XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX FFFFFF IIIIII NN NN AAAAAA LL FF II NNN NN AA AA LL FFFFFF II NNNNNN AAAAAA LL FF II NN NNN AA AA LL FF IIIIII NN NN AA AA LLLLLL FFFFFF AAAAAA NN NN TTTTTT AAAAAA SSSSSS YY YY VV VV FF AA AA NNN NN TT AA AA SS Y Y VV VV FFFFFF AAAAAA NNNNNN TT AAAAAA SSSSSS YY VV VV FF AA AA NN NNN TT AA AA SS YY VVVV FF AA AA NN NN TT AA AA SSSSSS YY VV XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX FINAL FANTASY V [JAPAN] - Perfect FAQ - Version 1.2 Created: June 26, 1995, Last Updated: May 16, 1998 Compiled by John Ricciardi [jricciardi@mediaone.net] with an ENORMOUS amount of very much-appreciated help from Tatsushi Nakao [nakao@ucsub.colorado.edu]. Final Fantasy V (C)1992, 1998 Square Soft Co., Ltd. Perfect FAQ (C)1995, 1998 John Ricciardi WHAT'S NEW in VERSION 1.2: -Woo-hoo! The walkthrough is now in! Thanks to Tatsushi Nakao, who contributed the entire text of the walkthrough. I haven't yet edited the text (it's a little bit rough), but I'm planning on playing through the Japanese PlayStation version of FFV sometime soon, as well as the PC version (which is coming to Win95 later this year from Eidos--in English), and when I do, I'll edit the text and make any changes that I feel are necessary as I go along. -The entire translated text of the ending is now in, too. Make sure you finish the game before you read it! ^_^ -Entered the Character Profiles. -Added the Magic Sword spell list (still need spell descriptions though). -Updated the Summoning Magic List with the descriptions of where to find each summoned monster. -Went through and cleaned up the text that was already in the FAQ before the walkthrough (there were some minor Japanese errors). -Cut out a few of the planned sections that really weren't necessary. COMING IN THE NEXT VERSION: -Come on now, after making you wait nearly 3 years for an update, do you really think I'm about to make any more promises? ^_^ It should be a hell of a lot easier to update once the U.S. version comes out later this year for the PC. CONTENTS: I -Introduction II -Cast of Characters III -Job/Ability List IV -Magic Sword List [Enchanter] V -White Magic List [Priest] VI -Black Magic List [Wizard] VII -Dimension Magic List [Time Sorcerer] VIII -Summoning Magic List [Summoner] IX -Blue Magic List [Blue Mage] X -Special Attack List [Found, Learned or Captured] XI -Landscape Attack List [Elemental User] XII -Animal Attack List [Archer] XIII -Song List [Bard] XIV -Dance List [Dancer] XV -Pharmacy List [Chemist] XVI -Weapon List XVII -Armor List XVIII -Shield List XIX -Helmet List XX -Accessory List XXI -Tool (Item) List XXII -Boss Monster List XXIII -Monster List XXIV -Walkthrough (Include Equipment and Magic Shop Lists) XXV -Ending Translation (Warning: Contains Spoilers!) XXVI -Special Thanks ====================================================== I. INTRODUCTION For those of you who don't know, Final Fantasy V is the game that was released in Japan for the Super Famicom AFTER our Final Fantasy II (their FF4), but BEFORE our Final Fantasy III (their FF6). Many people (including myself) consider it to be the best Final Fantasy of all. I can understand how some might think I'm nuts for liking FF5 more than FF7, but I'm not going to argue the point. I will say that while I loved FF7, I had a much more enjoyable, satisfying time playing through Final Fantasy V back in 1992. Maybe if I were to play through again now, my opinion might change a bit, but why kill a perfectly good memory? ^_^ I guess if my opinions change when I play the PC version later this year, I'll let you know. ====================================================== II. CAST OF CHARACTERS MAIN CHARACTER INFO: Butz Klauser Age: 20 Height: 176cm Weight: 58kg Birthplace: Lix Lenna Charlotte Tycoon Age: 19 Height: 161cm Weight: 45kg Birthplace: Tycoon Galuf Doe (Full name revealed later in the game) Age: 60 Height: 168cm Weight: 64kg Birthplace: Unknown (Revealed later in the game) Faris Scherwiz Age: 20 Height: 172cm Weight: 53kg Birthplace: Unknown (Revealed later in the game) Kururu Maia Baldesion Age: 14 Height: 154cm Weight: 40kg Birthplace: Bal THE FOUR BRAVES OF DAWN: Zezae Matias Surgate Age: 58 Height: 177cm Weight: 69kg Birthplace: Surgate Kelger Vlondett Age: 63 Height: 174cm Weight: 52kg Birthplace: Quelb Galuf Halm Baldesion (erm, try not to think about this) ^_^ Age: 60 Height: 168cm Weight: 64kg Birthplace: Bal Dorgann Klauser Age: 51 (When he died) Height: 170cm Weight: 59kg Birthplace: Regole OTHER MAIN CAST MEMBERS: Exdeath (The source of all evil) Ghido (A wise turtle) Cid Previa (A great inventor/technological genius) Mid Previa (Cid's grandson) Alexander Highwind Tycoon (Lenna's father, the King of Tycoon Castle) Gilgamesh (One of Exdeath's main henchmen) Gogo (A mysterious Mimic...) Syldra (A huge Sea Dragon; Faris' pet) ====================================================== III. JOB/ABILITY LIST There are a total of 22 "Jobs" that you can attain in Final Fantasy V. These Jobs are obtained by capturing the souls of past adventurers that were sealed inside the Four Elemental Crystals. When "Equipped" with a Job class, you earn ABP (Ability Points) in addition to regular Experience Points after each battle. As you build up your ABP past certain levels, your character class will learn different skills (known as "Abilities") to aid you in your quest. When you've learned all of a particular Job class's Abilities, you become a "MASTER" of that class and inherit the Abilities into your main character class (known as "SUPPIN" - the class that you start the game with). The more Jobs you master, the more powerful (and useful) your main character class becomes. ---------------------------------------------------------------------------------- SUPPIN [Suppin] Power Source: None USABLE COMMANDS: -Attack [Tatakau] -N/A -N/A -Item [Aitemu] ---------------------------------------------------------------------------------- KNIGHT [Naito] Power Source: Wind Crystal USABLE COMMANDS: -Attack [Tatakau] -Defense [Mamoru] -N/A -Item [Aitemu] JOB SPECIALTIES: -Protect [Kabau] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 34% MP: DOWN 25% Power: UP 82% Agility: UP 4% Physical Strength: UP 74% Magic Power: DOWN 56% ABILITIES: Level Ability Name Required ABP 01 Protect [Kabau] 10 02 Defense [Mamori] 30 03 Two-Handed Attack [Ryoutemochi] 50 04 Shield Equip [Tatesoubi] 100 05 Armor Equip [Yoroisoubi] 150 06 Sword Equip [Kensoubi] 350 ABILITY DESCRIPTIONS: -Protect [Kabau] - Automatically protect characters with low HP from severe attacks. -Defense [Mamori] - Defend onself from physical attacks; 0 damage. -Two-Handed Attack [Ryoutemochi] - Doubles attack power. -Shield Equip [Tatesoubi] - Gain ability to equip shields. -Armor Equip [Yoroisoubi] - Gain ability to equip armor. -Sword Equip [Kensoubi] - Gain ability to equip swords. ---------------------------------------------------------------------------------- MONK [Monku] Power Source: Wind Crystal USABLE COMMANDS: -Attack [Tatakau] -Kick [Keri] -N/A -Item [Aitemu] JOB SPECIALTY: -Counter [Kauntaa] -Hand to Hand [Kakutou] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 37% MP: DOWN 40% Power: UP 93% Agility: UP 4% Physical Strength: UP 96% Magic Power: DOWN 92% ABILITIES: Level Ability Name Required ABP 01 Build Up [Tameru] 15 02 Hand to Hand [Kakutou] 30 03 Chakura [Chakura] 45 04 Counter [Kauntaa] 60 05 HP 10% Up [HP 10% Appu] 100 06 HP 20% Up [HP 20% Appu] 150 07 HP 30% Up [HP 30% Appu] 300 ABILITY DESCRIPTIONS: -Build Up [Tameru] - Charge up energy for a single turn and cause double damage on the next attack. -Hand to Hand [Kakutou] - Gain same hand to hand attack power as the Monk. -Chakura [Chakura] - Heals HP, poison, blind, and other conditions. -Counter [Kauntaa] - Counter attack an enemy's attack. -HP 10% Up [HP 10% Appu] - Maximum HP rises 10%. -HP 20% Up [HP 20% Appu] - Maximum HP rises 20%. -HP 30% Up [HP 30% Appu] - Maximum HP rises 30%. ---------------------------------------------------------------------------------- THIEF [Shiifu] Power Source: Wind Crystal USABLE COMMANDS: -Attack [Tatakau] -Steal [Nusumu] -N/A -Item [Aitemu] JOB SPECIALTY: -Dash [Dasshu] -Hidden Routes [Kakushitsuuro] -Guard [Keikai] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 3% MP: DOWN 11% Power: UP 4% Agility: UP 64% Physical Strength: UP 7% Magic Power: DOWN 24% ABILITIES: Level Ability Name Required ABP 01 Hidden Routes [Kakushitsuuro] 10 02 Flee [Tonzura] 20 03 Dash [Dasshu] 30 04 Steal [Nusumu] 50 05 Guard [Keikai] 75 06 Capture [Bundoru] 150 07 Move Restlessly [Chokomakaugoku] 300 ABILITY DESCRIPTIONS: -Hidden Routes [Kakushitsuuro] - Allows you to see hidden passages. -Flee [Tonzura] - Escape from battle quickly. -Dash [Dasshu] - Walk speed doubles (does not work in overworld). -Steal [Nusumu] - Attempt to steal an item from your enemy. -Guard [Keikai] - Guard from rear attacks. -Capture [Bundoru] - Attack enemy while attempting to steal from it. -Move Restlessly [Chokomakaugoku] - Gain same agility level as the Thief. ---------------------------------------------------------------------------------- DRAGON KNIGHT [Ryuukishi] Power Source: Earth Crystal USABLE COMMANDS: -Attack [Tatakau] -Jump [Janpu] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: UP 25% MP: DOWN 21% Power: UP 64% Agility: UP 20% Physical Strength: UP 56% Magic Power: DOWN 48% ABILITIES: Level Ability Name Required ABP 01 Jump [Janpu] 50 02 Dragon Sword [Ryuuken] 150 03 Spear Equip [Yarisoubi] 400 ABILITY DESCRIPTIONS: -Jump [Janpu] - Jump attack. Doubles damage with spear. -Dragon Sword [Ryuuken] - Steals enemy's HP and MP. -Spear Equip [Yarisoubi] - Gain ability to equip spears. ---------------------------------------------------------------------------------- NINJA [Ninja] Power Source: Fire Crystal USABLE COMMANDS: -Attack [Tatakau] -Throw [Nageru] -N/A -Item [Aitemu] JOB SPECIALTY: -Two-Sword Fighting [Nitouryuu] -First Attack [Senseikougeki] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 5% MP: DOWN 18% Power: UP 54% Agility: UP 56% Physical Strength: UP 11% Magic Power: DOWN 40% ABILITIES: Level Ability Name Required ABP 01 Smoke Ball [Kemuridama] 10 02 Split Body [Bunshin] 30 03 First Attack [Senseikougeki] 50 04 Throw [Nageru] 150 05 Two-Sword Fighting [Nitouryuu] 450 ABILITY DESCRIPTIONS: -Smoke Ball [Kemuridama] - Create smokescreen so you can flee from battle. -Split Body [Bunshin] - Creates illusions of oneself, causing enemy attacks to miss twice. -First Attack [Senseikougeki] - Increases chances of sneak attacks on enemies. -Throw [Nageru] - Throw weapons. -Two-Sword Fighting [Nitouryuu] - Allows you to equip two swords at once (no shield). ---------------------------------------------------------------------------------- SAMURAI [Samurai] Power Source: Earth Crystal USABLE COMMANDS: -Attack [Tatakau] -Coin Toss [Zeninage] -N/A -Item [Aitemu] JOB SPECIALTY: -Catch Sword [Shirahadori] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 32% MP: DOWN 21% Power: UP 68% Agility: UP 8% Physical Strength: UP 70% Magic Power: DOWN 48% ABILITIES: Level Ability Name Required ABP 01 Sword's Rear Attack [Mineuchi] 10 02 Coin Toss [Zeninage] 30 03 Catch Sword [Shirahadori] 60 04 Katana Equip [Katanasoubi] 180 05 Iainuki [Iainuki] 540 ABILITY DESCRIPTIONS: -Sword's Rear Attack [Mineuchi] - Attack with the rear side of the sword, briefly paralyzing the target. -Coin Toss [Zeninage] - Powerful Gil tossing attack. Costs $$ depending on amount of damage caused. -Catch Sword [Shirahadori] - "Catch" your enemy's attack, evading damage. -Katana Equip [Katanasoubi] - Gain ability to equip katanas. -Iainuki [Iainuki] - Randomly whip out katana and slice through and kill your enemy. ---------------------------------------------------------------------------------- BERSERKER [Baasaakaa] Power Source: Water Crystal USABLE COMMANDS: -N/A -N/A -N/A -N/A JOB SPECIALTY: -Berserk [Baasaku] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 37% MP: DOWN 40% Power: UP 75% Agility: DOWN 36% Physical Strength: UP 92% Magic Power: DOWN 92% ABILITIES: Level Ability Name Required ABP 01 Berserk [Baasaku] 100 02 Axe Equip [Onosoubi] 400 ABILITY DESCRIPTIONS: -Berserk [Baasaku] - Always berserked (continuous raging attacks). -Axe Equip [Onosoubi] - Gain ability to equip Axes. ---------------------------------------------------------------------------------- ARCHER [Karyuudo] Power Source: Fire Crystal USABLE COMMANDS: -Attack [Tatakau] -Nerau [Aim] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: UP 2% MP: DOWN 9% Power: UP 57% Agility: UP 48% Physical Strength: UP 4% Magic Power: DOWN 20% ABILITIES: Level Ability Name Required ABP 01 Animal [Doubutsu] 15 02 Aim [Nerau] 45 03 Bow and Arrow Equip [Yumiyasoubi] 135 04 Non-Targeted Hit [Midareuchi] 405 ABILITY DESCRIPTIONS: -Animal [Doubutsu] - Calls random animals. Level dependant. -Aim [Nerau] - Gives you a 100% hit rate attack. -Bow and Arrow Equip [Yumiyasoubi] - Gain ability to equip bow and arrows. -Non-Targeted Hit [Midareuchi] - Guaranteed four-hit attack, but each hit is half strength. ---------------------------------------------------------------------------------- ENCHANTER [Mahoukenshi] Power Source: Water Crystal USABLE COMMANDS: -Attack [Tatakau] -Magic Sword [Mahouken] -N/A -Item [Aitemu] JOB SPECIALTY: -Magic Barrier [Mahoubaria] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 24% MP: UP 2% Power: UP 50% Agility: UP 56% Physical Strength: UP 52% Magic Power: UP 4% ABILITIES: Level Ability Name Required ABP 01 Magic Barrier [Mahoubaria] 10 02 Magic Sword (L1) [Mahouken (L1)] 20 03 Magic Sword (L2) [Mahouken (L2)] 30 04 Magic Sword (L3) [Mahouken (L3)] 50 05 Magic Sword (L4) [Mahouken (L4)] 70 06 Magic Sword (L5) [Mahouken (L5)] 100 07 Magic Sword (L6) [Mahouken (L6)] 400 ABILITY DESCRIPTIONS: -Magic Barrier [Mahoubaria] - Enacts "Shell" (Magic Defense goes up) when HP grows weak. -Magic Sword (L1) [Mahouken (L1)] - Gain use of Level 1 Sword Magic. -Magic Sword (L2) [Mahouken (L2)] - Gain use of Level 2 Sword Magic. -Magic Sword (L3) [Mahouken (L3)] - Gain use of Level 3 Sword Magic. -Magic Sword (L4) [Mahouken (L4)] - Gain use of Level 4 Sword Magic. -Magic Sword (L5) [Mahouken (L5)] - Gain use of Level 5 Sword Magic. -Magic Sword (L6) [Mahouken (L6)] - Gain use of Level 6 Sword Magic. ---------------------------------------------------------------------------------- PRIEST [Shiromadoushi] Power Source: Wind Crystal USABLE COMMANDS: -Attack [Tatakau] -White Magic [Shiromahou] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: UP 0% MP: UP 44% Power: DOWN 25% Agility: UP 4% Physical Strength: UP 0% Magic Power: UP 100% ABILITIES: Level Ability Name Required ABP 01 White Magic (L1) [Shiromahou (L1)] 10 02 White Magic (L2) [Shiromahou (L2)] 20 03 White Magic (L3) [Shiromahou (L3)] 30 04 White Magic (L4) [Shiromahou (L4)] 50 05 White Magic (L5) [Shiromahou (L5)] 70 06 White Magic (L6) [Shiromahou (L6)] 100 07 MP 10% Up [MP 10% Appu] 300 ABILITY DESCRIPTIONS: -White Magic (L1) [Shiromahou (L1)] - Gain use of Level 1 White Magic. -White Magic (L2) [Shiromahou (L2)] - Gain use of Level 2 White Magic. -White Magic (L3) [Shiromahou (L3)] - Gain use of Level 3 White Magic. -White Magic (L4) [Shiromahou (L4)] - Gain use of Level 4 White Magic. -White Magic (L5) [Shiromahou (L5)] - Gain use of Level 5 White Magic. -White Magic (L6) [Shiromahou (L6)] - Gain use of Level 6 White Magic. -MP 10% Up [MP 10% Appu] - Maximum MP rises 10%. ---------------------------------------------------------------------------------- WIZARD [Kuromadoushi] Power Source: Wind Crystal USABLE COMMANDS: -Attack [Tatakau] -Black Magic [Kuromahou] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: DOWN 3% MP: UP 54% Power: DOWN 32% Agility: UP 0% Physical Strength: DOWN 7% Magic Power: UP 124% ABILITIES: Level Ability Name Required ABP 01 Black Magic (L1) [Kuromahou (L1)] 10 02 Black Magic (L2) [Kuromahou (L2)] 20 03 Black Magic (L3) [Kuromahou (L3)] 30 04 Black Magic (L4) [Kuromahou (L4)] 50 05 Black Magic (L5) [Kuromahou (L5)] 70 06 Black Magic (L6) [Kuromahou (L6)] 100 07 MP 30% Up [MP 30% Appu] 400 ABILITY DESCRIPTIONS: -Black Magic (L1) [Kuromahou (L1)] - Gain use of Level 1 Black Magic. -Black Magic (L2) [Kuromahou (L2)] - Gain use of Level 2 Black Magic. -Black Magic (L3) [Kuromahou (L3)] - Gain use of Level 3 Black Magic. -Black Magic (L4) [Kuromahou (L4)] - Gain use of Level 4 Black Magic. -Black Magic (L5) [Kuromahou (L5)] - Gain use of Level 5 Black Magic. -Black Magic (L6) [Kuromahou (L6)] - Gain use of Level 6 Black Magic. -MP 30% Up [MP 30% Appu] - Maximum MP rises 30%. ---------------------------------------------------------------------------------- TIME SORCERER [Tokimadoushi] Power Source: Water Crystal USABLE COMMANDS: -Attack [Tatakau] -Time and Space [Jikuu] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: DOWN 5% MP: UP 42% Power: DOWN 17% Agility: UP 8% Physical Strength: DOWN 11% Magic Power: UP 96% ABILITIES: Level Ability Name Required ABP 01 Time/Space (L1) [Jikuu (L1)] 10 02 Time/Space (L2) [Jikuu (L2)] 20 03 Time/Space (L3) [Jikuu (L3)] 30 04 Time/Space (L4) [Jikuu (L4)] 50 05 Time/Space (L5) [Jikuu (L5)] 70 06 Time/Space (L6) [Jikuu (L6)] 100 07 Rod Equip [Roddosoubi] 250 ABILITY DESCRIPTIONS: -Time/Space (L1) [Jikuu (L1)] - Gain use of Level 1 Dimension Magic. -Time/Space (L2) [Jikuu (L2)] - Gain use of Level 2 Dimension Magic. -Time/Space (L3) [Jikuu (L3)] - Gain use of Level 3 Dimension Magic. -Time/Space (L4) [Jikuu (L4)] - Gain use of Level 4 Dimension Magic. -Time/Space (L5) [Jikuu (L5)] - Gain use of Level 5 Dimension Magic. -Time/Spcae (L6) [Jikuu (L6)] - Gain use of Level 6 Dimension Magic. -Rod Equip [Roddosoubi] - Gain ability to equip rods. ---------------------------------------------------------------------------------- SUMMONER [Shoukanshi] Power Source: Water Crystal USABLE COMMANDS: -Attack [Tatakau] -Shoukan [Summon] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: DOWN 2% MP: UP 58% Power: DOWN 35% Agility: DOWN 4% Physical Strength: DOWN 4% Magic Power: UP 132% ABILITIES: Level Ability Name Required ABP 01 Summon (L1) [Shoukan (L1)] 15 02 Summon (L2) [Shoukan (L2)] 30 03 Summon (L3) [Shoukan (L3)] 45 04 Summon (L4) [Shoukan (L4)] 60 05 Summon (L5) [Shoukan (L5)] 100 06 Summon [Yobidasu] 500 ABILITY DESCRIPTIONS: -Summon (L1) [Shoukan (L1)] - Gain use of Level 1 Summon Magic. -Summon (L2) [Shoukan (L2)] - Gain use of Level 2 Summon Magic. -Summon (L3) [Shoukan (L3)] - Gain use of Level 3 Summon Magic. -Summon (L4) [Shoukan (L4)] - Gain use of Level 4 Summon Magic. -Summon (L5) [Shoukan (L5)] - Gain use of Level 5 Summon Magic. -Summon [Yobidasu] - Random summoning without sparing MP. ---------------------------------------------------------------------------------- BLUE MAGE [Aomadoushi] Power Source: Wind Crystal USABLE COMMANDS: -Attack [Tatakau] -Blue Magic [Aomahou] -N/A -Item [Aitemu] JOB SPECIALTY: -Learning [Raaningu] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 5% MP: UP 40% Power: DOWN 28% Agility: UP 4% Physical Strength: UP 11% Magic Power: UP 92% ABILITIES: Level Ability Name Required ABP 01 Investigate [Shiraberu] 10 02 Learning [Raaningu] 20 03 Blue Magic [Aomahou] 70 04 Detect [Miyaburu] 250 ABILITY DESCRIPTIONS: -Investigate [Shiraberu] - Identify enemy's current HP and MP. -Learning [Raaningu] - Gain learning ability (learn enemy special attacks). -Blue Magic [Aomahou] - Gain the use of Blue Magic. -Detect [Miyaburu] - Identify enemy's current HP and MP, experience level, and weakness (if any). ---------------------------------------------------------------------------------- RED WIZARD [Akamadoushi] Power Source: Water Crystal USABLE COMMANDS: -Attack [Tatakau] -White/Black Magic [Shirokuroma] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: DOWN 10% MP: UP 14% Power: UP 28% Agility: UP 20% Physical Strength: DOWN 22% Magic Power: UP 32% ABILITIES: Level Ability Name Required ABP 01 White/Black Magic (L1) [Shirokuroma (L1)] 20 02 White/Black Magic (L2) [Shirokuroma (L2)] 40 03 White/Black Magic (L3) [Shirokuroma (L3)] 100 04 Continuous Magic [Renzokuma] 999 ABILITY DESCRIPTIONS: -White/Black Magic (L1) [Shirokuroma (L1)] - Gain use of Level 1 White/Black Magic. -White/Black Magic (L2) [Shirokuroma (L2)] - Gain use of Level 2 White/Black Magic. -White/Black Magic (L3) [Shirokuroma (L3)] - Gain use of Level 3 White/Black Magic. -Continuous Magic [Renzokuma] - Allows you to cast two spells in one turn. ---------------------------------------------------------------------------------- MONSTER TRAINER [Majuutsukai] Power Source: Fire Crystal USABLE COMMANDS: -Attack [Tatakau] -Capture [Toraeru]/Set Free [Hanatsu] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: UP 14% MP: DOWN 5% Power: UP 46% Agility: UP 4% Physical Strength: UP 30% Magic Power: DOWN 12% ABILITIES: Level Ability Name Required ABP 01 Calm [Nadameru] 10 02 Control [Ayatsuru] 50 03 Whip Equip [Muchisoubi] 100 04 Capture [Toraeru]/Set Free [Hanatsu] 300 ABILITY DESCRIPTIONS: -Calm [Nadameru] - Temporarily paralyze the enemy. -Control [Ayatsuru] - Take control of enemy, gaining use of their special abilities and commands. -Whip Equip [Muchisoubi] - Gain ability to equip whips. -Capture [Toraeru]/Set Free [Hanatsu] - Capture an enemy/Release the enemy. ---------------------------------------------------------------------------------- CHEMIST [Kusurishi] Power Source: Earth Crystal USABLE COMMANDS: -Attack [Tatakau] -Drink [Nomu] -N/A -Item [Aitemu] JOB SPECIALTY: -Medicine Knowledge [Kusuri no chishiki] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 10% MP: DOWN 7% Power: UP 7% Agility: UP 12% Physical Strength: UP 22% Magic Power: DOWN 16% ABILITIES: Level Ability Name Required ABP 01 Medicine Knowledge [Kusuri no chishiki] 15 02 Mix [Chougou] 30 03 Drink [Nomu] 45 04 Cure [Chiyu] 135 05 Revive [Sosei] 405 ABILITY DESCRIPTIONS: -Medicine Knowledge [Kusuri no chishiki] - Doubles the strength of medicine/ healing item. -Mix [Chougou] - Mix two items to make new effects. -Drink [Nomu] - Gain ability to drink special "drinks". -Cure [Chiyu] - Heals status ailments. -Revive [Sosei] - Revives everyone who is swooned. ---------------------------------------------------------------------------------- ELEMENTAL USER [Fuusuishi] Power Source: Fire Crystal USABLE COMMANDS: -Attack [Tatakau] -Elemental Attack [Chikei] -N/A -Item [Aitemu] JOB SPECIALTY: -Trap Release [Otoshianakaihi] -Damage Floor [Dameejiyuka] JOB CLASS PARAMETERS (over SUPPIN): HP: UP 7% MP: UP 42% Power: UP 14% Agility: UP 8% Physical Strength: UP 15% Magic Power: UP 96% ABILITIES: Level Ability Name Required ABP 01 Elemental Attack [Chikei] 25 02 Trap Release [Otoshianakaihi] 50 03 Damage Floor [Dameejiyuka] 100 ABILITY DESCRIPTIONS: -Elemental Attack [Chikei] - Perform an elemental attack. -Trap Release [Otoshianakaihi] - Successfully avoid traps and snares. -Damage Floor [Dameejiyuka] - Take no damage from spiked floors, poison swamps, etc. ---------------------------------------------------------------------------------- BARD [Ginyuushijin] Power Source: Fire Crystal USABLE COMMANDS: -Attack [Tatakau] -Sing [Utau] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: DOWN 15% MP: UP 19% Power: DOWN 28% Agility: UP 32% Physical Strength: DOWN 33% Magic Power: UP 44% ABILITIES: Level Ability Name Required ABP 01 Hide [Kakureru] 25 02 Harp Equip [Tategotosoubi] 50 03 Sing [Utau] 100 ABILITY DESCRIPTIONS: -Hide [Kakureru] - Hide from battle. -Harp Equip [Tategotosoubi] - Gain ability to equip harps. -Sing [Utau] - Sing one of the Bard Songs (which perform various effects). ---------------------------------------------------------------------------------- DANCER [Odoriko] Power Source: Earth Crystal USABLE COMMANDS: -Attack [Tatakau] -Dance [Odori] -N/A -Item [Aitemu] JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: DOWN 17% MP: DOWN 9% Power: UP 18% Agility: UP 20% Physical Strength: DOWN 37% Magic Power: DOWN 20% ABILITIES: Level Ability Name Required ABP 01 Amorous Glance [Irome] 25 02 Dance [Odoru] 50 03 Ribbon Equip [Ribonsoubi] 325 ABILITY DESCRIPTIONS: -Amorous Glance [Irome] - Causes the enemy to become confused. -Dance [Odoru] - Dance one of the special dances (whoich perform various effects). -Ribbon Equip [Ribonsoubi] - Gain ability to equip ribbons. ---------------------------------------------------------------------------------- MIMIC - GOGO [Monomaneshi - Gogo] Power Source: None USABLE COMMANDS: -Mimic [Monomane] -N/A -N/A -N/A JOB SPECIALTY: -N/A JOB CLASS PARAMETERS (over SUPPIN): HP: UP ??% MP: DOWN ??% Power: UP ??% Agility: UP ??% Physical Strength: UP ??% Magic Power: DOWN ??% ABILITIES: Level Ability Name Required ABP 01 Mimic [Monomane] 999 ABILITY DESCRIPTIONS: -Mimic [Monomane] - Perhaps the best ability, Mimic allows you to successfully duplicate *any* movement made by *any* character in your party during battle without wasting HP, MP, etc. ---------------------------------------------------------------------------------- ====================================================== IV. MAGIC SWORD LIST [Enchanter] MAGIC LEVEL 1: Name: SWORD FIRE [Kenfaia] MP Needed: 2 Cost: 150 Gil Description: Name: SWORD BLIZZARD [Kenburizado] MP Needed: 2 Cost: 150 Gil Description: Name: SWORD THUNDER [Kensandaa] MP Needed: 2 Cost: 150 Gil Description: MAGIC LEVEL 2: Name: SWORD SILENCE [Kensairesu] MP Needed: 1 Cost: 280 Gil Description: Name: SWORD POISON [Kenpoizun] MP Needed: 1 Cost: 290 Gil Description: Name: SWORD SLEEP [Kensuripuru] MP Needed: 2 Cost: 300 Gil Description: MAGIC LEVEL 3: Name: SWORD FIRE 2 [Kenfaira] MP Needed: 5 Cost: 600 Gil Description: Name: SWORD BLIZZARD 2 [Kenburizara] MP Needed: 5 Cost: 600 Gil Description: Name: SWORD THUNDER 2 [Kensandara] MP Needed: 5 Cost: 600 Gil Description: MAGIC LEVEL 4: Name: SWORD DRAIN [Kendorein] MP Needed: 6 Cost: 3000 Gil Description: Name: SWORD BREAK [Kenbureiku] MP Needed: 8 Cost: 3000 Gil Description: Name: SWORD BIO [Kenbaio] MP Needed: 3 Cost: 3000 Gil Description: MAGIC LEVEL 5: Name: SWORD FIRE 3 [Kenfaiga] MP Needed: 15 Cost: 6000 Gil Description: Name: SWORD BLIZZARD 3 [Kenburizaga] MP Needed: 15 Cost: 6000 Gil Description: Name: SWORD THUNDER 3 [Kensandaga] MP Needed: 15 Cost: 6000 Gil Description: MAGIC LEVEL 6: Name: SWORD HOLY [kenhoorii] MP Needed: 10 Cost: No Cost Description: Name: SWORD FLARE [kenfurea] MP Needed: 30 Cost: No Cost Description: Name: SWORD ASPIRE [Kenasupiru] MP Needed: 1 Cost: 10000 Gil Description: ====================================================== V. WHITE MAGIC LIST [Priest] MAGIC LEVEL 1: Name: CURE [Kearu] MP Needed: 4 Cost: 180 Gil Description: Mild HP Recovery. Can be used to attack Undead monsters as well. Name: LIBRA [Raibura] MP Needed: 1 Cost: 80 Gil Description: Used to gather an enemy's information (HP, MP, Level, Statistics, etc.) Name: POIZONA [Poizona] MP Needed: 2 Cost: 90 Gil Description: Used as an antidote for poison. Removes all poison effects from the body. MAGIC LEVEL 2: Name: SILENCE [Sairesu] MP Needed: 2 Cost: 280 Gil Description: Creates and places a binding seal to prevent casting of magic spells. Name: PROTECT [Purotesu] MP Needed: 3 Cost: 280 Gil Description: Used to temporarily raise one's Defense Power. Name: MINIMAN [Minimamu] MP Needed: 5 Cost: 300 Gil Description: Used to make member miniature; also used to revert from "Miniman" back to normal size. MAGIC LEVEL 3: Name: CURE 2 [Kearura] MP Needed: 9 Cost: 620 Gil Description: Moderate HP Recovery. Can be used to attack Undead monsters as well. Name: RAISE [Reizu] MP Needed: 29 Cost: 700 Gil Description: Recovery from 'Swoon' condition. Minimal HP recovery. Name: CONFUSE [Konfyu] MP Needed: 4 Cost: 650 Gil Description: Effects the brain of the victim, causing confusion. MAGIC LEVEL 4: Name: BLINK [Burinku] MP Needed: 6 Cost: 3000 Gil Description: Creates illusionary multiple bodies, providing protection from two attacks. Name: SHELL [Sheru] MP Needed: 5 Cost: 3000 Gil Description: Used to temporarily raise one's Magic Defense Power. Name: ESUNA [Esuna] MP Needed: 10 Cost: 3000 Gil Description: Provides recovery from disabling conditions such as "Stone", "Confuse", etc. MAGIC LEVEL 5: Name: CURE 3 [Kearuga] MP Needed: 27 Cost: 6000 Gil Description: Maximum HP recovery. Can be used to attack Undead monsters as well. Name: REFLECT [Rifureku] MP Needed: 15 Cost: 6000 Gil Description: Creates a protective barrier that defends against magic spells. Name: BERSERK [Baasaku] MP Needed: 8 Cost: 6000 Gil Description: Causes one to get enraged, losing all control and attacking at will. MAGIC LEVEL 6: Name: RAISE 2 [Areizu] MP Needed: 50 Cost: 10000 Gil Description: Recovery from "Swoon" condition. Maximum HP recovery. Name: HOLY [hoorii] MP Needed: 20 Cost: No Cost Description: Unleashes a powerful sacred energy attack. Name: DISPELL [Disuperu] MP Needed: 12 Cost: 10000 Gil Description: Nullifies and removes any effects caused my magic spells. ====================================================== VI. BLACK MAGIC LIST [Wizard] MAGIC LEVEL 1: Name: FIRE [Faia] MP Needed: 4 Cost: 150 Gil Description: Mild damage flame attack. Name: BLIZZARD [Burizado] MP Needed: 4 Cost: 150 Gil Description: Mild damage ice attack. Name: THUNDER [Sandaa] MP Needed: 4 Cost: 150 Gil Description: Mild damage lightning attack. MAGIC LEVEL 2: Name: POISON [Poizun] MP Needed: 2 Cost: 290 Gil Description: Poisons the victim, causing their HP to periodically lower. Name: SLEEP [Suripuru] MP Needed: 3 Cost: 300 Gil Description: Effects the victim's brain, causing them to fall asleep. Name: TOAD [Toodo] MP Needed: 8 Cost: 300 Gil Description: Used to transform into a "Toad"; also used to revert from "Toad" back to normal state. MAGIC LEVEL 3: Name: FIRE 2 [Faira] MP Needed: 10 Cost: 600 Gil Description: Moderate damage flame attack. Name: BLIZZARD 2 [Burizara] MP Needed: 10 Cost: 600 Gil Description: Moderate damage ice attack. Name: THUNDER 2 [Sandara] MP Needed: 10 Cost: 600 Gil Description: Moderate damage lightning attack. MAGIC LEVEL 4: Name: DRAIN [Dorein] MP Needed: 13 Cost: 3000 Gil Description: Drains HP from an enemy or ally and transfers to caster. Name: BREAK [Bureiku] MP Needed: 15 Cost: 3000 Gil Description: Transforms victim into stone, allowing for an easy defeat. Name: BIO [Baio] MP Needed: 16 Cost: 3000 Gil Description: Powerful bacterial germ attack that periodically lowers victim's HP. MAGIC LEVEL 5: Name: FIRE 3 [Faiga] MP Needed: 25 Cost: 6000 Gil Description: High damage flame attack. Creates huge tearing fireballs. Name: BLIZZARD 3 [Burizaga] MP Needed: 25 Cost: 6000 Gil Description: High damage ice attack. Pillars of ice penetrate the victim(s). Name: THUNDER 3 [Sandaga] MP Needed: 25 Cost: 6000 Gil Description: High damage lightning attack. Unleashes a super high pressured electric shock blast. MAGIC LEVEL 6 Name: FLARE [Furea] MP Needed: 39 Cost: No Cost Description: Spectacular hot nuclear energy attack. Name: DEATH [Desu] MP Needed: 29 Cost: 10000 Gil Description: One strike upon an enemy calls death upon them. Name: ASPIRE [Asupiru] MP Needed: 