___ ___ ___ ___ ___ /\ \ /\ \ /\ \ /\ \ /\ \ //\\ \ //\\ \ //\\ \ //\\ \ //\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ ///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\ \\\ \ ___\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/ \\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \ \\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \ \\\/// / \\\/// / \\\ \ \\\ \ \\\ \ \\// / \\// / \\\__\ \\\__\ \\\__\ \/__/ \/__/ \/__/ \/__/ \/__/ GAME GENIE CODE CREATORS CLUB ----------------------------- (c) 1996, 1998 Game Genie Code Creators Club, All rights reserved. The text of this file may not be reproduced, stored in a retrieval system, transmitted, or published, in any form or by any means, electronic, mechanical, photocopying or otherwise, without being fully creditted or without the prior written permission of the club. E-mail to AeroStar13@aol.com and strato@videogamesource.com ============================================================================ = ---- ____ _____ ___ | | |\ | /\ | | /\ |\ | | /\ | \ / |__ | | \ | / \ | |__ / \ | \ | | / \ |___ \ / | | | \ | /----\ | | /----\ | \ | | /----\ | | | | | \| / \ |____ | / \| \| | / \ ___| | _______________ | | | ------ ___ | | | ------ ___ ___ | /\ |\ /| | ___|___|___|___ | | |\ | | | | --- /__\ | \ / | |-- | --- |-- | \ | | |--- |_____| / \ | \/ | |___ |_____| |___ | \| | |___ FINAL FANTASY 3 GAME GENIE GUIDE VERSION 2.23 503 OF THE BEST CODES FOR FF3!!! -------------------------------- * NOTE - If you have Windows, use Write / WordPad to display this file and set the font to "Courier New" 8 point for best results. If you have a Mac, use an 8 or 10 point monospaced font. Version 1.5 By: LrdRokoL@aol.com (March 1996) Version 2.0 By: AeroStar13@aol.com (November 1996) Version 2.2 By: AeroStar13@aol.com (April 1998) ------------------- | TABLE OF CONTENTS | ------------------- Part 0 - Introduction and Revision history (What's new in this version) Part 1 - Credits Part 2 - Why Some Codes Don't Work Part 3 - Character Start-Up Codes (Codes 1 - 378) - When to Put Codes - Character Codes - Menu Codes - Numerical Codes - Weapon, Shield, Helmet, Armor, and Relic Codes Part 4 - Gold Codes (Codes 379 - 382) Part 5 - Battle Codes (Codes 383 - 421) - During Battle - After Battle Part 6 - Non-Battle Codes (Codes 422 - 445) Part 7 - New Attacks For Characters (Code 446) Part 8 - Complete Leo/ Kefka Codes (Codes 447 - 451) - Leo/Kefka Method #1 - Leo/Kefka Method #2 - Leo/Kefka Method #3 - Perfect Kefka PLUS - Control Different Characters (Code 452) - More Characters to Choose (Codes 453 - 454) Part 9 - Manson Codes - Twenty of the best codes (Codes 455 - 474) Part 10 - Veldt Codes - New monsters on the Veldt! (Codes 475 - 481) Part 11 - Madril's Codes - Some New codes (Codes 482 - 500) Part 12 - Enemy Spell Code & Auxiliary Codes (Codes 501 - 503) Part 13 - Music codes (504) ------------------------------------------- | PART 0: INTRODUCTION AND REVISION HISTORY | ------------------------------------------- The Game Genie Code Creators Club creates original Game Genie codes for many games. In this guide, you will find a collection of our codes for Final Fantasy 3. We also have many other codes for many other games at our new web site, http://www.videogamesource.com/genie. Stop by and see our collection! VERSION 1.0 Our first collection of FF3 codes was compiled by LrdRokol@aol.com and had over 300 codes. =========================================================== VERSION 2.0 .... 28 NOVEMBER, 1996 Greetings, fellow gamesters, and welcome to Version 2.0 of the GGCCC's FINAL FANTASY III GAME GENIE FAQ!!! New things in this version are as follows: * Several grammar errors corrected * New codes added under some sections * Manson Codes 10 - 20 added (#465 - 474) * Leo and Kefka Methods 2 and 3 added (#449 - 451) * Veldt Codes added (#475 - 481) * Madril's codes added (#482 - 500) * Codes numbered Distribution of this guide: This guide may be uploaded to other web sites providing that the content is not altered. We also ask that if you have time to please drop us an E-Mail at usage@videogamesource.com if you are using it on your site so that we can send you out updates when we update the FAQ. For more information on our guidelines for usage of our FAQs and codes, visit our web site at http://www.videogamesource.com/genie. Thanks to LrdRokoL for making the first version, without which there wouldn't be this second version!! Enjoy the codes!! --AeroStar13@aol.com =========================================== VERSION 2.2 .... 10 APRIL, 1998 These new additions complete the FF3 Game Genie collection! *501 The Enemy Spells Code *502 Target Anyone with Any Spell ============================================ VERSION 2.22 .... 21 JUNE, 1998 One last code! *503 Get all Lores after one battle (by Jason-G@internetwork.net) ============================================= VERSION 2.23 .... 6 APRIL, 1999 Music jukebox code added! Who needs the soundtrack CD? *504 ----------------- | PART 1: CREDITS | ----------------- Since so many people have contributed codes to this guide, it is impossible to list the creator next to the code, or make sure proper credit is given for EVERY single code. If you feel you have created a code in this guide and you have not been credited, E-mail AeroStar13@aol.com and I will add your name. Here are some of the people that made the major codes: ------------------------------------------------------ The Gamewiz FF3 FAQ Makers Mirager X (Leo & Kefka Method 1; Change Characters) LrdRokoL (New Attacks; More Characters to choose) Manson8814 (Manson Codes, Leo & Kefka Method 2) Madril (Madril Codes, Leo & Kefka Method 2/3) AeroStar13 (Veldt Codes, Kefka Method 2, Leo & Kefka Method 3, Enemy Spells, Target Anyone with any Spell) Jason-G@internetwork.net (Get all Lores after one battle) fredhome@erols.com (Leo & Kefka Method 3) Fenix Hok (invaluable assistance testing Veldt Codes) Various codes by above people and: Strato 508, GWS Mara, thespook@nfinity.com, Peach Lord, Whrek, RPGKING1, HitMan399, Edgar GGW, jesses@jeffnet.org, and anyone else whom I forgot to credit. (All names without extensions are @aol.com.) And of course, VERY special thanks to LrdRokol@aol.com, for making the first vesion of this guide. ----------------------------------- | PART 2: WHY SOME CODES DON'T WORK | ----------------------------------- Written by: LrdRokol@aol.com What you are about to read is my PERSONAL OPINION and the information that a Galoob Game Genie representative has given me. I have been recieving complaints from people about codes not working on their game. Based on my expeience and other sources, I will explain why some codes don't work for your game. You see, Nintendo sued Galoob many years ago, to try to stop