This is for Group 1 from Jurion and Thiltis.
Dragonheart - Jurion
Cassie-Chan - Jurion
Psiko - Jurion - Knight of the Crescent Moon
Musicmuse - Thiltis

I shall explain a few things to hopefully make sure they are as clear as I can make them with everything that has been happening recently. If you have questions still do not hesitate to ask.

First, I shall explain this first round (Act I). For all groups in this round there will be a single RPer eliminated from the group at the completion and judging of the quest. The remaining group members will continue to the next round (Act II). Act I and Act II are the preliminaries, when the preliminaries are finished the remaining members will be re-organized into two groups for the finals. I will explain the elimination of Act II when that arrive, right now it is simple and straight forward, a single member from each group is dropped once the quest is finished and judged. The eliminated members will be announced and the remaining proceed.

Next, the RP itself. Remember to follow all of the same rules as in the RP Forum they all apply here, of course. The quest itself, remember that this is a mini-RP, I do not expect it to be hundreds of posts. The quest is short and simple. All I expect will be 15 to 30 posts, so do not feel that you have post a ton. Be active and be concise.

Next, you are free to do whatever you want with what you are given. You should know the bounds of the world that I create, so use common sense and having fun. You make create whatever addition people, histories, locations you require. The quest is your RP, do with it as you wish. Do remember that you have a goal in mind and that the most important part of this is that you complete the quest. Remember success or fail is not the concern, completion. The boss fight outline in the quest is that an outline, you can expand on it as much as you wish. What I provide is the basics, you can add on as much as you use. One requirement is that you must confront the boss fight and deal with them in whatever fashion. This does not mean you need to kill them, whatever manner of victory you make is your decisions. And remember that victory in the boss fight does not always mean victory in the quest, they do not always go hand in hand.

The deadline set for the quest is marked out as a month currently. There will be a three week set of time. At that point, I will announce that there is a week remaining and that all quests need to be wrapped up. So that means ending whatever you have come to some conclusion. It is important the quest has an end.

One last thing, if it becomes problematic that a member is inactive and you are waiting on them to continue, proceed without them. Allow some time, but do not let them slow you down. Carry the character along with minimumal controling, so you do not step over the line. Progression is important.

Timeline:
March 5th One week warning
March 12th Deadline

Quest
Spirits of the Forest - Group 1


Jurion Briefing

Summary: Travel to the Forest of Ynuron and investigate the strange disappearances. Report back to the Knights of the Crescent Moon the findings.
Briefing: Many soldiers have entered the Forest of Ynuron and have not returned. The forest is an ancient land said to hold strange magic as well as powerful monsters. The forest lies on the border of Jurion and Thiltis, try to observe the treaty as best as possible during the investigation of the forest. However, it is important to know what has become of our men, several Crescent Moon knights have been dispatched to the forest as well not to be heard from.
Your mission is to investigate the forest and learn what has become of our men. If it is the work of a monster slay the beast so that no more people come across its path by whatever misfortune. If it is a trick of Thiltis learn as much as possible about the situation and do not attempt a rescue, we do not need you starting a political incident. If it is Thiltis treachery the matter will be handled by the King, report back immediately once you have learned enough of the situation.
If possible account for all those at have been reported missing. The missing are as follows: Knight of the Crescent Moon Ruthin Hillrim, Knight of the Crescent Moon Whinah Eytir, Knight of the Crescent Moon Thini Ortinerm, Tower Guard Yurino Falltial, Sentry Doth Moin, and Scout Murin Roathin including fourteen civilians. Ruthin Hillrim was a male Lt. Mage Knight roughly six feet tall, short brown hair, green eyes, medium build and had the ability of water magic. Whinah Eytir was a female Senior Mage Knight (higher ranking than Lt. Mage) much under six feet tall, long red hair, blue-gray eyes, slender build and had the ability of fire magic and dark magic. Thini Ortinern was a male Senior Mage Knight over six feet tall, medium length brown hair, blue eyes, very muscular and had the ability of physical magic.
Starting Location: Jurion-Thiltis Wall, you will meet a good will ambassador from Thiltis as a sign of good faith from them. Treat them with respect, but be cautious of treachery. Did not attempt open hostility towards the ambassador even if it is discovered to be a Thiltis trick. Escort the ambassador out of the forest after the investigation is complete.
Thiltis Briefing

Summary: As a good will ambassador you are there to extend Thiltis hand in friendship as Jurion conducts its investigation of the Forest of Ynuron.
Briefing: The Forest of Ynuron is not a friendly area at the border of our two kingdoms. Many monsters and strange creatures lurk in the forest so be on your guard, but remember that it is the Jurion’s mission and let them handle what you cannot. The forest is said to have magical properties, which would be of great use to the Jurion. Make sure nothing happens to create a political incident, but do not let Jurion roam freely through the forest.
The Jurion military is insisting on investigating the forest for their supposed lost men. While we are forced to believe this story for the time being, watch their actions and report any suspicious behavior back to the court at the completion of the mission. If their story is true then we have nothing to fear and they will no doubt find their men dead. However, if it is a trick of Jurion take what actions you can to prevent a situation and immediately report back to the court. As said before do not start a political incident.
Starting Location: You will travel to the Thiltis-Jurion Wall to meet the soldiers from Jurion. From there you will travel to the forest north. Extend the Jurion soldiers all courtesy and friendship while on your mission. Once the mission is finished, they will escort you out of the forest upon which you will depart company and return to the court.
Boss Fight:
Undead Ruthin: Former Crescent Moon knight with all of his abilities from when he was living along with inhuman strength as an undead. He cannot be instantly killed by curative magic, but it does hurt him. Ruthin wields his sword along with a small shield attached to his arm for blocking strikes. Most of his intelligence has remained making him more than a wandering spirit.
Abilities:
Water Break – A blade of water formed around the user’s hand that can be used as a weapon. It is typically a weak spell that is dispelled quickly.
Aqua Shell – A protective barrier that protects from physical attacks, magical attacks will break it easily.
Needle Rain – A fury of water that is sharp as daggers that assault a small-targeted range.
Undead Whinah: Former Crescent Moon knight with all of her abilities from when she was living along with the inhuman strength as an undead. She cannot be instantly killed by curative magic, but it affects her more than the others. Whinah wield a blade staff, a long pole with a blade similar to that of a sword attached at the end. Most of her intelligence has remained making her more than a wandering spirit.
Abilities:
Pillar of Uthi – A column of flames that breaks up through the ground.
Endowed Flames – Fire that is cast on the user’s weapon granting it temporary elemental properties.
Firestorm – A ball of flames that is directed at a small range that upon impact explodes outward to engulf a larger area.
Night – A spell that blackens the light from the surrounding area.
Black Whip – A rope or whip like matter of darkness that can be uses as a weapon, though more conventionally a restraining spell as it drains the strength of the victim.
Undead Thini: Former Crescent Moon knight will all of his abilities from when he was living along with the inhuman strength as an undead. He cannot be instantly killed by curative magic, but is does hurt him slightly. Thini uses no weapons at all; his method of combat is with his fists. Most of his intelligence has remained making him more than a wandering spirit.
Abilities:
Burning – A spell that increases his strength.
Harden – A spell that toughens his body to attacks.
Flight – A spell that increases his agility and reaction.