1 Cost: 10000 Gil Description: Drains MP from an enemy or ally and transfers to caster. ====================================================== VII. DIMENSION MAGIC LIST [Time Sorcerer] MAGIC LEVEL 1: Name: SPEED [Supiido] MP Needed: 1 Cost: 30 Gil Description: Slows down battle speed. Name: SLOW [Surou] MP Needed: 3 Cost: 80 Gil Description: Slows down enemy progress. Name: REGENERATE [Rijene] MP Needed: 3 Cost: 100 Gil Description: Periodic HP recovery over a fixed time. MAGIC LEVEL 2: Name: MUTE [Myuuto] MP Needed: 3 Cost: 320 Gil Description: Disables usage of spells, songs, etc. Name: HASTE [Heisuto] MP Needed: 5 Cost: 320 Gil Description: Increases the speed of the targeted ally. Name: LEVITATE [Rebiteto] MP Needed: 10 Cost: 300 Gil Description: Makes one float, creating full protection from earthquake attacks. MAGIC LEVEL 3: Name: GRAVITY [Gurabide] MP Needed: 9 Cost: 620 Gil Description: Gravity-induced projectiles reduce HP by half. Name: STOP [Sutoppu] MP Needed: 8 Cost: 580 Gil Description: Stops enemy's motion for a fixed time, making them immobile. Name: TELEPORT [Terepo] MP Needed: 15 Cost: 600 Gil Description: Lets caster and party instantly escape from dungeon or battle scene. MAGIC LEVEL 4: Name: COMET [Kometto] MP Needed: 7 Cost: 3000 Gil Description: Falling meteorite attack. Name: SLOW 2 [Surouga] MP Needed: 9 Cost: 3000 Gil Description: Strongest version of SLOW. Can be used to slow down more than one enemy. Name: RETURN [Ritaan] MP Needed: 1 Cost: 3000 Gil Description: Rewinds time back to the beginning of the current battle, allowing you to start again. MAGIC LEVEL 5: Name: GRAVITY 2 [Gurabiga] MP Needed: 18 Cost: 6000 Gil Description: Strongest version of GRAVITY. Gravity-induced projectiles reduce HP to one quarter. Name: HASTE 2 [Heisuga] MP Needed: 15 Cost: 6000 Gil Description: Strongest version of HASTE. Increses the speed of more than one ally. Name: OLD [Oorudo] MP Needed: 4 Cost: 6000 Gil Description: Causes enemy to to become very old and aged, decreasing their abilities. MAGIC LEVEL 6: Name: METEO [Meteo] MP Needed: 42 Cost: No Cost Description: Falling meteorite attack - continually attacks all enemies. Name: QUICK [Kuikku] MP Needed: 77 Cost: 10000 Gil Description: Makes one extremely speedy for a fixed amount of time, allowing for repeated attacks. Name: DEGEON [Dejon] MP Needed: 20 Cost: 10000 Gil Description: Creates a mysterious hole that sucks the enemy into a distorted dimension. ====================================================== VIII. SUMMONING MAGIC LIST [Summoner] SUMMON LEVEL 1: Name: CHOCOBO [Chokobo] MP Needed: 4 Cost: 300 Gil Where to Find: Walse Special Attacks: Chocobo Kick [Chokobokikku] Fat Chocobo [Debuchokobo] Name: SYLPH [Shirufu] MP Needed: 8 Cost: 350 Gil Where to Find: Walse Special Attacks: Whisper of Wind [Kaze no sasayaki] Name: REMORA [Remora] MP Needed: 2 Cost: 250 Gil Where to Find: Walse Special Attacks: Cling [Matowaritsuki] SUMMON LEVEL 2: Name: SHIVA [Shiva] MP Needed: 10 Cost: No Cost Where to Find: Walse Castle Basement Special Attacks: Diamond Dust [Daiamondodasuto] Name: RAMUH [Ramuu] MP Needed: 12 Cost: No Cost Where to Find: Forest East of Istory Special Attacks: Thunder of Judgment [Sabaki no ikazuchi] Name: IFREET [Ifuriito] MP Needed: 11 Cost: No Cost Where to Find: Library of the Ancients Special Attacks: Flames of Hell [Jigoku no kaen] SUMMON LEVEL 3: Name: TITAN [Taitan] MP Needed: 25 Cost: No Cost Where to Find: Meteor of Karnac Special Attacks: Anger of Earth [Daichi no ikari] Name: GOLEM [Gooremu] MP Needed: 18 Cost: No Cost Where to Find: Valley of Flying Dragons Special Attacks: Earth Wall [Aasuwooru] Name: KATBLEPAS [Katoburepasu] MP Needed: 33 Cost: No Cost Where to Find: Forest Surrounding the Northern Lake Special Attacks: Devil's Eye [Akuma no hitomi] SUMMON LEVEL 4: Name: CARBUNKLE [Kaabankuru] MP Needed: 45 Cost: No Cost Where to Find: Exdeath Castle Special Attacks: Ruby Light [Rubii no hikari] Name: SYLDRA [Shirudora] MP Needed: 32 Cost: No Cost Where to Find: Pirates' Hideout Special Attacks: Thunder Storm [Sanda-suto-mu] Name: ODIN [Oodin] MP Needed: 48 Cost: No Cost Where to Find: Bal Castle Underground Special Attacks: Iron Cutting Sword [Zantetsuken] Gungnir [Gunguniru] SUMMON LEVEL 5: Name: PHOENIX [Fenikkusu] MP Needed: 99 Cost: No Cost Where to Find: Tower of Phoenix Special Attacks: Flames of Transformation [Tenseinohonoo] Name: LEVIATHAN [Ribaiasan] MP Needed: 39 Cost: No Cost Where to Find: The Istory Falls Special Attacks: Great Sea Shock [Daikaishou] Name: BAHAMUT [Bahamuuto] MP Needed: 66 Cost: No Cost Where to Find: Northern Mountain Special Attacks: Mega Flare [Megafurea] ====================================================== IX. BLUE MAGIC LIST [Blue Mage] ====================================================== X. SPECIAL ATTACK LIST [Found, Learned or Captured] ====================================================== XI. LANDSCAPE ATTACK LIST [Elemental User] ====================================================== XII. ANIMAL ATTACK LIST [Archer] ====================================================== XIII. SONG LIST [Bard] ====================================================== XIV. DANCE LIST [Dancer] ====================================================== XV. PHARMACY LIST [Chemist] ====================================================== XVI. WEAPON LIST ====================================================== XVII. ARMOR LIST ====================================================== XVIII. SHIELD LIST ====================================================== XIX. HELMET LIST ====================================================== XX. ACCESSORY LIST ====================================================== XXI. TOOL (ITEM) LIST ====================================================== XXII. BOSS MONSTER LIST ====================================================== XXIII. MONSTER LIST ====================================================== XXIV. WALKTHROUGH Final Fantasy Vj Walkthrough of World One Written by Tatsushi Nakao ---------------------------------------------------------------------------------- Party's Level indicate levels which you should go there in order to finish that place without difficulty. Of course, you can finish the game with much lower level. (Level 9 is the best record in Japan... Anyone want to try with level lower than 9??) 1. Meteorite crashes near Tycoon castle. (Party's Level:1) Run Butz to the meteorite crash site. Go into the forest and fight the Goblins. After the battle, meet with Lenna and Galuf. They leave to Wind Crystal Shrine. Before leaving the meteorite site, make sure to get the "Fenix no O" (Fenix Down) in the treasure box hidden at the south end. Leave the meteorite site. 2. To the Pirate's Base. Treasures: Kawa no Boushi (Leather Hat) After getting on the chocobo once again, head north from the starting point. Fight Goblins once again, and after the battle, Lenna and Galuf joins the party. Head further north until you see dungeon entrance. Go in there and when you see the pirate in middle of the dungeon, copy him to open the door. (Click the button on the wall to open the door) Once you are in the Pirate's Base, go to the pier and aboard the ship. Goto the steering wheel and press 'a'. After the event, Faris joins your party. 3. Obtained the Pirate ship. (Party's Level: 3) Now that you have obtained the Pirate's ship, one of the pirate will ask you if you want him to guide to the Wind Crystal Shrine. Choose "no" if you already know the location of the Wind Crystal Shrine. Otherwise choose "yes". 4. Town of Tule. Treasures: Etel (Ether), 100 Gilu, Potion x 2, Fenix no O (Fenix Down)x 2, Tent x 2, Kawa no Kutsu (Leather shoes) x 2, 150 Gilu. Gather informations about Torna Canal and Walse. Buy some merchandices if you think you need them. Make sure to visit "Shoshinsha no Yakata" (Beginner's House) before leaving the town to learn the basics of this game. 5. Shrine of the Wind Crystal. (Party's Level: 4) Treasures: Tent, Kawa no Boushi (Leather hat), Bload Sword, Tsue (Cane) Go left after you entered the shrine to obtain the informations of King Tycoon. (You'll get some free potions here) Then go to third floor collecting all of the treasure boxes along the way and fight Wingrapter. After beating that, climb to fifth floor and meet King Tycoon. After event scenes, get "Crystal no Kakera" (Chip of Crystal) then exit from warp zone behind the altar. ---------------------------------------------------------------------------------- The Boss of Wind Crystal Shrine: Wingrapter. Lv 1 or 2, HP 250 Normal way to beat this boss: Attack while his wings are open. If you attack when his wings are closed, he'll fight back with "Tsume" (Nails). So, concentrate on healing or guard while his wings are closed. Quick and dirty way to beat this boss: Get Bload Sword and Leather Shoes for all menbers of party and fight. Beat him before he closes his wings. ---------------------------------------------------------------------------------- Jobs obtained: Knight, Monk, Theif, ShiroMadoushi (White Mage), KuroMadoushi (Black Mage), and AoMadoushi (Blue Mage). ---------------------------------------------------------------------------------- 6. Town of Tule. Return to town of Tule and goto Zokku's house. After the event, you'll get the "Unga no Kagi" (Key of Canal). Leave the town and head to Torna Canal. 7. Torna Canal (Party's Level: 5) Open the door with your key. After going through the canal, fight Kaarabos. You lose Syldra here. ---------------------------------------------------------------------------------- The Boss of Torna Canal: Karlabos. Lv 5, HP 650, Weakness: Thunder Normal way to beat this boss: When the character gets hit with "Tail Screw", heal immediately. Make one or two Black Mage with one of two Knights to guard Black Mages from Karlabos's attacks. Quick and dirty way to beat this boss: Make four Black Mage and just cast "Sandaa". ---------------------------------------------------------------------------------- 8. Tomb of the wrecked ships (Party's Level: 6) Treasures: Flail, Tent, 990 Gilu, Pheonix no O (Fenix Down) x 2, Potion, Dokukeshi (Antidote) x 2. Once you arrive at this place, go right. But at the fork, go down to get Flail. Then go right at the fork. At the half sunken ship, go to the steer wheel and push 'a'. Rest of the ship should raise. Go down, and continue your way. Make sure to get "Sekai Chizu" (World Map) along the way. At end of the tomb, you'll fight Siren. ---------------------------------------------------------------------------------- The Boss of Wrecked Ships: Siren. Lv 2, HP 900 Note: Siren will change to undead after a while. She will have weaknesses of Fire and Kearu (Heal) when she's in undead state. Normal way to beat this boss: Just attack normally when she's in the normal state. When she changes to undead, use "Faia" or "Kearu". Quick and dirty way to beat this boss: Make four White Mages. Guard until she changes to undead. Then let everyone cast "Kearu". ---------------------------------------------------------------------------------- 9. Town of Karwen. Treasures: Koori no Rod (Ice Rod), Dokukeshi (Antidote), Cottage. Walk south east from the exit of wrecked ships. Once in the town, collect informations for Walse and "Hiryuu" (Flying Dragon) on "Kita no Yama" (North Mountain). Change your equipments according to your jobs. 10. North Mountain Treasures: Pheonix no O (Fenix Down), Kin no Hari (Golden Needle) Go through the mountain and on the middle stage of the mountain, you'll fight Forza and Magisa. Then at the top of the mountain, you'll meet "Hiryuu" (Flying Dragon). ---------------------------------------------------------------------------------- The Bosses of North Mountain: * Magisa: Lv. 8, HP 650 * Fortsa: Lv. 8, HP 850. Normal way to beat these bosses: If you get hit by magics, heal immediately before second one comes. Any magics are effective against Fortsa. Quick and dirty way to beat these bosses: Make four Monks (high critical hit rate) and beat Magisa before she calls Fortsa. ---------------------------------------------------------------------------------- 11. Hiryuu Obtained. Ride Hiryuu to Walse according to the informations obtained at Karwen. (Ride south from Karwen) 12. Town of Walse Treasures: Ginbuchimegane (Silver Frame Glasses) Obtain informations about Galura and Water Crystal. Buy whatever is necessary for your party. Then head to Walse Castle. 13. Castle of Walse. Treasures: Tent, 490 Gilu, Pheonix no O (Fenix Down), Elf no Manto (Cloak of Elf), 1000 Gilu x 2, Supiido (Speed) Talk to King Walse. Then the second meteorite crashes, follow the king to the crash site. Don't bother to go to the watertower and basement unless you really know what you are doing. (For now. You'll come back later) 14. Tower of Walse. Treasures: Siruku no Robe (Silk Robe), Otome no Kissu (Kiss of Women), Gin no Udewa (Silver Bracelet), Etel (Ether) Talk to King Walse in middle of the tower and proceed to the top of the tower. Fight Galura and crystal shatters. Get "Crystal no Kakera" (Chip of Crystal) then exit from door behind the altar. ---------------------------------------------------------------------------------- The boss of Tower of Walse: Galura. Lv. 3, HP 1200 Normal way to beat this boss: Since Galura mainly does physical attacks, make at least two Knights. Knights can guard the character that was hit by "Tosshin" (Charge). Quick and dirty way to beat this boss: Learn "Kaeru no Uta" (Song of Frogs) from Elftoad (It will use this when it becomes alone). Then, just use this against Galura. But make sure to use "Sairesu" on him to stop him from using "Toad" to heal himself. ---------------------------------------------------------------------------------- Jobs Obtained: TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight), Shoukanshi (Summoner), Baasaakaa (Berserker), AkaMadoushi (Red Mage) ---------------------------------------------------------------------------------- 15. Ride Hiryuu to Tycoon Treasures: Otome no Kissu (Kiss of Women), Erikusaa (Elixer)x 2, Etel (Ether)x 2, Pheonix no O (Fenix Down)x 2, Shuriken (Ninja Star), Giyaman no Kane (Giyaman's Bell), Ashura (Ashura), Iyashi no Tsue (Heal Rod), Cottage x 3, HaiPotion (HiPotion) Go to Tycoon and get treasures. 16. Castle of Walse Talk to soldier of Karnak and King Walse to get information about third meteorite near Karnak and the next destination, Karnak. 17. Meteorite of Walse Like you heard in the Walse Castle, go into the meteorite. You can warp to the third meteorite near Karnak from here. Once you arrive at the third meteorite, walk northwest then head south after you walked around the northern tip of the mountain ranges. 