Welcome to the Final Fantasy 3 (NES) FAQ! Version 1.1, by Dan Orner (omegaonyx@geocities.com), http://start.at/centerworld/ with files from Jim Shaheen, http://www.rpgclassics.com/ff3/ CONTENTS I. Version History II. Manual and Tips --Battle; status problems --overworld --menu screen; meaning of stats; how to manipulate magic spells III. Jobs IV. Walkthrough V. Magic VI. Items VII. Armor VIII. Weapons IX. Shopping List X. Item Value List XI. Monster List (from Jim Shaheen) ---I Need List ---HP, EXP, Gil, Location, Spells ---Monster Magic ---Steal/Win XII. Credits -------------------------------------------------------------------------------- -------- First, a note about the game and then a note about the FAQ. Final Fantasy III was never released in North America. However, thanks to the work of some very nice people, the original FF3 is now available in English! You will need three things to play this game: 1. An SNES emulator like NESticle (http://zophar.net/NESticle/). 2. The Final Fantasy III NES ROM. 3. The translation patch from Demiforce Parodius (http://demiforce.parodius.com/) (note that most ROMS you will find come with the patch already in effect). Note that some people are concerned about the legality of these emulators. While I do not condone downloading current games (like for PlayStation and N64), NES games are no longer in production, besides which, this game was never released in English! I don't think Square will be losing any money off of this one. 8-) Much thanks goes to Jim Shaheen, who gracefully donated his monster list from his FF3 Shrine (http://www.rpgclassics.com/ff3/) and whose excellent site filled in several gaps throughout the FAQ. There is an "I Need" list before the monster list (section X) which I urge you to take a look at! Now, onwards! -------------------------------------------------------------------------------- -------- I. VERSION HISTORY v1.0: FAQ created. v1.1: Everything in this update was thanks to Jim Shaheen (http://www.rpgclassics.com/ff3/) Added information about several items, weapons, and armor which I missed the first time. Added info about secret passages in Salonia Castle, Temple of Time, and Salonia Catacombs. Added monster list. Updated statistic information. -------------------------------------------------------------------------------- --------- II. MANUAL The game is split into three sections: the menu screen (where you control the Jobs, equipment, and magic), the overworld screen, and battle. Here's a brief synopsis of how to take advantage of the three. (If you're used to later Final Fantasies (4 and on), there are quite a few differences you'll have to endure.) CONTROLS: For all three sections, the directional pad moves either the character or cursor around, A is the "yes" button (talks to people, searches, accepts commands) and B is the "no" button (cancels commands). They have specific purposes in each screen, however. BATTLE: Battles are turn-based: you select the commands for your characters to perform, then the battle automatically takes place, with each enemy and character performing exactly one action. Firstly, you can press left or right to see an arrow near the current character. If the character's in the back row, the arrow will point left; it'll point right if he's in the front row. Pressing A will switch rows (this takes up a turn). More about rows in the menu section. Every character has the Fight (physical attack) and Item (use items) command; the other ones are dependent on the character's Job and are described in the Job section. Just a few common ones: "Defense" raises the character's defense for that turn, causing physical attacks to do half damage; "Run" attempts to run away from battle. A character who tries to Run has zero defense. If he succeeds, the battle ends. The Item command: Press left to see the items in the character's hands. You can even use some weapons as items during battle, but they won't disappear; see the Weapons section for more details. (You do not have to be equipped with the weapon to use it.) You can switch weapons in battle by selecting one with the A button, then selecting the other and pressing A. You cannot switch shields, however. During battle, you or the enemy may be inflicted with different status properties. Following is a list of them: POISON: Appearance: Character crouches, bubbles appear over his head. Character will lose HP after every round. Caused by: Venom and Bio spells, and attacks by Hermit and Hornet. Cure using Antidote, Pure spell, Wash spell, or Heal spell. BLIND: Appearance: Character wears flashing sunglasses. Character's Hit % drops by a large amount. Caused by: Blind spell. Cure using Eyedrop, Wash spell, or Heal spell. SLEEP: Appearance: Little Z's appear over character's head. Character cannot move or act until time elapses or he is hit by a physical attack. Caused by: Sleep spell, and one of the Glare attacks. Cure by waiting or using physical attack. CONFUSE: Appearance: Character faces the wrong way; green arc circles his head. Character attacks allies automatically. Caused by Confu spell, one of the Glare spells, and Nightmare and Pharaoh attacks. Cure using Wash spell or Heal spell. PETRIFY: Appearance: Small cloud above character's head. Character slowly turns to stone. After a short amount of time, or if the spell is re-cast, the character will turn to Stone. Caused by: Break spell, and one of the Glare spells. Cure using: Soft, Soft spell, Heal spell. STONE: Appearance: Character is crouched and in shades of blue and white. Character cannot act or move. If all characters become Stone or Dead, the game ends. Caused by: Petrify status, Brak2 spell. Cure using: Soft, Soft spell, Heal spell. MUTE: Appearance: A speech bubble above character's head. Character cannot use magic. Caused by: Mute spell. Cured by: Eyedrop, Heal spell. TOAD: Appearance: Character looks like a frog. Character's attack and defense drops to 1. Caused by: Toad spell. Cure using: MaidKiss, Toad spell, Heal spell. NOTE: You must become a Toad in certain areas to proceed. MIDGET: Appearance: Character looks like a very tiny man. Identical to Toad. Caused by: Mini spell, LuckMallet. Cure using: LuckMallet, Mini spell. NOTE: You must become a Midget to enter and proceed through certain areas. PARALYSIS: Appearance: Jagged lines around character. Character cannot move or attack. Caused by: Shade spell, Breath attack, Mindblast attack. Cured by: Waiting it out. REFLECT: Appearance: None. All spells (even healing ones) will bounce off character and hit other party. Caused by: Wall spell, Bahamut effect 1. Wears off after an amount of time. CRITICAL: Appearance: Character crouches; small white lines come out of his head. Character is very low on HP. No other effects. DEAD: Appearance: Character is sprawled on the ground. Character cannot move or act. If all characters are Stone or Dead, the game ends. Caused by: HP falling to 0. Cured by: Life spell, Life2 spell, FenixDown. OVERWORLD SCREEN: Fairly simple, use the directional controls to move around, press A to interact with things (talk, search, etc.) and press START to bring up the menu screen. Press Select to change the character shown on the screen (this doesn't do anything strategically). Press B to bring up an item screen. If you ever have to use an item on something (it doesn't happen often) select it on this screen. If you select an item that has no use in the place you used it, it won't disappear, so don't worry! MENU SCREEN: OK, here goes the tough part. There are several parts to this screen, and I'll go through all of them. ITEM: Use an item. To use an item, press A twice on it. Otherwise, press A on one item, then move the pointer to another item or an empty space to switch the positions of the two spaces. If the item used is a spell, you will select the character to receive the spell (as long has he still has room). Characters can hold spells even if they can't use them. To throw an item out (not recommended), move it to the trash bin at the bottom of the screen. MAGIC: Select a character to use the magic. There are three options here: Use, Swap, and Item. Selecting Use will use the magic selected. (There aren't too many spells you can use outside of battle; see the Magic section for more info.) Selecting Swap and selecting another character will change ALL magic spells between two characters. Selecting Item and selecting a spell will put that spell back into the inventory. Note that no character can carry more than three spells per level; there are 8 levels of magic. (You can have three L.1 spells and three L.2 spells at the same time, but not four L.1 spells.) EQUIP: Change a character's equipment. There are five spots here: Two for weapons (or shields if that Job can equip them), one for head, one for body, one for arms. My experience is that it's much more useful to equip two weapons on strong physical fighters than to give him a shield. To remove an item, just put the cursor on it and press A. (You can't just swap positions of items in the inventory and equipped items, like later FF games. Sorry!) To equip an item on an empty space, select the space, press A, then select the desired item and press A. Items which can't be equipped by that Job have an X on their icon. You can see the changes the equipment makes on the character's attack and defense stats by looking at the numbers at the top of the screen. STATUS: There are several things to look at here. A character's level raises after gaining Experience points (gotten by winning battles). When the level raises, all stats also raise. You can see the character's current EXP and amount needed to raise the next level on this screen. As well, you can see the character's CURRENT (not total) MP here. (The only way to see total MP is to go to the Magic screen.) The character's Skill level is also shown here. Each character has a separate Skill Level for each Job. The Skill affects 3 things: attack power and amount of attacks, defense power and defense multiplier, and the amount of Capacity points needed to switch to that Job later, from a different Job. The higher Skill, the lower the amount of Capacity needed. There are several stats mentioned here; although I can't know for sure, I've made my best guess (with great help from Jim Shaheen) as to their meaning. Note that whenever you see the Skill stat, subtract 1 from it; Skill is assumed to start at 0 (even though a Skill Level of 0 is impossible). The five stats on the left are innate and depend on the character's level and Job. The stats on the right are derived from the ones on the left. Strength (STR): This stat affects the damage done by physical attacks. Attack power and multiplier is affected by this stat. Agility (AGI): This stat affects speed. Attack and defense multiplier, as well as the order in which characters and enemies act during battle, is affected by this. Vitality (VIT): This stat affects defense against physical attacks. Defense power and multiplier is affected by this stat. Intelligence (INT): This stat affects Black Magic power. Spirit (SPR): This stat affects White Magic power. (I believe that Call Magic power is an average of the two stats.) Attack Power: This changes depending on what the character has in his two arms. This stat is the sum of the attack power of the two hands. -If he has one weapon, he will use that one weapon in battle and the stat reflects that weapon's strength, compounded by the Strength stat. However, the multiplier will decrease by half, because he only uses one arm now. The attack stat is found by (Strength/4 + Skill/4) + weapon attack power. -If he has a weapon and a shield, it's the same as the previous case only defense is raised. -If he has two weapons, the multiplier is the same as if he had bare hands, and the attack power is the sum of the attack power of both weapons. -If he has nothing, he will use his fists to attack in battle. Most Jobs consider each fist to have a weapon attack power of 1, except for Karateka and Monk where each attack power is (Level X 1.5). Fists always have a hit % of 80%. -If he has a bow and arrow, it's like he has one weapon, but add BOTH the attack power of the bow PLUS that of the arrow. Attack Multiplier: This tells the maximum amount of times this character can hit during his turn. This is determined by his Level and Agility stat. (Agility/16 + Level/16) +1. Hit %: Accuracy of physical attacks. Dedermined by Agility stat and Skill level. (Agility/4 + Skill/4) + weapon hit %. If you have two weapons this value is doubled. Defense: His natural defense is half his Vitality stat (depending on the Job, it becomes higher or lower). If he's wearing armor, it adds to this stat. Defense Multiplier: The defense stat may be multiplied by a maximum of this number during battle for any one hit. This stat is found by Agility and Level. (Agility/16 + Level/16) + 1 * number of shields equipped. -If you have no shield equipped, it is multiplied by 1/2. Evade %: The chance he has of evading physical attacks. This is determined by the Agility stat (Agility / 4). Magic Defense: His defense against magical attacks. No Job has innate Magic Defense; only equipping armor can give this stat. Magic Evade: The chances of magical attacks missing that character. Usually this is determined by the Job, but a few pieces of armor can raise it. Every spell has a special Magic Hit stat (you can't see it) which interacts with this stat. All-or-nothing spells like Kill, Break, and Death have much lower Magic Hit stats than regular attacks like Ice and Flare. This stat is determined by the Intellect and Spirit stats (Intelligence + Spirit) / 2. There is an invisible "magic multiplier" which is given by (Magic stat/16 + Level/16) + 1. The "Magic stat" is Spirit for Black Magic and Intelligence for White Magic; Call Magic is a mix of the two. ROW: Select a character to change his row from front to back. Back row characters' attack and defense stats are halved; as well, enemy attacks often miss them, and their attacks often miss the enemy. Put magic users in the back, leave physical fighters in the front. JOB: Change the character's job. Before you can do this, you must go to the Equip screen and select the Remove option to remove all equipment. Then go to the Job screen and select the Job you wish to change to. The number beside the Job reflects the amount of Capacity points needed to change to that Job (Capacity points are dealt with in the Job section.) Here are some tips to get you through the game: -Whenever you open a secret passage and either enter a door or enter a shop, the passage will be closed when you return. To reopen it, go to the previous opening, face up, and press A. -Don't clutter up your inventory screen with magic. Give it to a physical fighter, even if he can't use it. -Buy in bulk. If you buy 4 items at once you get a 10% discount; 10 items will get you a 20% discount. However, you can only sell any item at 50% its normal value. -Don't throw out items. If you think you might need it at some time, head to a Chocobo Forest (they look like small green squares of forest) and use a Carrot on the trees in the center. Talk to the Fat Chocobo; you can give him items and take back ones you've given him before. -Different transportation have different abilities. Make sure you know what gets you where. For example, although you get the Airship Invincible later in the game, the Airship Nautilus can go places (underwater, Dorga's House) where the Invincible can't go. -Save your items. Unlike other FF games, you can't buy items like Ethers and Fenix Downs. Use magic instead. If you think you're running out, go ahead and use the Exit spell to escape from the dungeon you're in. You can always come back when you're healed up. -------------------------------------------------------------------------------- --------- III. JOBS When you start the game, only one Job, OnionKid, is available. This Job has no skills and can't equip most armor. Every time you rescue a Crystal, more Jobs will become available. The later Jobs are obviously more powerful than the earlier ones. To change Jobs, you must have a certain amount of Capacity points (you can't have more than 255 at once); you win these after battles. Note that it takes less capacity points to change from a physical Job into another physical Job, than it does to change into a magical Job. (For example, it takes less Capacity to change from a Knight into a Karateka than it does to change from a Knight into a WhiteWiz, and vice versa.) Also, the more you use a certain Job, the less Capacity points you will need to change back into it. Oh, a reminder: You MUST de-equip all equipment before you can switch Jobs; this means that you have to have at least the same amount of empty spaces as you do equipment on that character. (This can be 5 spaces for a Knight or 3 or less for a Monk, etc.) The Job's stats raise depending on its Skill Level. You raise Skill Levels by winning battles. The values given here are the initial values, for Skill Level 1. The stats are measured from OnionKnight, except for MP which is compared to that of Sage. See the manual (above) for meanings of the stats. Legend: STR - Strength AGI - Agility VIT - Vitality INT - Intelligence SPR - Spirit Here goes! ONIONKID Received: At start of game Skills: Defend, Run. Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Wooden/Iron/Holy Arrow Shields: Leather, Ice, Crystal Hats: Leather, Mithril, Ribbon, Crystal Armor: Cloth, Leather, Mithril, Crystal Arms: Mithril Glove, Protect Ring, Crystal Glove STATS: 0 MP; STR 5 AGI 5 VIT 5 INT 5 SPR 5 Completely useless. Upgrade immediately. FIGHTER Received: Wind Crystal Skills: Defend, Run Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent Sword, IceBlade, Salamand Sword, King Sword, Ancient Sword, Blood Sword, Wooden/Iron/Holy Arrow. Shields: Leather, Ice, Crystal Hats: Leather, Mithril, Ice, Crystal, Ribbon Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Crystal Arms: Mithril Glove, Power Ring, , Protect Ring, Crystal Glove STATS: 0 MP; STR+350% AGI+350% VIT+90% INT+4% SPR+5% An excellent physical fighter for the beginning of the game. Upgrade to Knight ASAP. Giving him two swords instead of a shield makes the battles go faster. MONK Received: Wind Crystal Skills: Defend, Run Weapons: Bare Fists, Nunchuck, Tonfa, 3-Part Shields: No Hats: Leather, Headband, Chakra, Ribbon Armor: Cloth, Leather, Kenpo, BlackBelt Arms: Power Ring, Protect Ring STATS: 0 MP; STR+470% AGI+350% VIT+320% INT-90% SPR-80% Usually fights better with bare hands than with nunchuks (to see, de-equip all weapons and check his attack power, then equip weapons and see which attack power is larger). Very good for the beginning of the game; upgrade to Karateka ASAP. WHITEWIZ. Receied: Wind Crystal Skills: Magic, Run (L.1-7 White Magic) Weapons: Staff, Mithril Rod, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff Shields: No Hats: Leather, Feather, Scholar, Ribbon Armor: Cloth, Leather, Wizard, Scholar, WhiteRobe Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring STATS: 44% MP; STR+190% AGI+200% VIT+190% INT+60% SPR+350% A must-have for almost the entire game. Curative magic is very useful, before, during and after battles. However, you must compensate for bad vitality by keeping him in the back row. Upgrade to Shaman as soon as you get it. BLACKWIZ. Received: Wind Crystal Skills: Magic, Run (L.1-7 Black Magic) Weapons: Knife, Dagger, Mithril Knife, Mithril Rod, Ice Rod, Fire Rod, Light Rod Shields: No Hats: Leather, Feather, Scholar, Ribbon Armor: Cloth, Leather, Wizard, Scholar, BlackRobe Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring STATS: 44% MP; STR+190% AGI+200% VIT+180% INT+350% SPR+60% Not as good as you might be led to expect, but he's essential for many boss fights. Keep him in the back row and upgrade to Warlock as soon as you can. RED WIZ. Received: Wind Crystal Skills: Magic, Run (L.1-4 White and Black Magic) Weapons: Knife, Dagger, Mithril Knife, Mithril Rod, Ice Rod, Light Rod, Fire Rod, Staff, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff, W.Slayer, Tyrving, Wooden/Iron/Holy Arrow Shields: Leather, Mithril, Ice, Crystal Hats: Leather, Mithril, Ice, Ribbon, Crystal Armor: Cloth, Leather, Mithril, Wizard, WhiteRobe, BlackRobe, Crystal Arms: Copper Ring, Mithril Ring, Mithril Glove, Rune Ring, Power Ring, Diamond Ring, Protect Ring, Crystal Glove STATS: 36% MP; STR+200% AGI+310% VIT+80% INT+200% SPR+200% A good all-around magician for the beginning of the game; you can use him instead of a WhiteWiz because he can use the low-level healing spells necessary for the beginning of the game, as well as having better armor and weapons. However, he becomes obsolete fairly quickly. HUNTER Received: Fire Crystal Skills: Magic, Defend (L.1-3 White Magic) Weapons: GreatBow, Killer Bow, Rune Bow, Yoichi Bow, Wooden/Iron/Holy Arrow, Fire Arrow, Ice Arrow, Bolt Arrow, Yoichi Arrow Shields: No Hats: Leather, Feather, Ice, Ribbon Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice Arms: Power Ring, Protect Ring STATS: 27% MP; STR+320% AGI+510% VIT+320% INT+60% SPR+60% Surprisingly, he can equip some nice armor, but only until about halfway through the game. After that, he's dead meat. His arrow attacks can be very useful (you can keep him in the back row) but they're expensive to keep up. You can use him as an alternative healer for the very beginning of the game. I stayed away from this one. KNIGHT Received: Fire Crystal Skills: Defend, Run Weapons: