Originally Posted by
Bad_Brett
Of course these games are poorly designed. The only reason some people defend them, is because very few people bother to beat them, which makes these people feel special about themselves. Nothing wrong with that. Sure, I was really happy when I got Tidus sigil.
But, there are several problems with these mini-games.
1. No connection to the story-line, no hints
What does chocobo riding has to do with Tidus sword? What does dodging lightning bolts has to do with Lulu? What does butterflies have to do with Kimahri? Nothing! And what's even worse: There are no hints in the game that you should strive to do these things.
2. Unfun and poorly programmed
Come on, pushing the X button 200 times doesn't have anything to do with skill. It's just about concentration, endurance and reflexes.
The chocobo game is pretty much based on luck, since there's only one starting position that will let you beat the game. And you have to memorize those invisible walls too.
Butterfly game wasn't that hard. The only challenge was the bad camera angles. Again, bad game design.
3. Doesn't fit a FF game
Sidequests in FF games should be puzzles that requires some thinking. Minigames are mostly there to give the player a break from the ordinary gameplay. Usually the sidequests would get you a special weapon or something like that, while the minigames where mostly for fun.
In FFX they got this horribly wrong. The biggest mini-game, is a TURN-BASED game. It's like fighting in the battle arena. If I've fought monsters for 10 hours, I can't say that I'm excited to play some blitzball for another 10 hours (and win EVERY game with 7-0), because it's basically the same thing.
They could have done this in so many ways. The could have included a super hard team that you could only beat with proper training and tactics. But no, instead it's just about endurance. Play Blitzball for 15 hours straight, and you get Wakkas sigil. Thank you, Squaresoft. After a while, started playing the game while watching televison. I scored a goal, then parked in front of my own goalie for the rest of the game.
Can you imagine how fun FFVII would be, if you had to complete Mog House 200 times to get the Omnislash? Betting on the right chocobo ten times in a row in disc 1 to get Venus Gospel? Shoot 100 basket balls to get Conformer? Beat the arm-wrestling guy 500 times in a row to get Missing Score? Or to have a 1/1000 chance to catch Premium Heart in the Wonder Catcher.
This is basically how FFX (and in some ways FFXII) is designed. It's impossible to find out these things "by accident", because no human being would do these things just for fun. Don't tell me that you would have enjoyed FFVII if it was designed this way.