______ _ _ ______ _ | ____(_) | | | ____| | | | |__ _ _ __ __ _| | | |__ __ _ _ __ | |_ __ _ ___ _ _ | __| | | '_ \ / _` | | | __/ _` | '_ \| __/ _` / __| | | | | | | | | | | (_| | | | | | (_| | | | | || (_| \__ \ |_| | |_| |_|_| |_|\__,_|_| |_| \__,_|_| |_|\__\__,_|___/\__, | __/ | |___/ _______ _ _ _ |__ __| | | (_) /\ | | | | __ _ ___| |_ _ ___ ___ / \ __| |_ ____ _ _ __ ___ ___ | |/ _` |/ __| __| |/ __/ __| / /\ \ / _` \ \ / / _` | '_ \ / __/ _ \ | | (_| | (__| |_| | (__\__ \ / ____ \ (_| |\ V / (_| | | | | (_| __/ |_|\__,_|\___|\__|_|\___|___/ /_/ \_\__,_| \_/ \__,_|_| |_|\___\___| ASCII art by KoopaKid ****************************************************************************** Final Fantasy Tactics Advance FAQ/Walkthrough v0.05 By: Psycho Penguin (mcfaddenvg@yahoo.com) http://www.angelfire.com/mac/psychopenguin ****************************************************************************** ^-^-^-^-^-^-^-^-^-^-^-^- | STAT TRACKER | ^-^-^-^-^-^-^-^-^-^-^-^- | Start Date: 09/08/03 | | Last Updated: 9/29/03| | Finish Date: | | # of Updates: 5 | | Current Size: 65.5K | ^-^-^-^-^-^-^-^-^-^-^-^- If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. One last note: Only email me about the game at mcfaddednvg@yahoo.com, all emails about Final Fantasy Tactics Advance sent to my other e-mail addresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! 1. Check my email backlog. If it's filled up, you may have to wait a while before you get a response. 2. I check my email once in a while. Please wait for a response, because I will respond to all emails. 3. Please read my guide before asking questions, that's why I have a FAQ and Reader Tips section. 4. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. New plan: all questions can be sent to mcfaddenvg@yahoo.com and if you have anything you would like to add to the guide, send it to mcfa4834@bellsouth.net. This is because it is too tough for me to separate stuff people want me to add to the guide from basic questions. if you send any reader tips to mcfaddenvg@yahoo.com or any questions to mcfa4834@bellsouth.net, they will be deleted. Thanks for understanding. Thanks! ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | SEARCH ENGINE | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | OMG This marks my debut of the search engine system I've been hearing so | | much about! I no longer deprive you people of the little things in life! | | Basically, if you want to find something quickly, just copy (Control-C) | | the word next to the section you are looking for, and then hit Control-F, | | paste the word in (using Control-P) and then hit Control-G once or twice | | until you find the section. Simple, huh? You're welcome in advance! | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | TABLE OF CONTENTS | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 1.0 | INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . | SECTONE1 | | 1.1 | Guide Introduction . . . . . . . . . . . . . . . . . . . | SECTONE1 | | 1.2 | Game Introduction . . . . . . . . . . . . . . . . . . . .| SECTONE2 | | 1.3 | Author Introduction . . . . . . . . . . . . . . . . . . .| SECTONE3 | | | | | | 2.0 | GAME BASICS | SECTTWO1 | | 2.1 | Storyline and Controls . . . . . . . . . . . . . . . . . | SECTTWO1 | | 2.2 | Battle System . . . . . . . . . . . . . . . . . . . . . .| SECTTWO2 | | 2.3 | Abilities System . . . . . . . . . . . . . . . . . . . . | SECTTWO3 | | 2.4 | Menu Basics . . . . . . . . . . . . . . . . . . . . . . .| SECTTWO4 | | 2.5 | Other Basics . . . . . . . . . . . . . . . . . . . . . . | SECTTWO5 | | | | | | 3.0 | WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . .| SECTWALK | | | | | | 4.0 | FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . | SECTFAQS | | | | | | 5.0 | SECRETS AND SIDE QUESTS . . . . . . . . . . . . . . . . .| SECTFIVE | | | | | | 6.0 | LISTS . . . . . . . . . . . . . . . . . . . . . . . . . .| SECTSIX1 | | 6.1 | Jobs . . . . . . . . . . . . . . . . . . . . . . . . . . | SECTSIX1 | | 6.2 | Abilities . . . . . . . . . . . . . . . . . . . . . . . .| SECTSIX2 | | 6.3 | Weapons . . . . . . . . . . . . . . . . . . . . . . . . .| SECTSIX3 | | 6.4 | Armor . . . . . . . . . . . . . . . . . . . . . . . . . .| SECTSIX4 | | 6.5 | Helmets . . . . . . . . . . . . . . . . . . . . . . . . .| SEXTSIX5 | | 6.6 | Shields . . . . . . . . . . . . . . . . . . . . . . . . .| SECTSIX6 | | 6.7 | Accessories . . . . . . . . . . . . . . . . . . . . . . .| SECTSIX7 | | 6.8 | Items . . . . . . . . . . . . . . . . . . . . . . . . . .| SECTSIX8 | | 6.9 | Enemies . . . . . . . . . . . . . . . . . . . . . . . . .| SEXTSIX9 | | | | | | 7.0 | OTHER RANDOM STUFF . . . . . . . . . . . . . . . . . . . | SECTION7 | | 7.1 | Credits . . . . . . . . . . . . . . . . . . . . . . . . .| THANKSTO | | 7.2 | Revision History . . . . . . . . . . . . . . . . . . . . | REVHIST | | 7.3 | About the Author . . . . . . . . . . . . . . . . . . . . | ABOUTME | | | | | | 8.0 | CONCLUSION . . . . . . . . . . . . . . . . . . . . . . . | ALLOVER | | 8.1 | Concluding Statements . . . . . . . . . . . . . . . . . .