Knife, Dagger, Mithril Knife, Long Sword, Mithril Sword, Serpent, Salamander, IceBlade, King Sword, Blood Sword, Ancient Sword, Defender, Break Sword, FullMoon, Excalibur, Ragnarok Shields: Leather, Mithril, Ice, Aegis, Hero, Diamond, Crystal Hats: Leather, Mithril, Ice, Diamond, Ribbon, Crystal Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Diamond, Reflect, Crystal Arms: Mithril Glove, Gauntlet, Power Ring, Protect Ring, Crystal Glove STATS: 0 MP; STR+390% AGI+390% VIT+370% INT+50% SPR+70% The best all-around fighter until you get the Ninja; however, M.Knight has extra skills and becomes useful once his equipment is found. Don't equip shields on him, but give him two swords. He has the unique ability to automatically take hits for other characters who are in critical status. THIEF Received: Fire Crystal Skills: Steal, Escape Weapons: Knife, Dagger, Mithril Knife, Orialcon, AirKnife, M.Gauche, Boomerang Shields: Leather, Mithril Hats: Leather, Mithril, Ice, DarkHood, Ribbon Armor: Cloth, Leather, DarkSuit Arms: Power Ring, Thief Glove, Protect Ring STATS: 0 MP; STR+350% AGI+490% VIT+210% INT+320% SPR-90% The Steal command usually doesn't get anything great, and won't work most of the time unless you have all the Thief equipment. Escape is like Run but works more often. The Thief has the unique ability to open any locked doors without using a Magic Key. I never used him, but it's your game. 8-) SCHOLAR Received: Fire Crystal Skills: Peep, Scan Weapons: Flame Book, Light Book, Ice Book, Inferno Book, Illumina Book, Blizzard Book Shields: No Hats: Leather, Feather, Scholar, Ribbon Armor: Cloth, Leather, Scholar Arms: Copper Ring, Mithril Ring, Rune Ring, Power Ring, Diamond Ring, Protect Ring STATS: 0 MP; STR+350% AGI+350% VIT-20% INT+490% SPR+110% A mostly useless Job. Peep works like the Libra magic - it shows enemy HP. Scan shows enemy weaknesses, which is very useful exactly once in the game, when fighting Hyne. Otherwise, stay away from this. GEOMANCER Received: Water Crystal Skills: Terrain, Defend Weapons: Giyaman Bell, Rune Bell Shields: No Hats: Leather, Feather, Ribbon Armor: Cloth, Leather, Gaia Arms: Copper Ring, Mithril Ring, Rune Ring, Power Ring, Diamond Ring, Protect Ring STATS: 0 MP; STR+210% AGI+350% VIT+210% INT+390% SPR+190% Their regular attack is useless, but their main attack is Terrain, which changes depending on where you are. The best time for this is around the middle of the game. Actually, the attacks are usually pretty useful, and they don't use MP. The only real downer is that sometimes they backfire and hurt you! DRAGOON Received: Water Crystal Skills: Jump, Defend Weapons: Thunder Spear, Wind Spear, Holy Spear Shields: Leather, Mithril, Ice, Aegis, Diamond, Crystal Hats: Leather, Mithril, Ice, Dragon, Diamond, Ribbon, Crystal Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Dragon, Diamond, Reflect, Crystal Arms: Mithril Glove, Gauntlet, Power Ring, Diamond Glove, Protect Ring, Crystal Glove STATS: 0 MP; STR+390% AGI+470% VIT+210% INT+60% SPR+210% Excellent armor abilities, and his Jump skill is very useful in battle if you like him. A good alternative to Knight. VIKING Received: Water Crystal Skills: Defend, Run Weapons: Thor Hammer, Triton Hammer, Battle Axe, GreatAxe, M.Star, Tomohawk Shields: Leather, Mithril, Ice, Aegis, Hero, Diamond, Crystal Hats: Leather, Mithril, Ice, Viking, Diamond, Ribbon, Crystal Armor: Cloth, Leather, Mithril, Carapace, FlameMail, Ice, Viking, Diamond, Reflect, Crystal Arms: Mithril Glove, Gauntlet, Power Ring, Diamond Glove, Protect Ring, Crystal Glove STATS: 0 MP; STR+370% AGI+210% VIT+510% INT+60% SPR+190% An alternative to a Knight or Karateka. Vikings have excellent defense. Their attacks are just a bit weaker than Knights and they hit less. If defense is your game, this is the guy to be. However, usually in this game offense pays off more. KARATEKA Received: Water Crystal Skills: BuildUp, Defend Weapons: Bare Hands, Kaiser Claw, CatClaw, Dragon Claw, Elven Claw, HellClaw Shields: No Hats: Leather, Headband, Chakra, Ribbon Armor: Cloth, Leather, Kenpo, BlackBelt Arms: Power Ring, Protect Ring STATS: 0 MP; STR+530% AGI+470% VIT+510% INT-90% SPR-90% An excellent physical fighter. After a while, his bare fists are better than claws; check the equip screen (see Monk) for which one's better at his current level. However, his armor is less than adequate. His BuildUp command is interesting - using it puts his defense to 0, but his next attack will do twice the damage. The only real use for this is when dealing with enemies who split when attacked - instead of two weak attacks which will cause it to split, one strong attack will kill it instantly and no splitting will occur. Upgrade to Ninja as soon as you can. M.KNIGHT Received: Water Crystal Skills: Defend, Run (can use L.1-3 White Magic on menu screen) Weapons: Ashura, Kotetsu, Kiku, FullMoon, Masamune, Ragnarok Shields: Demon, Genji, Crystal Hats: Genji, Ribbon, Crystal Armor: Demon, Genji, Crystal Arms: Genji Glove, Crystal Glove STATS: 20% MP; STR+390% AGI+390% VIT+210% INT+180% SPR+180% When you first get him he's fairly useless as he has no equipment, but once you find it he becomes a powerhouse. Not only can he use low-level curative magic (and Exit), his Katanas are the only weapons which can stop cloning enemies from splitting. Upgrade to Ninja when you get it. CONJURER Received: Water Crystal Skills: Magic, Run (low level L.1-8 Call Magic) Weapons: Mithril Rod, Ice Rod, Fire Rod, Light Rod Shields: No Hats: Leather, Feather, Ribbon Armor: Cloth, Leather, Wizard, WhiteRobe, BlackRobe Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring STATS: 33% MP; STR+350% AGI+210% VIT+60% INT+370% SPR+370% I personally stay away from this guy as his spells are wildly unpredictable and seldom useful. His stats are higher than either BlackWiz or WhiteWiz, but his spells are worse. Upgradable to Summoner. BARD Received: Water Crystal Skills: Sing, Scare, Cheer Weapons: Madora Harp, Loki Harp Shields: No Hats: Leather, Feather, Ribbon Armor: Cloth, Leather, Bard Arms: Power Ring, Protect Ring STATS: 0 MP; STR+60% AGI+370% VIT+370% INT+210% SPR+350% Scaring the enemy causes it to run away; if you're in a tough battle, this might be useful... but then, it usually doesn't work then. I can't quite tell what Cheer does. You need a harp to Sing; it's basically Fight. Verdict: Completely bloody useless Job. SUMMONER Received: Earth Crystal Skills: Magic, Run (high level L.1-8 Call Magic) Weapons: Mithril Rod, Ice Rod, Fire Rod, Light Rod, Ultimate Rod Shields: No Hats: Leather, Feather, Ribbon Armor: Cloth, Leather, Wizard, WhiteRobe, BlackRobe Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring STATS: 36% MP; STR+390% AGI+490% VIT+60% INT+370% SPR+370% Much better than Conjurer, but still not as good as Black or White Wizards as far as I can tell. His spells, although usually a bit better than that of a BlackWiz, nevertheless have no variety. His defense is horrible as well. You might disagree, however. Upgrade to Sage ASAP. SHAMAN Received: Earth Crystal Skills: Magic, Run (L.1-8 White Magic) Weapons: Staff, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff, Mithril Rod, Eldest Staff Shields: No Hats: Leather, Feather, Scholar, Ribbon Armor: Cloth, Leather, Wizard, Scholar, WhiteRobe Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring STATS: 62% MP; STR+240% AGI+350% VIT+370% INT+190% SPR+550% The ultimate healing mage has excellent stats and MP. A back row Job. Upgrade to Sage when you can. WARLOCK Received: Earth Crystal Skills: Magic, Run (L.1-8 Black Magic) Weapons: Mithril Rod, Ice Rod, Light Rod, Fire Rod, Ultimate Rod Shields: No Hats: Leather, Feather, Scholar, Ribbon Armor: Cloth, Leather, Wizard, Scholar, BlackRobe Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring STATS: 62% MP; STR+80% AGI+370% VIT+470% INT+570% SPR+190% He crushes BlackWiz in terms of stats and MP. Keep him in the back row. Upgrade to Sage as soon as you can. SAGE Received: Forbidden Land Eureka Skills: Magic, Run (L.1-8 White, Black, and Call Magic) Weapons: Mithril Rod, Ice Rod, Light Rod, Fire Rod, Ultimate Rod, Staff, Freezing Staff, Burning Staff, Shining Staff, Golem Staff, Rune Staff, Mithril Rod, Eldest Staff, Flame Book, Light Book, Ice Book, Inferno Book, Illumina Book, Blizzard Book Shields: No Hats: Leather, Feather, Scholar, Ribbon Armor: Cloth, Leather, Wizard, Scholar, BlackRobe, WhiteRobe Arms: Copper Ring, Mithril Ring, Rune Ring, Diamond Ring, Protect Ring STATS: 100% MP; STR+240% AGI+390% VIT+370% INT+550% SPR+550% The ultimate magic user. Despite qualms that his magic power is lessened because of his widespread abilities, his stats are equal to that of the Shaman and Warlock. He can use the best White, Black, and Call magic. Keep him in the back row and give him a Book and a Staff; his vitality could be better so he'll be healing himself a lot, but his magic defense is very good. NINJA Received: Forbidden Land Eureka Skills: Defend, Run Weapons: All + Shuriken Shields: All Hats: All Armor: All Arms: All STATS: 0 MP; STR+550% AGI+550% VIT+510% INT+240% SPR+240% The ultimate fighter. Give him two of any weapons and watch him go! He slices, he dices, etc. His special weapon (save it for the final bosses) is Shuriken. He can equip two at once and they can hit together for over 9000 damage! However, they cost 65000 Gil EACH! It's your call whether to save them for the final battle or use them sparingly in the battles beforehand. The Shurikens disappear after use but new ones can be equipped by using the Item command in battle, before attacking. Press A on the Shuriken, then press left until the cursor is on the spaces for your two hands; press A again to equip another Shuriken. -------------------------------------------------------------------------------- ---------- IV. WALKTHROUGH ALTAR CAVE After your first fight, go up and open the chest for a POTION, then the next one for a LEATHER SHIELD. Now go up and touch the rock to open a path. Go right, pick up another LEATHER SHIELD, then go up the stairs. First head left and get a SOUTHWIND, then all the way right for another POTION. Now go back to the main passageway which those two paths branched off of and head all the way up for a POTION. Now go right for a healing spring (heals all HP/MP) and another SOUTHWIND, then go all the way left and go up the stairs. You'll fight a boss here. BOSS: LANDTURTLE, 120 HP 500 Gil, 33 EXP Just use your two SouthWinds and then keep attacking; he'll go down in no time. Now go up and talk to the Crystal to gain your first five Jobs: Fighter, Monk, WhiteWiz, BlackWiz, and RedWiz. My reccomendation for now is: Fighter, Monk, BlackWiz, RedWiz. Put the BlackWiz in the back row. Go up and touch the magic circle to warp out. Now go back into the cave. Go downstairs, then left and you'll reach a spot with a lot of nice treasure (make sure you don't fall back down the hole unless you want to go through the dungeon all over again!) The treasures hold: two LONG SWORDs, a COPPER RING, a NUNCHUCK, and the SLEEP spell. Give the Sleep spell to the BlackWiz, the Long Swords to the Fighter, and the Ring to whoever you want (the Monk can't equip it). Don't give the Monk Nunchuks; they'll decrease his attack power. Now exit the cave the way you entered, and head down to enter the town of Ur. UR First head to the Inn. You can rest here for free. Next to the bed are two pots; check them for a POTION. Now enter the door at the bottom of the screen to get into the Pub; check the pots here for another POTION. Leave the Inn and talk to the man outside the Elder's house (the lower left house). Press B and use a Potion on him to get an ECHOSCREEN. Now go to the north part of town. Follow the path here. You'll get attacked by enemies, but just fight them off; remember, you can rest for free when you come back. The path is short and leads to a small house. First, go south of the house and check the farthest patch of grass for a POTION. Now enter the house. Check the pots for two ANTIDOTES, then press A in front of the candle farthest to the right. Follow the newly opened passage and go up the stairs. You're in the storeroom; loot the chests for a LONG SWORD, two LEATHER ROBES, the CURE spell, and a DAGGER. Give the Dagger to the BlackWiz, Cure spell to the RedWiz, and the robes to whoever you want. You don't need the Long Sword; you'll want to sell it. Head back downstairs. To open the now closed passage (or any closed passage for that matter), face the wall where the opening should be, face up and press A. Now head back to town. For yet another four POTIONs, first go all the way right, follow the flowery path, and check the grass for one. Lastly, go to the lower right and head through the trees to the woman above the well. Enter the well to pick up another three POTIONs. Now you might want to stock up at the shops. Buy the Pure spell, three Daggers, one Copper Ring, and two Leather Robes. You should now have four Daggers (two for each Wiz), two Rings (one for each Wiz), and four Leather Robes (one for each person). Sell the Knives, Nunchuck, Cloth Robes, and the extra Long Sword. Now (finally!) enter the Elder's house at the bottom left of town. Talk to Topapa the elder, then head out of town and south to Kazus Village. KAZUS There's not much to do here now. Check the pots in the upper-right house for a POTION, then enter the Inn. You can rest on the top floor for free if you wish; when you're done, talk to the shadow-form which *isn't* moving inside the Inn (between the shelves and the counter). Now head out of town and into the middle of the western desert. You'll enter Cid's Airship. Fly it a bit west and north; cross the lake and land in front of the cave. Go in. CAVE OF THE SEAL The monsters here are a good deal harder than the ones you've encountered so far. A bit of level-building near Kazus (where a free inn awaits) isn't such a bad idea. Don't hesitate to use your Cure spells here. Go down at the first intersection to get a POTION, then return to the path. Go up at the next intersection for another CURE spell (you don't need it, just give it to your Fighter for now), then return to the path. Follow it to a staircase. Go down. Pick up the chest you see for 500 GIL, then press A facing the upper-right skull/bones set to open a passage. Follow it right. Talk to Sara to get her to join you. Now keep on with the path. Take the first intersection down to get a SOUTHWIND, then return to the path. Pick up the chest you see for an EYEDROP. Keep following the path and you'll meet Jinn. BOSS: JINN, 480 HP 700 Gil, 40 EXP Use your SouthWind, then have everyone attack normally. If someone's HP drops below 30 or so, have the RedWiz Cure him. If your Cures run out, use Potions. He should go down easily. After you're done, you'll see a short scene and warp to Sassoon Castle. SASSOON CASTLE First talk to the king to get the Canoe. Now head down the stairs twice to reach a slightly larger room. Head left. See the little black mark on the wall? That means there's a secret passage. Enter it. On the lower left is another secret passage. Follow it down and to the right to reach two staircases; one going up, one down. Go down to reach two chests, each with 1000 GIL. Going down again reaches the Holy Spring which is useless now. Go back up twice, follow the path around to reach two chests, with a LEATHER SHIELD and the ICE spell. Give it to your BlackWiz. Go back down and right, and go up to the dead end; going up further gets you a TONFA, which should be useless by now. Check your Monk's strength on the status screen to see if you should equip it. Now return to the main path (before all the secret passages) and go down. There's a bed here where you can rest for free. Now go down again. You'll reach the open part of the castle. Head into the top left tower. (Note: you'll be attacked by monsters here, so be careful!) Go up until you reach two chests; they contain 20 HOLY ARROWS and 20 WOODEN ARROWS. Go up again to reach a chest; open it to fight a Griffin. He won't be too hard; have everyone besides the BlackWiz attack; have the BlackWiz use his new Ice spell. You'll win 74 GIL, 27 EXP, and the W.SLAYER when you're done. Equip the W.Slayer on the RedWiz and go all the way back down. Now enter the top right tower. Keep going up. The two chests on the way contain 20 HOLY ARROWS and 20 WOODEN ARROWS. At the top is Sara's room. Open the three chests for a POTION, a BOW, and 20 WOODEN ARROWS. Go back down the tower. Rest up again in the main castle if you need it, then leave. Go north and use the Canoe to get your airship back; head back south to Kazus. KAZUS Cid will join your party as soon as you enter the town. Now go up to the top right house and talk to Taca, the blacksmith there. He'll fix your airship so you can use it as a ram. Now go into the Mithril Mine at the top right. Watch out for monsters! Go to the end of the passage, then face the upper wall and press A, three steps right of the left wall. A passage will open. Follow it to the end and pick up two MITHRIL SWORDs; equip them on the Fighter, then leave the Mine. Rest up at the Inn if you want, then stock up on as much as you can: You should try to buy the Fire spell, three Mithril Daggers, two Mithril Armors, two Mithril Helms, two Mithril Rings, and a Mithril Glove. Give the spell, two daggers, and a ring to BlackWiz, a dagger and a ring to RedWiz, the glove to Fighter, and gie the armors and helms to Fighter and RedWiz. If you're running low on cash, sell all your old Leather and Coppper stuff. Now exit the town. Get on the airship, then ram it into the boulder to the west. It'll disappear and you'll have to walk. You'll see a town very quickly - it's Canaan. Go in. CANAAN Enter the first house to your left and check the pots for a LUCKMALLET. Go to the top right of the town, then go left. Enter the water, and follow the passage all the way to the bottom right. Search the grass there for an ELIXIR. Go back to the entrance of town, and go to the top left house, which is Cid's house. Go up to Cid's wife, in bed, and press B. Select "Elixir". Now talk to Cid; he'll move. Press A on the candle he was hiding, which opens a secret passage. Enter it for a stash of eight chests: a FENIXDOWN, SOFT, 20 IRON ARROWS, the BLIND spell, two MIDGBREADs, a GREATBOW, and a POTION. Now go to the bottom left of the room and enter the water. Go to the bottom right and push right on the wall to find another secret passage which holds four chests: a SOFT, POTION, FENIXDOWN, and 20 IRON ARROWS. Give the spell to BlackWiz. If you want, you can buy Bolt and Venom here; they're fairly useful for BlackWiz. Other than that, the stores sell the same stuff as in Kazus. Now exit town and enter the nearby mountain. ROAD TO THE SUMMIT You'll probably want to raise a level or two before trying this out; the enemies are fairly tough. I also recommend having at least 20 Potions in addition to the Cure spell (if you build up even one or two levels, you should have enough Gil to buy the requisite amount). Now head back into the mountain. Go down at the first intersection to pick up a SOFT, then return to the path. Go up at the next intersection to pick up the AERO spell; give it to RedWiz, then return to the path. Head left at the next intersection for a SOFT, then return to the path. At the end of the path, you'll reenter the world map. Go up to be spirited off by Bahamut to his nest. Go to the top left and press A by the white moving patch of grass to talk to Desh. A short scene later, you'll be fighting Bahamut. Have everyone Run! Desh will now give you the MINI spell and join your party. Give the spell to RedWiz; it's important! Walk to the left to enter the Forest Of Healing. The three springs here will revive you. Now exit and walk south. The forest to the south is wide on the top and bottom. Stand on the topleft-most square of bottom forest, then have RedWiz cast Mini on the party (press Left on the target menu). Now walk right to enter Tozas, the Mini Village. TOZAS You can only enter the houses with little blue doors. One of them is an inn and item shop, one sells MidgBreads, one sells level 1 and 2 magic. When you're done, head left and enter the second house from the top. Check all the bookcases for a CURE2 spell, a BURNING STAFF, a CLOTH ROBE, and a MITHRIL RING. Give the spell to RedWiz, and the Ring to anyone who doesn't have one. Go up to the midget in bed, press B, and give him an Antidote. He'll open a secret passage. The two chests contain a MITHRIL RING and a MITHRIL STAFF; go down the stairs to enter the Hidden Road. There's only one path here. In here, you have to run away from all enemies! (OK, that's not entirely true. What you can do is make everyone Black Mages, buy magic for them all, rest at the inn, put them all in the back row, and use magic every round. But it's easier this way.) Just have RedWiz cast Cure on anyone whose HP goes beneath 100 and you should be fine. When you come out, have RedWiz cast Mini on the party again (or use four LuckMallets) to return you to normal. Head north and enter the cave to get into the Viking Base. VIKING BASE Follow the path up. To get that treasure chest, enter the secret passage heading south, starting from the right of the candles, then go right, down, left, and down to get the measly 300 GIL in the chest. Get out of the passage and go up. There's an inn, an item shop, and a magic shop inside the brown door. Finish up there, then go up the staircase. Go left and