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Thread: Heroes vs Monsters Info and Registry (sign up now!)

  1. #1
    Registered Uber Heroes vs Monsters Info and Registry (sign up now!) Hobaginator's Avatar
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    Heroes vs Monsters Info and Registry (sign up now!)

    Preface: I propose a fight to the bitter end! The greatest of the great heroes against the most vile and horrible monsters ever to set foot on the green grasses of the mortal world! Sword and shield will crash against tooth and claw. Concede defeat, and your opponent MAY decide to spare your life. To the victor goes the glory and the spoils!

    Info: This will be a battle royal. There are two sides - obviously Heroes and Monsters. The battle will not take place 1v1, it will be all of the Heroes vs all of the Monsters simulteniously. You may choose to focus fire on the biggest threat, or you may spread your fighters out to deal with each threat accordingly.

    Commanders: Each side will elect a Commander, who will act as the tactical head. The Commander can assign orders to his/her team which they may choose to follow or not. The Commander is slightly more powerful than his counterparts in the form of a few more freedoms in roleplaying - the Commander can call to his side in for supplies, tactical reinforcements (cannon fodder), and anything else that could add to the elements of battle and isn't god-modding. When and if the Commander dies, the team gains access to a unique Summon.

    Summon: The Summon is subject to the collective creativity of the team (such as a dragon, or undead abomination) which may be controlled by either the Commander, or any dead member of the team. The Summon may only be used if the current forces number less than the opposing team, and if the Commander has already died. The Summon is similar to a mini boss. When the Summon is on the field, all previous support elements the Commander has called in dissapear (tactical reinforcements leave, supplies dissapear, etc).

    Turns: This is a turn based RPB. Each side gets one turn cycle at a time. Example - all Heroes launch their first move, then all Monsters get their turn to attack, and so on in this fasion until the battle has ended.

    Last Man Standing: If a Hero or Monster's entire team is wiped out and they remain the Last Man Standing, they gain a unique ability - that is, they are granted a counter attack to every opposing player's move. Example - Three Heroes have wiped out every Monster except for one - this Monster gets three turns as an instant counter attack - one move for each enemy move. This will give the Last Man Standing a fighting chance to turn the battle around at the last minute.

    Characters: You may use an existing character, or create a new one. This registry is designed to give your character's information, background story, moves and abilities. Give us an idea of your fighter so that you don't just pull moves out of your crack.

    Example Template:
    Side:
    Name:
    Info:
    Moves:
    Strengths:
    Weaknesses:

    God modding: Yeah, don't be a lame.

    In order to make this as fair and as fun as possible, I would like to have a moderator or two referee the match and be able to step in and determine such things as if an attack should land if a character seems to be god modding, and if a character should die after a certain amount of damage. We will be open to suggestions and votes also, so don't be afraid to go OOC to throw in your two cents, just make sure you let us know you're OOC! This is a structural RP, and will follow the main rules set forward by the Mods. However, feel free to go crazy with creativity and make this as fun as possible! Let's make this battle EPIIIIIIC!

    Now that we have gotten past the boring part, lets get to the Backstory!

    (This is just to give you an idea of the setting, it will be reposted on the actual RPB. As stated before, this is just the registry and sign up. Feel free to make any comments or ask any questions!)

    Backstory: For 400 years the oppressive Dictatorship of Ramuh has run amuck in the mortal world, spilling rivers of blood across the sands of the desert. After making their way into the rolling green hills of the northern countryside, the Dictatorship of Ramuh spread war and violence, conquering villages and towns for their own gain using organized tactics and intensely disciplined warfare.

    The sparsely populated countryside has stood no chance for the most part. Rebels and farmers have been subject to slaughter and massacre for centuries. The fire of vengeance has burned so hot that the mixing pot of conflict has begun to boil over. Now, Ramuh's Dictator plans to invade the peaceful City of Light - Alexandria. Heroes from across the land have gathered at the Gates of Alexandria to defend their beloved beacon of justice and truth. As women and children take shelter deep in craggs of Alexandria's collosal mountainside, the dark mists of a gloomy dusk settle upon the lands. The very blades of grass seem weighted down by an unnatural and oppressive darkness.

