Options are in. Options for everything, with a multitude of possibilities about how to approach every situation. Take Mass Effect for example. Decisions have repercussions, much like in real life.
Most FF games don't give you options that have great magnitude. It's "oh we'll take the left path and the rest of the party goes right." At the end of the day, you backtrack to where the other party went and collect the items you missed.
There's no major decisions where you have to make a gut wrenching decision of which party member gets sent to death, or what species gets eradicated because you did a sidequest in order to try to bang a crewmate.
It's really an ideological difference, where some games want you to appreciate the story for its plot and the overall journey, where others want you to be your own journey. You'll get to the end, but on your terms.
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