18. Town of Karnak: Go to the weapon shop and buy something. I recommend buying Mithril Armor because you benefit most from it. Once you bought the Mithril armor, you'll get caught. Once you are in the jail, wander around for a while (perhaps few minutes) until Cid on next jail uses bomb. 19. Meeting with Cid: Once Cid opened the wall, talk to him, and he'll ask you to help him with stopping the shattering of the Fire Crystal. Before going to #20, go to town of Karnak and buy all necessities. Also, get Shiva that lives on water tower of Walse after you get "Faira" (Fire 2) here. 20. Going to the Fire-Powered Ship's Engine Room. Treasures: Cottage, Fenix Down, Elixer x 3, Mithril no Kote (Mithril Glove), Engetsurin (Full Moon Ring), Touzoku no Kote (Theif Glove), Green Beret. Comment about enemies: 1. Don't cast "Sandaa" magic to "Motoru Trap". It will explode (Of course, if you have AoMadoushi in your party, you can learn it.) 2. DonŐt make "Kuruu Dasuto" alone. If you do, he'll cast "Flash" (Another AoMahou you can learn) and you have to use "Megusuri" to heal blindness. Once you entered the dungeon, go into the first door you see to get Elixer, next go to the left staircase to get "Mithril no Kote", then go down the stairs to get another Elixer, and finally go into the door on top. Once you get on the elevator, press the switch on left to activate it. Follow the route (it's straight route w/o forks) until you see four openings on bottom. Take the rightmost opening on bottom to get "Green Beret". One you got the "Green Beret" follow the route and you'll end up in the same four choices room. Next, take second opening from right (on bottom) to get the "Thief Glove". Take the same route as you did before to return to the same place. Finally, take the third opening from right to proceed further into the dungeon. Once you fall down, take the left door and take another left door to get to the saving point. After the save point, you'll see some puzzle. Solution to this puzzle (Skip this section if you'd like to try yourself) 1. Once you are next to the first switch you can click, click it. 2. Get off from that platform and click the switch on the furthest to the left. 3. Run across the room and click both switches. 4. Walk down and click the upper switch while you are standing on right of it. 5. Click the last switch to get "Elixer" in the treasure box. 6. Proceed through the upper right door. Be prepared for fight with boss. ---------------------------------------------------------------------------------- The Boss: Liquid Flame. Lv 19, HP 3000, Attribute: Fire & Wind, Weakness: Ice Normal way to beat this boss: Heal immediately when you get hurt by his Flame. Also, "Bulizado" series magic is effective against him. However, don't cast magics when he is in the shape of hand. Quick and dirty way to beat this boss: Make three "KuroMadoushi" (Black Mage) with "Koori no Rod" (Ice Rod) equipped. Make the fourth person "Aka Madoushi" (Red Mage) with "Iyashi no Tsue" (Heal Rod) you got in Tycoon castle. Then, let everyone cast "Bulizara" (Ice 2) and heal with Red Mages's "Iyashi no Tsue". ---------------------------------------------------------------------------------- 21. Escape from Karnak Castle. Treasures: Elixer x 6, 2000 Gilu x 3, Elf no Manto (Elf's Cloak), Main Gauche, Shuriken, Ribbon, Esna (White Magic), Raijin no Jutsu Advice: Make a Thief in your party with "Tonzura". Run from all enemy except the one in treasure box. Fighting them will consume alot of time. Also, make at least one Black Mage that can cast "-ra" class magics (i.e. Bulizara, Faira, Sandara). Leave the crystal room from the hole. You have 10 minutes to leave this castle, or you'll be well done. After the save point, run up the staircase. Get two treasure boxes you see on the way. After obtaining two treasure box, go up the upper right staircase. Remember to run from all enemies (use Tonzura). Once you went up the staircase, get two treasure boxes located on right and left of the room. Once you got those two, go through the central door. After you went through the door, just run around to get into the door on lower screen. No treasures on this floor. Zip through the next floor too, since there is no treasure on this floor as well. Once you got to the carpeted room, go through the upper right staircase. Run to the lower exit (ignore the treasure box for now). Run south along the castle wall and get Main Gauche. Return to the room where you left the treasure box and get them all. Once you got all of the treasures on this floor, run UP the staircase on upper right corner. Run left across the exterior of the castle, then do down the staircase. Once you got down, go down to the lower exit of the room (again, ignore the treasure boxes for now). Run down the castle wall to get "Elf no Manto". Return to the room you left treasures and get all treasure boxes. Run down the CENTRAL staircase and you should end up in the carpeted room again. Go DOWN (There's nothing interesting behind central door.) and get two treasure boxes on right and left. Exit from lower door. You should have about three to four minutes of spare time if you efficiently run away from enemies. When you try to escape from the castle, boss will show up. ---------------------------------------------------------------------------------- Boss of Karnak Castle: Aian Kurou (Iron Claw), Lv 39, HP 900 He's normally in sergeant's shape, but when you inflict enough damage, he'll show his true shape. Normal way to beat this boss: Heal with "Kearura" when you get hit by "Death Claw". Since he has no weakness, any attack will work. Quick and dirty way to beat this boss: Try to learn "Death Claw" here. It will be useful later. Otherwise, use the same strategy as normal way. ---------------------------------------------------------------------------------- After you escape from the castle, you'll get some "Crystal no Kakera". ---------------------------------------------------------------------------------- Jobs Obtained Here: Ninja (Ninja), Majuutsukai (Beast Master), Fuusuishi (Elemental User) ---------------------------------------------------------------------------------- 22. To the Ancient Library. (Party's level: 15) Since the wall that blocked your way is gone now, just follow the path west. NOTE: Do NOT walk through the desert. Dorumu Kimaira will show up. Once you arrive at the Library talk to the people at the central hall, and gather informations about Mid. Then, go to the basement dungeon of Library from the left door on first floor. On the first room, there is hidden switches on the bookshelves, so push those to make your way through. I recommend learning "Level 5 Death" from 64 page. Your party should be level 15 (if you followed my recommendations), but make sure that not all of your menber is level 15. After you learned Level 5 Death, proceed further down into the Library and get Ifrit. ---------------------------------------------------------------------------------- Boss #1 of Library: Ifrit. Lv. 22, HP 3000, Attribute: Fire, Weakness: Ice Normal way to beat Ifrit: Use Bulizara or Mahouken Bulizara. Make sure to heal your party after Ifrit damages your party. Quick and dirty way to beat Ifrit: Make four Shoukanshi (Summoner) and cast Shiva. ---------------------------------------------------------------------------------- Once you got Ifrit, the bookshelf that blocked your way will let you pass. At the very bottom of the Library, you'll fight the real boss of the Library. ---------------------------------------------------------------------------------- Boss #2 of Library: Biblos. Lv. 24, HP 3600, Weakness: Fire Normal way to beat Biblos: Use Faira and Mahouken Faira. He will absorb all magics except fire magics, so try not to cast non-fire magics. Quick and dirty way to beat Biblos: Use "Death Claw" you learned in Karnak Castle. Then, just hit him once, and his gone for good ;). ---------------------------------------------------------------------------------- 23. Town of Karnak. (Party's level: 16) After you talked to Mid in the Library, return to the Karnak and goto second floor of the Pub. Then talk to Cid. After some event, you gain control of the Fire-Power ship. 24. Ancient Library. After you got the Fire-Power ship, goto Ancient Library to collect informations of the next destination, Jacole. 25. Town of Jacole. (Party's level: 18) Town of Jacole is located at the tip of the peninsula in south western part of world map. Gather informations about Dungeon of Jacole here. Informations about Dokuro Switches (Skull Switches) are especially important. 26. Dungeon of Jacole. Treasures: Tent, Shuriken, Dengeki Muchi (Lightning Whip) NOTE: If you helped thief in Walse castle's jail, you will NOT get Dengeki Muchi here. Once you are in the dungeon, press the switch on the left wall to move around the walls. Then, when you are facing the series of Dokuro Switches on the wall, wait still until you can see the "true" switch. Press that switch and proceed your way. One you encounter empty treasure box at the dead end, search that, and you should find the hidden switch inside. Click that to open the door. There is nothing important at end of dungeon, so just remember the location of this dungeon (you'll be coming back later) and leave. BTW, you can climb the wall on dead end. 27. Town of Cresent. (Party's level: 19) Once you get into the town, your Fire-Power ship will sink. Gather informations about the Kuro Chocobo (Black Chocobo) here. Get "Tairyoku no Uta" (Song of Health) from the bard that lives in the lower right house. Also, I recommend getting "Death Sickle" from Cresent that show up around town of Cresent. 28. KuroChocobo's Forest Walk south from town of Cresent to reach this forest. Once you are in the forest, catch the Kuro Chocobo. You get two additional jobs here. Note about KuroChocobo: Unlike US FF2's Black Chocobo, this Black Chocobo will NOT return after one travel. Thus, you can land and search as many times as you wish. ---------------------------------------------------------------------------------- Jobs Obtained here: Gin'yuu Shijin (Bard), Karyuudo (Archer) ---------------------------------------------------------------------------------- 29. Town of Lix This is Butz's hometown and located little bit north of Wind Crystal Shrine. Ring the music box in Butz's house to get "Yuuwaku no Uta" (Song of Temptation). 30. Town of Istory This town is the town located on north western corner of the world map. Get the Kuromahou (Black Magic) "Toad" by walking the square shaped flower garden located on north western section of the map. Also, poke the sheep near the fense to go over the fense (he'll kick you over the fense). Talk to the bard and obtain "Ai no Uta" (Song of Love). Once you got all of these, go to the forest east of Istory (across the bridge) and wander around until Ramuh shows up. Beat him to obtain Shoukan Mahou (Summon Magic) Ramuh. ---------------------------------------------------------------------------------- Boss in Forest East of Istroy: Ramuh. Lv. 21, HP 4000, Attribute: Thunder Normal way to beat Ramuh: Use "Sairesu" or "Mahouken Sairesu" to stop his magics. Then just attack normally. Quick and dirty way to beat Ramuh: Use "Death Claw" you learned in Karnak Castle. ---------------------------------------------------------------------------------- NOTE: After you beated Ramuh, he will be counted as an item. Use item named "Ramuh" to add him to your magic list. 31. Ancient Library and Quicksand Desert Talk to Mid and Cid to learn about the informations about King Tycoon. Then leave Library and go west until you hit desert. Once you are in the entrance of the desert, the boss of this desert, SandWorm, will show up. If you haven't prepared yourself yet, answer "no" when Cid asks if you are ready or not. ---------------------------------------------------------------------------------- Boss of the QuickSand Desert: Sand Worm. Lv. 18, HP 3000, Weakness: Water Normal way to beat SandWorm: Don't cast magics to the holes. It will revenge you with "Ryuusa" (QuickSand). You can use Mahouken Bulizara and sometimes Jikuu Mahou (Time & Space Magic) "Stop" works. Quick and dirty way to beat Sand Worm: Learn "AquaBreath" from DorumuKimaira on desert southwest of Karnak. It should die in one breath. ---------------------------------------------------------------------------------- 32. Town of Gohn... the ruin of Lonka (Party's level: 20) Go through the quicksand desert by choosing the right quicksand to ride. Once you got out from the southern exit, walk further south. Enter the town and encounter King Tycoon. He will disappear, so go left or right (doesn't make difference) and search for him. If you found him (and he'll vanish again) go up the central staircase. After falling into the pitfall, go through the door (there is only one). 33. Catapult, Gohn, and Catapult.... When you arrive at the room with beds, goto the right table and read the paper on the table. Follow the instructions to get two Shurikens and "Minimum". ****Solution to the instructions (Skip this if you want to find the solution yourself) **** Goto the button on the lower wall, and press 'a'. Say "no" to the first question and answer "yes" to the second question. *************************End of solutions**************************** After you got your airship, you'll encounter the boss on the airship, ClayClaw. ---------------------------------------------------------------------------------- Boss of the Airship: ClayClaw. Lv. 43, HP 2000, Weakness: Thunder Normal way to beat ClayClaw: Use Mahouken Sandara. Make sure to heal HP after he does TailScrew on you. However, you can use "????" (AoMahou you can learn from WildNak in forest near Karnak) as means of attacking when your HP is low. Quick and dirty way to beat ClayClaw: Buy some "Raijin no Jutsu" at town of Lix and throw it. It should only take 3 or 4 blasts. You'd might like to challenge on stealing "Sango no Ken" (Coral Sword) from him. ---------------------------------------------------------------------------------- After beating ClayClaw, goto the place of the town of Gone. After seeing the Lonka Ruin rise, return to Catapult. 34. Tycoon Meteorite When you return to Catapult, Cid will ask for Adamantite. Go to meteorite near Tycoon to obtain Adamantite. Adamantaimai is guarding the Adamantite. ---------------------------------------------------------------------------------- Boss of Tycoon meteorite: Adamantaimai. Lv. 20, HP 2000, Weakness: Ice Normal way to beat Adamantaimai: Since he has pretty high attack power, use "Protesu" to increase your defence. Then use Ice related magics. Quick and dirty way to beat Adamantaimai: Since his level is 20, just use "Level 5 Death" you learned in Ancient Library. ---------------------------------------------------------------------------------- 35. Returning to catapult... and powerup of the airship. Return to catapult and hand Adamantite to Cid. He'll power up the airship for you. After you got your airship powered up, fly it, then press 'b' while you are in the air. Choose arrow pointing up and press 'a' to goto Flying Lonka Ruins. 