    A chocobo-mounted scout returns with a pale face and disturbing news.
    "Sir, Ramuh's forces have already been wiped out..." He appears to be shivering overly intensely for the calm coolness of the muggy night. "There was nothing left but a pile of charred corpses and this..." He hands the Hero Commander what at first looks like a strangely thick peice of parchment. "Human skin, Sir. Tanned." Says the scout with a grimace.

    The skin has a single word burned into it.

    PERISH

  2. #2
    Registered Uber Heroes vs Monsters Info and Registry (sign up now!) Hobaginator's Avatar
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    Re: Heroes vs Monsters Info and Registry (sign up now!)

    (I've been given the go ahead by Andromeda to go ahead and post my character bio)

    Loyalty: Monsters
    Name: Imp (Tormentor)
    Class: Unholy, Flying
    Species: Lesser Demon (Imp)
    Height: 2'1" (3' even if you count his ears)
    Weight: 36 lbs
    Age: N/A
    Hair: None
    Skin Color: Red
    Eyes: Black
    Home: Hell
    (Small, uncommonly clever, impish demon with wings, large pointed ears, a batlike face, an obnoxious laugh and an intense dislike for paladins.)

    Passive ablities:
    Sonar - Imp can sometimes spot stealthed enemies through sound. An evolved trait shared by all Imps of Torment that inhabit the darkest depths of the Abyss.
    Demon - Healed by Fire damage.
    Demon - Slightly damaged by Healing magic.
    Demon - Extra damage from Holy magic.
    Flight - He has wings, duh.
    Hellspawn - When he dies, he goes back to hell. Because he has done it before, he can sneak his way back out again... all he needs is time.

    Basic attacks: Sharp claws, sharp teeth, bladed point on the tip of his tail.

    Special attacks:
    Screech - Imp unleashes a hellish shriek, attacking all friendy and opponent's unarmored eardrums, dazing them and causing a large amount of pain and annoyance (which causes Imp great satisfaction). This attack bypasses physical defensive barriers, and has a chance to either damage HP, MP or inturrupt focus casted abilities. Whichever is most annoying.

    Imp Flail - Imp becomes a shrieking ball of claws, teeth and dust for a single turn cycle. Breaks free of any binding abilities, or causes critical damage to any opponent who continues to physically hold him.

    Fireball - Imp launches a small green ball of hellfire that causes minimal damage, but sears with intense pain.

    Special abilities:
    Aggrivated Assault - Being a Lesser Demon of Torment, Imp feeds off of his opponent's pain, fear, and rage. If an opponent launches a desperation or fury attack, Imp instantly levels up into a slightly larger demon form (about the size of the average man). In this Demon form, "Tormentor" he loses his ability to fly and screech but gains a larger health pool, more powerful basic attacks, and the ability to launch balls of flame, all while laughing and screaming maniacally. In this form he does not physically react to the damage he takes, although he does continue to suffer health loss. This lasts for three turns or until he chooses to return to imp form.

    Metamorph-assist: If any opponent Imp is in battle with transforms into more powerful form, Imp may sacrifice an attack turn in order to transform himself into a man sized Gargoyle. In this form, Imp gains more powerful attacks, stone-like skin, and a new set of special attacks. This lasts until the opponent's new form ends by either time, choice, or death.

    *Hellscream (Gargoyle) - His screech ability becomes a deafening laser beam of Torment, concentrated to a single opponent at a time.

    Stone Watcher (Gargoyle) - Imp becomes a solid stone Gargoyle for a single turn, removing any poisons or debuffs currently affecting him but leaving him vulnerable to attack (critical damage from blunt weapons) until his next turn.

    Stone Glare (Gargoyle) - In Gargoyle form, Imp is the bane of all human existence. Any human (or mock human, elf, whatever else you can imagine similar to humans) he is in battle with loses the ability to heal themselves when under his gaze (I.E. while he is actively engaging them in combat).

    Team abilities -- When paired in battle with team mates, Imp can choose to take on one of two specific and sustained Support roles...

    Spotter (Team) - Imp soars high above the clouds, spotting opponents for his allies, making them immune to critical damage from sneak/back attacks and making his allies' attacks have a higher chance of landing on a single opponent that he can deem Illuminated; this is especially effective on rapidly moving or dodging opponents. Stealthed or invisible opponents become visible while under his hellish gaze. While Spotting for his team, he is unable to perform attacks, as his focus is on Support.

