I liked X's combat system best by quite a bit. I'm a strategic player in that kind of game, so being able to see turn order that far out gives me a lot of control over the flow of a battle. It lets me make sure I'm not wasting time an energy on small moves, because I know exactly when my heavy hitter is going to be up. It makes it easier to plan out kill orders to minimize the number of attacks the enemy can get off. XII's was my least favorite by far, I absolutely could not stand the way that game played, and to date, it is the only Final Fantasy I haven't played through more than once.
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