36. Exterior of the Flying Lonka Ruins You have to defeat all of the cannons guarding the ruins to enter this ruin. ---------------------------------------------------------------------------------- Bosses on Exterior of the Flying Lonka Ruins (Phase One): Beat the cannons on left and right of the ruins with Sandara or Ramuh. Bosses on Exterior of the Flying Lonka Ruins (Phase Two): Once you beat all of the existing cannons, the central cannon will show up. NOTE: You don't have to fight successively. You can always return to the lower altitude by going off the screen from bottom. Bosses: 1. Sol Cannon. Lv. 36, HP 22500, Weakness: Thunder 2. Launcher (there is two of them). Lv. 50, HP: 10800 Normal way to beat Sol Cannon & Lauchers: If you get hit by "Rouka Missle" (Aging Missle) your character's stats will decrease dramatically. You can stop the process of aging with Shiromahou (White Magic) "Esna" you got at Karnak Castle. Use Sandara, Mahouken Sandara, and Ramuh to inflict damages to cannons. Quick and dirty way to beat Sol Cannon & Launchers: Since Launcher's level is 50, cast "Level 5 Death" to wipe two out of three. Then use Sandara to beat the remaining Sol Cannon. ---------------------------------------------------------------------------------- 37. Lonka Ruins (Party's Level: 21) Treasures: Gold Armor, Elixer, Gold Shield, HiPotion, 5000 Gilu, Shiriken, Kodai no Tsurugi, Engetsurin, Power Wrist, Cottage, Ether Once you are in the ruins, I recommned having a thief in your party. Thief's ability allows you to see the hidden passages. At the very end of the ruins, you'll fight the boss of the ruins, ArukeoEibis. ---------------------------------------------------------------------------------- Boss of the Lonka Ruins: Note: He'll revive after you killed him once. 1. ArukeoEibis (Phase One): Lv. 19, HP 6400 2. ArukeoEibis (Phase Two): Lv. 20, HP 2500 Normal way to beat ArukeoEibis: Use Shiromahou (White Magic) "Raibura" to see his weakness. (He will change his weakness with "Barrier Change". After he revives, magics will have very little effect. Quick and dirty way to kill ArukeoEibis: Make three Monks and make use of high critical hit rate. After he revives, just use "Level 5 Death". ---------------------------------------------------------------------------------- Jobs Obtained in Lonka Ruins: Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), and Odoriko (Dancer) ---------------------------------------------------------------------------------- 38. Return of Exdeath After the last crystal shatters, Exdeath returns and Galuf leaves from the party. 39. Catapult After escaping from the Lonka Ruins, goto Catapult and read Mid's letter. Then go to Tycoon meteorite according to Mid's letter. 40. Tycoon Meteorite In the meteorite, you let meteorite suck the power of the Adamantite. Then go to Karnak meteorite. 41. Karnak Meteorite In the meteorite, you'll fight Titan. ---------------------------------------------------------------------------------- Boss of Karnak Meteorite: Titan. Lv. 1, HP 2500, Attribute: Earth Normal way to beat Titan: Since you have to fight with three characters, let two people attack while last person heal the party. He'll do "Earth Shaker" just before he dies, so keep up the HP until the end. Quick and dirty way to beat Titan. Go to "Kita no Yama" (North Mountain) and "Ayatsuru" (Control) the "GeiraCat". Then let GeiraCat cast "Leviteto" to your party. Leviteto will avoid the damages from "Earth Shaker" so you can win him easily. ---------------------------------------------------------------------------------- 42. Walse Meteorite Before the meteorite, you'll fight PyuroBoros. ---------------------------------------------------------------------------------- Boss of Walse Meteorite: PyuroBoros. Lv. 22, HP 2200 Normal way to beat PyuroBoros: Since he uses "Araise" when he dies, you have to use Mahouken Sairesu to stop that. Then, just kill them normally. Quick and dirty way to beat PyuroBoros: Make one Samurai and do "Zeninage". ---------------------------------------------------------------------------------- 43. Meteorite near Town of Gone In the meteorite, you'll fight Kimaira Brain. ---------------------------------------------------------------------------------- Boss of Meteorite near Town of Gone: KimairaBrain. Lv. 19, HP 3300 Normal way to beat Kimaira Brain: He will absorb the ice magics but he does not have fire weakness. Make sure to have one white mage with "Kearura" ready, since you need it after he does "Blaze". Quick and dirty way to beat Kimaira Brain: Use "Death Claw". If "Death Claw" does not work, try multiple "Gravite". ---------------------------------------------------------------------------------- 44. Warp Zone: Before leaving this world, get Elf no Manto (Elf's Cloak) and Speed magic in basement of Walse castle if you haven't done so. If you think you are ready to leave this world, follow the arrow on your map to goto the warp zone. ---------------------------------------------------------------------------------- The End of the First World. ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Final Fantasy Vj Walkthrough of World Two Written by Tatsushi Nakao ---------------------------------------------------------------------------------- Party's Level indicate levels which you should go there in order to finish that place without difficulty. 1. Solitary Island (Party's Level: 21) When you arrive at the second world, use "tent". (If you don't have a supply, you can fight the enemies here to obtain tents). While you are asleep, Abductor attacks your party. You have to fight with Butz alone. ---------------------------------------------------------------------------------- Boss of Solitary Island: Abductor. Lv. 22, HP 1500 Normal way to beat this boss: Just simply attack and you shouldn't have any problem. Use "Kearura" to heal your HP when Abductor uses "hurricane". Quick and dirty way to beat this boss: If your character (Butz) has high HP, "????" can be used as a weapon. "????" inflicts same amount of damage as your "max HP - current HP". Also, "DeathClaw" works against him. ---------------------------------------------------------------------------------- 2. Basement of Exdeath Castle You have to rescue Butz, Lenna, and Faris with Galuf alone. Best job here would be Monk with "Kusuri no Chisiki" or "Shiromahou" as an ability. You'll fight Gilgamesh in front of the jail. ---------------------------------------------------------------------------------- Boss of Basement of Exdeath Castle: Gilgamesh. Lv. ??, HP ?? Normal way to beat this boss: Since he only does physical attacks, just attack him normally. The fight will end when you inflict some amount of damage. Quick and dirty way to beat this boss: Any magic that has success rate associated will not work (DeathClaw, Gravite, etc..). Try casting "Protesu" to yourself to minimize the damage. Also, try using Monk, since Monk will do "counter" when he's attacked. ---------------------------------------------------------------------------------- 3. Big Bridge You'll walk over this bridge in order to escape from Exdeath castle. At the middle of the bridge, you'll fight Gilgamesh again. ---------------------------------------------------------------------------------- Boss of Big Bridge: Gilgamesh. Lv. ??, HP ?? Normal way to beat this boss: If you attacked him without thinking, Gilgamesh will become stronger from some point in the battle. (He'll cast "shell" and "protesu" to himself) Cast "slow" to Gilgamesh to make some preparing time after he power up. Quick and dirty way to beat this boss: The point of this battle is when Gilgamesh power ups. (He'll use "shell" and "protesu") So, just attack with "mahouken-sairesu" from the start so that he cannot cast those magics on power up. ---------------------------------------------------------------------------------- 4. Town of Rugoru Buy magics (important) and equipment. When you sleep at the inn, event occurs. Go to pub to meet with Galuf during that event. 5. Concealed castle of Koozer When you walk south from Rugoru, you'll see this castle. The enemies in this castle is pretty strong, so be careful not to fight them (run, if you can). You can see (but not take) 12 legendary weapons here. Note: 12 Legendary Weapons of Koozer Clockwise from top: 1. Excalibur 2. Assasin Dagger 3. Sasuke no Katana (Sasuke's Katana) 4. Holy Lance 5. Rune Ax 6. Masamune 7. Yoichi no Yumi (Bow & Arrow of Yoichi) 8. Fire Byuuto 9. Kenja no Tsue (Wise One's Cane) 10. Wizard Rod 11. Apollon no Harp (Apollon's Harp) 12. Daichi no Bell (Bell of the earth) 6. Mouguli's forest - Underground river Treasures: Fenix Down, 4400 giru When you arrive at Mouguli's forest, talk to him/her and follow him/her down to the underground river. At the end of the river, you'll fight Tirasaurs. After the battle, Mouguli will show you the way to Mouguli's town. Pay close attention to where he goes. ---------------------------------------------------------------------------------- Boss of underground river: Tirasaurs. Lv. 29, HP 5000, weakness: Fire, Kearu Normal way to beat this boss: Since he is an undead, you can use "Faira" (Fire 2), "Kearura" (Cure 2), Ifrit, "Katon no Jutsu" (Fire Scroll), etc. to attack him. If you get hit by "bone", make sure to heal him/her before "zombie breath" comes. Quick and dirty way to beat this boss: To say the truth, Tirasaurs is especially weak against "gravite". So put everyone with "Jikuu" ability and cast multiple "gravite". When the damage becomes 2 digits, just attack once, and he's gone. ---------------------------------------------------------------------------------- 7. Mouguli's town... kupo! When you cross the Grociana desert and enter the forest, you'll arrive at Mouguli town. Make sure not to step into the desert, for SandCrawler will attack you. (SandCrawler has HP 5000 and you cannot run away) Put on the Mouguli doll to get the "Elf no Manto" (Elf's cloak) here. 8. Bal Castle (Party's Level: 23) After the auto-event, Hiryuu (Flying dragon) will fall. In order to save Hiryuu, you now must goto "Hiryuu no tani" (Valley of Flying Dragons) to get "Hiryuu sou" (Flying Dragon's Weed). You can get free "Great Sword" in the moat of this castle. Walk counter-clockwise and search the dead end. Also, if you use the staircase on back of weapon shop, you can get "Tenshi no Hakui" (White Robe of Angels) and by standing at the counter between weapon shop and armor shop (there is hidden switch) weapon shop master will give to "Ramia no Tategoto" (Ramia's Harp: Confuses enemy). Note: At the basement of Bal Castle, enemy called "Sekizou" will appear. "Sekizou" can be killed with "Lv. 5 Death" or "Kin no Hari" (Golden Needle: Destones the target), and it gives 4 ABP (Ability points) when it comes in pair (with 1014 giru) or 8 ABP when it comes in set of 4 (with 2028 giru). If you think you need some more abilities, this is good place to gather some ABPs. 9. Town of Quelb Enter the big house at center of the town. Kelgar will open the door on north side of the town. Also, learn "Requiem" from dancing werewolves on upper-right corner of the town. Lastly, if you have time, try to "Toraeru" (Capture: Majuutsukai (Beast Master)'s ability)) "Korunago" (Looks like orange toad) and give it to the man in the well. He'll trade your "Korunago" for "Korunago no Tsubo" (Pot of Korunago: See below for details) You can get 24 free potions (8 potions for 3 times) by sitting at the chair in the inn. Note: What the heck is "Korunago no Tsubo"?? "Korunago no Tsubo" is special item that's very useful if you have Majuutsukai (Beast Master) in your party. Normally, you have to decrease the enemy's HP to 1/8 in order to "capture" it, but with this Pot, you can capture by decreasing the enemy's HP to 1/2. If you have difficulty capturing Korunago at first place (it's smart enough to run), try using "stop".) 10. Valley of the Flying Dragons Treasures: 5000 giru, Cottage, Bone Mail, 7000 giru, Kazekiri no Yaiba (Tempest), Hyupuno Crown, Fenix Down At the top of this valley, you'll fight "Hiryuusou". But make sure to get "Bone Mail" (a.k.a. Undead Armor) on your way. (Check the bones that's lying on the ground) Hints for the Valley of the Flying Dragons 1. If you can't go further, try searching the hole in the ground! 2. Occasinary, you'll meet "Golem" requesting help from your party. If you kill two monsters without harming Golem, you'll obtain Shoukanjuu (Summoned Beasts) Golem. Like Ramuh, you have to use it as an item to add Golem to the Shoukan list. 3. Many of the monsters in this valley are undeads. Try using "requiem" you got at Quelb! (You have to have "Utau" ability or be in Gin'yuushijin (bard)) Boss of the Valley of the Flying Dragons: Hiryuu sou. Lv. 29, HP 12000 Normal way to beat this boss: When you kill all of those flowers beside Hiryuusou, they'll revive with 5 flowers. Heal the effect of "kafun" (pollen) with "Esna". Quick and dirty way to beat this boss: If you use the "Golem" you got at this valley, "kafun" (pollen) will not harm your party. "Gravite" works pretty well against Hiryuusou. Reduce the HP of Hiryuusou to 3 digits and use "Zeninage" (coin toss: ability of Samurai) command to finish them off. ---------------------------------------------------------------------------------- 11. Bal Castle Once Again If you give Hiryuusou to Hiryuu, Hiryuu will revive and you'll be able to control him. Head north from Bal Castle (NE from Quelb) to get to the outer world. Next destination is Ghido's Dwelling, which is located northeast from Bal. 12. Ghido's Dwelling When you enter the entrance of this cave, the whole island will start to sink. Head west after escaping from the sinking island. 13. Surgate Castle Gather the information about Zeza (You'll learn that Zeza went to east of Exdeath castle with his fleet). At king's bedroom, get "Subayasa no Uta" (Song of Speed). Also at the Library of this castle, put back the scattered books to appropriate place to open the secret door. The scattered books are (from left to right) "Kindan no Sho" (Forbidden Book), "Mamono Daijiten" (Dictionary of the Monsters), and "Ronka no Himitsu" (Secret of Lonka). See below for details on where to put back the books. You'll get "Leviteto" as a reward. Hint: Placing the books Thanks to Nora [NEStevens@aol.com] for confirmation of the bookshelf arrangement. --1-- --2-- --3-- --4-- --5-- --6-- --7-- --8-- --9-- -10-- -11-- Put: * "Kindan no Sho" (Left most book) into bookshelf #2. * "Mamono Daijiten" (Middle book) into bookshelf #7. * "Ronka no Himitsu" (Right most book) into bookshelf #9. 14. Zeza's Fleet Land your Hiryuu on the biggest ship in Zeza's fleet located east of Exdeath Castle. Meet Zeza, and go to bed. While in sleep, monsters attack the fleet. You can ignore the wandering enemies if you want. Head to the bottom to fight the boss. ---------------------------------------------------------------------------------- Boss on Zeza's Fleet: Gilgamesh & Enkidou * Gilgamesh: Lv. ??, HP ?? * Enkidou: Lv. 29, HP 4000 Normal way to beat these bosses: "Gravite" works against Enkidou. Use magic or physical attacks against Gilgamesh. Quick and dirty way to beat these bosses: "Confuyu" works against Enkidou. Once you get Enkidou on your side, concentrate your attacks on Gilgamesh. Also make sure to steal "Genji no Kote" (Genji Gauntlet). There is only one set of Genji equipment. ---------------------------------------------------------------------------------- 15. Barrier Tower (Party's Level: 26) Treasures: 9000 giru, Blood Sword, 18000 giru, Kin no Kamikazari (Golden Hairpin) You start from the basement and head to the top of the tower. At the top of the tower, you'll fight "Atomos". ---------------------------------------------------------------------------------- Boss of Barrier Tower: Atomos. Lv. 41, HP 19997 Normal way to beat this boss: If you revive the character which was hit with "Comet", Atomos will use the "Comet" once again. Before the character is sucked into the "waam hole", do critical attacks of Samurais and Monks. Quick and dirty way to beat this boss: "Slow" works against Atomos. There is no easy way around this boss. You may want to use "Zeninage" here if you have alot of giru to spare. Otherwise, do critical attacks of Samurais and Monks. ---------------------------------------------------------------------------------- 16. Ghido's Dwelling After you obtained the submarine, go to the sunken island of Ghido's dwelling. At the very bottom of the cave, you'll meet Ghido the wise one. He'll give you "Chourou no Eda" (Stem of the Elderly Tree) and advise you to goto Great Forest of Muah. 17. Obtaining Katoblepas When you open the map undersea, you'll see a white dot on north-western part of the world map. Goto that place and go through the cave. When you exit the cave, wander around until you encounter Katoblepas. Beat him to get Katoblepas. Katoblepas: Lv. 38, HP 5000 When you attack, he'll use "Akuma no Hitomi" (Devil's eye) to stone one character. Make one "Odoriko" (Dancer) and equip him/her with Ribbon to guard against "Akuma no Hitomi". Use the Dancer to destone the characters and attack, attack, attack! 