Galoob from creating their Game Genie. Nintendo lost the lawsuit. Nintendo is actually changing the configuration in the game decks they are selling. One batch of decks lets you use your present codes. The next batch of decks made and released are so configured that they will not accept the old and proven Game Genie codes. The codes you receive are correct (This came from an anonymous informant). Nintendo also changes the configuration of their games. I made this observation after buying another Final Fantasy 3 game. I have noticed that there are still codes that won't work for both of them. Thas led me to believe that Nintendo is creating different versions of the games they make. They are doing this to either fix the bugs in their games and to frustrate Galoob from finding more codes. ---------------------------------- | PART 3: CHARACTER START-UP CODES | ---------------------------------- Here a tons of codes that will let you alter the character before they ever join you. WHEN TO PUT THE CODES: ---------------------- Terra : Before new game Locke : Save point after old man's house Edgar : Any time after getting Locke but before Kefka shows up Sabin : Save point in Mt. Kolts Banon : Save point in Returners Hideout Shadow: Don't talk to him in S.Figaro. Save after Sabins scenario starts Cyan : Save before Imperial Base Ghost1: Before getting the first ghost Ghost2: If Shadow bails,you can get a second ghost. Before getting G#2 Gau : Before the waterfall. Celes : Save under Duncan's house,codes MUST be in before you see her Setzer: Before Opera house and (?) until after Imperial base Mog : Save point after old man's house. Strago: Save outside of Thamasa Relm : Save outside Esper cave Leo : Save point in Esper cave Gogo : Save point in Zone Eater Umaro : Save at snowfield in Narshe, before entering hole behind Esper 1 - 378: CHARACTER CODES ------------------------- Terra Locke Cyan Shadow Edgar Sabin HP XX5C-7675 XX58-7B85 XX5A-7875 XX53-7685 XX5E-7C75 XX5D-5885 MP XX5C-7655 XX58-7BE5 XX5A-7855 XX53-76E5 XX5E-7C55 XX5D-58E5 Menu 1 XX5C-7685 XX58-7C75 XX5A-7885 XX53-7B75 XX5E-7C85 XX5F-5675 Menu 2 XX5C-76E5 XX58-7C55 XX5A-78E5 XX53-7B55 XX5E-7CE5 XX5F-5655 Menu 3 XX5C-7B75 XX58-7C85 XX52-7675 XX53-7B85 XX5E-7875 XX5F-5685 Menu 4 XX5C-7B55 XX58-7CE5 XX52-7655 XX53-7BE5 XX5E-7855 XX5F-56E5 Vigor XX5C-7B85 XX58-7875 XX52-7685 XX53-7C75 XX5E-7885 XX5F-5B75 Speed XX5C-7BE5 XX58-7855 XX52-76E5 XX53-7C55 XX5E-78E5 XX5F-5B55 Stamina XX5C-7C75 XX58-7885 XX52-7B75 XX53-7C85 XX5D-5675 XX5F-5B85 Mag.Pow XX5C-7C55 XX58-78E5 XX52-7B55 XX53-7CE5 XX5D-5655 XX5F-5BE5 Bat.Pow XX5C-7C85 XX5A-7675 XX52-7B85 XX53-7875 XX5D-5685 XX5F-5C75 Defense XX5C-7CE5 XX5A-7655 XX52-7BE5 XX53-7855 XX5D-56E5 XX5F-5C55 Mag Def XX5C-7875 XX5A-7685 XX52-7C75 XX53-7885 XX5D-5B75 XX5F-5C85 Evade XX5C-7855 XX5A-76E5 XX52-7C55 XX53-78E5 XX5D-5B55 XX5F-5CE5 Mag Block XX5C-7885 XX5A-7B75 XX52-7C85 XX5E-7675 XX5D-5B85 XX5F-5875 Weapon XX5C-78E5 XX5A-7B55 XX52-7CE5 XX5E-7655 XX5D-5BE5 XX5F-5855 Shield XX58-7675 XX5A-7B85 XX52-7875 XX5E-7685 XX5D-5C75 XX5F-5885 Helm XX58-7655 XX5A-7BE5 XX52-7855 XX5E-76E5 XX5D-5C55 XX5F-58E5 Armor XX58-7685 XX5A-7C75 XX52-7885 XX5E-7B75 XX5D-5C85 XX54-5675 Relic 1 XX58-76E5 XX5A-7C55 XX52-78E5 XX5E-7B55 XX5D-5CE5 XX54-5655 Relic 2 XX58-7B75 XX5A-7C85 XX53-7675 XX5E-7B85 XX5D-5875 XX54-5685 Celes Strago Relm Setzer Mog Gau HP XX54-5B75 XX57-5C85 XX59-5675 XX51-5B85 XX55-5875 XX5B-5685 MP XX54-5B55 XX57-5CE5 XX59-5655 XX51-5BE5 XX55-5855 XX5B-56E5 Menu 1 XX54-5B85 XX57-5875 XX59-5685 XX51-5C78 XX55-5885 XX5B-5B75 Menu 2 XX54-5BE5 XX57-5855 XX59-56E5 XX51-5C55 XX55-58E5 XX5B-5B55 Menu 3 XX54-5C75 XX57-5885 XX59-5B75 XX51-5C85 XX56-5675 XX5B-5B85 Menu 4 XX54-5C55 XX57-58E5 XX59-5B55 XX51-5CE5 XX56-5655 XX5B-5BE5 Vigor XX54-5C85 XX50-5675 XX59-5B85 XX51-5875 XX56-5685 XX5B-5C75 Speed XX54-5CE5 XX50-5655 XX59-5BE5 XX51-5855 XX56-56E5 XX5B-5C55 Stamina XX54-5875 XX50-5685 XX59-5C75 XX51-5885 XX56-5B75 XX5B-5C85 Mag.Pow. XX54-5855 XX50-56E5 XX59-5C55 XX51-58E5 XX56-5B55 XX5B-5CE5 Bat.Pow. XX54-5885 XX50-5B75 XX59-5C85 XX55-5675 XX56-5B85 XX5B-5875 Defense XX54-58E5 XX50-5B55 XX59-5CE5 XX55-5655 XX56-5BE5 XX5B-5855 Mag.Def. XX57-5675 XX50-5B85 XX59-5875 XX55-5685 XX56-5C75 XX5B-5885 Evade XX57-5655 XX50-5BE5 XX59-5855 XX55-56E5 XX56-5C55 XX5B-58E5 Mag.Block XX57-5685 XX50-5C75 XX59-5885 XX55-5B75 XX56-5C85 XX5C-5675 Weapon XX57-56E5 XX50-5C55 XX59-58E5 XX55-5B55 XX56-5CE5 XX5C-5655 Shield XX57-5B75 XX50-5C85 XX51-5675 XX55-5B85 XX56-5875 XX5C-5685 Helm XX57-5B55 XX50-5CE5 XX51-5655 XX55-5BE5 XX56-5855 XX5C-56E5 Armor XX57-5B85 XX50-5875 XX51-5685 XX55-5C75 XX56-5885 XX5C-5B75 Relic 1 XX57-5BE5 XX50-5855 XX51-56E5 XX55-5C55 XX56-58E5 XX5C-5B55 Relic 2 XX57-5C75 XX50-5885 XX51-5B75 XX55-5C85 XX5B-5675 XX5C-5B85 Gogo Umaro Bannon Leo Ghost #1 Ghost #2 HP XX5C-5C75 XX58-58E5 XX52-5B75 XX53-5C85 XX5D-8675 XX5F-8B85 MP XX5C-5C55 XX5A-5675 XX52-5B55 XX53-5CE5 XX5D-8655 XX5F-8BE5 Menu 1 XX5C-5C85 XX5A-5655 XX52-5B85 XX53-5875 XX5D-8685 XX5F-8C75 Menu 2 XX5C-5CE5 XX5A-5685 XX52-5BE5 XX53-5855 XX5D-86E5 XX5F-8C55 Menu 3 XX5C-5875 XX5A-56E5 XX52-5C75 XX53-5885 XX5D-8B75 XX5F-8C85 Menu 4 XX5C-5855 XX5A-56E5 XX52-5C55 XX53-58E5 XX5D-8B55 XX5F-8CE5 Vigor XX5C-5885 XX5A-5B75 XX52-5C85 XX5E-5675 XX5D-8B85 XX5F-8875 Speed XX58-5675 XX5A-5B55 XX52-5CE5 XX5E-5655 XX5D-8BE5 XX5F-8855 Stamina XX58-5655 XX5A-5B85 XX52-5875 XX5E-5685 XX5D-8C75 XX5F-8885 Mag.Pow. XX58-5685 XX5A-5BE5 XX52-5855 XX5E-56E5 XX5D-8C55 XX5F-88E5 Bat.Pow. XX58-56E5 XX5A-5C75 XX52-5885 XX5E-5B75 XX5D-8C85 XX54-8675 Defense XX58-5B75 XX5A-5C55 XX52-58E5 XX5E-5B55 XX5D-8CE5 XX54-8655 Mag.Def. XX58-5B55 XX5A-5C85 XX53-5675 XX5E-5B85 XX5D-8875 XX54-8685 Evade XX58-5B85 XX5A-5CE5 XX53-5655 XX5E-5BE5 XX5D-8855 XX54-86E5 Mag.Block XX58-5BE5 XX5A-5875 XX53-5685 XX5E-5C75 XX5D-8885 XX54-8B75 Weapon XX58-5C75 XX5A-5855 XX53-56E5 XX5E-5C55 XX5D-88E5 XX54-8B55 Sheild XX58-5C55 XX5A-5885 XX53-5B75 XX5E-5C85 XX5F-8675 XX54-8B85 Helm XX58-5C85 XX5A-58E5 XX53-5B55 XX5E-5CE5 XX5F-8655 XX54-8BE5 Armor XX58-5CE5 XX52-5675 XX53-5B85 XX5E-5875 XX5F-8685 XX54-8C75 Relic 1 XX58-5875 XX52-5655 XX53-5BE5 XX5E-5855 XX5F-86E5 XX54-8C55 Relic 2 XX58-5855 XX52-5685 XX53-5C75 XX5E-5885 XX5F-8B75 XX54-8C88 MENU CODES: ----------- Replace the "XX" with the appropiate 2 digits from the tables below: MENU ITEMS: DD: Fight DF: Item D4: Magic D7: Morph -Blank until Terra gets Morph D0: Revert D9: Steal D1: Capture D5: SwdTech -Only the ones Cyan knows when new character starts D6: Throw DB: Tools DC: Blitz -Only the ones Sabin knows D8: Runic DA: Lore -Only the ones Strago knows D2: Sketch D3: Control DE: Slot FD: Rage FF: Leap -Only on Veldt F4: Mimic F7: Dance -Character gains dances only when Mog gets them F0: Row F9: Def F1: Jump F5: X-Magic -No spells at start, but