enter the little dip south; go down, left, and go down the stairs. The chests here contain two sets of 300 GIL and there's a Revivification Spring to the right. Now go all the way out of this secret passage, back to the staircase you followed here; this time go right. Enter the little dip here; go down two steps, then right, then down, then left to get three chests, which contain the BOLT2, ICE2, and FIRE2 spells. Give them to BlackWiz, then get out of the passage. Head down and talk to the Viking boss, then up and out of the base. Don't get on the ship, or you'll have to fight an impossible battle with Nepto! Walk up on the land and left; enter the shrine. NEPTO SHRINE Have RedWiz cast Mini again on the party; make sure that RedWiz has some black magic as well for this place, preferably Ice. Go up and press A by the big dragon head to enter the shrine. At the first intersection, head left and into the hole to pick up a CARAPACE HELM and CARAPACE ARMOR - give them to the Fighter. Now go back out and into the right hole. The chest holds a SERPENT SWORD - give it to RedWiz. Go down the staircase. Follow the path to the boss fight; make sure your magic users have high HP and that all party members are in the back row. BOSS: BIG RAT, 450 HP 1000 Gil, 120 EXP This will not be an easy fight unless you have three or more magic users. Have the RedWiz use Ice or Bolt; BlackWiz should use Ice2, then Bolt when he runs out, then Ice. Have the Fighter and Monk use Potions to keep up the party's HP. It's important to have as many targets as possible so that your BlackWiz has a better chance of staying alive. You may be lucky; if the rat tries to just use physical attacks (which he does sometimes) you're more or less set; they'll miss about 75% of the time. You may finish this fight with only one character alive - don't worry! After defeating the Big Rat, pick up his Eye gem. Now get out of the Shrine (you'll probably have to run away from most battles). Once you get out, turn around and face the dragon; press B and select "Eye". After a short scene, you'll get the Water Fang and you can now take control of the ship "Enterprise"! If RedWiz is alive, have him cast Mini on the party to restore their status; otherwise, hightail it back to the Viking Base and head to the Revivification Spring in the left secret passage; rest in the Inn if you have to. Now head back out and into the ship! The ship can stop at any shore, unlike FF1. First, head west and south a bit to reach Tokkle Village. TOKKLE First, head all the way left, follow the grass into the dead end and press A to get a GOD'S WINE. Next, go up; next to the house above is a GREATBOW hidden in the grass. Above that house (in the grass) is a LAMIASCL. Finally, head all the way to the right and into that dead end to get a FREEZING STAFF. Now head into the top house. Enter the fireplace to reach a secret room. Check the lowest pot for a 3-PART nunchuck; the chests contain a KENPO ROBE and a FENIXDOWN. Now exit the town. If you wish, you can visit the Living Forest by sailing west for a bit; there's nothing there, though. Sail upwards till you see a brown castle; it's Argass Castle, which is empty but for some nice treasure! ARGASS CASTLE Go up twice. Press A by the rightmost torch to open a secret passage. The chests hold: 1500 GIL, 3000 GIL, 3000 GIL, 3000 GIL, 100 GIL, and 100 GIL. Go back down the stairs. From that staircase, go right one step and down into another secret passage. Go right and up for another three chests with 1000 GIL each. Now go back into the main castle. Go up the stairs into the Round Table room. Go to the top of the right stone block and go downwards into the block; you'll find two chests with a BOMBSHARD and a SOUTHWIND. Exit the block. If you go down and outside, you'll get a healing spring and a Revivification spring. Now exit the castle. Sail back to Tokkle and walk south, west past the forest, and west a bit. There's a Chocobo Forest here; to the west of that is the Ancients' Village. ANCIENTS' VILLAGE This place contains the next level of weapons, armor, and magic. Even the item store in the Inn has better stuff. However, all the stuff is ridiculously expensive. Here's what you should end up with: one Serpent Sword, a FlameMail, a Headband, two Wizard Robes, and the Exit Spell. You should also stock up on some status items as well. Without the status items, the total cost of the stuff is 9600 Gil! After your binge at Argass Castle, you should have more than enough. I think this is a very opportune time to change your RedWiz to a WhiteWiz. For attacks, give him the Burning and Freezing staffs; you can use them in battle to cast free Fire and Ice spells! For defense, give him a Leather Hat, Wizard Robe, and Mithril Ring. His defense will be the same as RedWiz's was (he starts with one more defense point) but put him in the back row. Now I'd recommend building some levels up in the sea near Kazus, which has a free inn. You'll need the experience for the next part. I recommend being at least at level 13, which will give you an average HP of 250. When you think you're ready, first return to the Ancients' Village and make sure you have at least four MaidKisses, at least 6 or 7 Softs, and several EchoScreens; stock up on Potions as well. Now go a bit north of Argass Castle and land your ship on the west bank. Walk west and you'll see a cave above a lake; there's a black shadow in the lake which means nothing right now. Enter the cave to reach Gurgan Valley. GURGAN VALLEY There's nothing to do here but go down the stairs and talk to the Gurgan there, who'll give you the TOAD spell. Give it to WhiteWiz (make sure you've de-equipped any Black Magic you might have) and exit the cave. Head north and east to a large tower next to a whirlpool. Enter the Tower of Owen. TOWER OF OWEN Head left, then down and into the center of the room. Have WhiteWiz cast Toad on everyone, then once you're down the hole, cast Toad again (or, alternatively, use MaidKisses) to restore everyone's status. Just follow the path and up the stairs. The chest you see holds a MAIDKISS. Keep following the path up another two staircases. Head right at the (short) intersection to pick up a TYRVING sword. Since you don't have a RedWiz anymore, you can sell it as soon as you're out of here. 8-) Go back to the path and up the staircase. Now go up to the gear-thingy on the top wall, across from the right dip in the lower wall, and press A. (It's 6 steps from the right wall, if you care.) Now follow the new passage. Go past the staircase for another MAIDKISS, then enter the staircase. Follow the path to the next staircase. Now go right for an ECHOSCREEN and a BOMBSHARD. Go back left and follow the path up a staircase, then again until it splits, then go right to pick up another ECHOSCREEN; go back left and follow the path to another staircase. You'll see three chests here: they contain a SALAMAND SWORD, a FLAMEMAIL, and a ZEUS'RAGE. Give the sword to the Fighter (you can sell the armor later) and continue on. Up the staircase is a boss fight. BOSS: MEDUSA, 980 HP 1200 Gil, 90 EXP If your characters' levels are high enough, this is a total joke. All she'll try to do is cast Break, and it won't work most of the time. If it does, have one of the Wizzes use Soft on their next turn. Your Fighter and Monk will be doing most of the damage here; have BlackWiz cast Ice2 or Bolt if you like, but it won't do much. After the fight, walk up and press A by the fire. After a short scene, you'll be warped out of the tower. The whirlpool blocking your way north is now gone. Get back in your ship (stop at Kazus and rest if you like) and go north, then head east, then south for a while. You'll see the town of Gisahl. GISAHL First, go to the bottom right of the town (past the bridge) for a CARROT and two MAGIC KEYs. Now enter the house in the middle of town (the Chocobo farm) and check the pots for two more CARROTS. Now if you like you can check out the magic shop, which has all new stuff - the most important one for now is Ice3. The Item Shop in the Inn carries Carrots, and the Key Shop sells Magic Keys. (There's a secret passage in the Inn which leads to a message from Squaresoft. Think they changed their ideas by now, actually. 8-)) Buy another two or three Carrots and about ten Keys, then leave the town. The Forest Of Healing is just to the west, if you want it. Now go back north and west to the spot just above the Tower of Owen; head west and down a bit to see the Dwarf Cave; go inside. DWARF CAVE There's not much here to do but buy more stuff. Sell your FlameMail and Tyrving Sword, and the Serpent Sword you replaced with Salamand. Buy: one Salamand Sword, one Ice Armor, one Ice Helm, one Shining Staff, and four more MaidKisses. Equip the sword, and helm on the Fighter (keep the Ice Mail for later; the FlameMail is better for now), and replace WhiteWiz's Burning Staff with the Shining Staff. Now go left and down the stairs. You'll have to pull another Toadie here - restore status with MaidKisses or the Toad spell again. You'll enter the Underground Lake. UNDERGROUND LAKE Follow the path. The chest holds a SOFT; continue up and go right toward the black mark on the right wall. Go down the staircase and follow the path. The next two chests contain ZEUS'RAGEs; the last two chests have SOFTs. Go down the stairs. The next two chests contain 300 GIL. Follow the path for a fight with Guzco. Make sure to equip the Ice Mail on the Fighter before you begin. BOSS: GUZCO, 1400 HP 1500 Gil, 125 EXP Have the Fighter and Monk attack; have the BlackWiz use Ice magic; and have the WhiteWiz heal, for a lack of anything else to do. He'll go down fairly quickly. Pick up the horn he left behind. Now you have to make your way back out of the lake. Re-equip the FlameMail on the Fighter first. After you leave the lake, go up to the altar holding the other horn and press A. Then go to the right of the existing horn, face right, and press B; select "Horn". A short scene will ensue. Afterwards, rest if you need to, then leave the cave. Get back on your ship and sail west a little and north, to reach another cave, the Flame Cave. FLAME CAVE Now you should equip the Ice Armor on the Fighter. At the first intersection, head left to pick up a SOUTHWIND, then go back to the path. At the next intersection, head right for another SOUTHWIND, then return to the path and go left. Follow the path down a staircase. At the next intersection, go down to find an ICEBLADE; equip it on the Fighter. At the next intersection, go down for a HIPOTION. Go back to the intersection and head up for another HIPOTION; finally, go left. Go down the stairs. At the next intersection, go left for a POTION; then go back and up. At the top, get the chest for a HIPOTION, then press A facing the rock to open a passage to the left. Enter it. Go up, around the lake, and up again to reach the Fire Crystal Room. Walk upwards (make sure you're at max HP) to have your next boss battle. BOSS: SALAMANDR, 2100 HP 1800 Gil, 175 EXP He shouldn't be all too hard. Have the Fighter and Monk attack, have WhiteWiz cast Cure or Cure2 every round (this time you'll need it) and have the BlackWiz cast Ice3 and then Ice2. After you're done, walk up and talk to the Crystal to gain four new Jobs! Upgrade your Fighter to a Knight, then walk up and step on the magic circle to warp out. Get back on the ship and return to the Dwarf Cave. A short scene will ensue as soon as you walk a bit left. Now talk to a the dwarf near the bottom right to get a MAGIC KEY, then talk to Moonwalk, a dwarf at the very bottom right; follow him downstairs to reach a treasure room. Loot it! Here's what you'll find: an OTTERHEAD, an ELIXIR, a GAUNTLET, a KILLER BOW, an ECHOHERB, a SOFT, a SCHOLAR ROBE, a SCHOLAR HAT, a FLAME BOOK, an ICE BOOK, a KNIGHT ARMOR, a LIGHT BOOK, two FENIXDOWNs, a HERO SHIELD, and a CARROT. Phew! You probably won't have enough room for all of that at one go; sell some stuff first (like the FlameMail, Mithril Glove, a Leather Hat and a Wizard Robe from your characters). Now might be a good time to use one of those Carrots! Get out of the cave and sail a bit north to the Flame Cave, but this time go east and into a Chocobo Forest. Press B by the trees near the center and choose "Carrot". Now you can give your excess items (like bows and arrows, books, and weird items like Otterhead) to the Chocobo, where you can get them back from later. Now finish up everything you're doing, rest at Kazus if necessary, and head back to Tokkle Village. TOKKLE / HYNE CASTLE As soon as you enter, you'll be taken to Hyne Castle. Talk to the soldier on the left to get a LUCKMALLET. If you talk to the soldier in the left room, you'll get into a fight with a Daemon. Instead, cast Mini or use LuckMallets and go through the hole at the top left. From the center of this room, go to the bottom right for 20 HOLY ARROWS. Now go back to the center and head straight left into a secret passage. The chest here has a FENIXDOWN; go up the staircase. Go into the door straight ahead for 3000 GIL and 3300 GIL; exit the door. Now go into the door just to the right for a FENIXDOWN and ZEUS'RAGE. Don't worry about the very left door; it contains a grand total of 130 Gil. Now go right, up, and around to the top of the room; enter the door. The chest here has a KING SWORD; equip it on Knight in exchange for the Salamand Sword. Now go left into the secret passage, and up the stairs. First go into the top path; then take the right downward path to get a FENIXDOWN. Now take the left downward path, and follow it to the staircase. Pass by the door to the right and pick up a RUNE BOW; then enter the door. Switch your WhiteWiz into a Scholar (he can equip the Scholar Hat and Robe you found in the Dwarf Castle), make sure your HPs are high, then talk to Hyne. BOSS: HYNE, 1600 HP 2100 Gil, 260 EXP Physical attacks don't do much damage. You have to use your Scholar in tandem with your BlackWiz. Use "Scan" to find his weak point, then have BlackWiz exploit that in the next round. Hyne will only have the same weak point three rounds in a row (including the one you "Scan" him in!); in the third round he'll change his weak point. Have the Scholar continually Scan so you don't have to waste any extra turns. He only has 1600 HP, so it shouldn't take too long; if someone's HP drops below 200, have the Knight or Monk use a Potion on him. Note that even if he uses "WallChange", he might still have the same weakness! One more note: He can't hurt you during that third turn, so get your healing done then. ARGASS CASTLE / CANAAN After you beat him, a short scene will ensue. You'll get the Wind Fang and end up in the Living Forest, which has now been sealed off so you can't enter it. Walk down and right to get back to Tokkle and reclaim your ship. Sail a bit west and north to Argass Castle. Enter the castle, walk all the way up, and talk to the king in the Round Table room to get the Time Gear. Walking south gets you to a Revivification and healing spring. Now go back to the secret passage (remember, the rightmost torch opens it). This time, go all the way upstairs. Walk left and up to the locked door; press B and select "Magic Key" to open it. Talk to the White Wizard inside to get two ELIXIRs. Head to the right wall and press A to open a secret passage to the three chests, which hold a KILLERBOW, 20 BOLT ARROWs, and 20 MEDUSA ARROWs. Now leave this room, go right and open that door the same way. The six chests in here contain: a LIGHT BOOK, ICE BOOK, FIRE BOOK, SCHOLAR ROBE, 20 ICE ARROWS, and 20 FIRE ARROWS. Equip the Robe on whichever wizard doesn't have it yet, then leave the castle. Sail to Canaan (the town to the left of the mountain), enter Cid's house (the top left one). Go up to Cid, press B, and select "Time Gear". After a short scene, go back out into your ship and press A. Presto! An airship! This one can only land on water, however. Now go back to the Ancients' Village to the west and buy Sight Magic if you don't have it yet... you'll probably need it soon. The other alternative is to go to Tozas and buy MidgBreads. You should also stock up on Antidotes; anywhere is fine. After that, keep flying in any direction until you reach some clouds. Fly into them and you'll exit the Floating Continent and enter the real world! SOLITARY ISLAND Here's a bit of help in reaching this island: If you go northwest a while from the Floating Continent, you'll reach a largish island with a temple and a cave on it. A bit west and a lot north of this is the Solitary Island, which is fairly small and easy to miss - where the Sight/MidgBreads come in handy. Land the Enterprise by the shore, get on the island, and head into the downed ship. SHIPWRECK Just follow the path of ladders. The two chests you see hold a ZEUS'RAGE and the BLOOD SWORD. The sword drains HP from enemies, but it's weaker than the IceBlade; your choice. Go right to the woman in bed. Press B and select "Potion". A conversation will ensue and Elia will join your party. Now head out of the Shipwreck and go southwest to the Water Temple. WATER TEMPLE If you go right, you'll reach healing and Revivification springs. Go north and pick up the Crystal shard. Now head out of the temple and go north to the Water Cave. I recommend raising one or two levels nearby (free HP refill) before attempting the Cave. WATER CAVE The enemies here are tough and will poison you; here's where those Antidotes come in handy. There isn't any choice of direction until the second basement. At the first intersection, go up. The next intersection is on the next floor; go down. Follow the path to the Water Crystal room; as soon as you walk up a few steps, you'll be ambushed by Kraken. BOSS: KRAKEN, 1950 HP 2500 Gil, 330 EXP He's weak against Ice. Your WhiteWiz will probably have to use Cure2 every round to heal Kraken's powerful spells. Once you beat him, you'll get seven more Jobs! Dragoon, Geomancer, Karateka, Viking, M.Knight, Conjurer, and Bard. A short scene will ensue, then you'll wake up in Amur. AMUR There's a woman who isn't moving, towards the south of town. Talk to her for a scene. Now go into the house on the far right of town, near the south; talk to Jiru for another scene. Before you go into the sewers, upgrade your Monk to a Karateka and buy some equipment for him: a Chakra Hat, BlackBelt, and a Kaiser Claw (don't equip it yet). Now head into the water. Going north and checking the garden will net you four CARROTs. Now go to the northwest island on the water; check the grass for a THIEF GLOVE, a DARKSUIT, and a DARKHOOD. You won't need them; you won't have a Thief in your party. Now head to the lower right and enter the waterfall leading to the sewer. SEWER Follow the path. Pick up the chest you see for a CATCLAW; equip it on the Karateka, along with the Kaiser Claw you bought before. Go downstairs to see the four old men beset by Goblins. Use regular attacks against them; even the Wizards can beat them with one blow. Now continue on the path. When the path splits, take the lower path and keep going left into a secret passage. The two chests here contain an ORIALCON and a POWER RING. I would equip the Ring on the Knight for now; it's better than his Gauntlet. Now exit the passage, go up and follow the path left, down, and right. Go up into the room and a scene will play out; you'll be warped back outside to the village. Rest up in the Inn if you wish, then leave town. Walk south (don't go in the forest; follow the plains to the right of it), then right across the desert, then north across the swamp which the whole point of that sewer thing was to cross, then enter Goldor's Mansion. GOLDOR'S MANSION Go straight up to the second floor. Follow the path around until you get to a slough of treasure chests. You'll get 11 SHINY SWORDs, and a DRAGON CLAW. Equip the Claw on Karateka in exchange for the Kaiser Claw, then go back to the main hall. Go down to the intersection closest to the staircase and head right. Go up to the door, press B, and select "Magic Key". Enter the room, then go to the top left of the room and head left into a secret passage. Go up the staircase. There's a secret shortcut here - go down instead of up, and keep walking along the bottom wall to reach the staircase quickly. Climb it to meet Goldor. Make sure your HPs are high before talking to him. BOSS: GOLDOR, 2250 HP 3300 Gil, 410 EXP Magic won't hurt him too much, but use your most powerful spells just in case. Your Knight and Karateka will be the main damagers here. Your WhiteWiz will probably have to use Cure2 every round to counter his spells. After you win, go up and pick up the key he left behind. Make your way out of the mansion. Rest up in Amur, then go pick up your now functional airship! There are a few towns you can check out now. First, head southwest. See that massive walled city? That's Salonia. It will be one of the landmarks which I'll be using for locations. Warning: DO NOT try to fly directly in front of the castle! The first city you can check out is Leprit, which is northeast of Salonia. LEPRIT First head to the top left; go through the trees and check the grass for a TURTLSHELL and an ELIXIR. Next, enter the trees just above the only old man in the town; head right and check the grass above the Gurgan for a FENIXDOWN. Now, see that house with an old man walking around inside? Just walk up the tree just to the left of the house, then right into the chimney. Go to the top right candle and press A to open a secret passage to an ELIXIR. This