18. Town of Muah (Party's Level: 27) You can enter this town if you carefully observe the overworld map and underwater map. (Concentrate your search on western part of the map) Once you found your way, go to the town first and buy the necessities. You can get "Main Gauche" from the thing on left of the Pub building. You cannot go through the locked door at this time. 19. The Great Forest of Muah Treasures: 2000 giru, Etel (Ether), 4500 giru, Fenix Down, 9900 giru, Elixer, Cottage, Kyojin no Kusuri (Medicine of Giants), Aegis no Tate (Aegis Shield), Morning Star, Flame Tongue, Susu (Ash), Flame Shield (If you took Aegis Shield, this treasure box is empty). Use the "Chourou no Eda" (Stem of the Elderly Tree) to enter the forest. When you come to the middle of the forest, Exdeath will light the fire on forest. Don't panic. You have plenty of time to search around for treasure boxes. After you have collected the treasures, enter Mouguli's hole. 20. The remains of Elderly Tree (Party's Level: 30) If you use "Chourou no Eda" in front of the Elderly Tree, the passage will open. Inside, you'll fight "Fuuin wo Mamoru Mono" (Guardian of the Seal). After the battle, Galuf dies, and Kururu will join your party. Boss of Elderly Tree: Fuuin wo Mamoru Mono Each piece is Lv. 77, HP 7777, and has individual attribute of Fire, Ice, Wind, and Earth. Normal way to beat this boss: "Gravite" works fairly well. When they began to use magics, use "shell" to reduce the damage. Just mix the attacks with healing. Quick and dirty way to beat this boss: Cast "Leviteto" to everyone. Then use "Titan" with all four members of your party. (Ignore the Earth segment for now) After other three dies, use "Graviga". Earth segment is near death by now.... ---------------------------------------------------------------------------------- 21. Cave of Gilgame (not Gilgamesh) This place is optional and you may skip if you aren't in need of quick cash. Behind the doors, you can get 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, 10240, 20480, and 40960 giru, but you'll encounter the mighty Gilgame with high rate. Gilgame has HP of 32768 (same as Exdeath you'll meet later) and his weakness is "ice". So use "Mahouken Bulizaga" to beat him. Golem's guard will be nullified in 2 rounds or so. Dirty way to beat Gilgame.... but it's not quick. Equip everyone with Gin'yuushijin's (Bard's) "Kakureru" (Hide) ability. When you enter the battle, let everyone hide until Gilgame does "Kame no Koura" (Turtle Shell) twice. After he has done the "Kame no Koura" attack, surprisingly, Gilgame's attack won't hit your party. I'm sure you know what to do NOW. ; ) [Yes, come out and attack!!] 22. The Climax!?: Exdeath Castle (Party's Level: 31) Treasures: Daia no Tate (Diamond Shield), Etel (Ether) x 2, Ice Shield, Elixer x 2, Hayate no Yumiya (Gale Bow & Arrows), Ice Bland, Kotetsu, 9900 giru, Twin Lancer, 8000 giru, Partisan, Fuuma Shuriken Are you ready to beat up the Exdeath? Do you think you have good job-ability combination? If not, you should go back to basement of Bal Castle and gather some ABP (Ability point) there. If you are ready, go up from the unlocked front door. At the third floor, head back a little to break the illusion of Exdeath. After revealing the true shape of Exdeath castle, proceed. Get Karbunkle at 10th floor, fight Gilgamesh at 12th floor, and finally, you'll fight Exdeath at 13th floor. I recommend having "Otoshiana Kaihi" (Avoid Snares : Fuusuishi (Elemental User) Lv. 2), and "Damage Yuka" (Damage Floors : Fuusuishi (Elemental User) Lv.3) abilities to help your way. (You can have Fuusuishi (Elemental User) + Dash in your party) ---------------------------------------------------------------------------------- Bosses on parade in Exdeath Castle * Boss #1: Karbunkle. Lv. 44, HP 15000. Normal way to beat this boss: Karbunkle is always in "reflec" status, so just cast "reflec" to your party and reflect the magics to Karbunkle. You can steal "Reflect Ring" from him. Quick and dirty way to beat this boss: Make four Shoukanshi (Summoner) and cast Katoblepas. The success rate is rather low, but you can kill him in one shot. * Boss #2: Gilgamesh. Lv. ??, HP ??? Since his attacks are pretty weak, I'll skip the "quick and dirty" section. Just attack normally and heal with "Kearuga" (Cure 3) and "Esna". * Boss #3: Exdeath. Lv. 66, HP 32768, Weakness: Holy Powers Normal way to beat this boss: Guard your party with "shell", "leviteto", and "Golem". Then attack Exdeath, but make sure that you can cast "Raise" at any given time during battle. Quick and dirty way to beat this boss: Cast "Golem" and "Karbunkle". Equip everyone with "AoMahou" ability and heal with "White Wind". For attacking Exdeath, "Midareuchi" (Archer Lv. 5) and "Tameru" (Monk Lv. 2) works pretty well. ---------------------------------------------------------------------------------- After the battle with Exdeath, World One and World Two merge together.... ---------------------------------------------------------------------------------- The End of the Second World. ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Final Fantasy Vj Walkthrough of World Three Written by Tatsushi Nakao ---------------------------------------------------------------------------------- Party's Level indicate levels which you should go there in order to finish that place without difficulty. 1. Tycoon Castle, Death Valley, and West Valley (Party's Level: 31) After the dance party in Tycoon, leave the Tycoon castle and head to the Pirate's Hideout. Boko will once again join your party. Ride the chocobo north from Tycoon castle and you fight Antolion at the West Valley. Faris joins here. 2. Ghido's Dwelling, and Ancient Library Exdeath returns here. After Exdeath leaves, head to the Ancient Library. When you arrive at the Ancient Library, make sure to get the "Maryoku no Uta" (Song of Magics) at top of the Library. Then get the "Fuuin no Sho" (Concealed Book). Once you got the book, head to the Pyramid. 3. Pyramid (Party's Level: 32) Treasures: Noroi no Yubiwa (Cursed Ring), Ice Shield, Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe), Kuro no Robe (Black Robe), Elixer x 4, Ibara no Kanmuri (Thornlet), Kuro Shouzoku (Ninja Gear), Crystal Mail, 9000 giru, 8000 giru, Daichi no Hammer (Hammer of Earth), 10000 giru, Cottage, Ribbon, Mamori no Yubiwa (Protection Ring), Kin no Kamikazari (Golden Hairpin), 12000 giru On the fourth floor, you'll encounter many "Machine Head"s. Since you can not run away from them, you have to defeat it everytime you encounter one. Stats for "Machine Head" is: Lv. 37, HP 7210, weakness: Water and Thunder. Use "Mahouken-sandaga" to kill them. At the top of the Pyramid you'll find the first "Sekiban" (Stone Tablet). Also, Bahamut shows up and he flies to the North Mountian. 4. Elderly Tree On the way back from Pyramid (at the Elderly Tree) to the Library, you'll meet with Exdeath. Exdeath sucks Ancient Library into "mu" (Nothingness) and Meryujiinu appears. After the fight with Meryujiinu, Lenna joins your party. ---------------------------------------------------------------------------------- Boss of the Elderly Tree: Meryujiinu. Lv 29-33, HP 20000 Note: Meryujiinu does barrier change and her weakness can be one of Fire, Ice, or Thunder. Normal way to beat Meryujiinu: Before you fight, make one character that can use "Raibura" or "Miyaburu" to see her weakness. Then hit her weakness. Quick and dirty way to beat Meryujiinu: Since Meryuujiinu's barrier change changes her weakness to one of Fire, Ice, or Thunder, attack with magics other than those (i.e. "Aeroga", "Bio", etc..). Use "Mahouken Sairesu" to stop her magics. ---------------------------------------------------------------------------------- 5. Getting Airship Once you beated Meryujiinu, head to east coast to get the airship. (You saw it from top of the Pyramid, right?) Ride the airship and some towns & castles will be sucked into the "mu" (Nothingness). 6. Pirate's Base revisited Once you have Lenna and Faris in your party, you can obtain Shoukanjuu (Summoned Beast) "Syldra" here. 7. Concealed Castle of Koozer (Party's Level: 34) Place the first "sekiban" (Stone Tablet) at central table at basement of Koozer castle. You can choose any THREE weapons for your use. Choose wisely. Here are the locations of the weapons in Koozer (Clockwise from Top) 1. Excalibur : Attribute of Holy power. 2. Assasin Dagger : Randomly kills target upon attacking. 3. Sasuke no Katana (Sasuke's Katana) : Has evade rate. 4. Holy Lance : Attribute of Holy power. 5. Rune Ax : Use MP to do critical hits. 6. Masamune : Always attack first in battle. 7. Yoichi no Yumi (Bow & Arrow of Yoichi) : No special ability. 8. Fire Byuuto : Randomly casts "Faiga" (Fire 3) against target. 9. Kenja no Tsue (Wise One's Cane) : Increases damage of "Holy" 10. Wizard Rod : Has every attribute, and increases magic's damage. 11. Apollon no Harp (Apollon's Harp) : Critical hits against dragons. 12. Daichi no Bell (Bell of the earth) : Randomly casts "quake". Nasty enemies of Koozer Castle * ExdeathSoul Lv.1, HP 20000, weakness: Holy power This is an armor that has soul of Exdeath concealed into it. Since his attacks are strong (Death, Degeon, Shinigami no Ken (Death God's Sword), etc..) I recommend you run. No exp. * Shield Dragon Lv. 29, HP 19999 Since he is already in the "reflec" status, your magics will be reflected. I recommend "ayatsuru" (Control) the Shield Dragon and using "Honoo" (Flame) against itself. It will inflict 4999 damage. 8. Town of Cresent and Town of Mirage Gather information about town of Mirage at Cresent. Then head to the town of Mirage by encountering at forest south-west of cresent. Gather information, buy equipments, and buy the level 6 magics. You can find the last "piano" here. Also, Black Chocobo is here, but not needed at this time (since you have airship). 9. Shrine of Solitary Island Treasures: 12000 giru, Elixer, 9000 giru, Rising Sun, Beast Killer, Etel (Ether) x 2, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet, Mamori no Yubiwa (Protoction Ring), Crystal Helm You have to move around through the air duct in this dungeon. Flip the right switch down to get Elixer, return to the switch room, flip the left switch down to get 9000 giru, and flip the right switch UP to proceed. You can steal "Eibis Killer" from "ToteEibis" ( Large bird looking enemy) which always results critical hits against Eibis enemies. I also recommend having "Otoshiana Kaihi" (Avoid Snare) ability here. At the very end, you'll fight Stalker. ---------------------------------------------------------------------------------- Boss of the Shrine of Solitary Island: Stalker. Lv. 7, HP 20000 Splits up into four segments. Only one of them is the true Stalker. If you use magics to all four segments, he'll revenge with "Blaze". Normal way to beat this boss: Use "Zeninage" and "Midareuchi" to inflict damages. If you like gambling, you may want to try using "Tameru" (Charge) on one target. Quick and dirty way to beat this boss: Make all members in the party that can use distant attacks. (i.e. Magics, Jump, Arrow, etc..) Then let each member of the party attack one unique segment. ---------------------------------------------------------------------------------- 10. Concealed Castle of Koozer (Party's Level: 35) Obtain additional three legendary weapons. 11. Fork Tower Treasures: Etel (Ether), HiPotion, Wonder Wand, Defender You have to divide your party into two in this tower. One party goes up the "Tower of Magics" (Left) and other goes up the "Tower of Power" (Right). Note that only magics are allowed in "Tower of Magics" and only physical attacks are allowed in "Tower of Power". Also, you have to fight two bosses successively, so you cannot change the equipments around between the boss battles. After you beat one of the boss, quickly take the other. Otherwise, the tower will explode. ---------------------------------------------------------------------------------- Boss of the "Tower of Power": Minotaur. Lv. 37, HP 19850 Normal way to beat this boss: When the battle begun, the "mute" magic is already in effect. Thus no magics can be used (including Mahouken). Heal your character with "HiPotion". Quick and dirty way to beat this boss: Just put Monk with "Mamoru" (Guard) ability and guard until Minotaur dies. Since "Mamoru" makes all physical attacks zero Monk won't get any damages, and Monk's "Counter" ability would counter-attack Minotaur's attack. This ensures your victory even with one character. Boss of the "Tower of Magics": Subete wo Shirumono. Lv. 53, HP 16999, weakness: Wind Normal way to beat this boss: Note that if you do any physical attacks against "Subete wo Shirumono", he will cast "return" and resets the battle to beginning. (Very good way to recover your party if you get beated badly though) Since this will be magic battles, use "Earoga" (Aero2) against him. Quick and dirty way to beat this boss: Cast "Baasaku" (Bersk) to him first. Then he can't use his magics anymore. Then use "Golem" to guard his attacks. He can't even cast the last Flare due to berserked status. ---------------------------------------------------------------------------------- 12. Airship Modification Enter "Catapult" that was under the Fork Tower. Cid will modify your airship... and your new airship can transform into submarine as well. 13. The Great Deep (Party's level: 36) Treasures: Suiton no Jutsu, Honoo no Yubiwa (Flame Ring), Ryuu no Kiba (Dragon Fang), Etel (Ether), Fenix Down, Kaizer Knuckle Go through the Dwarf Kingdom and head to the very bottom floor. After the battle with boss, you'll get the third "sekiban" (Stone Tablet) and strongest Jikuu magic, Meteo. Some notes about this dungeon: * Most of the monsters in this dungeon are undeads, so I recommend using "requiem". It costs no MP, but inflict alot of damage. * On the B4F, do not push the second switch. It will remove the bridge and you have to go around the magma. * On the B4F with five switches, push the one on upper right. This will make a bridge to the treasure box. Other four leads to the magma pond. * On the B8F, push three switches on the lower half of the floor to get access to the boss's room. Other one will open the door to Kaiser Knuckle. ---------------------------------------------------------------------------------- Bosses of the Great Deep * Toraiton (Red). Lv. 37, HP 13333, Weakness: Ice, Kearu * Neregeid (Blue). Lv. 20, HP 13333, Weakness: Fire, Kearu * Phorbos (Green). Lv. 39, HP 13333, Weakness: Earth Normal way to beat these bosses: Toraiton will absorb fire, Neregeid will absorb ice, and Phorbos will absorb poison magics. Thus, you can attack them with magics that have attribute other than the above one. "Sandaga", "Syldra"'s ThunderStorm, and "Titan" would work. If you get hit by "Delta Attack", heal with "Kin no Hari" (Golden Needle). Quick and dirty way to beat these bosses: Since two out of three are undead, use "requiem" with all members of the party. (Need Gin'yuushijin's (Bard's) ability "Utau" (Sing)). ---------------------------------------------------------------------------------- 14. Concealed Castle of Koozer Obtain additional 3 weapons. There should be only three weapons left when you leave this place. 