you can learn them via Espers F6: GP Rain FB: Summon -Only works with curative Espers equipped FC: Health F8: Shock FA: Possess -Erases character if successful F2: MagiTek -Terra has 8 spells, others have 4. F3: [Blank] -Filler spot NUMERICAL CODES: ---------------- ATTRIBUTES: DD=0 FF=17 44=34 77=51 00=68 99=85 10=100 55=119 66=136 BB=153 CC=170 88=187 *Note: Do not set speed or vigor above 200! A5=200 22=221 33=238 EE=255 WEAPON,SHEILD,HELMET,ARMOR & RELIC ---------------------------------- DD:Dirk FD:Epee 4D:Partisan 7D:Aura DF:MithrilKnife FF:Break Blade 4F:Pearl Lance 7F:Strato D4:Guardian F4:Drainer 44:Gold Lance 74:Sky Render D7:Air Lancet F7:Enhancer 47:Aura Lance 77:Heal Rod D0:ThiefKnife F0:Crystal 40:Imp Halberd 70:Mithril Rod D9:Assassin F9:Falchion 49:Imperial 79:Fire Rod D1:Man Eater F1:Soul Sabre 41:Kodachi 71:Ice Rod D5:SwordBreaker F5:Ogre Nix 45:Blossom 75:Thunder Rod D6:Graedus F6:Excalibur 46:Hardened 76:Poison Rod DB:ValiantKnife FB:Scimitar 4B:Striker 7B:Pearl Rod DC:MithrilBlade FC:Illumina 4C:Stunner 7C:Gravity Rod D8:Regal Cutlass F8:Ragnarok 48:Ashura 78:Punisher DA:Rune Edge FA:Atma Weapon 4A:Kotetsu 7A:Magus Rod D2:Flame Sabre F2:Mithril Pike 42:Forged 72:Chocobo Brush D3:Blizzard F3:Trident 43:Tempest 73:Da Vinci Brush DE:ThunderBlade FE:Stout Spear 4E:Murasame 7E:Magical Brush 0D:Rainbow Brush 9D:Trump 1D:Flame Shield 5D:Coronet 0F:Shuriken 9F:Dice 1F:Ice Shield 5F:Bards Hat 04:Ninja Star 94:Fixed Dice 14:Thunder Shield 54:Green Beret 07:Tack Star 97:Metal Knuckle 17:Crystal Shield 57:Head Band 00:Flail 90:Mithril Claw 10:Genji Shield 50:Mithril Helm 09:Full Moon 99:Kaiser 19:TortoiseShield 59:Tiara 01:Morning Star 91:Poison Claw 11:Cursed Shield 51:Gold Helmet 05:Boomerang 95:Fire Knuckle 15:Paladin Shield 55:Tiger Mask 06:Rising Sun 96:Dragon Claw 16:Force Shield 56:Red Cap 0B:Hawk Eye 9B:Tiger Fangs 1B:Leather Hat 5B:Mystery Veil 0C:Bone Club 9C:Buckler 1C:Hair Band 5C:Circlet 08:Sniper 98:Heavy Shield 18:Plumed Hat 58:Regal Crown 0A:Wing Edge 9A:Mithril Shield 1A:Beret 5A:Diamond Helm 02:Cards 92:Gold Shield 12:Magus Hat 52:Dark Hood 03:Darts 93:Aegis Shield 13:Bandana 53:Crystal Helm 0E:Doom Darts 9E:Diamond Shield 1E:Iron Helmet 5E:Oath Veil 6D:Cat Hood BD:Power Sash CD:Nutkin Suit 8D:Goggles 6F:Genji Helmet BF:Light Robe CF:Behemoth Suit 8F:Star Pendant 64:Thornlet B4:Diamond Vest C4:Snow Muffler 84:Peace Ring 67:Titanium B7:Red Jacket C7:Noise Blaster 87:Amulet 60:Leather Armor B0:Force Armor C0:Bio Blaster 80:White Ring 69:Cotton Robe B9:Diamond Armor C9:Flash 89:Jewel Ring 61:Kung Fu Suit B1:Dark Gear C1:Chain Saw 81:Fairy Ring 65:Iron Armor B5:Tao Robe C5:Debilitator 85:Barrier Ring 66:Silk Robe B6:Crystal Mail C6:Drill 86:Mithril Glove 6B:Mithril Vest BB:Czarina Gown CB:Air Anchor 8B:Guard Ring 6C:Ninja Gear BC:Genji Armor CC:Auto Crossbow 8C:Running Shoes 68:White Dress B8:Imps Armor C8:Fire Skean 88:Cherub Down 6A:Mithril Mail BA:Minerva CA:Water Edge 8A:Wall Ring 62:Gaia Gear B2:Tabby Suit C2:Bolt Edge 82:Cure Ring 63:Mirage Vest B3:Chocobo Suit C3:Inviz Edge 83:True Knight 6E:Gold Armor BE:Moogle Suit CE:Shadow Edge 8E:Dragoon Boots AD:Zephyr Cape 2D:Gauntlet 3D:Marvel Shoes ED:Fenix Down AF:Czarina Ring 2F:Genji Glove 3F:Back Guard EF:Revivify A4:Cursed Ring 24:Hyper Wrist 34:Gale Hairpin E4:Antidote A7:Earrings 27:Offering 37:Sniper Sight E7:Eyedrop A0:Atlas Armlet 20:Beads 30:Exp. Egg E0:Soft A9:Blizzard Orb 29:Black Belt 39:Tintinabar E9:Remedy A1:Rage Ring 21:Coin Toss 31:Sprint Shoes E1:Sleeping Bag A5:Sneak Ring 25:Fake Mustache 35:Rename Card E5:Tent A6:Pod Bracelet 26:Gem Box 36:Tonic E6:Green Cherry AB:Hero Ring 2B:Dragon Horn 3B:Potion EB:Magicite AC:Ribbon 2C:Merit Award 3C:X Potion EC:Super Ball A8:Muscle Belt 28:Memento Ring 38:Tincture E8:Echo Screen AA:Crystal Orb 2A:Safety Bit 3A:Ether EA:Smoke Bomb A2:Gold Hairpin 22:Relic Ring 32:X Ether E2:Warp Stone A3:Economizer 23:Moogle Charm 33:Elixir E3:Dried Meat AE:Thief Glove 2E:Charm Bangle 3E:Megalixir EE:[Nothing] -------------------- | PART 4: GOLD CODES | -------------------- 379. 108C-EF03 + All items in shops are free--SWITCH OFF 108C-E4A3 TO SELL ITEMS FOR GP 380. 108C-EFD3 + 108C-E4A3 Buying an item gives you 9,999,999 gold. The items look expensive, but you can keep buying them. 381. DC9C-E4D8 Max out your GPs! 382. E7D8-D4D8 No gold after battle ---------------------- | PART 5: BATTLE CODES | ---------------------- DURING BATTLE ------------- 383. AAB8-7F69 Enemy changes to brown. 384. AAB3-54D9 Enemy is invisible 385. AADC-EDA8 No Enemy 386. AAD8-EF08 All party members are Floating, Stopped, and Reflective in battles! 387. 6794-E708 Makes the EXP, Magic Points, Items, and GP keep repeating in a cycle. Turn off after 2 or 3 cycles or it may blackout. 388. DFD8-EF68 All characters float 389. D0D8-EF68 All characters have Slow cast on them 390. D6D8-EF68 All characters have Haste cast on them 391. D8D8-EF68 All characters have Haste, Float, and Regen cast on them 392. AADB-EDA8 Get HP & MP in battle 393. ED3B-E514 Tincture gives you 999 magic. 394. AA68-E7D8 + AA6B-EDA8 Magic becomes X-Magic and takes only 1 MP 395. AA6B-E7D8 Party hits twice 396. 8ED8-EF68 This code takes about 30 to 50 seconds to come into effect (in other words, you can't fight right away) but it does fine once it starts playing, it casts Wall, Regen, and Float on all members (works great in the Fanatics Tower!! by the time you need to fight, they've half killed themselves off your wall!!) 397. 30D8-EF68 Casts Slow, Float, Wall but gives less damage to all(same as above with the starting off) 398. A29D-54D8 Characters will do STRANGE things in battle...desperation attacks, enemy attacks, calling espers, you name it... only problem is that it is random and the person will keep repeating the same attack over and over. 399. AA94-74DD Your party is all blobs of color 400. AAB8-7F69 The enemies are all blobs of color AFTER BATTLE ------------ 401. 5592 -E7D8 "GET NOTHING AFTER A BATTLE" 5592 -E768 5592 -E7A8 402. CE17-7DD6 "GET SOME RAGES AND LORES" To use this code equip an Esper and fight one battle. Gau will learn every fourth rage on the right-hand side of the list, and Strago will learn ForceField, Stone, and Exploder. All other rages and lores are deleted. 403. F194-EDD8 "GET 99 OF ALL ITEMS" (Doesn't work on all games) 404. CE17-77D6 "LEARN SPELLS 10x FASTER" 405. E317-77D6 "LEARN SPELLS 50x FASTER" 406. E3DB-EDA8 Get a lot of HP and MP after battle 407. AA94-E7D8 This code will make the enemy give you weapons, items, and armor. (This code is constant) 408. AA94-EFO8 Makes the enemy give you items/weapons/ armor. (This code is not constant, it's at random) 408. AA94-E7D8 + Super Item Codes: Get Paladin's Shield, AA94-EFO8 + Offering, Gem Boxes, Economizers and AA94-E4D8 + other stuff after battles! D794-E708 + Add AA94-E408 if it seems that you have all the items (AA94-E408) that are possible two get with the first four codes. 