    Glass Cannon (Team) - Imp attaches himself to an ally's shoulder with his firey claws, opening his needly mouth wide to become an exploding-hellfireball launching cannon with 360 degrees of demonic, head spinning action. In this form he pools his health and mana with his ally and becomes an extension of his ally's body, controlled by the ally affording them an extra attack through him each turn. Glass Cannon lasts until Imp decides to detach himself, or when his host's HP becomes critically low, automatically lauching Imp into the air.

    Character Bio: Imp was once the thrall of a Major Demon, however he rebelled against his master. Using his gift of uncommon cleverness, he was able to sneak past Cerberus, and trick the Ferryman into owing him 2 cents, allowing him passage into the human world. To this day he continues to wreak havoc on the living world in the hopes of leveling up into a more powerful demon.

    In Imp and Gargoyle form, his fire is green and is Unholy Elemental. In Tormentor form, his fire is red and is Fire Elemental

    [For those of you who like to research, you can get more details about my character from this battle: http://thefinalfantasy.net/forums/ro...l#post1323299]

  3. #3
    Registered Goober Heroes vs Monsters Info and Registry (sign up now!) Order's Avatar
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    Re: Heroes vs Monsters Info and Registry (sign up now!)

    I'm down.

    (Copy and pasted from the registry...)

    Loyalty: Monsters

    Name: Lecherous

    Class: Unholy

    Species: Great Demon

    Height: 10'

    Weight: 600 LBS.

    Age: Ancient

    Hair: None

    Skin: Red

    Build: Massive. Arms the size of an average man's chest, chest the size of a coffee table. hoves of a bison, horns of a dragon, claws like long swords, and a mouth full of teeth.

    Lecherous is a top-tier demon. He is fueled by inciting shame, fear, anger, disgust, sadness, embarassment, hate and pain. His monolithic frame is accented by two gnarled and spiraling horns sprouting from his brow and a series of smaller spines running the length and width of his back and chest. Covered in piercings in even the most obscene of locations, Lecherous fumes ash, cinder, smoke and depravity like an X-rated power plant.

    Basic attacks: Punches, kicks, etc... Four ft. long claws allow him to inflict slashes and stabs at quite a long range. Due to his sheer mass, Lecherous is a formitable grappler as well as striker.

    Special abilites:
    Aura of Flame- upgrades to level 2 and 3, costs a small amount of mana each turn to fuel this ability in it's first stage. Enemies within 20 ft of Lecherous are burned continuously.

    Aura of Flame level 2- Costs more mana per turn, engulfs enemies up to 20 ft. enemies up to 40 ft are continuously burned.

    Aura of Flame level 3- Only availible if an enemy heals or buffs Lecherous. Large mana use, enemies in line of sight, or closer than 100 ft are burned. Engulfs enemies up to 50 ft.

    Soul Stealer- Physical contact required. Lecherous inhales his enemy's lifeforce, absorbing mana. If an opponent's mana falls to zero, or the enemy has no mana at all, Soul Stealer becomes an instant kill, making his enemy his thrall in hell.

    Thrall's Debt- A dead character from Lecherous' past or a defeated opponent can be summoned for a single attack or skill.

    To the Depths of Hell- Slams an air-borne enemy to the ground.

    Passive Abilites: Healed by flame and unholy-based attacks.

    Defile- Disturbing the corpse, grave, symbol or memory of any player-controlled character provides heath and mana to Lecherous.

    Weaknesses:
    Lecherous is a Demon, therefore, Holy based attacks are effective. Curative magic causes some damage. Cannot sneak due to his constant production of flame and massive stature. Despises virgins.

  4. #4
    Registered User Heroes vs Monsters Info and Registry (sign up now!) Jarvistation's Avatar
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    Re: Heroes vs Monsters Info and Registry (sign up now!)

    Side: Heroes
    Name: Rhuarc

    Race: Halfling ( mix between human and elf)
    Class: summoner
    Strengths: High magic resistance, high magic damage, high mp
    Weaknesses: low hp, low physical strength

    Moves:
    (magic active)

    Lightning: hits opponent with a bolt of electricity from the sky
    Cyclone: shoots a tornado at opponent trapping them and dealing damage over time
    Beam: holy energy hits opponent from the heavens, possible stun

    (magic passive)

    Bubble shield: impenetrable shield of light lasting for a short time
    Herbalist: ability to take the life of plants and recharge mana points

    (summon magic active)

    Shanturu: Ancient Chinese Samurai wielding a katana

    (summon magic passive)

    Traveller of the Void: heals caster from damage and ailments for a short time

  5. #5
    Registered Uber Heroes vs Monsters Info and Registry (sign up now!) Hobaginator's Avatar
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    Re: Heroes vs Monsters Info and Registry (sign up now!)