15. Basement of Bal Castle Enter this place by climbing the wall at deadend in Dungeon of Jacole. Go up to meet Odin, but make sure to unlock the door on bottom before you leave this place. Boss of Basement of Bal Castle: Odin. Lv. 2, HP 17000 Normal way to beat this boss: You need to defeat Odin in 60 seconds... otherwise, he's "Zantetsuken" (Iron Cutting Sword) will kill your party. Try casting magics on him (Holy or Flare would work), or throw Shurikens ("Nageru" (Throw) ability of Ninja required). Quick and dirty way to beat this boss: Use "Mahouken Bureiku"... this will petrify Odin and only requires 2 turns. If you have time, you might want to steal "Mamori no Yubiwa" (Protection Ring) from Odin. ---------------------------------------------------------------------------------- 16. Pheonix Tower Treasures: 5000 giru, 10000 giru, 15000 giru, 20000 giru, 25000 giru You need to get Black Chocobo at Town of Mirage to reach this place. (Airship cannot land on the desert nor forest) Land your Black Chocobo at forest north-east from the Pheonix Tower (Tower you see in west from Carwen). Once you are in the tower, search the wall in middle for the hidden staircase. Each floor without staircase going up will have *two* staircase leading to upper floor. One of the door has enemies in it, and other doesn't. For the quick and dirty way to go through this tower, read the following line. Otherwise, skip the following line. L-L-R-R-L-L-R-R-L-L-R-L-L-R-R-R-R-L-L-R-Center Note: When you meet a monster named "Magic Pot", give him Elixer. When he escapes, he will give you 100ABP (Ablitiy Point). Also if you happened to have "Thief" in your party, try stealing the following items from enemies. * Sherry (Dancer with Red Dress): You can steal "Rainbow Dress" and occasionary can steal "Sango no Yubiwa" (Coral Ring). * Komusabera (Snake Lady): You can steal "Akai Kutsu" (Red Shoes) and occasionary can steal "Elf no Manto" (Elf's Cloak). * Chamukyubia (Floating Lady with Red Dress): You can steal "Reflect Ring" (You can sell it for money) and occasionary can steal "Rainbow Dress". * Why do I need these items anyway!? Rainbow Dress and Red Shoes can only be equipped by Odoriko (Dancer) [ Suppin too. Suppin can equip anything ] and these two items increases the change of getting "Tsurugi no Mai" (Sword Dance) which quadruples your sword attack. Very useful dance. At the very top of the tower, you'll get Shoukanjuu (Summoned Beast) Pheonix. 17. North Mountain North mountain is located north from the forest you landed your Black Chocobo. So, why not go there now? At the peek of the north mountain, Bahamut will fight you... and if you win, you'll get Shoukanjuu (Summoned Beast) Bahamut. ---------------------------------------------------------------------------------- Boss of North Mountain: Bahamut. Lv. 99, HP 40000 There is no quick and dirty way to kill Bahamut. Use "slow" and "stop" to reduce Bahamut's attacking oppotunities, and attack Bahamut with Mahouken Flare, Meteo, or Holy. ---------------------------------------------------------------------------------- 18. Sunken Tower of Walse Okay, how many of you remember that tower of Walse sunk in World One? It sank, and it still exists underwater in World Three. You can enter this tower by using your submarine. You'll enter from top of the tower and make your way to bottom. However, since our hero cannot breath underwater, you must return to the submarine before time runs out. At the very bottom of the tower, you'll encounter Gogo. If you beat Gogo, you'll get the last piece of the Crystal and the last job of Mimic. ---------------------------------------------------------------------------------- Boss of Sunken Tower of Walse: Gogo. Lv. ??, HP ???? When you attack him, he will revenge your party with "Meteo", "Holy" and "????". Listen carefully to what he say... "If you mimic me, you can win." So do whatever he does, and if he doesn't do anything, don't do anything. ---------------------------------------------------------------------------------- 19. Istory Falls (Party's Level: 36) Treasures: Etel (Ether), Kame no Koura (Turtle Shell), AirKnife, Mamori no Yubiwa (Protection Ring), Refect Ring, Enhance Sword, 12000 giru, Artemis no Yumi (Bow of Artemis), Aegis Shield, Fuuma Shuriken, Kyojin no Ono (Ax of Giants), Rune Blade, Kyojin no Kusuri (Giant's Medicine), Fenix Down You have to enter this place from underwater cave. Look for a white spot on your underwater map near Istory Falls. Hints: * On B3F, you need ability "Dash" to get the treasure box behind the running water. * On B5F, you can go to lower floor by jumping down from the holes on lower left. Open the hole by using the switch. * Nasty monster of Istory Falls... Tonberi! Tonberi's level is 46 and has 39393 points of HP. Also his special attack "Houchou" (Cooking Knife : Ouch!) will randomly hit four times for significant damage. If you think you can't kill him before he approaches your party, run. But he will sometimes drop "Mirage Vest" (This vest has effect of "blink" and can evade one physical attack per battle with 100% evade rate). ---------------------------------------------------------------------------------- Boss of Istory Falls: Rivaiathan. Lv. 39, HP 40000, weakness Thunder He is weak against Thunder and has an attribute of water. So, Mahouken Sandaga and Sandaga will work the best against Rivaiathan. If you were able to afford buy some "Sango no Yubiwa" (Coral Ring: Sold at Town of Mirage for 50,000 giru each), you can absorb any water attacks including Rivaiathan's Tidal Wave. ---------------------------------------------------------------------------------- 20. Concealed Castle of Koozer Get the last three weapons. 21. Miscellaneous things you can do before going to final dungeon All of these are optional, and if you wish, you can skip this section 1. Obtaining "Mighty Guard" (AoMahou : Blue Magic) Ocean near Map #11 To learn Mighty Guard, head your airship and land it on water near sunken tower of Walse. Occasionary, you will encounter an enemy named "StingRay" (Looks like blue ray). He only does normal attackes, but when you "Ayatsuru" (Control) him, and you will be able to use Mighty Guard. Make sure you have at least one AoMadoushi (BlueMage) or ability "learning" and beat this ray to learn it. He's HP is 30000. (Lv. 93) StingRay will also drop "Ryuu no Hige" (Beard of Dragon), the strongest whip, occasionary. 2. Learn the "Eiyuu no Uta" (Hero's Song) If you played all of the piano around the world, you can become PianoMaster. By obtaining this status, bard in Cresent will present you with "Eiyuu no Uta" which will raise your levels during battle (only during the battle, of course). 3. How brave were you? Chicken Knife or Brave Sword If you go to the town of Muah, the locked door is now open. At the very end, you can choose either Chicken Knife or Brave Sword. Chicken Knife has strange property of running away even if you choose "fight", and Brave Sword has high initial attack power, but decreases everytime you run. (Chicken Knife's opposite. Attack power increases when you run... but only before you get it) So, evaluate your braveness here. :) 4. How am I doing so far?? Monoshiri Jiisan's place. Head your airship to Karnak and dive in the bay south of Karnak. When you look around, you'll find one cave on right side of the bay. Enter there and old man will tell your progress up to this point. He will tell you: 1. Number of Fights: 2. Number of Monsters Slayed: 3. Average EXP: 4. Treasure Box Collection Rate: 5. Number of Times You Saved the Game: 5. Meet the Moai from Easter Island! Head your airship above the sunken tower of Walse (don't land your airship here). Then head directly north and dive as soon as you reach the ocean. Continue your way up north and you'll meet small Moai on the sea floor. This has nothing to do with the game. 22. Cleft of Dimention (Party's Level: 37) The entrance to Cleft of Dimention is the hole where it used to be Tycoon. Fly over the hole to get into the Cleft of Dimention. Since this dungeon is long, I will seperate the walkthrough into following sections: The Ruins, The Forest, The Dungeon, The Towers, The Castle, and The Final Floors. Cleft of Dimention: The Ruins Treasures: Etel (Ether), Cottage, Elixer x 2, Dark Matter, Blood Sword There is nothing special here. You can climb to upper floor by hanging onto the moving chains. A monster called "Baldandells" (Looks like circle with skull on it) sometimes drops "Rune no Bell" (Bell of Rune) the strongest bell of all. (It does critical hit using MP and has all attributes) Once you are in the town, head to the exit. Cleft of Dimention: The Forest Treasures: Ryuu no Kiba (Dragon Fang), Riris no Rod (Rod of Riris), Enhance Sword, Ribbon Nothing special about this place except that there is a boss in this forest. ---------------------------------------------------------------------------------- Boss of CoD Forest: Karophysteli. Lv. 68, HP 18000 Normal way to beat this boss: When she uses "Reflec", nullify it with "Dispell". Then use "sairesu" to stop her from using the magics. Since she doesn't have any weaknesses nor attributes, any attack would work. Quick and dirty way to beat this boss: "Mahouken" and "Shoukanjuu" (Summoned Beast) does not get reflected by reflect magic. So, use Mahouken Sairesu to stop her magic and use "Shoukanjuu" (Summoned Beast) to attack her. ---------------------------------------------------------------------------------- Cleft of Dimention: The Dungeon Treasures: Honoo no Yubiwa (Flame Ring), Tenshi no Yubiwa (Angel Ring) You can enter the left most waterfall on upper level (the level you start with). Just after the save point, you will see "Omega" wondering. If you wish to try your strength, fight it. If you don't want to waste time, you can ignore it. For those of you who wished to fight, here is the stats. If you went past Omega's place, check the book on the table to fight the boss. Omega: Lv 119, HP 55530, MP 60700, Attack Power 115, Defence Power 190, Agility 76, Evade Rate 95%, Magic Defence 150, Attribute: Water, Wind, Earth, Holy Power, Poison, Ice, and Fire. * Omega: Lv. 119, HP 55530 Omega has one weakness... that is Thunder. But casting "Sandaga" to Omega won't work that well. The secret to beating him is "Nitouryuu-Midareuchi- Mahouken-Sandaga". This ability combination allows you to attack 8 times with Mahouken Sandaga. However, this requires you to master Ninja (for Nitouryuu) and Karyuudo (Archer : for Midareuchi), and also have Mahouken Lv 5. (for Mahouken Sandaga). I recommend having three characters with these abilities. Once you got those abilities, follow the following procedures: 1. Make three Suppin with Midareuchi and Mahouken as their abilities. Make fourth person Monomaneshi (Mimic) with Jikuu (Time & Space Magic (Lv. 5+) and Shiromahou (White Magic)(Lv. 5+). 2. Equip everyone with armors that will increase their agility. (i.e. Kuroshouzoku) Also equip everyone with "Honoo no Yubiwa" (Flame Ring). Flame ring will absorb some of Omega's attacks. 3. Encounter Omega. (Easiest step!) 4. Let three suppins cast Mahouken Sandaga while Monomaneshi cast "Heisuga" (Haste 2). 5. On the next turn, let every suppin attack with Midareuchi. Let Monomaneshi cast "Kearuga" (Cure3) to party. 6. Repeat the above step until you beat Omega. After the battle, you will get "Omega no Kunshou" (Decoration of Omega) which says: "Your wisdom, courage, and power have beaten the ancient technologies." ---------------------------------------------------------------------------------- Boss of CoD Dungeon: Apanda. Lv 59, HP 22200, weakness: Fire (No, it's not A Panda... it's Apanda) Normal way to beat this boss: Basic strategy is same as Biblos of Ancient Library. You can use Fire magics. But make sure not to use Ifrit, since he will heal himself with "Chiryou" (Cure). Quick and dirty way to beat this boss: Just cast "Baasaku" (Bersk) to Apanda and guard his attacks with "Golem". But make sure not to use Ifrit, because he will heal the berserked status. ---------------------------------------------------------------------------------- Cleft of Dimention: The Towers The roads are invisible, but you can see them with Thief's "Kakushi Tsuuro" (Hidden Route) ability. No bosses in this section, but enemies of this section can be tough. Read the following hints to help yourself. 1. Ninja has high evade rate (70%). You can use AoMahou (BlueMagic) "Goblin Punch" to inflict damages. Goblin Punch uses no MP, but can hit for about 3500+ points of damage. 2. You can rarely steal "Artemis no Yumi" (Bow of Artemis) from Dragon Eibis (Looks like flying dragon). Also, if you have "Eibis Killer" (Bow you could've have stolen at Shrine of Solitary Island), you might want to use it. Cleft of Dimention: The Castle Treasures: Tooru no Hammer (Thor's Hammer), Erumesu no Kutsu (Helmes's Shoes), ManEater, Akai Kutsu (Red Shoes), Rainbow Dress Once you enter the main entrance, head straight and go DOWN the staircase and go left. There, you'll fight Apocaryopus, and after the battle, save point will open. Once you have saved the game, explore both wings of the castle (Right wing has Thor's Hammer and left wing has Helmes's Shoes). Once you got most of the treasures, walk right from the save point, and fight Catastrophe. (You can fight Arute Roite if you want to get Rainbow Dress and Red Shoes, (One in the jail) but I'm sure you stole these at Pheonix Tower, right?) Once you beat Catastrophe, go up the stairs until you reach outside. Make sure to get ManEater at end of the left staircase. Then enter the central door and you'll fight Harikarunassosu when you try to go up the staircase. After you beat Harikarunassosu, go up the staircase and face up at the top of the castle. You will fight Twin Tania here. Once you beat Twin Tania, you can followed the staircase up, and you'll warp to the last floor. One Note: On the staircase to the warp point, enemy called "Youjinbou" (Looks like samurai) will show up. Rarely, you can steal "Ame no Murakumo", the strongest Katana [stronger than Excalibur!]. Bosses of CoD Castle: 1. Apocaryopus. Lv. 57, HP 27900, Weakness: Poison He uses most of AoMahou (BlueMagic) and he also can "learn" your AoMahou. Normal way to beat this boss: Since his weakness is poison, Mahouken Bio can inflict 7000+ points of damage. Keep attacking, and there shoudn't be no problem. Quick and dirty way to beat this boss: Steal his "Kyojin no Kote" (Giant's Glove) first. Then let one of your member use "Jibaku" (Exploder) to Apocaryopus. He will learn it, and if you are in luck, Apocaryopus will scarifice himself. (One of your member WILL die) If this didn't work, just follow the normal way. 2. Arute Roite/Jura Eibis: Lv. 58 - 61, HP 6000 - 15000 He will transform into Jura Eibis after some amount of damage. Normal way to beat this enemy: When he is in Arute Roite's shape, Mahouken and Flare works. When you get hit by "circle" (Erases one of your character for that battle) use "return" to reset the battle. When he transforms, Fire, Ice, and Thunder magics will not work. Use "Bio" to attack then. Quick and dirty way to beat this enemy: "Graviga" works against Arute Roite. When he transforms into Jura Eibis, use Odin. 3. Catastrophe: Lv. 71, HP 19997 Normal way to beat this boss: There is no attribute or weakness so any attack would work. He uses "EarthShaker" and if you use "leviteto", he nullifies it with "Juuryoku 100" (Gravity 100). Cure "Akuma no Hitomi" (Devil's Eye) with "Kin no Hari" (Golden Needle). Quick and dirty way to beat this boss: When you use "leviteto", Catastrophe will use "juuryoku 100". So, if you make one character into "leviteto" chanting character, Catastrophe can't do anything but "juuryoku 100".... 