...Okay, then. Nope.
Actually, Im pretty fine with anything you can scrounge up, Because i do trust you make your job well, If theres anything wrong with it, Of course i'll let you know, And sorry for the late answer, Being busy with something phenomenal called "Life". Anyways, Have any luck? You know, With recruiting people... Because i am not lucky... But it was to be expected...
EDIT: Hope you didn't see that. Anyway, I'm continuing my writing. I decided to go with a full-blown mythos at the start, to explain the world itself, more. And in some rough drafts I did, there's some more character scenes I can implement where odd pairs or more can talk the scenes away. Any relationships in particular you think would be effective to explore? And any plot points I could introduce/change? I'm proceeding without your answer, but I can go back later and fix what you suggest. And I definitely like suggestions.
Yo, Whaz up? You haven't being on awhile, So i just went to say hi
Hey Ralz, How is things going? And Happy new year! Even though its late when i say that.
Thanks. It will. We're a few steps closer. And what remains won't take much longer. I think we're through the storm. Happy new year.
Happy Christmas Eve Ralz, It'll be that anytime now were i live, But decided to say hi because you might not be on the computer tomorrow. Well, Lets hope the project goes better this new year.
But some themes will be reused? Okay. KK. Save them for the sequel, then. It should be an interesting new feature for that. You should get the New Game + ready in time for the sequel, too. But, that's later. KK.
Im actually interested in all kinds of music right now, We could use lots of music, As the game would have something new to hear every now and then, Of course, We'll have many of them, But not too many. :3 We could get as much as we can, Village/Town themes, Field ones, Areas as well, And character themes obviously, Because they are there to be played on the specific character scenes. And i'll use the current sprites as placeholders as that was my plan all along, The movesets should be big, However, Not overly uncessarrily big. The Joint attacks are possible, However, I was actually gonna mention these, They are alittle bit too complicated for me to use now, They might come into the game when i started learning how to create these. However for now, Dont expect Joints Attacks to come, I still lack experiance for them to come anytime sooner, So... They are to be delayed. Atleast we got a plan, Awesome, I was planning to remove the Group and restart it to fully concentrate it torwards the game, Unleashing news and that, However, That wont be fixed right now.
Not powerful enough? Hmm... I can come up with a list of suggestions. I should be able to link them all via YouTube as well. Though it depends on how far you can expand. I assume we're using multiple battle themes, but will there be many or only a few? And field themes, perhaps general village themes, or maybe unique themes for certain area? And are there character themes? I'm interested in what you're looking for. You could use in-game sprites as placeholders for now. And if you want, don't be afraid to size down the movesets. I wonder how we're gonna handle the sequel. In my mind, I've already doubled the cast of playable characters. ^_^ Remember your Joint attacks? Are those still possible? Good. Cheers. Lol.
Not a bad composition you found there, It sounds good, But i feel it lacks power and emotion for a Final Boss, However, It does well for Special Bosses or Major ones, Just use your imagination. Keep this up, And i'll have an nice "Music Collection" soon which i can share with you, Of course, This collection will have the best of the best musics we could get, Then we'll just decide from there what musics will be used for the Project. I haven't picked up the project yet, And probably there will be no demos anytime now, But i do plan to rewamp it, Trying to make everything from scratch, I got most scripts for a successful game, Im such an script maniac and always on the lookout for new ones, But we probably have most of the scripts we need. Though im alittle disappointed in the battle layout, I got an script to fix that, But i need somehow who can handle the pictures there to make it good, If you can fix someone who can handle Pictures, Art or Editing. Then we're pretty much good to make huge steps forward, If you manage to get more people, Then god bless this project, As we can actually make it progress from there. ~Hopeful Wishes and Encouragement, Matthew ???: Making these final words of my message with what i currently feel is kinda overly dramatic, No need for that really, But im just bored lol.
I think I may have actually found a successor to Gin no Ishi/Silver Will. Zero no Kiseki Super Arrange #01 Inevitable Struggle - YouTube It's an arrange, but it's very similar. Violin, but also adds more. I think this'll go well with the sequel's final boss. But that's thinking ahead. Still, wanted to tell you.
I should think the HP is a good help with how to distribute the stats. I wasn't sure how to give HP out the the later enemies. So, I worked in reverse, giving 3 million to the secret boss and going backwards. How this will translate into the game will depend on how we handle things. Don't give up. There must be someone, somewhere, who can help. Seriously, other music exists. Use it. Half the music on my PSP playlist would fit right into the game. Right. Just use citations and whatnot. We can do into detail on what we want, later. Of course friends can help, especially if they share similar interests. Hell, anyone into RPGs can lend a hand. Check out Google, there's plenty of how-to guides. Improvising is good, too. It shows you can work well under pressure. I have some mental images, when you're ready. I'm sure you have some ideas, too. I can try to find people, but I don't think I'm as versatile as you, right now. Good, good. We're probably gonna need it. Let's shoot for a release before or near the end of next year. Not saying we will, but goals never hurt.
Sure no problem, I can handle the bestiary and balance it, But that'll be when we get some footholding of the project, And i have an very Black and white feeling when i get into the forums, in other words colourless, I've actually tried before to get workers. But i was completely ignored, Then after a long time, I tried it again, With same results, I just cant trust the forums, And i posted to my composer, No answers... He has died to... THATS IT, MY WILL IS BROKEN, I just cant have my original music can i? ...Luckily, I have some pieces which were successfully composed, So im not a total failure atleast, But i give up. The rest of the music will be others compositions, As long its good music, It should be fine. And im gonna try and seek help from my neighbouring friends, They might be able to help me alittle, Perhaps my friends; friends can help me too... I doubt it, But i can try, If all else fails, I just have to improvise. And we should discuss the appearances of the other characters, We should be able to fix that no problem, But i cant handle art or editing, And i dont have any friends who knows that either... If you have such friends Ralz, Please do let me know and try if they can help, We need all the help we can now in such a chaos. I hope you'll have an nice new year, I will certainly like it, My Zodiac Horoscope looks nice for the new year and i certainly hope yours do the same. ~Respects and Salutions from your friend, Matthew
Seriously, though. I need an answer. Can you handle the bestiary? I laid out what I need within. Can't you look on the VX forums or something for help? I'd imagine someone could lend a hand. We're almost done, anyway. Besides sprites and music, the hard part's over. We have a story, we have characters. We have abilities and monsters. We have a plan, all we have to do is see it through. And don't be shy about taking music from other games. Who is your composer, anyway? Do you have a track I can listen to? What are your ideas for music direction? Actually, have we discussed the appearance of the characters? We know the original five, but what about the others? We never got to that. We should have some brainstorm sessions. What do you think?