    Kickin it off right here!

    BOOM ---> http://thefinalfantasy.net/forums/st...ml#post1323404

    Feel free to give your character introductions/whatever else you feel like writing. I did my best to create an interesting world full of conflict that leaves enough open that you guys can be as creative and original as you wish. Go crazy! Write stuff! Let's GOOOOOOOO!

  6. #6
    Registered Goober Heroes vs Monsters Info and Registry (sign up now!) Order's Avatar
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    Re: Heroes vs Monsters Info and Registry (sign up now!)

    Imma have to lay down some stats for the character I apparently created out of thin air just now...

    Name: Aspirant

    Loyalty: Monsters

    Class: Fencer (warrior with rogue-like dexterity and agility)

    Species: Human

    Height: 5'9"

    Weight: 165 lbs

    Age: 28

    Hair: Brown

    Eyes: Brown

    Build: Sinewy, wiry, tough

    Appearance: Aspirant looks younger than he is, though his deminor gives the impression that he is level-headed and decisive.

    Weapons: A fencing rapier capable harming demons, spirits and mortals alike.

    Armor: Fencing leathers. A brass brimmed barret, a tight-fitted leather vest with chainmail interwoven with matching pants and a brass gauntlet which protects from his left wrist to his shoulder and neck.

    Basic Attacks:
    Aspirant is more quick and precise than he is strong. His dexterity with a blade such as the one he weilds is nearly infallible. He focuses on using his reflexes to provide solid defense to position himself for an effective counter attack.

    Abilities:
    - Entice and Parry: Aspirant draws his opponent into attacking. If the opponent takes the chance, they are immidiately disarmed for one turn.

    - Expose: Aspirant renders a specific peice of enemy armor useless (I.E. knocks off a knights helmet, cuts the straps off a rogue's light armor vest, shatters a mage's defensive trinket)

    - Maim: Aspirant wounds an opponent who has been exposed, slowing their reflexes. A successful strike results in better chances of future hits on the enemy and worse chances of the enemy landing a hit on anyone.

    Spells:
    - Unholy Fire: Aspirant uses the power granted to him by Lecherous. His attacks become Unholy based, opponents who are holy based are additionally burned by Hellfire upon successful melee. Continuous mana use while active.

    - Benevolence's Blessing: Aspirant uses the power granted to him from the spirits of good. He takes no holy damage. Physical impact still carries damage, even if holy based. Continuous mana use while active.

    Passive abilites:
    - Ledgendary Sword: Aspirant regenerates some health upon defeating an enemy.

    Weaknesses:
    - Light Armor: Specifically, no armor at all on his right arm, just cloth.
    - Opportunist: If Aspirant is given the legitimate offer of more authority, better territory, more money and an overall better life, he will take it.
    - Light Weight: Aspirant has poor grappling ability. He can scramble and is quite resourceful, but he would deal little damage if taken to the ground.

    Character Bio:
    Aspirant was born "Winter" he endured plenty of hardship and decided that trying to be a good guy wouldn't matter if he was dead or a nobody. Over years, he convinced benevolent spirits that he was an ally in order to get close to Lecherous. With careful planning and considerable courage, he convinced Lecherous to make him his right-hand man. Now, armed with years of combat expirience against demons, spirits, good and evil humans, Aspirant an accomplished apprentice of the holy and unholy arts as well as fencing. He desires strength, authority, respect, purpose, fame and money. Lecherous is his best route to all of those things.

  7. #7
    Registered Uber Heroes vs Monsters Info and Registry (sign up now!) Hobaginator's Avatar
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    Re: Heroes vs Monsters Info and Registry (sign up now!)

    "Imma have to lay down some stats for the character I apparently created out of thin air just now..."

    haha, it's all good.

    P.S. -- TFF -- if nobody else participates then YES - we WILL create this entire epic RP ourselves! 8D

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