I know, the whole double posting thing, but to the people who've read this already I want them to see this, and I didn't edit it in earlier, this post is full of the positives! (Mostly) If you (the mod reading this) has an issue, feel free to merge them, or just delete the posts.
So far I've been playing a a Mithra fisher. I JUST finally figured out how to switch classes (It's as easy as equipping a weapon belonging to the class you want to be! Nifty) and get into melee combat. A few more negatives here; the combat system is unforgivingly difficult for someone who didn't start the game off as a combat class. I've died 5 times now just trying to find a mob I can kill. =\ The first time I died took me ages to figure out how to port back to my local Aetheryte.
Fishing is.... ehh. Is it better than WoW's? Yes. It is better than FFXI's (both versions)? Yes! Hard to say if it's worthwhile at this point, since who knows how it interacts with other tradeskills, but it IS enjoyable to fish in this game, at least, if you've ever enjoyed fishing in any other game.... ever.
The graphics are rather nice, though I'm not sure if it's because I'm in windowed mode or what, but I keep seeing "wires" poking through the back of my Mithra. Seriously.
The controls are rather fluid once you get the hang of them, I'm chalking up my difficulty getting my character to actually RUN and not walk to the fact that I have a crappy PS2 ripoff USB controller.
The combat controls, on the other hand, I've yet to really figure out. There's points where my character is just standing there doing nothing until I hit the cancel button 4 times, then she does some big attack, then I have to bring up the "action bar" UI again and start clicking things. This happens every 3-4 attacks, though I think it's probably an issue with the way the bindings are setup with the controller.
On the subject of death; I'm only level 4 (main level) but I've yet to see a death penalty, aside from failing the leve you're on and porting back to the nearest Aethryte. If there really are no penalties aside from this, thank tits!
The starting quest-line is long and a very, very good way to introduce you to the mechanics and teach you how to use the map and find your way around. The only complaint I have here is sometimes difficult to understand pointers.
All in all I may be slowly coming around. It's currently highly dependent on whether or not I can figure out combat. The in-game tuts are absolutely useless in most regards. Typos, ahoy!
I've had to spend an awful lot of time running around trying to figure out where things are, how things work, and wtf to do. Some may find this entertaining, before tonight I never did, but I'm actually enjoying it, somewhat.
Another drawback I write off to my use of windowed mode is the fact that dialogue and menu screens tend to take an awful long time to load. 5-10 seconds may not seem much, but it adds up when checking 100 NPCs to see what their function is.
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