409. D493-54D8 Gain over 16,000 Exp. per fight 410. D793-54D8 Gain nearly 1,000,000 Exp. per fight! 411. AA92-E768 Casts Flare after a battle, blackout 412. AA23-54D8 Level 99 after one battle 413. AA94-E4D8 + Paladin's Shield Codes AA94-EF08 + AA94-E7D8 414. 1793-54D8 Over 5 million exp per fight! 415. AA2A-54D8 Gain no experience (for expert players only!) 416. 3037-54A6 Learn all spells after one battle 417. 0D39-0766 1000x EXP and GP after a battle! A great code! 418. 132C-E4D8 Repeat battle ending (turn off to exit) 420. F32C-E4D8 Restart game to select menu after battle 421. EE5C-74DD This last one is kinda weird. Depending on where in the game your group is, you get different effects. Ex: at the beginning of the game, you leave an Imperial soldier after every battle. -------------------------- | PART 6: NON-BATTLE CODES | -------------------------- 422. E3DB-EDA8 + Enter the Menu Screen and you'll have 4000 - 5000 E3DB-ED68 + HP and 100-500 MP -- for every character on the E3DB-ED08 + menu screen. Once entered, you may save the code's E3DB-EDD8 effects, and the game will stay that way. 423. AADB-EDA8 Increase all members' Max HP and MP 424. 0F9F-E708 WARNING *ERASES THE SAVED GAMES* 425. AA90-74DD Walk through walls (only certain directions) 426. AA20-77AD Walk through walls (better than other code!) 427. DDA4-8767 Party always has Sprint Shoes 428. EE30-E944 'Tonic' gives 255 HP 429. 3CB8-5DAE Most items can be used infinitely-- NOT IN BATTLE MODE; SWITCH OFF TO EXIT MENU SCREEN 430. AA9B-E768 All relics equipped, all of it. Not tested much; may freeze up. Even the cursed stuff is equipped. Just DO NOT SAVE YOUR GAME; your statistics are messed up... 431. AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic Power for all members 432. AADC-EF08 Always sprint in dungeons and never encounter random enemies (as if Sprint Shoes and Moogle Charm were equipped) 433. AADC-EDA8 Never encounter random enemies 434. AA94-74DD "CHANGE CHARACTER'S APPEARANCE" 435. DD90-EFDB Everyone has a hidden Economizer --IN BATTLE MODE. 436. DD97-5FDA Everyone has a hidden economizer --NOT IN BATTLE MODE. 437. AADC-EF08: Sprint shoes & Moogle Charm equipped 438. DDA4-8767: Sprint Shoes equipped 439. D007-8DD7: Mega Sprint Shoes!!! 440. AADB-E768: All relics! Even cursed ones!!! 441. B4CD-E798 + AA68-E7D8: Only fight Narshe Guards 442. EEBC-576E This one lets you equip any item as many times as you want; in other words you get infinite equipment! 443. 3CB7-5D03 When you equip something, it turns into the top item of your inventory. 444. 108B-E403 "GET 99 OF ANY ITEM!" Go into a store. Sell the item you want 99 of. It should say that you are selling "0". Turn of the GG, and press Left on the Control Pad until you are selling "58" of the item. Press A. You now have 99 of the item. 445. 3CBC-576E "USE ITEMS INFINITELY" Never run out of an item if you have it already (only on the menu). When you use an item, it will say you have 14, then 12, then 20, etc... ------------------------------------ | PART 7: NEW ATTACKS FOR CHARACTERS | ------------------------------------ Add spice to your game. Let your characters do moves you never thought possible. Like: *** Summoning an ANGEL to attack your enemies. *** Guile's Sonic boom *** Body Laser and more... 446. "NEW FF3 ATTACKS" This code will allow you to "create" different attacks for your characters! CODE NEEDED: 3CB7-5F63 "RANDOM EQUIP DIFFERENT ITEMS" This code will allow your characters to equip different (random) items as armor or weapons. You can change the 1st and/or 2nd characters for different "ITEM" changes. REQUIREMENTS: Your characters must have the GENJI GLOVE and OFFERING equipped as RELICS. PROCESS: All you have to do is replace your character's weapon slots with various ITEMS to get different attacks. You can put different ITEMS for different effects. You can also mix and match ITEMS, unless noted . Do not put "WEAPONS" on either hand or it will not work! REMEMBER: All attacks go in descending order...as seen in the equip screen! HAND: Attack 1 HAND: Attack 2 Here is a LIST of what you can put to produce different attacks! EQUIPMENT: EFFECT: NOTES: ---------- ------- ------ MOST ARMOR Various weaponless attacks Snow Muffler Red Rain! Use only as a 1st attack ALL SHIELDS Various weaponless attacks Force Shield Guile's SONIC BOOM! MOST ITEMS Give many different effects Antidote Giant Pac-Man! Use only as a 1st attack Ether Freezes the game Tincture Freezes the game Eye Drop Haunting! Use only as a 1st attack Eye Drop Disappearing Enemies! Use only as a 2nd attack (Don't combine the 2 Eye Drop codes) Magicite Red Sky! Potion Glitches X-Potion Glitches Tonic Glitches Rename Card Fireball jump attack and weird sound! Revivify Guile's SONIC BOOM! Use only as a 1st attack Revivify Star of DEATH! Use only as a 2nd attack Sleeping Bag Bum Rush! Smoke Bomb Light Arrow Use only as a 1st attack Tent Jump Attack Use only as a 1st attack Tent Black Missle Use only as a 2nd attack HEADGEAR Many different effects Bandana Death Laser! A strange laser emits from character Beret Throw a strange BLACK AXE! Circlet Circlet Attack Dark Hood Morph Terra Attack! Diamond Helm God's Voice! Gold Helmet Angel of DEATH! An angel visits enemies to kill them! Hair Band Rising Wind attack! Leather Hat A Million Pins Magus Hat Silent Multiple Punches Mithril Helmet Water Bum Rush! Mystery Veil Aura Zap! Red Cap Red sphere Zap! Regal Crown Bubble Attack Tiger Mask Sketch Enemies to Death! RELICS Many different effects Sneak Ring Black out/Freezes game Hyper Wrist Black out/Freezes game Back Guard Black out/Freezes game Amulet Black out/Freezes game Sniper Sight Glitches/Freezes game Marvel Shoes Glitches/Freezes game Fake Mustache Glitches/Freezes game Beads Glitches/Freezes game Genji Glove Glitches/Freezes game Fairy Ring Glitches/Freezes game Memento Ring Glitches/Freezes game True Knight Instant Damage! Dragon Horn Instant Damage! Coin Toss Reverse Leo Shock Attack! Cure Ring Skud Missle! Use only as a 2nd attack Cursed Ring Summon the REAPER! Use only as a 2nd attack Earrings Satanic Sounds! Equip in both hands Exp. Egg Dead of NIGHT! Use only as a 1st attack Gale Hairpin A loud sound followed by damage to enemies! Gauntlet Sun God's Trident Attack! Use only as a 1st attack Goggles Gernade Toss! Use only as a 2nd attack Guard Ring Fiery Screen! Use only as a 1st attack Merit Award Tornado Spin Use only as a 1st attack Merit Award Light Saber Use only as a 2nd attack Mithril Glove Singing Black Sword! Use only as a 1st attack Rage Ring Meteor Attack! Running Shoes Wind Blast! Use only as a 2nd attack