Sales of video game software and hardware plummeted in April, shocking industry observers who were expecting the numbers to be slightly positive or, worst case, down just slightly. That could mean a rough Friday for video game stocks.

On the whole, sales were off 26 percent to $766 million, with software sales (the most closely followed of the numbers) plunging 22 percent to $398.5 million, according to NPD Group, which tracks video game sales. Because April 2009 had relatively light sales (and thus, an easy comparable) industry insiders and investors were hoping to at least tow the line.

It was the industry’s fourth worst year-over-year decline—and it puts overall sales 11 percent behind last year’s sluggish pace.

“There are some bright spots if you peel through the data a bit,” says Ben Schachter of BroadPoint AmTech. “A lot of the weakness was from Nintendo-centric platforms, but the headline will definitely spook investors … Gamestop will be the most exposed.”

Michael Pachter of Wedbush Securities, who had expected the numbers to climb 2 percent, agrees that the retailer will be particularly vulnerable.

“I don’t think anybody but Gamestop will get hammered,” he says. “Activision and EA have already given low guidance. Take Two has ‘Red Dead Redemption’ coming out next week. Nintendo could be hammered, though. These are the worst [Nintendo] DS numbers in months.”


Hardware Even Worse
Hardware sales were even more discouraging than software, falling 37 percent from a year ago to just $249.3 million. The Nintendo Wii remained the top seller, but only moved 277,200 units.

Sony’s PS3 and Microsoft’s Xbox 360 were relatively neck and neck, selling 180,800 and 185,400 respectively. The handheld Nintendo DS system sold fewer than 441,000 units, despite the launch of a new version of the platform at the end of March.

When compared to the March numbers, Sony’s hardware sales were off 48 percent, Microsoft’s were down 45 percent, and the Wii tumbled 50 percent.

The overall decline is due to a pair of factors, according to NPD: April saw just a handful of new releases and the shift in Easter’s date meant fewer people were buying games as gifts.

“In April '09, consumers attributed $55 million of industry sales to Easter as a purchase occasion, which would account for about 21 percent of the decline from last year since Easter purchasing happened in March this year," says NPD analyst Anita Frazier.

The weak numbers could increase calls for both hardware and software price cuts this year. Many analysts are expecting Microsoft and Sony to lower the price of their machines before the end of the year, which could force Nintendo to react as well.

Don't, however, look for the companies to move up those cuts on the April figures alone.

"Before these guys cut prices, you'll see software bundles, which won't help third-party publishers," says Pachter. "I don't see a price cut [coming from Microsoft or Sony] until they launch their motion controllers later this year."

Last month’s big titles saw precipitous dropoffs. Sony's "God of War” dropped from over 1.1 million copies sold in March to just over 180,000. Nintendo's Pokemon SoulSilver Version sold over 1 million copies in March, but dropped to 243,000 last month.

Ubisoft had the month’s biggest game with "Splinter Cell Conviction"—selling over 486,000 copies. That’s a respectable number, but hardly a barn burner.

Copyright 2010 CNBC.com
Source: Video Game Sales Make Surprise Plunge in April - Plugged In - Yahoo! Games

Figured since we are a video game related site that posting news on the industry couldn't hurt anything.

I find things like this intersting.

For one people wonder why the DS sales are down and why people are shunning away from buy it. How many different variations of the DS have been released over the last 3 years? Maybe they should look into solidifying on system instead of revamping it 100 times and expecting people to buy them up everytime the release a new one.

I find hand held systems (excluding the PSP) to be very depressing when it comes to the mas prodduction of new models in a very short time span. Look at the non hand held systems. They are multi year systems, spanning minimum of 5. While hand helds are expected to be replaced in less then 2 years.

Also one thing I don't see in this report as a possible reason to why sales are down is maybe because games are being pushed out so fast people don't have time to complete the titles they have before another one is released. And with the few limited titles I have had the pleasure to play as of late. They seem to be over priced, rushed, poorly exicuted, poorly designed and very cookie cutterish.

Given this is not near as bad as the industry fall out in the 80s and I am not forcasting the same events to happen again. I am just stating that it reminds me of it.

Also a point to note is that it is the April results, a slow time of year for the industry. There are not any holidays around it. Kids are in school so the need for entertainment is not in as high of demand as it would be in say a month or so.

Over all impresion of this article is that it is simply a bad month for the industry. I think that the numbers will jump over the next month(s) and will probably see a trend after school picks back up and around this time next year.