I do not want any yapping around about the story line in here, I'm incredibly afraid of spoilers. So let's keep that down at a minimum, since it's not even particularly neccessary when it comes to this discussion.
I have to admit that I'm not a big fan of the Paradigm System. At all. I have found it fun at times when you actually get to think a little, and switch more frequently between them, and still maintain a steady and dynamic flow in battle. But sometimes it's just not very needed, and you find yourself just auto-battling. (Nothing tastes so bad in my mouth as the word "auto-battle"...) When you get the hang of it, it's not very challenging either.
Which brings me to the bosses. I have so far encountered a couple of bosses who's wiped me out completly a few times, because I didn't manage to grasp the right strategy. But when you however DO come up with a paradigm shift system that works out, the only thing left that remains when it comes down to the boss, is it's GINORMOUS amount of HP. If the bosses had lower HP, sure, the battles would be small fry. All of them. But was a huge life bar the only way SE could pull off to make this game challenging?
I don't really find it all that challenging, just repetive and tedious.
Thank god for staggering, but it still takes so frustratingly long sometimes, without any surprises at all, just following the exact same pattern for EVER that sometimes it's just like
is this really worth it.
Anyone else noticed this? Or have you somehow managed to be so awesome that you haven't experienced a 20-30 minute just utterly monotonous boss fight yet?
I really feel like such a whiner now, and I have some other things that -really- bothers me when it comes to (mainly) the battle system, but I feel like even it out a little by saying I'm REALLY happy with the amount of cutscenes still. I really missed that in FFXII. And I'm glad with the story so far in general, and just for the story I think I'm going to do my best to actually beat this game. : )
Bookmarks