Safety Bit Spear of Destiny! Use only as a 2nd attack Sprint Shoes Shock Drop Thief Glove Dance of Rocks Use only as a 2nd attack Tintinabar Portal of DOOM! Wall Ring Suicide Attack! Use only as a 1st attack Zephyr Cape Red Rain of DEATH! Use only as a 2nd attack -------------------------- | PART 8: LEO/KEFKA CODES | -------------------------- 447. METHOD 1 -------------- AA9B-E768 AA9B-E708 AA9B-E7D8 "LEO AND KEFKA CODES" AA9B-E7A8 Go anywhere and fight. You will eventually end up with Kefka and/or Leo. It's good if you are in the WOB and about to go to the floating continent. Anywhere else is fine, including the WOR. THINGS THAT WILL FREEZE THE GAME: --------------------------------- 1. If your map man is Geshtal and you try to equip, relic, use item or etc. If you have Geshtal continue fighting and ignore him... 2. If you get Kefka-he comes in many things... A. If he is a zombie or dead-do not revive him or the game will freeze. B. Sometimes he will a lot of different stuff in his stats like: Morph, Capture, Shock, Sketch... You should save the game if you get something cool like this... C. Kefka in Magitek Armor-same as A 3. Mog may freeze the game when it is his turn to fight. 4. Leo is unglitched-you can revive him if he is wounded. (Really preferred if he had a screen shot...Kefka uses Terra's screen shot because he doesn't have one). PERFECT KEFKA ------------- 448. DC9B-E7D8 "FOR USE OF KEFKA ONLY" Use this code to edit Kefka. It may take a while to get a perfect Kefka (Now you're getting to it)! TO HAVE A PERFECT KEFKA: Kefka should have non-freezing the game battle commands. For both WOB or WOR, Kefka should have Rage, Leap, Magic, and Item! Which means Kefka takes over Gau's status! (The ONLY one that will let you keep Kefka forever)... Make sure he is able to use magic and equip weapons and armor. Also check out Gau's magic...Once Kefka takes over Gau's body the magic will change to something new. The picture on the status screen should be Terra...Rename Kefka "Kefka" when he replaces Gau... :D It is highly recommended you do this in the WOR, because you'll have the airship to go to the Veldt and test Kefka's Leap and reappear (UWAOOOOOO~). Kefka will just be Kefka! 449. METHOD 2 - GET LEO ------------------------ 1. Enter the code D5E5-776D. Choose a save game. You will now have LEO & KEFKA, but Kefka has no commands and will thus freeze the game. 3. Rearrange the party so that Kefka is on top 2. Save, reset, and enter D7E7-776D. Go into a town. Switch Kefka to the back of the lineup. By doing so, you have "ditched" him in the town, and you now have a glitch free Leo!! 450. METHOD 2 - GET KEFKA -------------------------- 1. Enter the code D5E5-776D to get Kefka. 2. Use the code **97-E76D to give Kefka commands. Replace ** with any two characters to give Kefka... 19-Lore (knows none) 11-Lore, Rage* 15-Rage, Possess 16-Possess, Row 1B-Row, GP Rain 1C-GP Rain 18-Runic**, Shock 1A-Shock! 12-Summon (?), Sketch 13-Slot 1E-Slot, Def 54-Dance 57-Mimic 50-Mimic, Jump 59-Blitz, Jump 51-Blitz, Control 55-Health, Control 58-MagiTek! Note that the commands produced by this code may vary from game to game. * = Only the ones Gau knows ** = Disabled 451. METHOD 3 - LEO AND KEFKA ------------------------------ Enter the code DD5C-740D. This will make Leo and Kefka appear in the last two slots in the party selection screen! Leo is perfect, but if you want Kefka to have commands, you must use the code **97-E76D as described above. ---------------------------------- 452. CONTROL DIFFERENT CHARACTERS ---------------------------------- DC9B-E768 "CONTROL DIFFERENT CHARACTERS", aka the "MASQUE CODES" DC9B-E708 DC9B-E7D8 These codes change the character's image. DC9B-E7A8 For example-Terra. You see her, her body, her color, her command windows (Fight, Morph, Magic, Item). After one battle, Terra has changed to Gogo's image but the rest of the commands stay the same. Once in a while you may get Umaro's image with Terra's battle commands! Now you can control Umaro and see him chanting magic at last! Once you get to a circular pattern, it'll alter to another character in the game! Like Ultros, Siegfried, Chupon, the little girl, the little boy, Terra's Mom, Espers, Dragons, Faeries, Imperial Soldiers, Vicks and Kappa the Imp! You can control the Emperor and some characters will stay the same while others change to a totally different image! 453 & 454. MORE CHARACTERS TO CHOOSE ------------------------------------ 9A9B-E7D8 "MORE CHARACTER CHANGING CODES" *OR* Note: You may or may not need Relm in your party... 9E9B-E7D8 You should bring her along just in case... You need Leo in your party for this to work. Go into battle, and after it, Leo will be changed! (His mapman will be Banon). It will continue to change after each battle... Here is a list of characters you can be (not in order): Mapman Battle Stat Note ------ ------ ---- ---- Banon Banon Banon Should be your 1st Character Ghost Ghost Ghost Green Guard Green Guard Vicks Merchant Merchant Vicks Locke as a Merchant Kefka Kefka Terra Gestahl Gestahl Leo Battle guy is sort of glitched Leo Leo Leo Impresario invisible ???? Opera Celes invisible ???? Dog ???? ???? Freezes the game sometimes ---------------------- | PART 9: MANSON CODES | ---------------------- 455. MANSON CODE 1: 3037-54A6 "GET ALL SPELLS!!!" --------------------------------------------------- After one battle, every member of the party who is capable of learning magic some time in the game will learn every spell. Note that this happens after every battle, and it happens regardless of whether the party members know the spells or not; i.e., turn off the code once everyone has learned the spells (unless you *like* watching 4 people learn all the spells after every battle). 456. MANSON CODE 2: 3CB7-5F63 "GUNSLINGER CODE" ------------------------------------------------- HOW TO USE: First, equip evrything you have (right down the list) as you do this, you will see that the WEAPONS you equipped are not the ones you selected. Once your done, go to items, click ARRANGE, and start the process over again. 457. MANSON CODE 3: D6AF-740E "ESPER CODE" -------------------------------------------- HOW TO USE: Go to ESPERS and move the arrow anywhere and you will see ESPERS you know and others. The other ones can be used in battle. 