town is based on Conjurers; you can buy Call Magic here. I don't recommend it for right now, because my personal experience is that Black and White Magic are stronger and more predictable than Call Magic, at least until the very end of the game. Leave when you're done. The next town, Dastar, is on a small island southeast of Salonia. DASTAR First, search the grass in the top right of the town for an EARTHDRUM. Now go to the left and all the way up; that grass has an EARTHDRUM somewhere also. Now go to the armor store and buy two Rune Rings for your Wizards. Short on money? Why not sell those eleven worthless swords for some major cashola! When you're done, exit the town. You're ready for your next challenge. Fly over the Salonia Castle (yes, the thing I told you not to do before.) You'll get shot down. You now have to explore Salonia yourself. It's made up of four sections (NW, NE, SW, SE) and the castle in the middle-top. Start with the SW section. SW SALONIA First head into the pub (topmost building). You'll enter a fight with four GOLDKNGTs; they aren't too tough. Allus will join after that. Now go around the place and talk to the two old men you see (one in the center of town, one on the lower left); they'll give you a DRAGON ARMOR and WIND SPEAR. You'll have to enter the water to reach them. After that, enter the lower right house. Talk to the Conjurer there to get a free Fat Chocobo. That's not all, though - walk through the left wall for a treasure trove of eleven CARROTs! You'll need the Fat Chocobo soon enough. When all is said and done, you'll need to have four Dragoons in your party! Now head into SE Salonia. SE SALONIA Enter the large tower in the middle of town. You'll be attacked here, so watch out. Go through the right wall of the room you're in; hug the far wall and walk through the right side of the right room. Now go through the top of this one and enter the right side of the one above it. Now walk through the left wall, down, right a step, down, left, and up through the bottom of the upper-left room. Keep going upstairs until you reach a larger room. Go down and open the chests for: two DRAGON HELMs, one DRAGON ARMOR, two THUNDER SPEARs, and one FENIXDOWN. Go all the way up and open the chests for: two DRAGON HELMs, two DRAGON ARMORs, a FENIXDOWN, and a THUNDER SPEAR. You now have the complete set of Dragoon equipment needed. Now head back to SE Salonia and call the Fat Chocobo. Store all your current equipment with him, then make everyone into Dragoons and give them the Dragoon equipment you just got. I recommend buying two Wind Spears in NE Salonia first, and equipping them as doubles on two characters. When you're ready, head into Salonia Castle. SALONIA CASTLE As soon as you talk to the guards, a scene will play out, after which you'll be thrust into a boss battle. BOSS: GARUDA, 5000 HP 3400 Gil, 550 EXP (also 61 Capacity) Just have everyone Jump. You may finish this with only one character alive; that's fine. *^_^* Note that if there are no characters onscreen at the start of the battle, Garuda won't do anything at all that turn! After the scene, head down. Go back to the bedroom and head to the right; the far right wall has three vertical spaces to it; the middle one is a secret passage to the Salonia treasure vault! Here you'll find the following: 5 RUSTED ARMORs, 2 HIPOTIONs, a GOLEM STAFF, SCHOLAR HAT, M.GAUCHE, THOR HAMMER, FREEZING STAFF, and 20 MEDUSA ARROWs. Now take the staircase down, and head right at the intersection (the other two are dead ends) for even more treasure: an EARTH BELL, VIKING ARMOR, VIKING HELM, and DRAGON HELM. Now head out of the vault. First go to the lower left building in the castle and talk to any of the scholars; they'll build you an Airship Nautilus (super-fast)! Now go to the lower- right building. Go to the top right of the room (between the statue and the table), face the top wall, and press A to open a passage. Follow it and go down the stairs. Here go left, up, right, down, and left. Go down again. You can see Odin from here but you can't reach him. Open the two chests to get two FENIXDOWNs. Now leave the castle. To revive your party, go to the top left house in SW Salonia. Now you can do a bit of exploration. NW Salonia has a library with some interesting tomes. SW Salonia has some of the best armor in the game for Wizards: the BlackRobe, WhiteRobe, and Scholar Hat. NE Salonia's shops are now open, and wow do we have stuff to buy! Here's the must-have list: MAGIC: Bolt3, Cure3, Life. WEAPONS: two Rune Staffs, two of Ice/Fire/Light Rods. There's a good chance you won't be able to afford everything from SW and NE Salonia right now. My advice is to get the Cure3 and Life spells now, then worry about the armor, then the Bolt3 spell, then weapons. The Dragoon equipment MAY be useful for one more fight you'll have shortly. I personally didn't use it, but I had high levels. If you don't want to keep it, sell it all! DORGA'S HOUSE When you're done, get on the Nautilus and go east. Follow the shoreline south, then go west at the bottom. You should see a continent surrounded by mountain. Keep going west along the bottom of the continent and you'll see a narrow opening. Fly into it. You'll get attacked by fairly strong monsters here, so watch out. Go up at the intersection. Enter the castle you see. After a short scene, Dorga will join you. The Moogles own shops here; they sell awesome magic which you will in no way afford yet! *^_^* You can use a Carrot at the unlit candle to the right. Go up into the top room for jars which act as Revivification and healing springs; check the bookcase for a HIPOTION. Touch the candle to open a secret passage. But at the end of that is... another Mini hole! Put everyone in the back row and get ready to run away from battles! WhiteWiz casts Mini on party and we're off to the Magic Circle Cave. MAGIC CIRCLE CAVE Have everyone besides BlackWiz try to run during battle; have BlackWiz use his best Black magic. WhiteWiz can also help out with Aero or Aero2. Go left at the first intersection and left again at the next one. Follow the path to the staircase. Go right when you come out. Follow the path to the staircase; go left when you come out. Go down at the next intersection; follow the path to a door. You're home free; walk up, watch the scene. You'll be warped to the overworld. Have WhiteWiz cast Mini on the party to restore status, then reenter Dorga's House. Buy any more magic you can afford, heal up, and leave again on the Nautilus. I highly recommend building some levels until you have 10000 Gil; then head east from the entrance to the Dalug Continent (the one you had to go through to reach Dorga's House). See that village enclosed by mountains? Land the Nautilus northeast of that village (where the east wall of mountains is flat). There's a string of discolored mountains you can go through; press A in the open spot at the end to rise and visit Dorga's Village! DORGA'S VILLAGE This is THE place to buy magic. You can buy Level 1-7 Black and White Magic here, and Level 1-5 Call Magic. The BlackWiz at the bottom carries Level 6 Magic, and the one at the bottom right carries Level 7 Magic, at 20000 Gil a pop! If you have 10000 Gil, go to the Level 6 BlackWiz and buy Fire3. If not, build up some more levels until you have it! Now get out of here and back to the open world. Fly to the very southern part of the Salonia continent. Follow the shoreline for a short time till you see a land mass that looks like two horns jutting out. Land the Nautilus in the sea and you'll be right near the Temple of Time. TEMPLE OF TIME Follow the path. Use a Magic Key on the first door; enter it to find a DIAMOND HELM; give it to Knight. The next door (which also need a Magic Key) holds a DIAMOND RING; give it to either Wizard. Go into the water, left, up, and right. Ignore the waterfalls. Go down the staircase. The chest there holds a DEFENDER SWORD; give it to Knight in exchange for the IceBlade. It raises his attack dramatically! Go down the stairs. Head right and use a Magic Key to open a room containing the DIAMOND ARMOR. Equip it on Knight and go north. Enter the water. Go left and open the door to get a DIAMOND GLOVE and an ORIALCON. Equip the glove on Knight and go to the right door. Open it and take the staircase down. First go to the top right; you'll see a small mark in the right wall. Follow it all the way right and down to get a LAMIA HARP and two PROTECT RINGs; give the Rings to your Wizards, then go back out of the secret passage and go south. Open the left door and enter to get a DIAMOND SHIELD. Go back and open the right door to get Noah's Lute! Now have WhiteWiz use Exit to warp outside. I recommend spending some time now leveling up and getting treasure. For your first stop, sail back to Goldor's Mansion, on the large non- Salonia continent. Sail east and you'll see Triangle Island. Land on the sea south of that and you'll see the entrance to the Underwater Cave. UNDERWATER CAVE Treasure action, baby! Follow the path to the staircase. First go left and pick up a DIAMOND SHIELD, then go north and follow the path to get a DEFENDER SWORD. With two Defenders, your Knight's a powerhouse, with good defense to boot! Head back to the staircase; this time go right. Go south, then left and around to get a TOMOHAWK. Now go back around, right, and into the staircase. This is THE treasure room! First go down and pick up an ANCIENT SWORD, then down again for a DIAMOND SHIELD, DIAMOND HELM, a BLACKHOLE, and a GODS'WINE. Go back up to the staircase and go left now. Pick up an AIRKNIFE, a DIAMOND ARMOR, a LOKI HARP, and a DIAMOND RING. Now go down for a FENIXDOWN, DIAMOND GAUNTLET, and ELIXIR. Now look to the left for a dark mark on the left wall; enter it for a secret passage. The four chests inside hold great items, but monsters guard them. The top right chest has an AEGIS SHIELD, guarded by a D.Zombie. He shouldn't be too hard; use Cure on him if you want. He gives you 960 Gil and 1250 EXP. The bottom right chest has a TRITON HAMMER guarded by an Eater. He's a bit tougher - he can split into two every round! He has 1150 HP. Each Eater will net you 945 Gil and 80 EXP. The bottom left chest has a REFLECT ARMOR guarded by a DeathClaw. Don't use regular attacks on him; he'll split once for every non-fatal attack! Have WhiteWiz use Aero or Aero2, have BlackWiz use a high-level spell, and have the physical fighters Defend. He has 1400 HP. He'll give you 980 Gil and 80 EXP. The top left chest has a BLOOD SPEAR, guarded by a Peryton. He has only 730 HP, so a few strong attacks should finish him before he can move. He'll give 1200 Gil and 800 EXP. Now have WhiteWiz use Exit; heal up, sell any excess stuff or give it to Fat Chocobo in Salonia. The next place you'll want to go is pretty tough: land the Nautilus in the sea south of SE Salonia. You'll see a cave entrance; go into it to enter the Salonia Catacombs. Note that it's doubtful you'll survive this place if you're under Level 30. I recommend just collecting the treasure outlined below, go all out on the normal enemies, then leave and rest in Salonia when you're running low; then come back and raise some more levels. 8-) These enemies give great EXP and Gil; you'll be able to buy some nice spells when you're done. SALONIA CATACOMBS The enemies here are tough, so have some HiPotions and Cure spells ready! Follow the path to the staircase. Go right, up and left to get a GOLEM STAFF. Now go back right, up and left to get an AEGIS SHIELD and a GAIA ROBE. Now go all the way back down, left, up, and right; pick up a REFLECT ARMOR. Equip it on the Knight. Go left and up to reach a GIYAMAN BELL and a staircase. Go up the staircase; go straight up then right at the top for a secret passage. There are four ELIXIRs and four FENIXDOWNs here, but each Elixir is guarded by an Ouroboros (830 HP, 1680 Gil, 900 EXP) and each FENIXDOWN is guarded by an Ion (1200 HP, 1600 Gil, 850 EXP). Once you're done, follow the path into the next staircase. If you're ready for a very nasty fight, go up and talk to Odin. BOSS: ODIN, 7000 HP 5600 Gil, 1250 EXP If you still have that Dragoon equipment, now's the time to use it! Have everyone Jump. He uses basically the same tactics as Garuda, but his Atom Edge is much more powerful. In addition, he'll sometimes use a regular attack which more or less wipes out one member. If you're not all Dragoons, have the WhiteWiz continually cast Cure3 on the party, and have BlackWiz cast Fire3, then Bolt3 when it runs out. It's all luck, really. If you try two or three times and no dice, build up some more levels in here. When you beat him, you'll get the ODIN spell for your nonexistent Conjurer. Give it to the Fighter to hold for now, then leave the Catacomb. Rest up, then go and revisit Dorga's Village to buy any new spells you can afford. After you're done, head along the east coast of the Salonia Continent until you reach an opening to the west. Go in to find a cave; it's Unne's Shrine. UNNE'S SHRINE Talk to the parrot, then go up to Unne, press B and select "Lute". After the short scene, talk to Unne to get her to join your party. Now go back to Salonia; fly over the river heading west, just south of the city. Follow it up, right, and left a bit. Land the Nautilus there, in a small clearing with a cave. The cave is the Ancient Ruins. ANCIENT RUINS Go up to the rocks to have Unne blow them away. Go down and left. Enter the door for a REFLECT ARMOR. Exit the room and continue left. You won't be attacked in the next door. The three doors here are an inn (a welcome addition), and a weapons and armor shop, both of which are useless since you've gotten all the treasure in the Underwater Cave! Now go down the staircase. Warning! The enemies here will split. The Sirenos, Garb, and DeathClaw enemies will split when attacked physically; the Azrael enemies will split almost every round, making it seem like it lasts forever! The trick is that the clone can only have as much HP as the one who cloned it. So spread out your attacks among the enemies; eventually they'll go down. Don't shy away from healing the party! If you're really getting low on magic, use Exit. For the ones who need physical attacks, use Karateka's BuildUp skill and use Defend and low-level magic for the other three characters. Now, follow the path to the intersection. First go into the very lower left room for a BLACKBELT. Go into the door just above it for a CHAKRA HAT. Now go to the door above-left of that one (above the passage you used to get here) for a RUNE BELL. Head straight right for an ELVEN CLAW. By now your Karateka should have better attack power with his fists (try de-equipping him and see how high his attack power is). Now go back to the main intersection and head all the way north. Follow the path past two staircases. Here just keep to the bottom floor (remember Goldor's Mansion?) to the next staircase. Follow the path past another three staircases and you'll be in the Airship Invincible! AIRSHIP INVINCIBLE Check it out! A free bed, vending machines with some of the best magic and armor there is, and you can land over any terrain besides mountains! The first place you should check out is Fargabaad. Just southwest of Salonia, you'll see a green passage leading to the west side of the continent. Towards the Salonia side, however, is a jumping point. It's a very narrow mountain range. To jump over it, face it and press A. Follow the path and jump south again. Go west a bit and you'll see a town. Press B to enter the airship interior; to land, go onto the ladder. Enter the town of Fargabaad. FARGABAAD / STATUES OF THE QUEST This town is M.Knight-oriented. First, enter the left side of the trees near the top of the town (where there are two rows of equal length above one another), and walk into the waterfall. Talk to the man to be thrust into a fight with a Shinobi. Beat him (he has under 2000 HP) to get 4000 Gil, 1100 EXP, and the KIKU sword. This sword can only be equipped on an M.Knight. Now, de-equip your Knight. Change his Job into an M.Knight. Give him the Kiku, then go into the armor and weapon shops and buy him an Ashura sword and a Demon Armor. Now enter the cave at the top of town. The gimmick with M.Knights is that their swords will not cause enemies which normally split to split. This cave is infested with those enemies, so use black magic and have the M.Knight pound away. Have the Karateka BuildUp in the meantime, and have WhiteWiz use low-level magic. Inside the cave, pick up the chest for a THOR HAMMER, then go to the bottom right and enter the secret passage. Go five steps right, then up all the way, then eight steps right, down all the way, right all the way, and up to pick up another DEMON ARMOR. Now either cast Exit or go back to the main room. Now go into the top right secret passage. Go right all the way, nine steps up, then right all the way and up to get a KOTETSU and an ASHURA sword. Now cast Exit or leave. Sell the two Ashuras and extra Demon Armor, then leave the city. The first thing you want to do is get rid of those four Fangs cluttering up your inventory. Head to the north of Amur. See those statues? If you tried passing them by air before you were pushed back; by foot, you were instantly killed. 8-\ Now, go on foot and walk past the first three, and only the first three; the last one will still kill you! Now you have no more Fangs cluttering you up. 8-) Now's the time to head back to the Floating Continent. To get there, go to the cross-shaped land mass at the entrance to the Dalug Continent (Dorga's House) and go east. Once in the Continent, head to the the Living Forest. That lake with the shadow on it near the Dwarf Cave is now accessible by jumping over the mountains north of the Forest. Get out of the Invincible at the only patch of land, at the very south of the lake. Take the canoe into the swimming shadow to enter Lake Dol. LAKE DOL At the first intersection you come to, go south for four chests: a GODS'RAGE, an EARTHDRUM, a FENIXDOWN, and a NORTHWIND. Now go up. The four chests here hold three HIPOTIONs and an ELIXIR. Go down the staircase. Go up at the intersection. The first chest you see has a WHITESCENT; the next four have an AEGIS SHIELD, a LAMIASCL, a GODS'WINE, and a TURTLSHELL. Now go down and down the staircase. At the intersection, go to the top right for a BLACKHOLE, a THOR HAMMER, and a REFLECT ARMOR. The last chest contains a DARKSCENT. Now head back to the intersection; go to the lower left for an IMPSYAWN and a LILITHKISS. Now head to the top left and down the staircase. Now follow the path to Leviathan; talk to him to begin the boss battle. BOSS: LEVIATHAN, 7000 HP 5700 Gil, 1250 EXP Have WhiteWiz cast Cure3 on the party every round, have Knight and Karateka attack, and have BlackWiz use Bolt3. If your HP average is above 1700, he should be OK. You'll get the LEVIA spell when you win. Give it to Knight for now, then cast Exit and heal up on the Invincible. Now go to the very east of the Continent, Gisahl Town. Just west of that is a cave enclosed by mountains. Jump to get in, then enter the Cave of Bahamut. CAVE OF BAHAMUT This is an excellent place to build up levels - you can always leave and heal up in the Invincible. Plus, chances are you won't be able to beat the boss at your present level. Level 37 is pushing it; I recommend at least Level 38. Follow the path. The first two chests contain a GODS'RAGE and an EARTHDRUM. Go north at the intersection for a FENIXDOWN and NORTHWIND. Now follow the path down the stairs. The first chest you come to here will have a GOLEM STAFF. The next two chests will have a GODS'WINE and a LAMIASCL. The last two on this floor have a TURTLSHELL and a CHOCORAGE. Go down the stairs. The first three chests here have a DARKSCENT, FENIXDOWN, and ELIXIR. The last one has a KOTETSU. Watch out - as soon as you walk all the way to the right wall, you'll be thrust into an extremely difficult battle with Bahamut. BOSS: BAHAMUT, 7500 HP 3500 Gil, 700 EXP Have WhiteWiz cast Cure4 on the party every round, and have the Knight and Karateka attack. The BlackWiz can't do much; choose between casting Quake and Drain. If your levels are above 37 you should do fine. When you win you'll get the BAHAM summon spell; give it to the Knight. Reenter the Cave of Bahamut; you'll have to walk all the way back to the Invincible. Now change your Knight into an M.Knight and give him the Demon Armor, Kiku, and Kotetsu. You might want to stop by a few cities here and get him some White Magic spells like Cure, Cure2, and Exit. When you're done, fly the Invincible out of the Flying Continent and back to the continent with Amur in it. Just to the east of the Statues of the Quest is another opening. You'll have to make several jumps with the Invincible here to reach your next target. You'll be attacked by enemies, but the Invincible's cannon helps out a bit. CAVE OF DARKNESS >From the entrance to the jumping maze, do the following: Jump right twice, then down twice, then down from the left side of the clearing you're in, then right, down from the right side of the clearing, up from the right side, up, right twice, up three times, left, up, left, down from the middle of the clearing, down, and down. Now rest up if you need it, then enter the Cave of Darkness. The enemies in here are the same as in the Ancient Ruins, so use the same strategy. Unfortunately, this cave is a LOT bigger. If you find yourself running out of magic due to treasure hunting, you may want to Exit and