I'm glad that Square is finally deciding to release their first International version of a game worldwide.
That rumor could be true. Before their games came out they were talking about getting the most money and having a bigger user base to possibly buy their product. Yet, they would release only (if at first) on the 360 which did not have a huge following in Japan and is not known for JRPGs (at least the Microsoft brand). I found it quite stupid that they talked about that yet were actually hurting their sales. If you look at vgchartz.com, all the JRPGs that I know that are on the 360 have not sold over 1 million copies. This is how their sales look from the available data vgchartz has collected:
Lost Odyssey - Japan 110,000; Americas 450,000; Others 250,000
Tales of Vesperia - Japan 170,000; Americas 180,000; Others 40,000
Star Ocean 4 - Japan 210,000; Americas 220,000; Others 100,000
Blue Dragon - Japan 210,000; Americas 260,000; Others 60,000
Eternal Sonata - Japan 80,000; Americas 150,000; Others N/A
Last Remnant - Japan 180,000; Americas 210,000; Others 190,000
Infintite Undiscovery - Japan 120,000; Americas 260,000; Others 140,000
Operation Darkness - Japan N/A; Americas 10,000; Others N/A
There are some other JRPGs but they don't make it to at least 500k. Now would the games have done better on the PS3, that will not be know, but the PS3 has a bigger user base in Japan and is known for JRPGs around the world. I'm not so sure that Tales of Vesperia for the PS3 will be released outside Japan; there has been no news about a release outside Japan. Which is sad because the 360 sales were horrible. And the companies may not lose much if any at all because of Microsoft paying well for some sort of exclusivity, but I don't like the practice MS is using - buying your way into a market and deciding that you are going to stay there not matter what b/c you have the money to pour into that department is not good. One is they won't care about their product as they could pump vast amounts of money to fix it (360) and they buy their games and provide cheap development costs because they can take the 'hit' - they don't worry about building a product companies want to develop for but a product that is cheaper and easier.
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