458. MANSON CODE 4: D5A7-8407 "ALMOST PERFECT WTW CODE" --------------------------------------------------------- 459. MANSON CODE 5: DAA7-7FD4 "GET AN AIRSHIP /ESPER BAHAMUT ANYWHERE ANY TIME" ---------------------------------------------------------------------------- --- --- HOW TO USE: Talk to certain people in towns etc. and you will have a 50% chance of it working. The other 50% of the time, it will freeze the game. 460. MANSON CODE 6: DA24-8F0D "RESET EVENTS" --------------------------------------------- HOW TO USE: Enter code, start game, and things that happened in the WORLD OF BALANCE will happen in the WORLD OF RUIN-- Such things as SHADOW sitting at the bar in a town, Darryl is flying your AIRSHIP, etc. Don't SAVE or your game will stay that way. 461. MANSON CODE 7: DA24-8F6D "LIKE ABOVE BUT NOT AS DRASTIC" --------------------------------------------------------------- 462. MANSON CODE 8: D5E5-776D "LEO/KEFKA CODE" ------------------------------------------------ HOW TO USE: Start GAME and your character will be someone who looks like TERRA. But, is actially KEFKA cahnge the party POSTIONS around and you will get GENERAL LEO and the REAL TERRA. One GLITCH with this code is that KEFKA has no commands. So, in battle when it is KEFKA's turn it will freeze (see above section on how to avoid this). 463. MANSON CODE 9: 5BAE-8F69 "NEW RARE ITEMS CODE" ----------------------------------------------------- HOW TO USE: Get NEW RARE ITEMS such as: Eerie Stone - Manicure - Opera Record - Magn. Glass - Dull Picture To use this code, go into BATTLE and go to ITEMS. Double click your SWORD or SHIELD asnd the battle will end. Go to RARE ITEMS and you will have the listed items. Another event that happens with this CODE is that if you use your AIRSHIP, you will go back to the WORLD OF BALANCE. 464. MANSON CODE 10: D5E7-8F0F "GET OUT OF MY WAY" --------------------------------------------------- People that don't usually move move in the direction you are facing. 465. MANSON CODE 11: D7E7-776D "DITCH CHARACTERS" -------------------------------------------------- Change party positions in a town/cave and you will leave the character that you changed behind! 466. MANSON CODE 12: DAAE-8F6D "NEW ENEMIES ON VELDT" ------------------------------------------------------ Allows you to fight some enemies on the Veldt that you normally can't. 467. MANSON CODE 13: 59A7-7FD4 "ESPER WORLD" --------------------------------------------- Talk to the man in Thamasa that is walking in the center of town with a blue vest on. You will be transported to the world of Espers. (Don't save; you can't get out). 468. MANSON CODE 14: 3C83-5F63 "BETTER STORES" ----------------------------------------------- Allows you to buy better items (e.g. Ragnaroks, Illuminas, Muscle Belts) in stores. HOW TO USE: 1. Turn off the GG. 2. Go into a store.... click on "Buy" and turn on the GG. 3. Choose an item to buy, then hit "A". It will freeze, but turn of the GG and you will be able to move the cursor. 4. Press Up, Down, Left or Right and you will notice that the prices and "how many owned" have changed. 5. Press "A" and you will buy an item that is not on the list... however, sometimes the items will be priced as high as 9999999 GP!! 469. MANSON CODE 15: DAA4-876D "STRANGE COMBATS" ------------------------------------------------- Walk around anywhere; strange creatures will attack you. 470. MANSON CODE 16: AB28-84DD "I'M ALL ALONE!" ------------------------------------------------ All the people in the game disappear. 471. MANSON CODE 17: D0A4-876D "CONSTANT BATTLE!" -------------------------------------------------- Take one step and you fight! 472. MANSON CODE 18: 05C3-5F63 "STRANGE" ----------------------------------------- Pick a game, and you will find yourself near an esper with weird guys... and the timer runs backwards. 473. MANSON CODE 19: 00C3-5F63 "STRANGE 2" ------------------------------------------- Like above, but instead you are in the first town with Vicks & Wedge. 474. MANSON CODE 20: EE62-E768 "RARE ITEM CHANGE" -------------------------------------------------- Changes the rare items you have, it will give you ones like Dull Picture, Magn. Glass, Eerie Stone, Opera Record, etc. HOW TO USE: Turn off GG...Go to "Item"....Turn on GG....Click on "Rare" and weird things will happen to your rare items. ---------------------- | PART 10: VELDT CODES | ---------------------- 475. DAAE-8F6D......Run into some bosses, including the final Kefka, on the Veldt. 476. 8AAE-876D......Run into enemies from the Zone Eater & Phoenix Cave only. 477. 8AA3-846D......Run into other bosses during Phase 5 (random enemies) of Veldt cycle; also run into a new enemy called the "Colossus" -- it looks like a HadesGigas (same color) and it dies like a boss. It casts the "Lode Stone" and "Fire Wall" spells. As of yet, no one has been able to identify it. Perhaps you can help... 478. **A3-8FDD......Replace ** with any 2 digits to run into ONLY X's Veldt, where X is a monster or combination of monsters designated by the **. SOME EXAMPLES: ============================================================================ == 00= Monsters from Banon's river (Pterodons, Exocites, etc.) and M-TekArmors 01= Beakors, Rhobites, Stray Cats, and CrassHopprs 02= Zozo enemies 03= Crawlers, Mag Roaders (red and purple), General, Commando, Garm, Trapper, Vermin, Sewer Rat 04= GreaseMonks, Rhodoxs, Tuskers, Rhinotaur 05= Rhobites 06= Phantom Forest enemies and HeavyArmor 07= Rhodox, M-TekArmor, Cirpius, Tusker, Trilium, Soldier 08= Over Grunk, Vulture, Iron Fist, Whisper, Bounty Man, Trooper 09= Were Rats, Repo Men, Lobo, Guard, Actaneon 0A= Vulture, Iron Fist, Mind Candy, Red Fang 0B= Bomb, OverMind, StillGoing, Whisper 0C= Guard, Vomammoth, Whisper, Hazer, StillGoing, Anguiform, Actaneon, Aspik 0D= Hornet, Bleary, Lobo, Marshal, Leafer, Dark Wind 0E= General, Pipsqeak, Commander, Chaser, Trapper, Gobbler 0F= Were Rat, Sand Ray, Areneid, Dark Wind, Leafer 10= Dahling, Still life 11= Rain man, Samurai 12= Gobbler, Rhinox 13= Trilobiter, Primordite, Vector pup, Commander 14= Red Wolf, Test Rider 15= Allosaurus, Parasite, Crawler 16= Geckorex, Reach Frog 17= Mag Roaders (yellow and brown), Vindr, Souldancer, Crusher 18= Tap dancer, Covert 19= Rain man, Samurai 1A= Magic Urn, Karkass 1B= Sprinter, Spek Tor 1C= Chaos Dragon, Uruburos, Sea Flower, Phase, Trixter 1D= Ceritops, Tomb Thumb, Borras 1E= Primordite, First Class, Wild Rat, Trilobiter, Dark Side, Spectre, Rinn 1F= Rhyos, Toe Cutter, Ursus 54= Pipsqueak 5F= Innoc, Fortis 1A= Karkass 59= Kefka's Tower enemies (Hemophyte, Dk. Force, Retainer, etc.) 60= Punisher, Scrapper 61= Nastidon 62= Punisher, Scrapper 63= White Dragon 64= Apparite, Lich 65= Land Worm, Humpty 66= SlamDancer, Harvester, Gabbledegak 67= Lunaris, Osprey, Chintonid, Gigan Toad 68= Nastidon 69= Lobo, Marshal, Bleary, Crawly 6A= Fidor, Trooper, HeavyArmor 6B= Leafer, Lobo, Marshal, Dark Wind 6C= Opinicus, Eland, Hipocampus, Still Life 6D= Leafer, Dark Wind, Lobo 6E= Mag Roader (both types form MagiTek Facility), Vermin, Sewer Rat 6F= Lobo, Narshe Guard ============================================================================ === There are many more! I haven't tested it much yet...perhaps someone could help me come up with a complete list of enemies? E-mail aerostar13@aol.com if you want to help. ALSO, there are some enemies (mostly the "rare" monsters mentioned above) that do not appear with this code....maybe we could alter it so that they do? 479. **A3-8DAD....Like #478, but with different monsters for the ** values. 