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Ni no Kuni: Wrath of the White Witch Review

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Let's call this what it is, shall we?

I finished the main story last week but have been spending quite a bit of time in the post game, hence why this took longer to write than TR did.

The Story

On the surface it seems pretty simple. You play as Oliver, a young boy raised by his mom in an average, old fashioned neighborhood. Until the White Witch from a parallel world intervenes and attempts to assassinate Oliver, the consequences of which send our young hero on a desperate quest to save his mom and save two worlds at the same time. You know, no pressure.

The story is amazingly deep for being so generally straightforward, dealing with themes like depression, loss and sacrifice in a very moving, heartfelt manner. If you've ever lost someone close to you, this game will hit you hard. Right in the feels, as the saying goes. It's also a very sobering reminder of how the best intentions can sometimes go horribly, terribly awry.

But it's not all doom and gloom, there's plenty of humor and of course, it wouldn't be much of an RPG if our young hero didn't triumph in the end.

The Characters

There's a large cast of characters made twice as large by each character having a kind of soultwin in the other, nonmagical world. They are quirky and lively, with distinct personalities. Oliver is of course the most developed. Swaine proved a surprisingly complex character, though most of the details are left to your imagination. Esthar was a bit of a disappointment in that of the main cast, she had the least amount of backstory and ends up being a bit bland in comparison. Marcassin, who is apparently Howl's soultwin, despite being a very late addition to the team is just as intriguing as Swaine, for different (and spoilery) reasons.

Is it a coincidence that Esthar is the only playable female in the game? Who knows.

Even the White Witch herself, through a rather convoluted and really depressing series of events, ends up being sympathetic in the end.

The World

Ni no Kuni's world is vast and varied, with all the RPG favorites. Ice caves, haunted trials, floating castles. The usual. The world design itself is whimsical and playful as often as it is ominous, giving a nice balance throughout the game. It's also not as tedious to navigate as is too often the case in RPGs, with the addition of some very lovely magic spells.

The animation, done by Studio Ghibli, is of course smooth and beautiful. I wish there had been more of them, or that they were a bit longer. Or just do a movie version, I would totally watch it.

Gameplay

This is the one major flaw of this game. The AI is ridiculously stupid and you have very little control over your teammates in battle. This combination is the kiss of death in battle. Literally. I lost more than one boss fight due to this lovely mix. If it's not your healer chasing glims instead of, you know, healing, it's the pathfinding, or I should say, the lack of it. When autoattacking your familiar will not, say, walk around an ally if they are in your way, thus wasting your attack and depleting your stamina unnecessarily. Ugh. It got to the point where I stopped bothering to revive my allies because it was easier to just solo. Yeah.

The other huge problem I had was the stupid attack animations. If anyone uses a skill that has an animation that interrupts the battle, it also interrupts whatever you were doing. Like healing yourself or someone else on the brink of death or attacking to cancel a dangerous enemy skill.

That said, battles are Pokemon-esque, with you catching and training your monsters (called familiars) and using them as your primary weapons. You can also play as your character (you can take control of any ally in battle) to cast spells and use other special skills, or even charge in and smack things around with your magic wand. Hey, I bet those orbs hurt. I feel like gameplay could have actually been stronger without the use of familiars, primarily due to the AI issues and general lack of control. Some basic gambits would also have been much appreciated, as the available tactics were woefully unhelpful.

Post Game

After finishing the main story, a fair amount of post game content opens up, as well as unlocking any sidequests you didn't get to yet. There's plenty to do between errands, bounty hunts and even a Colosseum, but it's not too challenging either. It could be good or bad, depending on how much you enjoy challenges. I might have a somewhat skewed perspective as I stumbled across the joy of Toko very early on and also ended up with two dinosaur-things that pretty much wreck anything and everything in their path. Even bosses.

Some errands will annoy you with their tedium, though. Like the alchemy master one. Ugh. I'm still farming that one.

Trophies

The game itself is very easy to platinum, just be prepared to invest a lot of hours on farming familiars, both to recruit and for alchemy items.

Last Word

A must for RPG fans, despite the faulty AI. RPGs are few and far between these days, and this one is well worth it.

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Comments

  1. Andromeda's Avatar
    I think I got the Platinum in around 90 hours if I remember right, maybe less. I completed it a while back. There is definitely a lot of tedious stuff in the post-game.

    Not sure about the few and far between though, this year is set to be a great year for RPGs. I have 3 this year already and if I have my counting right there are 12 more I'm planning to get and I'm not even focusing on the 3DS or Vita, which have their share as well. And the last few years have reliably brought a little under that amount each year.
  2. DragonHeart's Avatar
    I've got just over half of all trophies as of last night, and my game clock is somewhere around the 50 hour mark, I think. I've mostly got the really tedious ones left, like befriend a billion familiars and make one of everything with alchemy. Meh. I'm stubborn enough that I'll do it, but it's definitely going to be a grind.

    I'm just going by the RPGs that appeal to me personally, not necessarily all of them. For instance, I'm not counting handhelds either because I don't have a current gen one. And a lot of Western/first person RPGs just don't appeal to me much most of the time. On the other hand, I'm far enough behind in my game backlog that by time I catch up we'll likely be on PS4 anyway lol.
  3. Andromeda's Avatar
    I'm only counting JRPGs myself. There are a lot of things coming out this year, even to interest you I think.

    But yeah, the familiar and alchemy ones were the most time consuming. They aren't so bad as to focus on the easier parts, but it is still a while.
  4. DragonHeart's Avatar
    Yeah, it's not that it's hard, just takes forever. Which I suppose is difficult in its own way. Right now I'm just getting frustrated doing the stupid alchemy master errand, ugh. Got the kaleidostones no problem (I actually have more than what I need), but those scrolls of truth...brutal. I rarely even see gold honky-tonkers, never mind get a gold glim to make Swaine steal it from them. I actually went back to hunt dragamuffins instead because that's where I got the one scroll I do have, and I at least see those more than once an hour. So annoying.
  5. Andromeda's Avatar
    Yeah, stealing by way of the Gold Glim is not a good way, I've found the gold glim to be highly unreliable. I ended up killing things faster and getting more chances than waiting on it. I was able to the alchemy quest farming oddly quickly. I think it about 2 hours total for everything, not using the Gold Glim method.
  6. DragonHeart's Avatar
    I've tried regular stealing too, I just seem to have terrible luck lol. It's one of those things I'll probably end up doing slowly, between other things. Too tedious to grind out all at once.
  7. Andromeda's Avatar
    The awesome thing is that if you steal it successfully and it is also part of the drop, stealing doesn't remove it from being a drop post-battle. So you can totally get 2 in one battle from the same monster. I've done it a few times.