4. Harikarunassosu: Lv. 97, HP 33333 Normal way to beat this boss: If you get hit by "Kururururu!" cure him/her with "Otome no Kiss" (Lady's Kiss : Cure's Toad). Heal the character that got hit by "Holy" or "Power shuuchuu" (Power Concentration) with "raise". Since she has no attribute nor weakness, any attack would work. Quick and dirty way to beat this boss: Use Mahouken Sairesu to stop her magics, and use "Minimum" to stop her "Power Shuuchuu". Then cast "Baasaku" (Bersk) to stop her "Kururururu!" attack. 5. Twin Tania: Lv. 39, HP 50000, weakness: Holy power, water After he "power up", he will use "Giga Flare", a flare rumored to be stronger than Bahamut's "Mega Flare". Normal way to beat this boss: Twin Tania's weakness is water and holy power. So use Mahouken Holy and Rivaiathan to attack. Use "shell" to guard your party against his "Giga Flare". Quick and dirty way to beat this boss: Twin Tania's hidden weakness is when he does his power up. When the message "Giga Flare no tameni power up!" (Powering up for GigaFlare) shows up, use Odin. If you have time, you may want to steal "Kyojin no Ono" (Ax of Giant) from him. ---------------------------------------------------------------------------------- Cleft of Dimention: The Final Floors Treasures: Elixer, Fuuma Shuriken x 3, Ragnarok Once you arrive at the first warp site, you'll encouter Gilgamesh. (Remember that he was sent to Cleft of Dimention with Exdeath's Degeon??) After a while, he will run once again.... When you have warped twice, you'll see a treasure box on island like place (connected with staircase). That treasure box contains Ragnarok, but it is heavily guarded. The monster that guards this treasure box is called "Shinryuu" (God of Dragon). See below for instructions on how to defeat the Shinryuu. If you go further into the last floor, you'll meet NecroPhobia. (Don't go straight!! Exdeath is there!) After beating NecroPhobia and saved your game, enter through the last warp zone to fight Exdeath. Around the save point, you'll rarely encounter enemy called "Mover" (It come in triplets). If you are able to defeat them, you will recieve 199ABP and 100000+ giru. Also, you can occasionary steal "Hiryuu no Yari" (Flying Dragon Lance) fom "Suishouryuu" (Crystal Dragon). Here's the stats for both of these enemies: * Mover: Lv. 52, HP 10000, Attribute: Poison, Weakness: Fire This comes in triplets. * Suishouryuu: Lv 62, HP 17500, Attribute: Fire, Ice, Thunder, Wind ---------------------------------------------------------------------------------- Bosses of CoD Final Floors: 1. Gilgamesh: Lv. ??, HP ???? Just make sure to steal "Genji no Kabuto" and attack normally. There shouldn't be no problem. 2. Shinryuu: Lv. 97, HP 55500, MP 51000, Attack Power 175, Defence Power 60, Agility 87, Evade Rate 20%, Magic Defence 20, Attribute: Holy power. As his initial attack, he will do Tidal Wave, which inflicts 6000+ points of damage. Shinryuu is dragon afterall.... Thus, if you can get "Hiryuu no Yari", this will always result critical hits. This is the key point in the battle. Get 8 "Hiryuu no Yari" (Flying Dragon Lance). To do this easily, optimize "return". Steal from Suishouryuu, and if you didn't get what you wanted, cast "return" and try again. Once you got 8 "Hiryuu no Yari", you need to master Ninja (everyone). After you got this done, follow the following procedures: 1. Make 4 suppin with "Jump" as their ability. 2. Equip everyone with 2 "Hiryuu no Yari" (No shields) and "Sango no Yubiwa" (Coral Ring). Coral Ring will absorb Shinryuu's first Tidal Wave. 3. As soon as the battle start, let everyone jump. 4. Put down the controller and wait until everyone comes down... and Shinryuu should be dead by then. After the battle, you will get "Ragnarok" (Sword) and "Ryuu no Monshou" (Emblem of Dragon) which says: "This praises your honor of defeating the strongest dragon". 3. NecroPhobia: Lv. 66, HP 44044 Normal way to beat this boss: You must defeat all four segments of barrier before you can attack NecroPhobia. Use "shell" to minimize the magic damages, and "Golem" to guard against NecroPhobia's "Shinkuuha" (AirBlade). Quick and dirty way to beat this boss: Use same strategy for the barriers. Bahamut will also work well. Once NecroPhobia is alone, use Odin. It will kill him with high rate. It's not quick... but want to see the end of Gilgamesh!? You MUST follow these steps to see the end of Gilgamesh. Kill the barriers first. Then reduce NecroPhobia's HP to 5000 or so (by using very weak magics, I guess), but do NOT kill NecroPhobia. Wait until Gilgamesh shows up. After Gilgamesh shows up, make sure to steal the last piece of Genji equipment, "Genji Armor". ---------------------------------------------------------------------------------- The Final Battle with Exdeath I don't have Exdeath's stats handy right now. I'll update this section once I got the data. Round One: Exdeath Guard your party with "Mighty Guard" (Or use "shell" and "protesu" to everyone) and "Golem", then cast "Heisuga" to speed up your party. Use Mahouken Flare, or any other strong magics (Flare, Holy, etc..) to attack him. Round Two: NeoExdeath There is four sections to NeoExdeath, and back two are considered to be on back row, so all physical attacks can inflict half of the damage. Make sure that you can heal your party with "Esna" at any give time in the battle. "Zeninage" works pretty well if you have alot of giru to spare. ---------------------------------------------------------------------------------- The Ending.... Put down your controller and enjoy! You'd might like to take a look at my translation of the Ending to English if you want to understand what they're saying. The multiple endings of Final Fantasy Vj FF5j has sort of multiple endings and it only depends on who was still standing (not dead, zombied, or stoned) at the time you killed NeoExdeath. ---------------------------------------------------------------------------------- The End. ---------------------------------------------------------------------------------- ====================================================== XXV. ENDING TRANSLATION (WARNING: CONTAINS SPOILERS!) After going through the warp zone, they see Exdeath. Exdeath: You... are too late. I have gained the control of the ultimatepower, the power of 'Mu'. [ Exdeath walks off, and returns in his original form... a huge tree in Muah forest ] Exdeath: I am going to get rid of everything in my way.... and for start, I shall vanish your friends! [ Exdeath concentrates and starts vanishing some more towns ] Butz: Stooop!! Exdeath: Now... it is your turn to disappear into void! [ Exdeath creates "mu" in front of Butz and party and sucks them in ] [ Butz and party lie unconsciously in the "mu".... person flies by ] ??????: Butz, get up! [ The Four Braves of Dawn are in the sight. Galuf, Kelgar, Zeza, and Dorgan ] Butz: Dad! Zeza! Kelgar! Kururu: Grandpa!! Butz: ...and Galuf!! Galuf: Presenting... The Warriors of the Dawn!! Butz, Lenna, Faris and Kururu, destroy Exdeath while we hold off the power of the "mu". ONLY the Warriors of Light can save the world from power of "mu". [ The Four Braves of Dawn holds back the power of "mu" letting Butz and party to get out from "mu" ] Exdeath: What?? The power of "mu" disappears!? [ Exdeath creates another "mu", but King Tycoon rushes in and nullifies the "mu". ] Lenna: Father! Faris: Dad! The Four Braves of Dawn: NOW, destory Exdeath! Go, the Warriors of Light! [ Butz looks into everyone's face and everyone nods back ] Butz: Exdeath... here we come!!!! [ Beats Exdeath... ] Exdeath: Why...? I had the total control of the power of "mu"... What in the world is this "mu"!? Arrrrrrgggghhhh!!!! [ Exdeath gets sucked into "mu" and NeoExdeath comes out from "mu" ] NeoExdeath: My name is NeoExdeath... I will destory all memories, allexistance, and all dimentions... then I shall disappear as well...eternally!! [ After beating NeoExdeath, screen turns into warping screen (kind of like staff roll of FF 2 US) ] Text Scrolls Up In the beginning, there was a void... when the void was filled with four elemental spirits, the four crystals were born and the world was created. Since then, Hope gave the earth blessings, Courage lit the flame, Kindness made the water as a source of life, and Search let the thoughs ride the wind. When the void endangers the world again, Light shall reincarnate. [ Scene changes to Butz and party lying in star filled space. Butz wakes up. ] Butz: Why doesn't the "mu" disappear?? Kururu: We destoryed Exdeath though... Lenna: Is it because the Crystals are gone? Faris: Is the world going to be sucked into the "mu"? [ Butz, Kururu, Lenna, and Faris flies off the screen with the pieces of crystals they had gathered. ] (Kururu): Hope will give the earth blessings... (Faris): Courage will light the flame... (Lenna): Kindness will make the water as a source of life... (Butz): Search will let thoughts ride the wind. [ Crystals are being restored to the original locations.... ] [ ...and the "mu" closes off in the world... ] Butz: The world is recovering! Lenna: The Crystals are too!! Faris: There was still some power left in the pieces! Kururu: I'm so happy!! Butz: It's because... Lenna, Faris, and Kururu defended the pieces of crystals. Lenna: You too! Kururu: Grandpa too! Lenna: Now... the wind will return to Tycoon. King Tycoon: Yes. [ King Tycoon and four Braves of Dawn come into the scene ] Butz: Dad! Kururu: Grandpa. Lenna: Father. Faris: Dad. Butz: Kelgar and Zeza too. Dorgan: Now... you fellows return to your world! [ King Tycoon and four Braves of Dawn flies off to distant... and Kururu's Hiryuu shows up from distant instead. ] [ Butz and party rides the Hiryuu... screen turns black and Wind Crystal is restoring from fragments... then scene changes to Catapult. ] Mid: Grandpa! We got a letter! (Letter from Kururu): Dear Cid and Mid... How are you? It's me, Kururu. Somehow, we made it. [ Flashback of the scene where Hiryuu drops unconscious heroes at Bal Castle. They wake up. ] That battle seems like a dream now. [ Flashback of heroes visiting Mouguli (Moogle) village with Mouguli dancing in joy. ] We've visited alot of towns after that. They were all peaceful... just like before. [ Scene of Tycoon castle... Lenna and Faris sitting at the throne. Minister is jumping and hopping around with joy. ] The minister of Tycoon is all excited. [ Scene of Faris's room in Tycoon ] But Faris seems to be worried about her fellow pirates. [ Faris takes off her dress and changes to her pirate outfit... and jumps out from window. ] Our castle is in a bit of a bind... we don't have a heir to the throne of Bal. Maybe I'll become the queen? Hehehe, that's not bad... [ Butz visiting parent's grave in Lix. ] Butz is at his home. He said he will be wandering the world again, but until then, he wants to stay with his parents. [ Pirates hideout. Koko, wife of Boko, lays three eggs and surprises the pirates. ] By the way, Boko and Koko now has kids. They're really cute. You should come and see them. [ The three eggs hatch. Scene changes to Kururu near the summit of north mountain with Hiryuu. ] It's been a year now.... Lenna and Faris are busy with the castle and Butz left for another journey around the world. So... I'm thinking about visiting that place... the place where Grandpa rests... If... if, bychance, others visited you... no... I'm sure they will, please tell them that I wanted to see them.... [ End of Letter from Kururu. ] Cid: Kururu... you did well. Actually everyone did so well. [ Flashback of some key scenes of the scenario in black and white: Butz fighting Exdeath, Butz being challenged upon Kelgar, and Butz first realizing that maybe Faris isn't a male. Butz's caption. ] [ Flashback of some key scenes of the scenario in black and white: Lenna getting hit by an arrow, Lenna getting the poisonous Hiryuusou, and Lenna talking to Faris on the balcony of Tycoon castle. Lenna's caption. ] [ Flashback of some key scenes of the scenario in black and white: Faris in princess dress, Faris crying over death of Syldra, and Faris in wrecked ship shaking off water. Faris's caption. ] [ Flashback of some key scenes of the scenario in black and white: Kururu picking up Galuf's braclet after death of Galuf, Kururu getting into a fight with Butz, and Kururu appearing to save the others in Lonka ruins from Exdeath. Kururu's caption. ] [ Scene changes to front of the Eldery Tree of Muah. ] Kururu: Grandpa... if you didn't saved me at that time, I... Kururu: The earth, wind, water and fire are beginning to return and the world is at peace again... but still, I feel I'm missing something.... It's probably because... you're gone and I'm all alone... [ Flashback to Galuf saving Kururu from Exdeath in Eldery Tree from Exdeath sacrificing his life. ] Kururu: Good bye... grandpa. [ Kururu starts to walk away... ] Butz: You're not all alone! [ Butz, Lenna and Faris comes down from the tree. ] Lenna: You got us with you! Faris: Cheer up! Kururu: You came to see me! Butz: Of course! How could we forget about party member who fought with us? Kururu: You guys.... Lenna: Tears don't suit you, Kururu. You have to be strong at heart! Faris: Galuf would laugh at you. [ One drop of light drops from sky and creates circle of flowers around the heroes. ] Kururu: Sniff... Hehe, you're right... Grandpa is laughing. The Crystals have regained their sparkle... and it's our turn to protect it. Butz: [ nods ] Like Dad and others did... Lenna: Do you hear anything? Faris: Yeah, I do... Kururu: Grandpa? Butz: No... it's the rustling of the trees? Lenna: The murmur of the water? Faris: Crackling of the fire? Kururu: Whispers of the earth? Butz: [ Shakes his head ] I don't know... I don't know, but... Faris: I can hear it... Lenna: Yes, something warm.... Let's go! [ Butz, Faris, Lenna and Kururu runs off... the voice of Kururu's Hiryuu is heard. Three chocobos come into the screen and shakes off their riders (Butz, Lenna and Faris). Kururu appears riding on her Hiryuu. The others get back onto the chocobo and runs off the screen. ] [ Mode 7 effects around the world which three chocobo's with Butz, Lenna,and Faris on their back. (Very similar to that of FF3 US... if you replace Falcon with three chocobos and scene to grass land). Occassionally, Kururu flies across the screen on her Hiryuu. Staff role takes place. After end of the staff roll, the stats of Butz, Lenna, Faris, and Kururu are shown, then the screen zooms out. Scene changes to warping scene with the "The End". ] THE END. ====================================================== XXVI. SPECIAL THANKS -Thanks to Tatsushi Nakao for all of his great help with this FAQ! -Thanks to Square for making such a brilliant RPG. No thanks to Square for never releasing it in the U.S. when the SNES was still alive. Secret of Evermore? What the hell were you thinking? -Thanks to everyone who's been e-mailing me over the last three years asking me to update the FAQ. If I didn't get so many responses, I probably wouldn't have finally decided to continue working on it. Hope you like it! ====================================================== (C) 1995, 1998 John Ricciardi, All Rights Reserved. Not to be distributed unless 100% faithful to its original form. (In other words, don't edit!)