480. 74A3-846D....Another "boss code"...run into different bosses than with #3. Also fight Io, which gives you the spell "Flare Star" as a Rage. 481. 83A3-846D....Totally random battles on the Veldt! You can run into anything from anywhere in the game; bosses, normal monsters, etc. You never know what to expect. -------------------------- | PART 11 - MADRIL'S CODES | -------------------------- 482. AD9B-E7D8 After one battle, only one character is in party. Notice that the mapman and only character are different. After a second battle, that character is normal. 483. "COOL COMMANDS CODES" xx97-E7D6.....xx=DD to EE Substitute for strange Commands in the battle menu, some are useable, others are gibberish. Using some commands may cause blackout. 484. DF98-E7D6: Magic becomes X-Magic (but isn't really), Fight becomes Jump (and really works). 485. ED90-E7D6 In Battle, Fight becomes MagiTek. 486. DF9F-E7D6 In Battle, Terra, Locke, Sabin, Setzer, and Gau cannot use Magic. 487. E39C-E7D6 Mog's Magic becomes X-Magic, but isn't really. 488. E394-E7D1 "I've been playing this game too long today." Causes subtle changes in the color table, most noticeably on the background of battle scenes. 489. xx23-E7D6.....xx=DD to EE ìI canna see what I'm doing!î Try it... 490. 3339-07D6 Percentage of winning normal random items increases by 12%. 491. E317-54A6 Party learns 'Bolt' a few times each. 492. DF94-7DD6 Learn Magic, Rages, Lores 2.1 times faster. 493. "BLIND-EYE": 0D39-7DD6 Left side of two column menus in battle is hidden. It still works, and is there, you just can't see it. No effect on magic menu. 494. EXPERT PLAYER CODES F194-54D8 and/or FE94-54D8 and/or AA94-54D8 In Battle, characters are TOTALLY invisible to you the player. The enemy can see them just fine. Party has condition 'Psyche', HP is glitchy, can't cast spell on yourself ('cause you're invisible), or items, Gau can't Rage. TRY THIS: equip someone with 'DragoonBoots' and watch...EVERYBODY IS A HALF-ESPER!?!?!? 495. SUPER-HERO CODE D4D8-E7D8 In Battle mode only, Fight becomes Jump (as if Both DragoonBoots and Dragon Horn is Equipped), magic becomes X.Magic, Steal becomes Capture, Sketch becomes Control, Slot becomes GP Rain, some characters can do double commands but are not Quick. Also, I've noticed there is always at least one character whose Fight command remains unchanged. Also EED8-E7D8, but nothing in between. 496. GAMBLER CODE xyD8-E7D6.....x=D to E y=D or F (all give same result) Most enemies cast 'Roulette' instead of Battle. 497. 5592-E7D6 All menu commands normally possible show on battle menu, though you can't use those you haven't earned yet ;-}. Nobody can use magic. 498. 0D39-E7D6 BATTLE MENU SHUFFLE!!! Toggle the switch on the GG to play! 499. UPDATED SUPER PALADIN SHIELD CODE .... Add (AA94-E408) to code #413. During my studies of the paladin codes, I've noticed that one can only 'win' half of the items on the list (128 of the 256), and these happen to be every other item, the 'odd' items on the list. My studies are far from finished however, but so far the above code is my result. Add that to the existing codes (for a total of 5 codes) and the other 128 items (the 'even' ones) will be called instead of the first ones. Thus, suppose you use a checklist, and you exhaust the supply of odd items, simply save, restart, and input the extra code to finish off your list. NOTES: I've also noticed that there are actually 512 items in the game. Believe it or not, each of the 256 items have 2 states: on or off. When an item is off, it is still on your item list, but the title is invisible, and is shuffled to the bottom-the items that are on have priority. Items that have a quantity of zero (through glitches) are on. 500. MORE CHARACTER START-UP CODES Substitute X for 8 or 5 (more additions at a future date) These codes start the character at a higher experience level (thus at a higher level, too). I've used these codes continuously until my party reached about level 31 or so and have noticed other more subtle effects, such as the way the character moves in battle, sometimes stumbles in battle, etc. (I at one time, called these my 'Personality Codes') Terra: Dx58-7B55 Locke: Dx5A-7CE5 Cyan: Dx53-7655 Shadow: Dx5E-7BE5 Edgar: Dx5D-5855 Sabin: Dx54-56E5 Celes: Dx57-5C55 Strago: Dx50-58E5 Relm: Dx51-5B55 Setzer: Dx55-5CE5 Mog: Dx5B-5655 Gau: Dx5C-5BE5 Gogo: Dx58-5885 Umaro: Dx52-56E5 Banon: Dx53-5C55 Leo: Dx5E-58E5 Ghost1: Dx5F-8B55 Ghost2:Dx54-8CE5 They also effect the other characters in your party at that time--to a limited degree. ---------------------------- | PART 12 - ENEMY SPELL CODE | ---------------------------- Created By: AeroStar13 501. **00-8D68 "THE ENEMY SPELLS CODE!!" The effect: This code will change Strago's Lores into different Enemy Spells. You can use this code to cast any spell in the game!! Replacing ** with different characters causes the code to have different effects. Here are some examples of what to replace the ** with. All the spells are free (0 MP). The spells are cast on the targets of the original Lore spell, e.g., if a spell replacing "Blow Fish" is cast, it can only be cast on one target because Blow Fish is a 1-target spell. Spells which replace the spells Big Guard, Pearl Wind and Pep Up can only be used on party members. You can change this, however, with the following code: 502. 2694-EFDB "TARGET ANYONE!" (created by AeroStar13) This code will let you target anybody with any Magic spell Lore / Esper. Now, instead of just being able to cast the enemy spells on the original Lores' targets, you can cast them on anyone. Your choices for targetting, regardless of the spell, are: - One party member of your choice; - All allies; - One enemy of your choice; or, - All enemies Side effects of this code: - All regular magic costs 4 MP - Small graphic glitches during "Quake" and "Meteor" spells Don't know all the Lores? Use this code! 503. F19A-8708 "GET ALL LORES" (by Jason-G@internetwork.net) Simply get into a battle with this code activated and Strago in your party, and you will learn all of his Lores at the battle's end! Now, on to the combinations for **00-8D68... REPLACE ** WITH.... 29 ---------------------- LORE SPELL NEW SPELL EFFECT Condemned Engulf Instantly kills target; causes screen to shake Roulette Disaster Gives target multiple status ailments Clean Sweep Shrapnel Non-elemental damage on all enemies Aqua Rake Bomblet No effect