try again. For starters, head right into the secret passage, then up to pick up a LAMIASCL, then head back to the main passage. Follow it into the wall and open the chest for a GODS'WINE. Talk to the M.Knight you see for a KOTETSU. Now go down the stairs. Go right, enter the secret passage, take four steps right, then go up, then right, then down and down the stairs. Follow the passage up, left, and up. Take the secret passage left, down, and left for a PARALYZER, then go back to the main passage. Go right up into the wall until you reach the next visible passage, then head left. At the end of the short passage, go straight left all the way for a LILITHKISS, then head back to the main passage. Now go down all the way, left all the way, and down into the stairs. You are now in what I will call Passage A. Head left into the first secret passage you see (it's in a little dip). Now go left and down and into the top right secret passage (leading right). Follow it all the way right, down, right, and down to pick up a GENJI GLOVE. Equip it on the M.Knight and go all the way back to the Passage A. Follow the passage down, left, up, and right into another secret passage. Here, go down the second passage from the left; you'll enter B4F. Go into the bottom right secret passage (leading right) to enter B5F. Take the far left secret passage (leading down) and follow it to pick up a KIKU. Exchange it for the M.Knight's Kotetsu. Now enter the secret passage on the right wall and follow it right, up, and right to get to a visible passage. Enter the secret passage at the bottom right and follow it right and down. Follow the passage until you reach three secret passages heading left. Take the middle one left and up to reach a visible passage, then head left, down, and left to reach the stairway. Take it. Follow the passage till you reach four secret entrances leading right. Take the bottom right one and follow it right, down, and left for a GENJI SHIELD. Now take the top right one. Follow it right, up, and right. Now head down and into the next staircase. Take the secret passage directly to the right for a GENJI HELMET. Equip it on the M.Knight, then return to the main passage. Now take the bottom left passage (leading down), follow it down, right, up, and right. Now take the right passage and follow it up, then left into B8F. Here, go one step left and down. Follow the passage down to get a GENJI ARMOR, equip it on M.Knight, and go back up. Go left past the bridge, and go down to enter the water. Head right in the water till you reach some stairs heading down. Go down a bit and enter the right secret passage (across from the two left ones). Follow it right, all the way down, left, and up. Go up to the Earth Fang. Have the M.Knight heal the party before picking it up and starting the boss fight. BOSS: HEKATON, 6500 HP 4900 GIL, 1200 EXP This guy is a pushover. Have M.Knight and Karateka attack, have WhiteWiz cast Cure3 or 4 on whomever was last hit, and have BlackWiz use Fire3. When it's done, cast Exit. You can now choose whether you want to keep the M.Knight (he now has decent defense and attack) or go back to the Knight. Personally I kept the M.Knight, but either way works fine. Re-enter the Invincible and retrace your steps back to the open world. Head back to the Statues of the Quest to the west. Land the Invincible near the last statue and walk past it to destroy it. Re-board the Invincible. You'll have to fight enemies now, but they're the same weak ones as before. Fly up, jump right, then fly up and right. Land below the door to the large square edifice and enter it; it leads to the Ancients' Labyrinth. ANCIENTS' LABYRINTH For right now, just head straight up and enter the door. When you try to walk up, a boss fight will ensue. BOSS: TITAN, 7800 HP 4500 GIL, 1100 EXP This guy's identical to Hekaton in more than just looks. Use the same basic strategy - have M.Knight and Karateka attack, BlackWiz use Fire3, and WhiteWiz cast Cure3 on the party until someone's visibly hurt, when he can cast Cure4 on that person. It'll take longer than the last fight, but he won't be too hard. When you're done, talk to the Crystal to gain three more Jobs: Shaman, Warlock, and Summoner! Change your BlackWiz and WhiteWiz to a Warlock and Shaman immediately, then exit the Labyrinth. Now you'll have to regain the Nautilus; you left it at the Ancient Ruins (check that section of the FAQ for directions). Get on the Nautilus and fight your way back to Dorga's House. Walk down and you'll automatically be transported to Dorga's Cave. (Don't worry, you can leave at any time by walking back up the stairs.) DORGA'S CAVE Go down the left path. At the intersection, go down, then right. Enter the door. Pick up the chest you see for 20000 GIL. Follow the path to a staircase; pass it and pick up the chest to the right for another 20000 GIL. Now go down the staircase. At the (spacious) intersection, go up, then left. Enter the door for three BARRIERs. Now go back out and right; enter the door. Pick up the chest for another BARRIER, then head down the staircase to reach B3F. Follow the path down and enter the door. Prepare yourself for a boss fight before stepping up. You'll have to fight two bosses in a row. BOSS: DORGA, 4500 HP 4000 Gil, 830 EXP Have the fighters attack and Warlock use Fire3. Have Shaman use Cure4 on either the party (if he uses Quake) or a single member (if he uses Drain). Have one of the wizards use a Soft if he uses Break. BOSS: UNNE, 4500 HP 4200 Gil, 1000 EXP Don't let Warlock use magic; she'll cast Reflect on herself. Have the fighters attack and have Shaman use Cure4 on anyone she used WWind on. Her physical defense is lower than Dorga's, so this fight will be shorter. After the two fights, talk to Unne and Dorga to get the Eureka and Sylx Keys. Now use Exit or walk out of the cave. Fly the Nautilus back to the Ancient Ruins to reclaim the Invincible. PREPARING FOR THE FINAL DUNGEON A few words of warning here. The next while will be fairly challenging. You will not get any more Fat Chocobos. However, you will need to do a LOT of level building to beat the final boss, one of the hardest (if mindless) in the FF series. The layout of the final palace is as follows: the Ancients' Labyrinth surrounds the Sylx Tower. The first floor of the Sylx Tower contains the entrances to both Eureka and the rest of the Sylx Tower. At the end of the Sylx Tower is the entrance to the Dark World; once there, you can't return. There's lots of excellent treasure here, but as I said, no Fat Chocobo. My strategy is to collect as much treasure as you can, then head to the final floor of Eureka where healing springs and shops lie. You can heal up and sell the unwanted stuff. Then do it all over again, as many times as you need, for all the treasures in Eureka and the Sylx Tower. Another strategy is to leave the tower and the Ancients' Labyrinth and head back to the Invincible whenever your inventory is full. If you still need more levels, build it up near the healing springs in the last floor of Eureka. One good thing is that all the enemies here give tons of experience. You'll probably come in at about level 40 and face the final boss at about level 60. If you are not using an emulator, you'll want to exit the Sylx Tower periodically to save your game. If you are, make sure you have an extra slot available for the Dark World. First, you must stock up on essentials. Buy as many HiPotions as you can carry, and a few Potions as well (twenty or so) for good luck. Buy plenty of Softs, Antidotes, MaidKisses, and EyeDrops. Take my advice and give the Fat Chocobo all the useless battle items like ChocoRage, NorthWind, and LilithKiss. Now you'll have to go shopping for magic. You can't buy any magic you want in Eureka, only the absolute best ones. For the lower-level ones, you'll have to be prepared. After completing Eureka you'll have two characters who can use ANY magic. Here is my recommendation for their magic list: Cure, Pure, Sleep || Cure, Fire, Sleep Bolt, Aero, Venom || Bolt, Aero, Venom Fire2, Ice2, Cure2 || Bolt2, Cure2, Exit Ice3, Confu, Break || Ice3, Confu, Break Bolt3, Cure3, Life || Bolt3, Cure3, Life Fire3, Bio, Haste || Fire3, Bio, Haste -may want to switch a Fire3 for Soft- Quake, Cure4, Heal || Quake, Cure4, Heal Flare, Life2, Baham || Meteo, Life2, Baham -may want to switch Meteo for Holy- Of course, you may not agree with me. You can buy the Level 8 magic at the last floor of Eureka, as well as copies of the Baham summon spell. You should HAVE all these spells but there's no point in equipping them yet - give the extra ones to your fighters. You should sell any equipment you don't need (get them from the Fat Chocobo and sell them at the vending machines). I recommend taking along the Elven Claw for a little while. Also make sure that you have a Carrot in your inventory if you want to return to the Fat Chocobo. Now it's time to retrace your steps to the Ancients' Labyrinth (where you got your last three Jobs). ANCIENTS' LABYRINTH Go left around the door with the Earth Crystal, and go up at the intersection. Then head right to pick up an ELIXIR, then back left and enter the door. At the intersection, go up for a LILITHKISS and a CRYSTAL SHIELD. Go back to the intersection and head left. At the next intersection, head up for a CRYSTAL ARMOR. Equip it on your Knight or M.Knight, then go back to the intersection and left. Pick up the treasure chest you see for a DARKSCENT, then head back left. Go all the way up for a CRYSTAL GLOVE; give it to the Knight or M.Knight, then go back left, down, and take the first (uppermost) right-hand passage. Follow it all the way into the next room. Here, take the first downward passage and follow it all the way down to reach a FENIXDOWN, BREAK SWORD, and ULTIMATE ROD. If you're using the Knight, give him the sword; give the rod to the Warlock. Go up and at the first intersection (the 4-way one) head left for a CRYSTAL HELM; give it to your Knight or M.Knight. Head right for a GREATAXE. Now go back up and right into the next room. At the first intersection here, head up and go all the way right for a PROTECT RING, which you probably won't need. Go down and left at the first intersection to pick up a FENIXDOWN. Go back right and down. Follow the path to the door. The two chests here contain a HOLY SPEAR and a HELLCLAW. If you still have the ElvenClaw, see if your Karateka's power is better barehanded or with the Elven and HellClaws; if it's close, equip the claws. Go up into the exit. Walk upwards to enter the Sylx Tower. SYLX TOWER For now, walk up into the door and up some more until something stops you. Press B and select "EurekaKey". Walk up into the mirror to enter Forbidden Land Eureka. FORBIDDEN LAND EUREKA Head left, down, and right as soon as you can; pick up the two chests for a BOMBR.ARM and a GODS'RAGE. Go down, all the way right, up, and left as soon as you can to pick up a NORTHWIND and an ELIXIR. Now go down and into the staircase to enter B2F. Here, go left and enter the door for a BOMBR.ARM. Exit and enter the room to the right of that intersection to get a GODS'RAGE, NORTHWIND, and FENIXDOWN. Go back to the intersection and down until you're one square above the bottom of the left chunk of wall. (It's exactly opposite a treasure chest; you can see the chest by going to the far left of the room.) Head left and prepare yourself for a fight before opening the chest; a Ninja will step out. He's pretty strong, but when you win you'll get 4800 GIL, 1150 EXP, and a RIBBON. Equip the Ribbon on either Wizard, then go back to the intersection. Go down the staircase to pick up a SHURIKEN, then go back up. Now go right, past the right room, and follow the path to the staircase to enter B3F. Here, go left for an ELIXIR, then back right and down. Follow the path. The first chest you see has a SHURIKEN, the second has a FENIXDOWN. Go down the staircase to reach B4F. Here, follow the path to reach a boomerang. Examine it to start a boss fight. (If you're following my advice, you'll leave it alone for now and hightail it to the bottom floor.) If you do pick it up, a boss battle will ensue: BOSS: AMON, 7040 HP 3450 Gil, 1050 EXP Not a very tough battle. Bio works wonders against him. Have the Shaman Haste the fighters and the fight'll be over quickly. You'll get the FULLMOON when you're done; give it to your Knight or M.Knight. Now continue down to B5F. Here, first go down, then left to get a FENIXDOWN. Go back right. To continue on, go down; for another boss fight, head right and check the swords. BOSS: KUNOICHI, 9000 HP 5000 Gil, 1200 EXP A bit harder than the last one because she'll cast Mindblast and freeze at least two of your party members. If you're free, have WhiteWiz cast Haste on the M.Knight or Knight, have BlackWiz cast Bio and have the fighters attack. She has fairly low defense and should go down quickly. When you beat her, you'll get the awesome MASAMUNE; give it to M.Knight to make him a super-powerhouse! Now go down the staircase (pick up a FENIXDOWN first) to enter B6F. Here, go right for another optional battle; head left (see below the boss section for directions) to continue. BOSS: GENERAL, 12000 HP 5200 Gil, 1250 EXP He has a powerful regular attack, but that's it (at least in my experience). Have WhiteWiz cast Haste on both fighters and have BlackWiz use Bio. When you beat him, you'll get the almighty EXCALIBUR. Give it to the Knight if you have him, then go back to the entrance to this floor and head left over the broken bridges. Go all the way left, down, right, down, right, and up (sneaky, huh?) to enter B7F. Here, head all the way up and into the door to reach healing springs and some shops which sell the best magic in the game. First heal up, then pick up the four chests for two ELIXIRs and two SHURIKENs. Head all the way up to the top of the wall and press A; a secret passage to yet another shop (which sells all the Crystal equipment) will open up. I advise you not to buy anything form him, as the Crystal set can be found in the Sylx Tower. Buy some Level 8 magic as advised above (or whatever you want). Now head back down out of this room and speak to the staff on the left to begin another boss fight. BOSS: SCYLLA, 10000 HP 5400 Gil, 1300 EXP Go all out here; there's a healing spring right here! With your new Holy and Flare spells, this guy doesn't stand a chance. When you win, you'll get the ELDEST staff, as well as the two ultimate Jobs, Ninja and Sage!! Now, switch your fighters to be Ninjas and your magic users to be Sages. Redistribute weapons, armor and magic to even out the levels. Go back and heal, then talk to the sword on the right for the final boss battle of Eureka. BOSS: GUARDIAN, 12000 HP 5600 Gil, 1350 EXP With your new abilities, this guy's a joke. Have the Ninjas fight and have the Sages cast Baham. He'll cast Quake, but chances are you'll kill him before he can do you in. You'll get the RAGNAROK sword, the best in the game; now go and heal up. Sell all extraneous magic (especially Odin and Leviathan), then open the secret passage and buy as many Shurikens as you can afford. You'll hopefully be returning to this place after cleaning out the Sylx Tower; you can buy some more then. Now I highly recommend building your levels to at least Level 49; if you don't, the Sylx Tower will probably be too much to bear. This is the best place for it, because of the healing springs. Actually, the very best place is B4F, where the groups of Haokahs net you some excellent experience. The healing springs are still very close, so when you think you're getting anywhere near weak, just hop up to the springs, then back to B4F to build more levels. When you're done, it's time to go all the way back to the first floor of the Sylx Tower (retrace your steps to the entrance of Eureka, then step on the platform you arrived in to go back to Sylx Tower). SYLX TOWER The enemies here (especially FlameDevil) are a lot harder than in Eureka, so be careful! >From the door to Eureka, go left, then left again at the intersection. Follow the path to a BARRIER, then back left and up a bit; there's a secret passage in the left wall. Pick up the chest you see for a WHITESCENT, then go up. Go up at the intersection for a CHOCORAGE, then back down and right. Make a detour at the door, press B and select "Sylx Key". Don't enter yet; go back down and right. Go up at the intersection for a LILITHKISS. Go back down (the room is symmetrical so you'll be basically retracing your steps backwards), and follow the path for a CHOCORAGE and EARTHDRUM. Enter the secret passage to the left for a BARRIER and a WHITESCENT. Now go back to the door you opened and enter it to reach 2F. For starters, go left, then left again at the next two intersections; go up for an ELIXIR. Now go down, past the passage you used to get here, and take the next passage right. Follow the path straight through a secret passage right; go up for a FENIXDOWN. Go down and follow the passage; pass the staircase for another ELIXIR, then enter it to reach 3F. Go up, then right into a secret passage. Follow the passage up and go right at the top into another secret passage. Follow this one down and go up at the intersection for an ELIXIR. Now go back down and enter the staircase to reach 4F. Here, just follow the path; pick up the two chests you see for a FENIXDOWN and another ELDEST staff; give it to whichever Sage doesn't have it. Follow the path to the staircase to end up back in 3F. Now, go left and up at the first intersection for a FENIXDOWN. Head back down, all the way left, up, right through two secret passages, then up. The chests to either side of the staircase hold ELIXIRs. Enter the staircase to reach 4F again. Go down and enter this staircase to reach 5F. Here, go left and down, then down again at the intersection. Head left at the next intersection and follow the path all the way to the next staircase. Enter it to reach 6F. The chest to the right and a bit up holds a CRYSTAL ARMOR, while the one to the left and a bit up holds a FENIXDOWN. Equip the armor on whichever Ninja doesn't have it, then go down to find the staircase to 7F. Here, head left and down for a CRYSTAL GLOVE, then enter the water and go up to find a CRYSTAL SHIELD. Give the Glove to a Ninja, then go back to the land and go right. The two chests here have a FENIXDOWN and CRYSTAL HELM. Give the helm to a Ninja. WARNING! Behind the door is an automatic boss fight; after the fight, you CANNOT RETURN to the real world! My advice is to first head all the way back to the B7F of Eureka; heal up, then build up some levels in B4F. I recommend at least L. 53, and 55 or above will make it even easier. Then heal up again, and buy as much Shuriken as you can afford. After that, I advise to go all the way out of the Sylx Tower and the Ancients' Labyrinth, back to the Airship Invincible. Sell any unwanted stuff, stock up on HiPotions and status items, and get back any battle items you gave in. (While you're there, remember that Sages can also equip books. You may want to switch one of the rods/staffs for a book.) When you're done and you think you're ready, head back up the Sylx Tower to the room you (hopefully) didn't enter. (You may want to stop off at the shops in Forbidden Land Eureka for some HP refill and to buy more Shurikens. Shurikens will be your weapon of choice for the five tough battles you have ahead, and the more you have the easier your life will be. I recommend at LEAST 20, and 25 if you want the two toughest battles to be easy as hell. (Each Shuriken will disappear after you use it, but you can re-equip it using the Item command in battle. Press A on the Shuriken, then press left until the cursor is on the spaces for your two hands; press A again to equip another Shuriken.) Don't use your HiPotions yet on the way up; rely on healing magic. If you're using an emulator, switch to another save slot now. Go up to the mirror for a longish scene; after it, walk up and talk to Zande for a boss fight. BOSS: ZANDE, 21000 HP 0 Gil, 0 EXP Go all out on this one. Chances are you won't need to use your Shurikens just yet. Have the Sages cast Haste on the Ninjas, then Bahamut. Zande will only move every two turns, but that move will be Meteor, which even at level 55 can sap everyone for 2000 HP! Have the Sages cast Cure4 on the party every turn from now on; the Ninjas can finish him off. After you beat him, you'll have to fight a sham battle against the Cloud of Darkness. You can't win, so don't try. Don't worry, after that you'll be completely restored. Walk up to enter the Dark World. DARK WORLD You can walk straight up to try to fight the Cloud of Darkness, but it's not recommended. First you should enter the four corners to fight four bosses, each of which guard a Dark Crystal. The warriors from the Crystals will weaken the Cloud of Darkness when you do fight it. Also, each corner has a chest containing a fight with ZandeCln and a Ribbon. Since you already have one Ribbon, and I don't recommend giving Ribbons to the Ninjas, you should only pick up one of them. You can tackle them in any order; we'll head to the upper left first. Here, take the left secret path and follow it left, down, and left. Head up and get the chest for a fight with ZandeCln and the Ribbon. ZandeCln is a weaker version of Zande, which means he'll attack once every two rounds. However, he also uses weak attacks besides Meteo, like Quake and Flame. He has 10000 HP. Try having a Sage attack him with the Golem Rod; sometimes it works and he'll be dead by the next round! 