True. But a true keyblade is made of light. That was only an imitation. Light overcame dark, as it were. Wanna chat?
But Riku was corrupted by the darkess and Sora got it instead... I don't remember that snippet of information at all... thanks.
The Org can't use that Keyblade. Riku was a Keyblade master to begin with, and that's probably the only reason he could wield it. Also, it's made from Darkness. It would consume any Org member that used it. Remember, their coats protect them from destruction in the darkness. It allows them to use the dark corridors without being killed. (Actually, THAT is important to learn in CoM)
I know. I knew that. I also know that it has no Keychain because it was incomplete but if the Keyblade has the power to destroy the heartless and collect hearts, why didn't the organisation try to steal the princesses and try re-create that Keyblade... The series would end then and the bad side would of won that's why!
Oh well. Least it was a nice diversion! It's a keyblade created from the hearts of the Princesses of Heart. However, it only can be created if one of the princesses hearts' is in darkness. (But it was in Sora, really... -_-) When Kairi got her heart back, the keyblade was destroyed, and the other hearts were freed. Confusing, huh?
I guess that COM was pointless... I guess your right there too but no one can excuse the line "There's no way you taking Kairi's heart!" Oh and what's with that Dark Keyblade that you never see again...
Huh... Actually, that didn't start getting serious till the second game. If you play the first game, you can quickly surmise these guys are vanilla enemies you beat up. Then the second game comes in with complicated Nobodies, and now things are gettings over the top. Oh well, I still find these games fun and fascinating!
Really... I guess it was pointless. I would of thought people needed to know who Xenonort was and what Heartless are and all that jazz.
Actually, 358/2 Days tells you what happened to the members, and Sora. And the only real thing to remember from CoM is the Riku Replica. Not necessarily. From the second game onward, it got into Org XIII, the central focus point right now. All you need to know is this kid got his hands on a Keyblade and fought evil. It's even told in the opening of KHII in his memories.
Mickey remembers doesn't he? Really, but the first game is needed to understand what the second ones about...
Yeah, but Riku's the only one who'll remember any of it. I've heard of plenty of people getting away without even playing the first game.
I don't agree with the card system being bad... I liked it. The story was needed because it ties the games together, otherwise you would be saying "Who are the Organisation and why are half of it's members dead?" and it also ties in with 328 days, though only for a little while... It also explains what else happens to Riku and the King and how they meet Dix and who Naminé is and what she can do. It shows her manipulative powers at work. As well as explaining why the hell Sora's in a cocoon, and at the end of the Riku's story it gives you a glimpse of Roxas adding a little anticipation to KH2.
It had a fine story, as usual. But I felt the card system complicated things. Fate was slightly right. It was bad, but it was at least useable. (But the story is kinda useless, because you get your memory wiped in the end, anyway)
What did you think about COM by the way? Did you think it was any good, because I thought it was great, hard but great. I completed both Sora's and Riku's story! It took around two weeks because of Replica Riku!
Of course, every KH games seems to be able to relate to one another.