Aero Heartburn Non-elemental damage on all enemies Blow Fish Zinger Caster cannot be targetted by spells or attacks until target of Zinger is killed. (Wrexsoul effect) Big Guard Discard No effect Revenge Overcast Target becomes condemned; when countdown runs out, target becomes Zombie. (really cool looking!) Pearl Wind Missile Removes 1/4 of target's HP L. 5 Doom Goner Big damage on multiple targets (Kefka's attack) L. 4 Flare Meteo "Meteo" from FF2! L. 3 Muddle Revenger Removes status enhancements from targets Reflect??? Phantasm Casts away some of target's HP at regular intervals L. ? Pearl Dread Attempts to turn target to stone Step Mine Shock Wave Non-elemental damage ForceField Blaze Fire-elemental attack Dischord Soul Out Turns target into a Zombie Sour Mouth Gale Cut Wind-elemental attack Pep Up Shimsham Cuts target's HP by 1/2 Rippler Lode Stone Cuts target's HP by 3/4 Stone Scar Beam Pearl-elemental attack Quasar BabaBreath Removes target from battle Grand Train Lifeshaver Earth-elemental "Drain" spell Exploder Fire Wall Fire-elemental attack REPLACE ** WITH... C7 --------------------- Condemned Imp Song Changes target to/from Imp Roulette Clear Stops and Condemns target Clean Sweep Virite Poison attack Aqua Rake ChokeSmoke Revives dead targets as zombies Aero Schiller Blinds targets Blow Fish Lullaby Makes target sleep Big Guard Acid Rain Water/Poison attack Revenge Confusion Muddles target Pearl Wind Megazerk Tries to Berserk entire party L. 5 Doom Mute Silences target L. 4 Flare Net Stops target L. 3 Muddle Slimer Slows target Reflect??? Delta Hit Turns target to stone L. ? Pearl Entwine Stops target Step Mine Blaster Kills target ForceField Cyclonic Reduces HP of everyone on screen to 10% Dischord Fire Ball Fire-elemental attack Sour Mouth Atomic Ray Fire-elemental attack Pep Up Tek Laser Lightning-elemental attack Rippler Diffuser Lightning-elemental attack Stone Wave Cannon Lightning-elemental attack Quasar Mega Volt Lightning-elemental attack Grand Train Giga Volt Lightning-elemental attack Exploder Blizzard Ice-elemental attack REPLACE ** WITH... 88 --------------------- Condemned Absolute 0 Ice-elemental attack Roulette Magnitude 8 Earth-elemental attack Clean Sweep Raid Same as "Drain" Aqua Rake Flash Rain Lightning/Water attack Aero TekBarrier Makes target Reflective Blow Fish Fallen One Reduces targets' HP to 1 Big Guard Wall Change Change weak points/strong points of target's defense Revenge Escape Caster flees from battle automatically Pearl Wind 50 Gs Cancels "Float" on targets L. 5 Doom Mind Blast Gives targets random status ailments L. 4 Flare N. Cross Attempts to freeze targets L. 3 Muddle Flare Star (Target's Lv. x 80 / # of targets) damage / Fire Reflect??? Love Token Target protects caster from physical attacks L. ? Pearl Seize Drains HP from target every turn (if it works) Step Mine R. Polarity Moves target to back row ForceField Targetting No effect Dischord Sneeze Removes target from battle Sour Mouth S. Cross Fire-elemental attack Pep Up Launcher Shoots missiles at all enemies (even if target is ally) Rippler Charm Induces an incurable, muddle-like state in target Stone Cold Dust Freezes target Quasar Tentacle Ultros' tentacles attack targets! Grand Train Hyper Drive BIG non-elemental damage Exploder Train Blinds/Mutes target * Note that you are not limited to enemy spells with this code. For instance, substitute ED and nearly all the Lores will execute different characters' desperation attacks! If you're interested in helping with a complete substitution list for this code, e-mail AeroStar13@aol.com. ----------------------- | PART 13 - MUSIC CODES | ----------------------- Created by: lucasx@aol.com Battle music jukebox! For battles that use the normal battle theme, this code will replace the music. Special thanks to Josh Brown (jb1234@hotmail.com) and his Final Fantasy VI Music Review for the track names/events for the songs :) Please E-mail if any corrections are needed, may have mixed a few songs up... xx87-E4A8 DD - *Silence DF - "The Prelude" Final Fantasy theme D4 - "Opening Theme" Title screen D7 - "Opening Theme" Introduction D0 - "Opening Theme" Vicks, Wedge and Terra travel to Narshe D9 - "Awakening" Terra awakes in Narshe D1 - "Terra" World of Balance D5 - "Shadow" D6 - "Strago" DB - "Gau" DC - "Edgar & Sabin" Figaro D8 - "Coin Song" Edgar and Sabin's flashback DA - "Cyan" D2 - "Save Them!" D3 - "Forever Rachel" DE - "Relm" FD - "Setzer" FF - "Epitaph" Setzer's flashback F4 - "Celes" F7 - "Techno de Chocobo" F0 - "The Decisive Battle" Boss battle theme F9 - "Johnny C. Bad" Colosseum F1 - "Kefka" F5 - "The Mines of Narshe" F6 - "The Phantom Forest" FB - "Wild West" The Veldt FC - "Locke" F8 - "The Empire 'Gestahl'" Vector FA - "Troops March On" Base by Doma F2 - "Under Martial Law" Towns captured by the Empire F3 - *Barren Falls FE - "Metamorphosis" Critical moments 4D - *Phantom Train 4F - "Another World of Beasts" Esper world 44 - "Grand Finale?" Battle with Ultros at the Opera 47 - "Mt. Koltz" 40 - "Battle Theme" 49 - *Success! 41 - "The Wedding" Opera dance 45 - "Aria De Mezzo Careterre" Celes' opera song 46 - "The Serpent Trench" 4B - "Slam Shuffle" Zozo 4C - "Kids Run Through the City" Town theme (World of Balance) 48 - "???" Gau's father's house 4A - *Silence 42 - "Gogo" 43 - "The Returners" 4E - "Victory's Fanfare" 7D - "Umaro" 7F - "Mog" 74 - "The Unforgiven" Cyan's revenge 77 - "The Fierce Battle" Atma, the Statues battle theme 70 - "The Day After" Town theme (World of Ruin) 79 - "Blackjack" Airship (World of Balance) 71 - "Catastrophe" Gesthal and Kefka on the floating continent 75 - "The Magic House" Jidoor 76 - *Rest at inn 7B - *Winds 7C - *The tide 78 - "Dancing Mad" 1st final battle 7A - *Phantom Train stops 72 - "Spinach Rag" Kappa 73 - "Rest in Peace" Party is killed in battle 7E - *Chocobos running 0D - *Phantom Train (?) 0F - "Overture" Start of opera 04 - *Opera voices ("Oh Maria...") 07 - "Overture" At the opera 00 - "The Wedding" Opera scene 09 - *Opera voices ("It's a duel!" scene) 01 - "The Wedding" Ultros at the opera 05 - "Devil's Lab" Magitek factory 06 - *Airship crashing 0B - *Vector cranes attack 0C - *Burning house in Thamasa 08 - "New Continent" Floating Continent 0A - "Searching For Friends" Airship (World of Ruin) 02 - "Fanatics" Fanatic's tower 03 - "Last Dungeon" Kefka's tower 0E - "Dark World" World of Ruin map 9D - "Dancing Mad" Final battle with Kefka 9F - *Silence 94 - *Introduction to Kefka (Final battle) 97 - "Ending Theme" (glitches battle sound effects) 90 - "Ending Theme" (glitches battle sound effects) -------------------------------------- * END OF FILE * -------------------------------------- - Jack Weaver jack@videogamesource.com WebMaster of http://www.videogamesource.com