8-) Have the Sages use Bio or Quake, have the Ninjas attack and it'll be over fairly soon. You'll get 1150 Gil and 850 EXP when you're done. Give the Ribbon to whichever Sage doesn't have it. Now go back down and enter the secret passage to the right. Follow it all the way right, up, right, up, left, and up to enter the staircase. Heal up with your HiPotions and then walk up to start a boss fight. BOSS: CERBERUS, 23000 HP 6400 GIL, 1500 EXP In this and the other three fights, it's up to you whether or not to use your Shurikens. I recommend saving at least 10 of them for the final boss fight. Have the Sages cast Haste on the Ninjas. Cerberus's only attack is Thunder, a relatively weak multi- attack. Have one Sage cast Cure4 on the party every turn, have the other one cast Baham or another strong spell. After you beat him, walk up to the crystal and press A. Now make your way back to the main Dark World screen. This time, we'll try the lower left. Here, walk all the way down to enter a secret passage; follow it left. You know how you pass through a blue block every so often in this passage? At the block just to the left of the staircase you see below you, head down to reach the piece of land where the staircase rests. Take the staircase, then use HiPotions to heal up. Walk up for your boss fight. BOSS: ECHIDNA, 32000 HP 7000 GIL, 2000 EXP Have the Sages cast Haste on the Ninjas first round, then acting accordingly. If she petrifies someone, have one Sage use a Soft while the other one casts Bahamut; if she uses Quake, have them both use Cure4 on the party; if she uses Drain, have one Sage heal and the other one use Bahamut or another strong spell. Once you beat her, go up to the Crystal and press A. Now make your way out back to the main screen of the Dark World. Now we'll go to the lower right. It doesn't matter whether you go up or down. Let's say you go up. Just follow the path until you reach a 3-way intersection (up, down, right); go right to enter the staircase and boss battle. BOSS: AHRIMAN, 35000 HP 7200 Gil, 4000 EXP This guy only uses multi-attacks, but some are weak and some strong. If you're not using Shurikens, have the Sages cast Haste on the Ninjas first round and then have them use Cure4 on the party every round. This will likely be one of the toughest battles strategically that you've had yet. If you only use Shurikens, it can take between 6 and 10. Good luck! When you're done, go up to the Crystal and press A, then go back to the main Dark World screen. Finally, we'll head to the upper right. Here, head up for a little bit. Look at the wall to the right. (Man, they're tricky!) You'll see a dark spot on the RIGHT side of the wall (which is four blocks wide). Go right through the wall at the same horizontal level as that spot is; it's a secret passage. Now go up again and do the same thing a few steps up. The staircase to the boss fight is right here. BOSS: 2-HEADED D, 29000 HP 6800 Gil, 1750 EXP This is really tough. Don't cast Haste. All this guy will do is use a crazily strong single attack every round. If your Sages are alive, have them cast Life (not Life2!) on the dead character; if they're not, use a FenixDown. If both Sages are alive and there's only one casualty, you can let the extra Sage cast Baham or another strong spell. Now's a good time to use any Shurikens you have over 10! Keep resurrecting any dead characters! (This is important because even if that character can't move yet, the Dragon should have as many targets as possible. Good luck! When you win, go up to the Crystal and press A. Now heal any characters in critical condition (you'll probably want to use a Cure3 or two for this, as the HiPotions will take way too long and too many). When you're done, hightail it back to the main Dark World screen. Enter the center door, but it's not over yet! There's one more maze to work through. First walk up to the second square, then right all the way, up, right, up all the way, left, up at the intersection, right all the way, then up all the way and left to enter the final piece of land. Go up the staircase. This is it, man! My view is that you should use magic to heal up now, then give the Sages Elixirs to refill their magic. Now walk up and into the center room. Walk up for the final battle! FINAL BOSS: DARK CLOUD, 65000 HP (each Dark Warrior you rescued takes off an additional 5000 or so HP) Obviously, go all out here. Use all your Shurikens (make sure you reequip every round). Have the Sages cast Haste on the Ninjas the first round (if you have 14 or more Shurikens, you won't have to do that); after that, you'll probably have to have them cast Cure4 every round. If it seems like you have a round of respite, cast Baham. If you run out of magic, use Elixirs. Keep plugging at it and good luck! -------------------------------------------------------------------------------- ----------- V. MAGIC LIST To use magic, you must have MP. Only certain classes can carry MP: WhiteWiz, BlackWiz, RedWiz, Hunter, Shaman, Warlock, Sage, Conjurer, Summoner; M.Knight can also use magic, but not during battle. Magic is divided up into three types: White, Black, and Call. Different magic can be used depending on which Job you have. Magic is further divided into levels. Each level has its own independent MP. As well, some Jobs can only use lower levels of magic. In the following lists, S indicates that the spell can be cast on a single target, M means multiple targets, and X means no set target. B means battle use, and O means menu screen use. The phrase "Item: xxxx" means that the item xxxx has the same effect as that magic spell. ---WHITE MAGIC (L.1-3 used by M.Knight and Hunter, 1-7 by WhiteWiz, 1-8 by Shaman and Sage) LV.1 (Cost: 100 Gil) Pure (S B/O) Cures Poison status. Bought in Ur. Item: Antidote Cure (S/M B/O) Heals small amount of HP. Bought in Canaan. Found in Ur and Cave Of The Seal. Item: Potion Sight (X O) Shows a larger view of the world map. Bought in Ancients' Village. Item: MidgBread LV.2 (Cost: 700 Gil) Aero (S/M B) Weak Air-elemental attack. Bought in Tozas. Toad (S/M B/O) Turns target to/from Toad status. Bought in Gisahl. Found in Gurgan Valley. Item: MaidKiss Mini (S/M B/O) Turns target to/from Midget status. Bought in Gisahl. Found in Forest of Healing. Item: LuckMallet LV.3 (Cost: 1500 Gil) Cure2 (S/M B/O) Heals medium amount of HP. Bought in Ancients' Village, NW Salonia, Dorga's Village, and Fargabaad. Found in Tozas. Item: HiPotion Wash (S B/O) Cures Poison, Blind, and Confuse status. Bought in Ancients' Village, NW Salonia, Dorga's Village, and Fargabaad. Exit (X/S B/O) Exits from dungeon or town to the overworld map. When used in battle, instantly kills one enemy. Bought in Ancients' Village, NW Salonia, Dorga's Village, and Fargabaad. Item: OtterHead LV.4 (Cost: 3000 Gil) Libra (S B) Shows enemy HP; does not work on some bosses. Bought in Gisahl, NE Salonia, and Dorga's Village. Confu (S/M B) Causes Confuse status. Bought in Gisahl, NE Salonia, and Dorga's Village. Item: LamiaScl. Mute (S/M B) Causes Mute status. Bought in Gisahl, NE Salonia, and Dorga's Village. LV.5 (Cost: 5000 Gil) Cure3 (S/M B/O) Heals large amount of HP. Bought in NE Salonia, Dorga's House, and Dorga's Village. Life (S B/O) Heals Dead status with minimal HP. Bought in NE Salonia, Dorga's House, and Dorga's Village. Item: FenixDown Safe (S B) Raises defense for the duration of the battle. Bought in NE Salonia, Dorga's House, and Dorga's Village. Item: TurtlShell LV.6 (Cost: 10000 Gil) Aero2 (S/M B) Medium-strength Air-elemental attack. Bought in Dorga's House and Dorga's Village. Soft (S B/O) Cures Stone status. Bought in Dorga's House and Dorga's Village. Haste (S B) Doubles target's Speed status. This means he can attack twice as many times in one round. Bought in Dorga's House and Dorga's Village. Item: Gods'Wine LV.7 (Cost: 20000 Gil) Cure4 (S/M B/O) Cures all of single ally's HP or large amount of party's HP. Bought in Dorga's Village and Airship Invincible. Wall (S B) Causes Reflect status on target. Bought in Dorga's Village and Airship Invincible. Item: Barrier Heal (S B/O) Heals all status problems besides Death. Bought in Dorga's Village and Airship Invincible. LV.8 (Cost: 60000 Gil) WWind (S/M B) Air-elemental attack which leaves targets with single-digit HP. Bought in Forbidden Land Eureka. Life2 (S B/O) Cures Dead status and heals all HP. Bought in Forbidden Land Eureka. Holy (S B) Strong Holy-elemental attack. Bought in Forbidden Land Eureka. Item: WhiteScent ---BLACK MAGIC (L.1-7 used by BlackWiz, 1-8 by Warlock and Sage) LV.1 (Cost: 100 Gil) Sleep (S/M B) Causes Sleep status. Bought in Kazus, Tozas, and Viking Base. Found in Altar Cave. Fire (S/M B) Weak Fire-elemental attack. Bought in Kazus, Tozas, and Viking Base. Item: BombShard Ice (S/M B) Weak Ice-elemental attack. Bought in Kazus, Tozas, and Viking Base. Item: SouthWind LV.2 (Cost: 700 Gil) Bolt (S/M B) Weak Lightning-elemental attack. Bought in Canaan, Tozas, and Viking Base. Item: Zeus'Rage Venom (S/M B) Weak magic attack which adds Poison status. Bought in Canaan, Tozas, and Viking Base. Blind (S/M B) Causes Blind status. Bought in Canaan, Tozas, and Viking Base. Found in Canaan. LV.3 (Cost: 1500 Gil) Fire2 (S/M B) Medium-strength fire-elemental attack. Bought in Ancients' Village, NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base. Item: BombShard, BombR.Arm Ice 2 (S/M B) Medium-strength ice-elemental attack. Bought in Ancients' Village, NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base. Item: SouthWind, NorthWind Bolt2 (S/M B) Medium-strength lightning-elemental attack. Bought in Ancients' Village, NW Salonia, Dorga's Village, and Fargabaad. Found in Viking Base. Item: Zeus'Rage, Gods'Rage LV.4 (Cost: 3000 Gil) Ice 3 (S/M B) Strong ice-elemental attack. Bought in Gisahl, NE Salonia, and Dorga's Village. Item: NorthWind Shade (S/M B) Paralyzes enemy temporarily. Bought in Gisahl, NE Salonia, and Dorga's Village. Item: Paralyzer Break (S B) Causes Petrify status. Bought in Gisahl, NE Salonia, and Dorga's Village. LV.5 (Cost: 5000 Gil) Bolt3 (S/M B) Strong lightning-elemental attack. Bought in NE Salonia and Dorga's Village. Item: Gods'Rage Erase (S B) Dispels barriers and magical defenses. Bought in NE Salonia and Dorga's Village. Item: BlackHole Kill (X B) Completely obliterates all enemies. Very low hit %. Bought in NE Salonia and Dorga's Village. LV.6 (Cost: 10000 Gil) Fire3 (S/M B) Strong fire-elemental attack. Bought in Dorga's House and Dorga's Village. Item: BombR.Arm Bio (S/M B) Strong attack and adds Poison status. Bought in Dorga's House and Dorga's Village. Warp (X/S B/O) Warps back from current position (you can choose how many floors to warp). When used in battle, instantly kills one enemy. Bought in Dorga's House and Dorga's Village. LV.7 (Cost: 20000 Gil) Brak2 (S B) Causes Stone status. Bought in Dorga's Village and Airship Invincible. Quake (X B) Earth-elemental attack to all enemies. Bought in Dorga's Village and Airship Invincible. Item: EarthDrum Drain (S B) Drains HP from enemy and gives to caster. Bought in Dorga's Village and Airship Invincible. Item: LilithKiss LV.8 (Cost: 60000 Gil) Flare (S/M B) Very strong non-elemental attack. Bought in Forbidden Land Eureka. Item: ChocoRage Death (S B) Instantly kills one enemy; high % rate. Bought in Forbidden Land Eureka. Item: DarkScent Meteo (M B) Very strong non-elemental attack. Bought in Forbidden Land Eureka. ---CALL MAGIC Every Call Magic spell is in its own level. The effects of the spells when cast by Conjurers are picked from one of two effects, both of which are different from the effect when cast by Summoner or Sage. I will refer to the Conjurer effects as 1 and 2, and the other effect as 3. All Call spells up till Odin are bought in Leprit and Dorga's Village. The remaining three spells must be received by beating bosses. However, you can buy copies of them in Forbidden Land Eureka if you've already received them once. LV.1: Chocb (Cost: 100 Gil) 1: "Escape". Allows party to escape from battle. 2: "Stumble". Nothing happens. 3: "Chocobo Kick" Weak non-elemental attack on all enemies. LV.2: Shiva (Cost: 700 Gil) 1: "Hypno Beam". Casts Sleep on all enemies. 2: "Icy Glare". Ice-elemental attack on one enemy. 3: "Diamond Dust". Ice-elemental attack on all enemies. LV.3: Ramuh (Cost: 1500 Gil) 1: "Mindblast". Stuns all enemies. 2: "God's Thunder". Lightning-elemental attack on one enemy. 3: "Heaven's Rage". Lightning-elemental attack on all enemies. LV.4: Ifrit (Cost: 3000 Gil) 1: "Recover". Heals some HP for entire party. 2: "Flames of Fury". Fire-elemental attack on one enemy. 3: "Hellfire". Fire-elemental attack on all enemies. LV.5: Titan (Cost: 5000 Gil) 1: "Punch". Punches one enemy. 2: "Kick". Kicks one enemy. 3: "Earthquake". Earth-elemental attack on all enemies. LV.6: Odin (Cost: 45000 Gil) Found in Salonia Catacombs after beating Odin. 1: "Barrier". Causes Reflect status on all allies. 2: "Sword Cut". Physical attack on one enemy. 3: "Atom Edge". Instantly kills all enemies. LV.7: Leviathan (Cost: 55000 Gil) Found in Lake Dol after beating Leviathan. 1: "Stony Glare". Causes Stone status on all enemies. 2: "Tempest". Medium attack on all enemies. 3: "Tsunami". Strong attack on all enemies. LV.8: Bahamut (Cost: 65000 Gil) Found in Cave of Bahamut, after beating Bahamut. 1: "". Casts Haste on all allies. 2: "". Non-elemental attack on one enemy. 3: "Megaflare". Non-elemental attack on all enemies. -------------------------------------------------------------------------------- ----------- VI. ITEM LIST The same abbreviations as in the magic list apply. The phrase "W Magic: xxxx" means that the White Magic spell xxxx has the same effect as that item. "B Magic" refers to a Black Magic spell. Antidote (S B/O) Cures Poison status. W Magic: Pure Barrier (S B) Causes Reflect status. W Magic: Wall BlackHole (S B) Dispels magic barriers and defenses. B Magic: Erase BombHead (S B) Strong non-elemental attack. B Magic: Flare BombR.Arm (S/M B) Strong fire-elemental attack. B Magic: Fire2/Fire3 BombShard (S/M B) Weak fire-elemental attack. B Magic: Fire/Fire2 Carrot (X O) Use at Chocobo Forest or on Airship Invincible to summon the Fat Chocobo. ChocoRage (S/M B) Strong non-elemental attack. B Magic: Flare DarkScent (S B) Instantly kills enemy. B Magic: Death Devil'sSigh(A B) Instantly kills all enemies. B Magic: Kill EarthDrum (M B) Earth-elemental attack on all enemies. B Magic: Quake EchoHerb (S B/O) Cures Mute status. Elixir (S B/O) Restores all HP and MP. Eyedrop (S B/O) Cures Blind status. FenixDown (S B/O) Cures Dead status with minimal HP. W Magic: Life Gods'Rage (S/M B) Strong lightning-elemental attack. B Magic: Bolt2/Bolt3 Gods'Wine (S B) Doubles speed for the duration of the battle. This effectively means that attack and defense is potentially doubled. W Magic: Haste HiPotion (S B/O) Restores up to 500 HP. W Magic: Cure2 Imp'sYawn (S/M B) Air-elemental attack. W Magic: Aero/Aero2. LamiaScl. (S/M B) Confuses enemy. W Magic: Confu LilithKiss (S B) Drains HP from target and gives to caster. B Magic: Drain LuckMallet (S B/O) Cures Midget status. W Magic: Mini Magic Key (X O) Use to open locked doors. MaidKiss (S B/O) Cures Toad status. W Magic: Toad MidgBread (X O) Use on main map to show a larger view of the world. W Magic: Sight MuteCharm (S B) Silences target. W Magic: Mute NorthWind (S/M B) Strong ice-elemental attack. B Magic: Ice 2/Ice 3 OtterHead (X/S O/B) Use to exit a dungeon or town and return to the main map. When used in battle, attempt to instantly kill one enemy. W Magic: Exit Paralyzer (S/M B) Temporarily paralyzes enemy. B Magic: Shade Pillow (S/M B) Puts target to sleep. B Magic: Sleep Potion (S B/O) Restores up to 300 HP. W Magic: Cure Soft (S B/O) Cures Stone status. W Magic: Soft SouthWind (S/M B) Weak ice-elemental attack. B Magic: Ice/Ice 2 TurtlShell (S B) Raises physical defense for the duration of the battle. SplitShell (S B) Instantly kills target. B Magic: Erase W Magic: Safe WhiteScent (S B) Strong Holy-elemental attack. W Magic: Holy Zeus'Rage (S/M B) Weak lightning-elemental attack. B Magic: Bolt/Bolt2 --- Antidote: 2 found in Ur. Bought for 40 Gil in: Ur, Kazus, Canaan, Tozas, Viking Base. Bought for 80 Gil in: Ancients' Village, Dwarf Cave. Bought for 100 Gil in: Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, Airship Invincible. Stolen from: Laruwai, Pharaoh, Revenant, Shadow Barrier: 4 found in Dorga's Cave, 2 found in Sylx Tower. (=6) BlackHole: 1 found in Underwater Cave, 1 found in Lake Dol. (=2) BombHead: Location unknown BombR.Arm: 2 found in Forbidden Land Eureka. (=2) Stolen from: Azrael, Bomb, DarkKngt., Fahan, Magician, Pudding, Roper, Vulcan. Dropped by Pudding, Roper. BombShard: 1 found in Argass Castle, 1 found in Tower of Owen. (=2) Stolen from: Balloon, Griffon, Lamia, Leprecaun, Puti. Dropped by Lamia. Carrot: Bought for 150 Gil in: Gisahl, Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, Airship Invincible, and Fargabaad. 3 found in Gisahl, 1 in Dwarf Cave, 4 in Amur, and 11 in SW Salonia. ChocoRage: 1 found in Cave of Bahamut, 2 found in Sylx Tower. (=3) DarkScent: 1 found in Lake Dol, 1 in Cave of Bahamut, 1 in Ancients' Labyrinth. (=3) Devil'sSigh: Stolen from: Knocker, RedCap. EarthDrum: 2 found in Dastar, 1 in Lake Dol, 1 in Cave of Bahamut, 1 in Sylx Tower. (=5) EchoHerb: Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, and Airship Invincible. 1 found in Dwarf Cave. Stolen from: PutiMage, Pygman. Elixir: 1 found in Canaan (but used immediately), 1 in Dwarf Cave, 2 in Argass Castle, 2 in Leprit, 4 in Salonia Catacombs, 1 in Underwater Cave, 1 in Lake Dol, 1 in Cave of Bahamut, 1 in Ancients' Labyrinth, 4 in Forbidden Land Eureka, 5 in Sylx Tower. (=23) Stolen from and dropped by: Green D., Red D., Yellow D. Eyedrop: Bought for 40 Gil in Ancients' Village and Dwarf Cave. Bought for 80 Gil in Ur, Kazus, Canaan, Tozas, and Viking Base. Bought for 100 Gil in Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, and Airship Invincible. 1 found in Cave of Seal. Stolen from and dropped by: Pharaoh, Shadow. FenixDown: 2 found in Canaan, 1 in Tokkle, 2 in Dwarf Cave, 3 in Hyne Castle, 1 in Leprit, 2 in SE Salonia, 2 in Salonia Castle, 4 in Salonia Catacombs, 1 in Underwater Cave, 1 in Lake Dol, 2 in Cave of Bahamut, 2 in Ancients' Labyrinth, 4 in Forbidden Land Eureka, 5 in Sylx Tower. (=32) Gods'Rage: 1 found in Lake Dol, 1 in Cave of Bahamut, 2 in Forbidden Land Eureka. (=4) Stolen from: DarkKngt., Kyklops, Magician, Pudding, Roper, Storoper, Thor. Dropped by Kyklops, Storoper, Thor. Gods'Wine: 1 found in Underwater Cave, 1 in Lake Dol, 2 in Cave of Bahamut. (=4) HiPotion: Bought for 1200 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, Airship Invincible, and Fargabaad. 3 found in Flame Cave, 2 in Salonia Castle, 1 in Dorga's House, and 3 in Lake Dol. Stolen from: Bomb, Death Claw, DevilHorse, D.General, Fahan, Garb, Grashara, K.Lizard, Needler, Sleipnir, Sorceror, Storoper, Vassago, Vulcan. Dropped by: Balfrey, BossTroll, Cronos, Death Claw, D.General, Garb, Grashara, Haniel, Kyklops, Magician, M.Helcan, Needler, Pudding, Sirenos, Sleipnir, Sorceror, Storoper, Thor, Vassago. Imp'sYawn: 1 found in Lake Dol. (=1) Stolen from: Death Claw, Grashara, Needler. LamiaScl.: 1 found in Tokkle, 1 in Lake Dol, 1 in Cave of Bahamut, and 1 in Cave of Darkness. (=4) LilithKiss: 1 found in Lake Dol, 1 in Cave of Darkness, 1 in Ancients' Labyrinth, and 1 in Sylx Tower. (=4) Stolen from: Death Claw, Grashara, Needler. LuckMallet: Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Dastar, NW Salonia, and NE Salonia. 1 found in Canaan and 1 in Hyne Castle. Stolen from: PutiMage, Pygman Magic Key: Bought for 100 Gil in Gisahl. 1 found in Flame Cave. MaidKiss: Bought for 100 Gil in: Ancients' Village, Dwarf Cave, Amur, Dastar, NW Salonia, and Dorga's House. 2 found in Tower of Owen. Stolen from and dropped by: PutiMage, Pygman MidgBread: Bought for 200 Gil in: Tozas, Leprit, NE Salonia, Airship Invincible, and Fargabaad. 2 found in Canaan. Stolen from: Adamantai MuteCharm: Location unknown. NorthWind: 1 found in Lake Dol, 1 in Cave of Bahamut, 2 in Forbidden Land Eureka. (=4) Stolen from: Roper, Sorceror. OtterHead: Bought for 2000 Gil in: Leprit, NE Salonia, and Airship Invincible. 1 found in Dwarf Cave. Paralyzer: 1 found in Cave of Darkness. (=1) Stolen from: Bomb, Fahan, Kyklops, Magician, Storoper, Thor, Vulcan. Pillow: Stolen from: Balloon, Leprecaun. Potion: Bought for 150 Gil in: Ur, Kazus, Canaan, Tozas, Viking Base, Ancients' Village, and Dwarf Cave. 3 found in Altar Cave, 10 in Ur, 1 in Kazus, 1 in Cave of Seal, 1 in Sassoon Castle, 2 in Canaan, and 1 in Flame Cave. Stolen from almost every monster. Soft: Bought for 300 Gil in: Ancients' Village, Dwarf Cave, Amur, Leprit, Dastar, NW Salonia, NE Salonia, Dorga's House, and Airship Invincible. 2 found in Canaan, 2 in Road To The Summit, 3 in Underground Lake, and 1 in Dwarf Cave. Stolen from: Boulder, Cocktrice, DiveEagle. SouthWind: 2 found in Altar Cave, 1 in Cave of Seal, 1 in Argass Castle, and 2 in Flame Cave. (=6) Stolen from: Adamantai, Griffon, Lamia. Dropped by: Griffon, Lemwraith SplitShell: Location unknown. TurtlShell: 1 found in Leprit, 1 in Lake Dol, and 1 in Cave of Bahamut. (=3) Stolen from: BossTroll, Sorceror. WhiteScent: 1 found in Lake Dol and 2 in Sylx Tower. (=3) Zeus'Rage: 1 found in Tower of Owen, 1 in Underground Lake, 1 in Hyne Castle, and 1 in Shipwreck. (=4) Stolen from: Knocker, Puti, RedCap. Dropped by Lamia, Lemwraith, Pharaoh. -------------------------------------------------------------------------------- ----------- VII. ARMOR LIST Legend: On - OnionKid Fi - Fighter Mo - Monk Ww - WhiteWiz Bw - BlackWiz Rw - Red Wiz Hu - Hunter Kn - Knight Th - Thief Ge - Geomancer Dr - Dragoon Vi - Viking Ka - Karateka Mk - M.Knight Co - Conjurer Ba - Bard Wa - Warlock Su - Summoner Sa - Sage Ni - Ninja A "-" sign means "all except". -----Shields Name DEF EV MDEF OTHER Aegis 16 17% 25 AGI+5 Crystal 23 X 4 19% 30 STR+5 AGI+5 VIT+5 Demon 12 24% 18 Diamond 13 14% 15 Strong against Bolt Genji 20 19% 35 STR+5 AGI+5 Hero 10 12% 12 Ice 8 9% 8 Strong against Fire Leather 3 3% 2 Mithril 5 7% 7 Onion 48 48% 48 -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Aegis Kn Dr Vi Ni; found in Underwater Cave, Salonia Catacombs, and Lake Dol. Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka; found in Ancients' Labyrinth and Sylx Tower. Demon Mk Ni; bought for 12500 Gil in Fargabaad. Diamond Kn Dr Vi Ni; bought for 18000 Gil in Ancient Ruins and Airship Invincible; found in Temple of Time and Underwater Cave. Genji Mk Ni; found in Cave of Darkness. Hero Kn Vi Ni; bought for 3500 Gil in Amur; found in Flame Cave. Ice Rw Kn Dr Vi Ni; bought for 1800 Gil in Dwarf Cave. Leather On Fi Rw Kn Th Dr Vi Ni; bought in Ur for 40 Gil; 2 found in Altar Cave and 1 in Sassoon Castle. Mithril Rw Kn Th Dr Vi Ni; bought for 180 Gil in Kazus and Canaan. Onion On; won from Green D. -----Hats Name DEF EV MDEF OTHER Carapace 3 5% 3 Chakra 5 10% 6 STR+5 VIT+5 Crystal 12 15% 12 DarkHood 5 8% 5 STR+5 Diamond 8 12% 9 Strong against Bolt Dragon 7 10% 7 Feather 7 9% 8 AGI+5 Genji 10 12% 11 Headband 4 6% 4 Ice 4 6% 6 Strong against Ice Leather 1 1% 1 Mithril 2 4% 4 Ribbon 9 10% 10 Strong against Earth, Fire, Ice, Wind, and all status ailments Scholar 5 10% 6 Viking 7 10% 7 -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Carapace On Fi Kn Dr Vi Ni; found in Flame Cave. Chakra Mo Ka Ni; bought for 2000 Gil in Amur; found in Ancient Ruins. Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka. Found in Ancients' Labyrinth and Sylx Tower. DarkHood Th Ni; bought for 2000 Gil in Amur; found in Amur. Diamond Kn Dr Vi Ni; bought for 20000 Gil in Ancient Ruins and Airship Invincible; found in Temple of Time and Underwater Cave. Dragon Dr Ni; 4 found in SE Salonia, 1 found in Salonia Castle. Feather Ww Bw Hu Sc Ge Co Ba Su Sh Wa Sa Ni; bought for 8000 Gil in Dastar. Genji Mk Ni; found in Cave of Darkness. Headband Mo Ka Ni; bought for 1200 Gil in Ancients' Village. Ice Fi Rw Hu Kn Th Dr Vi Ni; bought for 1200 Gil in Dwarf Cave. Leather -Mk; bought for 15 Gil in Ur. Mithril On Fi Rw Kn Th Dr Vi Ni; bought for 130 Gil in Kazus and Canaan. Ribbon all; 1 found in Forbidden Land Eureka; 4 found in Dark World. Scholar Ww Bw Sc Sh Wa Sa Ni; bought for 7500 Gil in SW Salonia; found in Dwarf Cave and Salonia Castle. Viking Vi Ni; bought for 3000 Gil in Amur. Found in Salonia Castle. -----Robes Name DEF EV MDEF OTHER Bard 15 12% 7 ATK-6 BlackBelt 12 11% 5 AGI+5 BlackRobe 20 12% 14 INT+5 MEV+3 Cloth 1 0 0 DarkSuit 8 5 AGI+5 Gaia 16 12% 8 Kenpo 6 8% 3 Leather 2 1% 1 Scholar 15 12% 7 WhiteRobe 20 12% 14 SPR+5 MEV+3 Wizard 9 7% 7% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Bard Ba Ni; bought for 5500 Gil in Dastar. BlackBelt Mo Ka Ni; bought for 3800 Gil in Amur; found in Ancient Ruins. BlackRobe Bw Rw Co Su Wa Sa Ni; bought in SW Salonia and Airship Invincible for 7000 Gil. Cloth -Mk; bought for 50 Gil in Ur; found in Tozas. DarkSuit Th Ni; bought for 3800 Gil in Amur; found in Amur. Gaia Ge Ni; bought for 4200 Gil in Dastar, SW Salonia, and Airship Invincible. Found in Salonia Castle and Salonia Catacombs. Kenpo Mo Ka Ni; bought for 1200 Gil in Ancients' Village and 2000 Gil in Dwarf Cave; found in Tokkle. Leather -Mk; bought for 95 Gil in Ur; 2 found in Ur. Scholar Bw Ww Sc Sh Wa Sa Ni; bought for 5000 Gil in SW Salonia; found in Dwarf Cave and Argass Castle. WhiteRobe Ww Rw Co Su Sh Sa Ni; bought in SW Salonia and Airship Invincible for 7000 Gil. Wizard Bw Ww Rw Co Su Sh Wa Sa Ni; bought for 2000 Gil in Ancients' Village and Dwarf Cave. -----Armor Name DEF EV MDEF OTHER Carapace 4 4% 4 Crystal 28 20% 18 Demon 17 15% 9 Diamond 18 10% 10 Strong against Bolt Dragon 15 10% 7 FlameMail 5 6% 4 Strong against Ice, weak against Fire Genji 24 20% 15 Ice 5 6% 4 Strong against Fire, weak against Ice Mithril 3 3% 3 Onion 48 48% 48 Reflect 20 12% 12 Rusted ? ?% ? Viking 10 8% 7 -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Carapace Fi Hu Kn Dr Vi Ni; bought for 1250 Gil in Ancients' Village; found in Nepto's Shrine. Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 65000 Gil at Eureka; found in Ancients' Labyrinth and Sylx Tower. Demon Mk Ni; bought for 25000 Gil in Fargabaad; found in Fargabaad Cave. Diamond Kn Dr Vi Ni; bought for 33000 Gil in Ancient Ruins and Airship Invincible; found in Tower of Time and Underwater Cave. Dragon Dr Ni; 1 found in SW Salonia, 3 found in SE Salonia. FlameMail Fi Hu Kn Dr Vi Ni; bought for 2400 Gil in Ancients' Village; found in Tower of Owen. Genji Mk Ni; found in Cave of Darkness. Ice Fi Hu Kn Dr Vi Ni; bought for 2400 Gil in Dwarf Cave. Mithril On Fi Rw Hu Kn Dr Vi Ni; bought for 350 Gil in Kazus and Canaan. Onion On; won from Green D. and Yellow D. Reflect Kn Dr Vi Ni; found in Underground Cave, Salonia Catacombs, Ancient Ruins, and Lake Dol. Rusted Cannot be equipped. 5 found in Salonia Castle. Viking Vi Ni; bought for 4000 Gil in Amur. -----Rings Name DEF EV MDEF OTHER Copper 1 2% 3 Diamond 6 12% 6 Strong against Bolt Mithril 2 7% 3 Power 4 11% 1 STR+5 Protect 9 15% 7 VIT+5 Rune 5 10% 6 -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Copper Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought in Ur for 80 Gil; found in Altar Cave. Diamond Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought for 10000 Gil in Ancient Ruins and Airship Invincible; found in Temple of Time and Underwater Cave. Mithril Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought in Kazus and Canaan for 120 Gil; 2 found in Tozas. Power Fi Mo Rw Hu Kn Th Sc Ge Dr Vi Ka Ba Ni; found in Amur Sewer. Protect -Mk; found in Ancients' Labyrinth. Rune Ww Bw Rw Sc Ge Co Su Sh Wa Sa Ni; bought for 5000 Gil in Dastar and SW Salonia. -----Gloves Name DEF EV MDEF OTHER Crystal 10 15% 10 Diamond 6 10% 6 Strong against Bolt Gauntlet 2 8% 3 Genji Mithril 1 5% 2 Onion 32 32% 32 STR+5 AGI+5 VIT+5 Thief 3 4 STR+5 -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Crystal On Fi Rw Kn Dr Vi Mk Ni; bought for 50000 Gil in Eureka; found in Ancients' Labyrinth and Sylx Tower. Diamond Kn Dr Vi Ni; bought for 15000 Gil in Ancient Ruins and Airship Invincible. Gauntlet Kn Dr Vi Ni; found in Dwarf Cave. Genji Mk Ni; found in Cave of Darkness. Mithril On Fi Rw Kn Dr Vi Ni; bought for 120 Gil in Kazus and Canaan. Onion On; unknown where it's found! Thief Th Ni; bought for 2500 Gil in Amur; found in Amur. -------------------------------------------------------------------------------- ----------- VIII. WEAPONS LIST Legend: On - OnionKid Fi - Fighter Mo - Monk Ww - WhiteWiz Bw - BlackWiz Rw - Red Wiz Hu - Hunter Kn - Knight Th - Thief Ge - Geomancer Dr - Dragoon Vi - Viking Ka - Karateka Mk - M.Knight Co - Conjurer Ba - Bard Wa - Warlock Su - Summoner Sa - Sage Ni - Ninja A "-" sign means "all except". I've done my best to try to understand how the attack power works, but I may be wrong. Either way, this definitely shows how strong a weapon is compared to another one. If you see the word "Item:" in the OTHER field, the word following it is what spell is activated if you use the weapon as an item in battle (select Item, press left, and press A twice on the weapon you wish to use). -----Knives Name ATK HIT OTHER AirKnife 60 100% Air-Elemental. Item: Aero Dagger 8 85% Knife 6 85% M.Gauche 30 100% Mithril 10 85% Orialcon 45 100% Drains HP from enemies --- Name Equip Location AirKnife Th Ni; found in Underwater Cave Dagger On Fi Bw Rw Kn Th Ni; bought in Ur for 60 Gil; found in Ur. Knife On Fi Bw Rw Kn Th Ni; bought in Ur for 20 Gil. M.Gauche Th Ni; bought in Amur for 7000 Gil; found in Salonia Castle. Mithril On Fi Bw Rw Kn Th Ni; bought in Kazus and Canaan for 500 Gil. Orialcon Th Ni; found in Sewer and Temple Of Time. -----Swords Name ATK HIT % OTHER Ancient 5 80% Paralyzes enemies Blood 35 80% Drains HP from enemy Break 120 80% Casts Break on enemy Defender 95 80% VIT+5 Item: Raises Defense Excalibur 160 80% STR+5 Holy-elemental IceBlade 40 80% Ice-elemental Item: Ice/Ice2 King 50 80% Long 10 80% Mithril 15 85% Onion 200 100% STR+5 AGI+5 VIT+5 Ragnarok 180 100% STR+5 AGI+5 VIT+5 Salamand 32 80% Fire-elemental Item: Fire/Fire2 Serpent 25 80% Shiny 5 20% Tyrving 29 75% W.Slayer 15 80% Holy-elemental -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Ancient Fi Kn Ni; Bought for 16500 Gil in Ancient Ruins; found in Underwater Cave. Blood Fi Kn Ni; Bought for 16500 Gil in Ancient Ruins; found in Shipwreck. Break Kn Ni; found in Ancients' Labyrinth. Defender Kn Ni; Bought for 16500 Gil in Ancient Ruins and Airship Invincible; found in Temple of Time and Underwater Cave. Excalibur Kn Ni; found in Forbidden Land Eureka. IceBlade Fi Kn Ni; found in Flame Cave. King Fi Kn Ni; found in Hyne Castle. Long On Fi Kn Ni; Bought in Ur for 100 Gil; 2 found in Altar Cave and 1 in Ur. Mithril On Fi Kn Ni; Bought in Kazus and Canaan for 500 Gil; 2 found in Kazus mine. Onion On; won from Red D. and Yellow D. Ragnarok Kn Mk Ni; found in Forbidden Land Eureka. Salamand Fi Kn Ni; Bought for 3000 Gil in Dwarf Cave; found in Tower of Owen. Serpent Fi Kn Ni; Bought for 1500 Gil in Ancients' Village and Dwarf Cave; found in Nepto's Shrine. Shiny 11 found in Goldor's Mansion. Tyrving Rw Ni; Bought for 2000 Gil in Dwarf Cave; found in Tower of Owen. W.Slayer Rw Ni; Bought for 1000 Gil in Ancients' Village and Dwarf Cave; found in Sassoon Castle. -----Staffs Name ATK HIT % OTHER Burning 15 50% Fire-elemental Item: Fire/Fire2 Freezing 15 50% Ice-elemental Item: Ice/Ice2 Golem 8 70% STR+5 Casts Break on enemy Item: Break Rune 28 80% Item: Ice2/3 Shining 15 50% Lightning-elemental Item: Bolt/Bolt2 Staff 3 50% Eldest 20 90% INT+5 SPR+5 MEV+5% +Ice +Bolt +Fire Item: Cure -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Burning Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil in NE Salonia; found in Tozas. Freezing Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil in NE Salonia; found in Tokkle and Salonia Castle. Golem Ww Rw Sh Sa Ni; bought for 13500 Gil in NE Salonia. Found in Salonia Castle, Salonia Catacombs, and Cave of Bahamut. Rune Ww Rw Sh Sa Ni; bought for 18000 Gil in NE Salonia. Shining Ww Rw Sh Sa Ni; bought for 3500 Gil in Ancients' Village and 3000 Gil in NE Salonia. Staff Ww Rw Sh Sa Ni; bought for 40 Gil in Ur. Eldest Sh Sa Ni; found in Forbidden Land Eureka. -----Rods Name ATK HIT % OTHER Flame 12 70% +Fire Fire-elemental Ice 12 70% +Ice Ice-elemental Light 12 70% +Bolt Lightning-elemental Mithril 5 60% Ultimate 20 80% Casts Break on enemy -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Flame Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia. Ice Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia. Light Bw Rw Wa Co Su Sa Ni; bought for 3000 Gil in NE Salonia. Mithril Ww Bw Rw Sh Wa Co Su Sa Ni; bought for 400 Gil in Kazus and Canaan. Ultimate Wa Sa Ni; found in Ancients' Labyrinth. -----Nunchuks Name ATK HIT % 3-Part 25 70% Nunchuck 12 70% Tonfa 20 80% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- 3-Part Mo Ni; bought for 3000 Gil in Dwarf Cave; found in Tokkle. Nunchuck Mo Ni; bought for 60 Gil in Ur; found in Altar Cave. Tonfa Mo Ni; bought for 500 Gil in Dwarf Cave; found in Sassoon Castle. -----Bows (you must equip an arrow to use it; cannot equip shields with it) Name ATK HIT % Bow 5 90% GreatBow 8 85% Killer 15 85% Rune 25 90% Yoichi 50 100% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Bow On Fi Rw Hu Ni; found in Sassoon Castle. GreatBow On Fi Rw Hu Ni; found in Canaan and Tokkle. Killer Hu Ni; bought for 2000 Gil in Ancients' Village; found in Flame Cave and Argass Castle. Rune Hu Ni; found in Hyne Castle. Yoichi Hu Ni; bought for 42000 Gil in Fargabaad. -----Arrows (you must equip a bow to use it; cannot equip shields with it) Name ATK HIT % OTHER Bolt 30 90% Lightning-elemental Fire 30 90% Fire-elemental Holy 13 85% Holy-elemental Ice 30 90% Ice-elemental Iron 17 85% Medusa 20 100% Casts Break on enemy Wooden 6 90% Yoichi 70 100% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Bolt Hu Ni; bought for 30 Gil in Ancients' Village; 40 found in Argass Castle. Fire Hu Ni; bought for 30 Gil in Ancients' Village; 20 found in Argass Castle. Holy On Fi Rw Hu Ni; 40 found in Sassoon Castle and 20 in Hyne Castle. Ice Hu Ni; bought for 30 Gil in Ancients' Village; 20 found in Argass Castle. Iron On Fi Rw Hu Ni; 40 found in Canaan. Medusa Hu Ni; 20 found in Argass Castle and 20 in Salonia Castle. Wooden On Fi Rw Hu Ni; 60 found in Sassoon Castle. Yoichi Hu Ni; bought for 200 Gil in Airship Invincible and Fargabaad. -----Boomerangs Name ATK HIT % Boomerang 35 70% FullMoon 160 90% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Boomerang Th Ni; Bought in Amur for 9000 Gil. FullMoon Kn Mk Ni; found in Forbidden Land Eureka. -----Books Name ATK HIT % OTHER Blizzard 65 80% Ice-elemental Flame 32 70% Fire-elemental Ice 32 70% Ice-elemental Illumina 65 80% Lightning-elemental Inferno 65 80% Fire-elemental Light 32 70% Lightning-elemental -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Blizzard Sc Sa Ni; bought for 15000 Gil in Airship Invincible. Flame Sc Sa Ni; found in Dwarf Cave. Ice Sc Sa Ni; found in Argass Castle. Illumina Sc Sa Ni; bought for 15000 Gil in Airship Invincible. Inferno Sc Sa Ni; bought for 15000 Gil in Airship Invincible. Light Sc Sa Ni; found in Dwarf Cave and Argass Castle. -----Bells Name ATK HIT % OTHER Earth 25 80% Earth-elemental; casts Break on enemy Giyaman 30 80% Rune 40 100% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Earth Ge Ni; found in Salonia Castle. Giyaman Ge Ni; bought for 4500 Gil in Dastar; found in Salonia Catacombs. Rune Ge Ni; bought for 5500 Gil in Airship Invincible; found in Ancient Ruins. -----Spears Name ATK HIT % OTHER Blood 70 80% Drains HP from enemy Holy 100 80% Holy-elemental Thunder 35 80% Lightning-elemental Item: Bolt/Bolt2 Wind 50 80% Air-elemental Item: Aero/Aero2 -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Blood Dr Ni; found in Underwater Cave. Holy Dr Ni; found in Ancients' Labyrinth. Thunder Dr Ni; bought for 8000 Gil in NE Salonia; 3 found in SE Salonia. Wind Dr Ni; bought for 10000 Gil in NE Salonia; found in SE Salonia. -----Axes Name ATK HIT % Battle 45 60% GreatAxe 75 80% M.Star 50 70% Tomohawk 60 80% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Battle Vi Ni; Bought for 5500 Gil in Amur. GreatAxe Vi Ni; Bought for 14000 Gil in Airship Invincible. Found in Ancients' Labyrinth. M.Star Vi Ni; Bought for 8000 Gil in Amur. Tomohawk Vi Ni; Bought for 20000 Gil in Ancient Ruins; found in Underwater Cave. -----Hammers Name ATK HIT % OTHER Hammer 25 60% Thor 30 70% Item: Bolt/Bolt2 Triton 85 80% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Hammer Vi Ni; location unknown. Thor Vi Ni; found in Salonia Castle, Fargabaad, and Lake Dol. Triton Vi Ni; bought for 20000 Gil in Ancient Ruins; found in Underwater Cave. -----Claws Name ATK HIT % OTHER CatClaw 42 100% Dragon 48 100% Item: Aero/Aero2 Elven 37 100% Item: Confu HellClaw 60 100% Poisons enemy Kaiser 36 100% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- CatClaw Ka Ni; found in Amur Sewer. Dragon Ka Ni; found in Goldor's Mansion. Elven Ka Ni; found in Ancient Ruins. HellClaw Ka Ni; found in Ancients' Labyrinth. Kaiser Ka Ni; bought for 7000 Gil in Amur. -----Katanas Name ATK HIT % OTHER Ashura 65 100% Kiku 125 100% Kotetsu 105 90% Masamune 160 90% AGI+5 VIT+5 -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Ashura Mk Ni; bought for 20000 Gil in Fargabaad; found in Fargabaad Cave. Kiku Mk Ni; found in Fargabaad waterfall and Cave of Darkness. Kotetsu Mk Ni; found in Fargabaad Cave, Cave of Bahamut, and Cave of Darkness. Masamune Mk Ni; found in Forbidden Land Eureka. -----Harps (uses two hands) Name ATK HIT % OTHER Dream 0 60% Casts Sleep Lamia 0 80% Casts Confu Loki 60 100% Madora 40 70% -------------------------------------------------------------------------------- ------- Name || Equip || Location -------------------------------------------------------------------------------- ------- Dream Ba Ni; location unknown. Lamia Ba Ni; Found in the Temple of Time. Loki Ba Ni; bought for 40000 Gil in Airship Invincible; found in Underwater Cave. Madora Ba Ni; bought for 8000 Gil in Dastar. -----Shuriken Shuriken ATK+200 HIT 100% --- Shuriken Ni; bought for 65000 Gil in Eureka; 4 found in Forbidden Land Eureka. -------------------------------------------------------------------------------- ----------- IX. SHOPPING LIST ---UR Inn: Free Item: Potion 150 Eyedrop 80 Antidote 40 Armor: Cloth Robe 50 Leather Robe 95 Leather Shield 40 Leather Hat 15 Copper Ring 80 Weapons: Knife 20 Dagger 60 Long Sword 100 Staff 40 Nunchuck 60 Magic: Pure 100 ---KAZUS Inn: Free Item: Potion 150 Eyedrop 80 Antidote 40 Armor: Mithril Armor 350 Mithril Shield 180 Mithril Helm 130 Mithril Glove 120 Mithril Ring 120 Weapon: Mithril Rod 400 Mithil Knife 500 Mithril Sword 500 Magic: Ice 100 Fire 100 Sleep 100 ---CANAAN Inn: 40 Gil Item: Potion 150 Eyedrop 80 Antidote 40 Armor: Mithril Armor 350 Mithril Shield 180 Mithril Helm 130 Mithril Glove 120 Mithril Ring 120 Weapon: Mithril Rod 400 Mithril Knife 500 Mithril Sword 500 Magic: Cure 100 Bolt 700 Venom 700 Blind 700 ---TOZAS Inn: 80 Gil Item: Potion 150 Eyedrop 80 Antidote 40 Item 2: MidgBread 200 Magic: Fire 100 Ice 100 Sleep 100 Bolt 700 Venom 700 Blind 700 Aero 700 ---VIKING BASE Inn: 40 Gil Item: Potion 150 Eyedrop 80 Antidote 40 Magic: Fire 100 Ice 100 Sleep 100 Bolt 700 Venom 700 Blind 700 ---ANCIENTS' VILLAGE Inn: 120 Gil Item: Potion 150 HiPotion 1200 Soft 300 MaidKiss 100 EchoHerb 100 LuckMallet 100 Eyedrop 40 Antidote 80 Weapons: Serpent Sword 1500 W.Slayer 1000 Burning Staff 3500 Freezing Staff 3500 Killer Bow 2000 Bolt Arrow 30 Fire Arrow 30 Ice Arrow 30 Armor: Carapace Armor 1250 FlameMail 2400 Headband 1200 Kenpo Robe 1200 Wizard Robe 2000 Magic: Sight 100 Fire2 1500 Ice2 1500 Bolt2 1500 Cure2 1500 Exit 1500 Wash 1500 ---GISAHL Inn: 120 Item: Carrot 150 Keys: Magic Key 100 Magic: Toad 700 Mini 700 Break 3000 Ice3 3000 Shade 3000 Libra 3000 Confu 3000 Mute 3000 ---DWARF CAVE Inn: 80 Gil Item: Potion 150 HiPotion 1200 Soft 300 MaidKiss 100 EchoHerb 100 LuckMallet 100 Eyedrop 40 Antidote 80 Armor: Ice Armor 2400 Ice Helm 1200 Ice Shield 1800 Kenpo Robe 2000 Wizard Robe 2000 Weapons: Serpent Sword 1500 Salamand Sword 3000 W.Slayer 1000 Tyrving 2000 Tonfa Nunchuk 500 3-Part Nunchuk 3000 Shining Staff 3500 ---AMUR Inn: 200 Gil Item: HiPotion 1200 Soft 300 MaidKiss 100 EchoHerb 100 LuckMallet 100 Eyedrop 100 Antidote 100 Carrot 150 Armor: Viking Helm 3000 Viking Armor 4000 Hero Shield 3500 Thief Glove 2500 DarkSuit 3800 DarkHood 2000 BlackBelt 3800 Chakra Hat 2000 Weapon: Battle Axe 5500 M.Star 8000 M.Gauche 7000 Boomerang 9000 Kaiser Claw 7000 ---LEPRIT Inn: 200 Gil Item: HiPotion 1200 Soft 300 EchoHerb 100 Eyedrop 100 Antidote 100 OtterHead 2000 Carrot 150 MidgBread 200 Magic: Chocb 100 Shiva 700 Ramuh 1500 Ifrit 3000 Titan 5000 ---DASTAR Inn: 320 Gil Item: HiPotion 1200 Soft 300 MaidKiss 100 EchoHerb 100 LuckMallet 100 Eyedrop 100 Antidote 100 Carrot 150 Armor: Gaia Robe 4200 Bard Robe 5500 Feather Hat 8000 Rune Ring 5000 Weapons: Giyaman Bell 4500 Madora Harp 8000 ---NW SALONIA Inn: 320 Gil Item: HiPotion 1200 Soft 300 MaidKiss 100 EchoHerb 100 LuckMallet 100 Eyedrop 100 Antidote 100 Carrot 150 Magic: Fire2 1500 Ice2 1500 Bolt2 1500 Cure2 1500 Exit 1500 Wash 1500 ---NE SALONIA Inn: 320 Gil Item: HiPotion 1200 Soft 300 EchoHerb 100 Eyedrop 100 Antidote 100 OtterHead 2000 Carrot 150 MidgBread 200 Weapons: Thunder Spear 8000 Wind Spear 10000 Weapons 2: Burning Staff 3000 Freezing Staff 3000 Shining Staff 3000 Golem Staff 13500 Rune Staff 18000 Flame Rod 3000 Ice Rod 3000 Light Rod 3000 Magic: Break 3000 Ice3 3000 Shade 3000 Libra 3000 Confu 3000 Mute 3000 Magic 2: Bolt3 5000 Kill 5000 Erase 5000 Cure3 5000 Life 5000 Safe 5000 ---SW SALONIA Armor: WhiteRobe 7000 BlackRobe 7000 Rune Ring 5000 Gaia Robe 4200 Scholar Robe 5000 Scholar Hat 7500 ---DORGA'S HOUSE Inn: Free Item: HiPotion 1200 Soft 300 MaidKiss 100 EchoHerb 100 LuckMallet 100 Eyedrop 100 Antidote 100 Carrot 150 Magic: Fire3 10000 Bio 10000 Warp 10000 Aero2 10000 Soft 10000 Haste 10000 Cure3 5000 Life 5000 ---DORGA'S VILLAGE Magic 1: Fire2 1500 Ice 2 1500 Bolt2 1500 Cure2 1500 Exit 1500 Wash 1500 Magic 2: Chocb 100 Shiva 700 Ramuh 1500 Ifrit 3000 Titan 5000 Magic 3: Bolt3 5000 Kill 5000 Erase 5000 Cure3 5000 Life 5000 Safe 5000 Magic 4: Fire3 10000 Bio 10000 Warp 10000 Aero2 10000 Soft 10000 Haste 10000 Cure3 5000 Life 5000 Magic 5: Break 3000 Ice 3 3000 Shade 3000 Libra 3000 Confu 3000 Mute 3000 Magic 6: Quake 20000 Brak2 20000 Drain 20000 Cure4 20000 Heal 20000 Wall 20000 ---ANCIENT RUINS Armor: Diamond Shield 18000 Diamond Helm 20000 Diamond Armor 33000 Diamond Ring 10000 Diamond Glove 15000 Weapons: Blood Sword 16500 Defender 16500 Triton Hammer 20000 Tomohawk 20000 Ancient Sword 16500 ---AIRSHIP INVINCIBLE Inn: Free Item: HiPotion 1200 Soft 300 EchoHerb 100 Eyedrop 100 Antidote 100 OtterHead 2000 Carrot 150 MidgBread 200 Armor: Diamond Shield 18000 Diamond Helm 20000 Diamond Armor 33000 Diamond Ring 10000 Diamond Glove 15000 WhiteRobe 7000 BlackRobe 7000 Gaia Robe 4000 Weapons: Defender 16500 GreatAxe 14000 Inferno Book 15000 Illumina Book 15000 Blizzard Book 15000 Yoichi Arrow 200 Loki Harp 40000 Rune Bell 5500 Magic: Quake 20000 Brak2 20000 Drain 20000 Cure4 20000 Heal 20000 Wall 20000 ---FARGABAAD Inn: 640 Gil Item: HiPotion 1200 Carrot 150 MidgBread 200 Armor: Demon Armor 25000 Demon Shield 12500 Weapons: Ashura 20000 Yoichi Bow 42000 Yoichi Arrow 200 Magic: Fire2 1500 Ice2 1500 Bolt2 1500 Cure2 1500 Exit 1500 Wash 1500 ---FORBIDDEN LAND EUREKA 7th BASEMENT Magic 1: Flare 60000 Death 60000 Meteo 60000 WWind 60000 Life2 60000 Holy 60000 Magic 2: (will only sell them if you've received them already at some point) Odin 45000 Levia 55000 Baham 65000 Armor/Weapons: Shuriken 65000 Crystal Shield 50000 Crystal Armor 65000 Crystal Glove 50000 Crystal Helm 50000 -------------------------------------------------------------------------------- --------- X. ITEM VALUE LIST This is how much every item in the game is worth! Phew! Also useful as a complete list of items. Items with a (B) after them are Black Magic spells; (W) are White Magic spells, and (C) are Call Magic spells. I didn't double-check everything here; please let me know if you find something wrong! N/A means that the item is a story item. 3-Part Nunchuk 1500 Aegis Shield 14000 Aero (W) 350 Aero2 (W) 5000 AirKnife 5000 Ancient Sword 8250 Antidote 40 Ashura 10000 Baham (C) 32500 Bard Robe 2750 Barrier 2500 Battle Axe 2750 Bio (B) 5000 BlackBelt 1900 BlackHole 2000 BlackRobe 3500 Blind (B) 350 Blizzard Book 7500 Blood Spear 10000 Blood Sword 8250 Bolt (B) 350 Bolt2 (B) 750 Bolt3 (B) 2500 Bolt Arrow 5 BombR.Arm 750 BombShard 500 Boomerang 4500 Bow 50 Brak2 (B) 10000 Break (B) 1500 Break Sword 15000 Burning Staff 1250 Carapace Armor 625 Carapace Helm ??? Carrot 75 CatClaw 7000 Chakra 1000 Chocb (C) 50 ChocoRage 2500 Cloth Robe 25 Confu (W) 1500 Copper Ring 40 Crystal Armor 32500 Crystal Glove 25000 Crystal Helm 25000 Crystal Shield 25000 Cure (W) 50 Cure2 (W) 750 Cure3 (W) 2500 Cure4 (W) 10000 Dagger 30 DarkHood 1000 DarkScent 2500 DarkSuit 1900 Death (B) 30000 Defender 8250 Demon Armor 12500 Diamond Armor 16500 Diamond Glove 7500 Diamond Helm 10000 Diamond Ring 5000 Diamond Shield 9000 Dragon Armor 4000 Dragon Claw 9000 Dragon Helm 14000 Drain (B) 10000 Dream Harp 3750 Earth Bell 2750 EarthDrum 1250 EarthFang N/A EchoHerb 50 Eldest Staff 32500 Elixir 1500 Elven Claw 9000 Erase (B) 2500 EurekaKey N/A Excalibur 32500 Exit (W) 750 Eye N/A Eyedrop 20 Feather Hat 4000 FenixDown 1500 Fire (B) 50 Fire2 (B) 750 Fire3 (B) 5000 Fire Arrow 5 FireFang N/A Flame Book 1650 Flame Rod 1500 FlameMail 1200 Flare (B) 30000 Freezing Staff 1250 FullMoon 31000 Gaia Robe 2100 Gauntlet 1250 Genji Armor 20000 Genji Glove ??? Genji Helm 16000 Genji Shield 19000 Giyaman Bell 2250 Gods'Rage 750 Gods'Wine 1500 Golem Staff 6750 GreatAxe 7000 GreatBow 600 Hammer 250 Haste (W) 5000 Headband 600 Heal (W) 10000 HellClaw 20000 Hero Shield 1750 HiPotion 600 Holy (W) 30000 Holy Arrow 5 Holy Spear 22500 Horn N/A Ice (B) 50 Ice 2 (B) 750 Ice 3 (B) 1500 Ice Armor 1200 Ice Arrow 5 Ice Book 1650 Ice Helm 600 Ice Rod 1500 Ice Shield 900 IceBlade 1500 Ifrit (C) 1500 Illumina Book 7500 Imp'sYawn 1500 Inferno Book 7500 Kaiser Claw 3500 Kenpo Robe 600 Kiku 11000 Kill (B) 2500 Killer Bow 1000 King Sword 2500 Knife 10 Kotetsu 10500 Lamia Harp 10750 LamiaScl. 1500 Leather Hat 7 Leather Robe 47 Leather Shield 20 Levia (C) 27500 Libra (W) 1500 Life (W) 2500 Life2 (W) 30000 Light Book 1650 Light Rod 1500 LilithKiss 1500 Loki Harp 20000 Long Sword 50 LuckMallet 50 Lute N/A Madora Harp 4000 Magic Key 50 MaidKiss 50 Masamune 32500 Medusa Arrow 50 Meteo (B) 30000 M.Gauche 3500 MidgBread 100 Mini (W) 350 Mithril Armor 175 Mithril Helm 65 Mithril Glove 60 Mithril Knife 250 Mithril Ring 60 Mithril Rod 200 Mithril Shield 90 Mithril Sword 250 M.Star 4000 Mute (W) 1500 NorthWind 750 Nunchuck 30 Odin (C) 22500 Onion Armor 32500 Onion Glove 32500 Onion Helm 32500 Onion Shield 32500 Onion Sword 32500 Orialcon 6000 OtterHead 1000 Paralyzer 1500 Potion 75 Power Ring 1250 Pure (W) 50 Protect Ring 15000 Quake (B) 10000 Ragnarok 32750 Ramuh (C) 750 Reflect Armor 12500 Ribbon 5 Rune Bell 2750 Rune Bow 1500 Rune Ring 2500 Rune Staff 9000 Rusted Armor 50 Safe (W) 2500 Salamand Sword 1500 Scholar Hat 3750 Scholar Robe 2750 Serpent Sword 750 Shade (B) 1500 Shining Staff 1250 Shiny Sword 2500 Shiva (C) 350 Shuriken 32750 Sight (W) 50 Sleep (B) 50 Soft 150 Soft (W) 5000 SouthWind 500 Staff 20 SylxKey N/A Thief Glove 1250 Thor Hammer 7000 Thunder Spear 4000 Time Gear N/A Titan (C) 2500 Toad (W) 350 Tomohawk 10000 Tonfa Nunchuk 250 Triton Hammer 10000 TurtlShell 1500 Tyrving 1000 Ultimate Rod 15000 Venom (B) 350 Viking Armor 2000 Viking Helm 1500 Wall (W) 10000 Warp (B) 5000 Wash (W) 750 WaterFang N/A WhiteScent 2500 WhiteRobe 3500 WindFang N/A Wind Spear 5000 Wizard Robe 1000 Wooden Arrow 2 W.Slayer 500 WWind (W) 30000 Yoichi Arrow 100 Yoichi Bow 21000 Zeus'Rage 500 -------------------------------------------------------------------------------- --------- XI. MONSTER LIST (this entire section compiled by Jim Shaheen; arranged by Dan Orner) The "I Need List" - please write to Jim Shaheen at ShaheenJim@aol.com: This is a list of things I could not figure out when I played through the game. I would prefer if you gave me save states at the right before most of these things so I could verify them for myself (that way I will make sure not to start any rumors by posting things people tell me which are not true). Thanks. I'm missing lots of enemies. If you can find anything which isn't on the enemies page, please send me a save state before the encounter with it. Below are two lists of enemies I don't have. The first is taken from KuZap's latest FAQ. That enemy list was not created by KuZap himself, but was contributed by someone he knows. It was, according to KuZap, hacked directly from the ROM, which would mean the names are the same as those in the translation patch and the list is complete. However, since I don't know the source myself I don't know if it's correct. The second list was given to me by Ari Litwin, who has helped me with my FF2j Shrine several times. He got them from the FF3j Handbook (only available in Japanese). I trust his list, but it does not include bosses, so there may be some missing, and he translated the names himself, so they may not correspond to the translation patch. 1st list: Basilisk, Bugbear, Mandrake, FuryEye, GoldCoin, Captain, Phoenix, Margoyle, BullMan, Wyvern, Hobgoblin, Spriggan, Terror D., Hydra 2nd list: Basilisk, Bugbear, Mandrake, Fury, Wandering Gold, Rock Gargoyle, Bullman, SeaDragon, Wyvern, Hydra ---Monster List: Name, HP, Gil, Experience, Location, Spells. All Experience is for a party of four characters (not stoned or dead). * - Bahamut(1)'s HP refills after each round. * - DarkCloud(1) is invincible without the help of the four dark warriors, with which he becomes DarkCloud(2). Also, he turns colors to his second form after casting FlareWave. Ancient Ruins, Cave of Darkness, and Fargabaad Cave have many of the same enemies and is denoted by "ACF" in the location column. Capacity points received are very low (usually 1 or 2) for any normal monster, and anywhere from 6 to 71 for bosses. If you see "X hit" (like "paralyze hit") in the Spell column, that means that that monster's attacks cause a status problem (like paralysis). There are three attacks named Glare; the effect of each glare has been put in () after the world "Glare" in the Spell column. NAME HP WEAKNESS GIL EXP LOCATION SPELLS 2-Head D. 29000 X 6800 1750 Dark World Abai 990 X 3000 1000 Eureka Abuto 385 X 550 360 Underwater Acheron 1020 X 3300 1000 Eureka Adamantai 153 Cold 135 50 Flame Cave Aegil 590 X 860 700 Undersea Cave Agaria 215 Thunder 210 100 Water Cave Ahriman 35000 X 7200 2250 Dark World Blizzard, Cure2, Flame, Meteo, Quake, Thunder Amon 7040 Varies 3450 1050 Eureka Flame, WallChange Anetto 179 Thunder 165 72 Water (near Amur) Azrael 1100 Dark 940 80 Ancient Ruins Split Bahamut(1) 60000* X 5500 1250 Bahamut's Nest Bahamut(2) 7500 X 3500 700 Cave of Bahamut Megaflare Balfrey 1620 Katanas 1050 80 ACF Split when hit Balloon 143 Fire 125 45 Flame Cave Explode Barometz 220 X 88 33 NW edge of Floating Continent Breath Behemoth 1550 X 660 450 Temple of Time Berserker 30 X 16 8 Near Tozas Big Rat 450 X 1000 60 Nepto Shrine Bolt2, Fire2, Ice2 BloodBat 114 X 100 38 Tower of Owen BloodWorm 98 X 62 24 Nepto Shrine BlueWisp 10 X 10 5 Altar Cave Bluk 1760 X 3600 1050 Sylx Tower Summon DorgaCln. Bomb 125 Fire 110 40 Underground Lake Explode Bone D. 2500 Holy 2600 950 Ancients' Labyrinth BossTroll 500 X 740 500 Salonia Catacombs Boulder 130 X 115 40 Underground Lake Glare(1) Cafjel 200 X 94 36 NW edge of Floating Continent Carbuncle 7 X 5 4 Altar Cave Catoblpas 305 X 390 200 Dragon Tower Cerberus 23000 X 6400 3000 Dark World Thunder Charybdis 650 X 600 390 Underwater Chimera 350 X 475 300 near Dorga's House Cocktrice 195 X 185 80 Water Cave paralyze hit Crocotta 150 Cold 135 50 Flame Cave Cronos 1550 Katanas 1000 80 Cave of Darkness Split when hit CurseCoin 35 Holy 28 12 Mithril Mine, Cave of Seal Glare(2) Cyclops 750 X 1300 850 Dorga's Cave Daemon 171 X 158 72 Hyne Castle DarkCloud(1)65000* X 0 0 Sylx Tower FlareWave DarkCloud(2)45000 X 0 0 Dark World FlareWave DarkEye 38 Holy 20 8 Sassoon Castle Blind DarkFace 55 X 53 20 Hidden Road DarkFoot 220 Thunder 220 100 Sewer DarkKngt. 370 X 510 360 Magic Circle Cave DeathClaw 1400 X 980 80 ACF, Undersea Cave Split when hit DevilHorse 355 X 480 330 Magic Circle Cave D.General 1130 X 4300 1150 Sylx Tower Dirai 1250 Wind 610 410 Temple Of Time DiveEagle 85 Wind 38 13 Road To The Summit Double D. 4960 X 5300 1250 Dark World Dorga 4500 X 4000 850 Dorga's Cave Brak2, Drain, Quake DorgaCln. 1500 X 2800 1000 Sylx Tower Brak2, Drain, Quake Dosmea 540 X 780 550 Undersea Cave Dragon 480 X 700 500 Temple Of Time Flame DthNeedle 780 X 1450 800 Near Sylx Tower Dullahan 350 X 160 72 Hyne Castle D.Zombie 2000 Holy 960 1250 Ancient Ruins, Undersea Cave Eater 1150 X 945 80 Ancient Ruins, Undersea Cave Split Echidna 32000 X 7000 2000 Dark World Brak2, Death, Drain, Flare, Meteo, Quake EyeFang 8 X 7 4 Altar Cave Fahan 510 X 745 700 Salonia Catacombs Brak2 Farjalug 111 X 98 36 Tower of Owen Blind, Ice2, Toad, Venom Firefry 72 Cold/Wind36 13 Road To The Summit Healed by Fire FlameDevil 1570 Cold 3700 1100 Sylx Tower Flame Flyer 190 Wind 82 30 Near Argass Glare(2) Garb 1000 Katanas 920 80 ACF Split when hit Gargoyle 345 Wind 470 300 Near Dorga's House Garm 4240 X 5200 1200 Dark World Drain Garuda 5000 Wind 3400 550 Salonia Castle Thunder General 12000 X 5200 1250 Eureka GiganToad 225 Thunder 230 100 Sewer Goblin 5 X 3 4 Altar Cave, Sewer GoldBear 280 X 340 150 Goldor's Mansion Break GoldEagle 270 X 320 140 Goldor's Mansion GoldKngt. 285 X 350 150 Goldor's Mansion, Salonia Goldor 2250 X 3300 410 Goldor's Mansion Bolt2, Fire2, Ice2 GoldWarr. 275 X 330 150 Goldor's Mansion Bolt Gomoree 4050 X 3500 1050 Sylx Tower Drain Gorgone 200 X 86 32 Near Argass Grashara 2160 X 4600 1150 Sylx Tower Green D. 10000 X 2900 1000 Sylx Tower Grenade 870 X 1900 950 Cave of Bahamut Explode Griffon 150 X 74 27 Sassoon Castle Gt.Boros 890 X 2000 950 Cave of Bahamut Gt.Daemon 2250 X 2400 950 Ancients' Labyrinth Summon UnneCln. Guardian 12000 X 5600 1350 Eureka Cure2, Quake, Wall Guzco 1400 X 1500 125 Underground Lake Fire2 Haniel 1600 Katanas 1100 80 ACF Split when hit Haokah 1010 X 3200 1000 Eureka Thunder Harpy 1000 Wind 460 260 Near Dorga's House Hekaton 6500 X 4900 1200 Cave of Darkness Helcan 245 X 270 125 Near Amur Blind HellHorse 680 X 990 1250 Cave of Darkness Hermit 105 Thunder 66 24 Water near Tokkle poisonous hit Hornet 160 X 78 30 Near Tokkle poisonous hit Humbaba 770 X 1400 850 Dorga's Cave Hyne 1600 Varies 2100 260 Hyne Castle Bolt2, Fire2, Ice2, WallChange Icefry 325 Fire 430 240 Near Dorga's House Ice2 healed by Wind/Cold Ion 1200 X 1600 850 Salonia Catacombs Quake IronClaw 920 X 2300 950 Ancients' Labyrinth Jinn 480 Cold 700 40 Cave of Seal Fire Jormungnd 2570 X 4700 1150 Dark World Safe Kage 2520 X 4200 1150 Dark World Blind KBehemoth 3000 X 2700 950 Ancients' Labyrinth Kelpie 580 X 850 700 Undersea Cave Kenkos 1120 X 750 550 Salonia Catacombs Khargra 395 X 580 390 Underwater KillerBee 20 X 12 5 Near Ur KillerFish 85 Thunder 64 24 Water near Tokkle KillerSnail 560 Thunder 820 600 Undersea Cave K.Lizard 430 X 620 410 Temple of Time Knocker 185 X 80 30 Near Argass Kraken 1950 X 2500 330 Water Cave Bolt2, Fire2, Ice2 Kunoichi 9000 X 5000 1200 Eureka Mindblast Kyklops 490 X 720 500 Salonia Catacombs Lamia 168 X 155 60 Hyne Castle Glare(3) LandTurtl 120 X 500 33 Altar Cave Laruwai 38 Holy 30 12 Mithril Mine, Cave of Seal Blind Leader 2110 X 4100 1100 Dark World Safe Lemwraith 164 Holy 150 60 Hyne Castle Leprecaun 36 X 52 20 Hidden Road Leucrotta 255 X 290 125 Near Amur Leviathan 7000 X 5700 1250 Lake Dol Tsunami Liger 790 X 1500 800 Near Sylx Tower Liger S. 900 X 2100 950 Cave of Bahamut Liliput 58 X 58 22 Nepto Shrine Bolt, Fire, Ice Lizard Man 200 X 84 32 Near Argass Lynx 165 X 76 27 Near Tokkle MageFlyer 555 Wind 520 360 Magic Circle Cave Bolt2, Fire2, Ice2 Magician 260 X 300 140 Near Amur Bolt2, Fire2, Ice2 Manticore 128 X 112 40 Underground Lake Ice M.Chimera 420 X 615 410 Temple Of Time Thunder Medusa 980 X 1200 90 Tower of Owen Break Merman 136 Thunder 118 45 Underground Lake Ice Mermaid 182 Thunder 170 72 Water near Amur M.Helcan 295 X 370 175 SE Salonia Bolt2, Break, Fire2, Ice2, Shade Milmecoreo 147 Cold 130 50 Flame Cave stone hit Minotaur 820 X 1640 850 Near Sylx Tower Mummy 48 Holy 24 10 Mithril Mine, Cave of Seal Venom Needler 300 X 380 175 SE Salonia Neegle 380 X 540 360 Underwater Nemesis 760 X 1350 850 Dorga's Cave Glare(3) Nepto 60000 X 560 390 Lake near Viking Base Nightmare 290 X 360 175 Goldor's Mansion Glare(3), confuse hit Ninja 5500 X 4800 1150 Eureka Blind Oceanos 1030 X 3400 1050 Eureka Odin 7000 X 5600 1250 Salonia Catacombs Atom Edge Ogre 740 X 1250 850 Dorga's Cave Ohishuki 122 X 105 40 Tower of Owen Olog-Hai 570 X 840 600 Undersea Cave Ouroboros 830 Thunder 1680 900 Lake Dol, Salonia Catacombs Paralyma 145 X 72 27 Near Tokkle Breath, paralyze hit Peryton 730 X 1200 800 Dorga's Cave, Undersea Cave Pharaoh 160 Holy 145 60 Hyne Castle Glare(2), confuse hit Planktae 840 Thunder 1700 900 Lake Dol Glare(2) Platinal 4580 X 3800 1100 Sylx Tower Brak2 PoisonBat 60 X 56 22 Nepto Shrine Pteragon 440 Wind 640 410 Temple Of Time Pterosaur 880 X 1950 950 Cave Of Bahamut Pudding 240 Wind 260 110 Near Amur Breath Puti 45 X 54 20 Nepto Shrine Bolt, Fire, Ice PutiMage 118 X 101 38 Tower of Owen Ice2, Mute Pygman 109 X 96 36 Tower of Owen Blind, Fire, Ice, Sleep, Venom Pyralis 1500 X 880 1200 Ancient Ruins Q.Lamia 1280 X 2200 1000 Cave Of Bahamut Glare(3) Q.Scylla 6220 X 5100 1200 Dark World Qumqum 2090 X 3900 1100 Sylx Tower Bolt3, Fire3, Ice3, Brak2, Death RedCap 210 X 87 32 NW edge of floating continent Glare(2) Red D. 15000 X 5800 1400 Sylx Tower RedMallow 155 Fire 140 50 Flame Cave RedWisp 34 Holy 18 8 Sassoon Castle Remora 860 Thunder 1800 950 Lake Dol Revenant 70 Holy 34 13 Cave Of Seal Roper 210 Thunder 200 90 Water Cave paralyze hit RuinWave 140 Thunder 120 45 Underground Lake Breath Rukh 120 Wind 42 15 Road To The Summit RustBird 92 Wind 40 15 Road To The Summit Glare(3) Sahuagin 140 Thunder 70 25 Water near Tokkle Salamandr 2100 Cold 1800 175 Flame Cave Flame SandWorm 320 X 420 240 SE Salonia Scylla 10000 X 5400 1300 Eureka Flare SeaDevil 133 Thunder 116 45 Underground Lake SeaElmntl 123 Thunder 67 25 Water near Tokkle Seahorse 185 Thunder 175 80 Water near Amur SeaKing 470 X 680 450 Temple Of Time SeaLion 850 Thunder 1750 950 Lake Dol SeaSerpnt 190 Thunder 180 80 World rivers SeaWitch 550 Thunder 800 600 Undersea Cave Shadow 65 Holy 32 12 Mithril Mine, Cave of Seal Blind Shinobi 1100 X 4000 1100 Fargabaad, Sylx Tower Simurgh 335 Wind 450 260 Near Dorga's House Sirenos 910 Katanas 900 80 ACF Split when hit Skeleton 54 Holy 26 10 Mithril Mine, Cave of Seal Sleipnir 1000 X 3100 1000 Eureka Blind, Ice2, Toad, Venom Slime 200 X 90 33 NW edge of floating continent Sorcerer 310 X 400 200 SE Salonia Bolt2, Ice2, Fire2 Storoper 400 Thunder 250 110 Sewer Glare(3), paralyze hit Tangi 125 Thunder 68 25 Water near Tokkle Glare(2) Tarantula 200 X 92 33 NW edge of floating continent Thanatos 2200 X 2500 950 Ancients' Labyrinth Brak2 Thor 2180 Thunder 4800 1200 Sylx Tower, Dark World Thunder Titan 7800 X 4500 1100 Ancients' Labyrinth Flare TwinHead 205 X 195 90 Water Cave TwinLiger 230 X 240 110 Sewer Unne 4500 X 4200 1000 Dorga's Cave Blizzard, Wall, WWind Unne Cln. 1500 X 50 18 Ancients' Labyrinth Blizzard, Wall, WWind Valar 530 X 760 550 Salonia Catacombs Vassago 720 Katanas 1150 80 Cave of Darkness split when hit VenomToad 200 Fire 190 90 Water Cave Vulcan 250 Cold 280 125 Near Amur Bolt2, Fire2, Ice2 Were-Rat 72 X 60 22 Nepto Shrine Werewolf 24 X 14 5 Near Ur Yellow D. 10000 X 5400 1250 Sylx Tower Zande 21000 X 0 0 Sylx Tower Flame, Libra, Meteo, Quake ZandeCln. 10000 X 1550 850 Dark World Flame, Libra, Meteo, Quake Zombie 42 Holy 22 10 Sassoon Castle ---Monster spells Atom Edge Damages all enemies Breath Paralyzes one enemy Blizzard Ice damage to all enemies Explode Kills caster and damages one enemy in the amount of remaining HP of caster Flame Fire damage to all enemies FlareWave Damages all enemies Glare(1) Petrifies all enemies Glare(2) Puts one enemy to sleep Glare(3) Confuses one enemy Megaflare Damages all enemies MindBlast Paralyzses all enemies Split Creates a clone of the caster, with the same HP. The clone cannot move until the next turn. Thunder Bolt damage to all enemies Tsunami Damages all enemies WallChange Changes caster's weakness and causes all other elementals to be absorbed ---Steal/Win List: Any enemy not mentioned here has the same stats: You can steal a Potion from it, and win nothing. Adamantai MidgBread Potion SouthWind | X Azrael BombR.Arm NorthWind Potion | X Balfrey Potion | HiPotion Balloon BombShard Pillow Potion | Potion Bomb BombR.Arm HiPotion Paralyzer | X BossTroll NorthWind TurtlShell | HiPotion NorthWind Boulder Soft | X Cocktrice Soft | X Cronos Potion | HiPotion Daemon Bolt/Holy/Iron/Wooden Arrow | X DarkKngt. BombR.Arm Gods'Rage NorthWind Potion | X DeathClaw BlackHole HiPotion ImpsYawn LilithKiss | X DevilHorse HiPotion | X D.General HiPotion | HiPotion DiveEagle Soft | X Dullahan Potion | Potion Fahan BombR.Arm Paralyzer HiPotion | X Garb HiPotion | HiPotion Goblin Potion | Potion Grashara HiPotion ImpsYawn LilithKiss | BlackHole HiPotion Green D. Elixir | Elixir Onion Armor Onion Shield Griffon BombShard Potion SouthWind | SouthWind Haniel Potion | HiPotion Hekaton X | X K.Lizard HiPotion | X Knocker Devil'sSigh Zeus'Rage Potion | Potion Kyklops Gods'Rage Paralyzer | Gods'Rage HiPotion Lamia BombShard SouthWind | BombShard Zeus'Rage Laruwai Antidote | X Lemwraith Potion | SouthWind Zeus'Rage Leprecaun BombShard Pillow Potion | X Liliput Potion | Potion Magician Gods'Rage Potion Paralyzer | BombR.Arm HiPotion M.Helcan Potion | HiPotion Needler BlackHole HiPotion ImpsYawn LilithKiss | HiPotion Paralyma Bolt/Holy/Iron/Wooden Arrow | X Pharaoh Antidote Eyedrop | Eyedrop Zeus'Rage Pudding BombR.Arm Gods'Rage NorthWind Potion | BombR.Arm HiPotion Puti BombShard Potion Zeus'Rage | X PutiMage LuckMallet MaidKiss Potion | EchoHerb MaidKiss Potion Pygman EchoHerb LuckMallet MaidKiss Potion | MaidKiss Potion RedCap Devil'sSigh Potion Zeus'Rage | X Red D. Elixir | Elixir Onion Sword RedMallow Potion | Potion Revenant Antidote | X Roper BombR.Arm NorthWind Gods'Rage Potion | BombR.Arm Rukh Potion | Potion Shadow Antidote Eyedrop | Eyedrop Sirenos Potion | HiPotion Sleipnir HiPotion | HiPotion Sorceror HiPotion NorthWind TurtlShell | HiPotion Storoper Gods'Rage HiPotion Paralyzer | Gods'Rage HiPotion Thor Gods'Rage Paralyzer | Gods'Rage HiPotion Vassago HiPotion | HiPotion Vulcan BombR.Arm HiPotion Paralyzer | X Yellow D. Elixir | Elixir Onion Armor Onion Sword -------------------------------------------------------------------------------- --------- XII. CREDITS This FAQ was compiled and written by me, Dan Orner omegaonyx@geocities.com http://www.geocities.com/omegaonyx9/ ICQ: 57554220 I've written several other FAQs as well: SaGa Frontier, FF4, FF8, Discworld II, and Sailor Moon: Another Story. My FF Compendium website (above address) is quite unlike anything else online; I invite you to check it out. The monster section, as well as several extremely helpful pointers throughout the weapons and armor lists, and the stat meanings, was generously provided by Jim Shaheen. I invite you to check out his FF3 Shrine at http://www.rpgclassics.com/ff3/ . There's tons of stuff there which I couldn't possibly put here, including pictures, music, downloads, and other cool stuff like a hacking list. Check it out! This FAQ could never have happened without the huge help of the existing FAQ by KuZap (rkni@islandnet.com). Although I never quoted anything straight from the FAQ, it helped me get through the game the first time and straightened things out for the other times. Thanks a ton! I don't mind if you use this FAQ on your website as long as I have full credit for it. Also, I'd like you to e-mail me so I know to notify you of updates. Enjoy! Later! --Dan Orner