| CONCSTAT | | 8.2 | Copyright Information . . . . . . . . . . . . . . . . . .| COPYINFO | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- Songs to listen to while reading this FAQ: "Boiler" by Limp Bizkit, "St. Anger" by Metallica, and "Always" by Saliva. ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 1.0 | INTRODUCTION | 1.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- Well, in my never-ending quest to write for every Final Fantasy game on the US market, I have been led to Final Fantasy Tactics Advance. I really suck at writing for these kind of games, which is why I never attempted to write for Final Fantasy Tactics (which is one of my all time favorite games) yet. I am not pretending to be an expert on this game, because I am not. I'm sure the message board and other FAQ writers will know far more about this game than I will. But, I will try my hardest to figure out everything and then put it into this guide. I hope you find this to be a nice source of FFTA info, but it will never be the top FFTA guide out there. Well then, hope you enjoy my first attempt at a FAQ for a strategy game, and make sure to email me with any questions you have! - Psycho Penguin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTONE1 | -------------------------------------- [ 1.1 GUIDE INTRODUCTION ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Like I stated above, I am not claiming to be an expert on Final Fantasy Tactics Advance at all. I will try my hardest to provide as in-depth information as possible. I am not going to wow you with a fancy game basics section, but I will try my best to provide information into all of the important aspects of the game. My biggest strength here will be my ability to provide you with in-depth job and ability sections, as well as breaking down every mission in the game. I suck at game basics, like I said, but I will definitely be strong in the walkthrough department. Basically, if you're looking for a quality, in-depth complete breakdown of FFTA, you might not find it here. But, if you're looking for a way to get through that tough battle, or an in-depth analysis of the Paladin class, you may have come to the right place here. I hope you enjoy my first attempt at writing for a strategy game! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTONE2 | --------------------------------------- [ 1.2 GAME INTRODUCTION ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I'm going to be honest with you, Final Fantasy Tactics Advance is not exactly what I expected. I expected a fun portable version of Final Fantasy Tactics. When I heard they were making a new game, I was pretty excited. Then, I started to hear the news. They were taking out the wonderfully addictive job and ability system of the original Final Fantasy Tactics, and replacing it with something new. I was shocked. Here they had the chance to make the most addictive portable game since Pokemon, and they replaced the ability system with something straight out of Final Fantasy 9. That is the only really disappointing aspect of the game, in my opinion, and something that sadly prevents it from becoming a true classic. Regardless, the game still is damn fun. It might not be as good as I anticipated, but I am still enjoying it to a certain extent, and I hope you are too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTONE3 | ------------------------------------- [ 1.3 AUTHOR INTRODUCTION ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= My name is Psycho Penguin, and I've been writing at GameFAQs for well over four years now. My original love was reviewing, and I have more reviews than almost anyone else on the website. However, I soon began to develop a passion for FAQ writing, and after I finished my first really big project (Parasite Eve), I was hooked. Since then, I've mainly written for role playing games, and I soon had a goal: to become the first writer on the website to write for all the Final Fantasy games. I am quickly reaching my goal, and this guide will take me another step closer towards completing this goal of mine I've had for well over 2 years now. I do have other hobbies, of course. I like to play games, but I also love to write all sorts of stuff, read, play sports, exercise, watch movies, and watch wrestling. I am also a HUGE sports freak, as weekends are basically devoted to watching football non stop. ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 2.0 | GAME BASICS | 2.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- Here is where I will break down each aspect of Final Fantasy Tactics Advance's deep and engrossing gameplay. I don't know everything about the game, but I will try my best to offer you as much information as I possibly can. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTTWO1 |----------------------------------- [ 2.1 STORYLINE AND CONTROLS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The storyline basically involves a bunch of kids who are sucked into a Final Fantasy world. It's really weird, but I'll make sure to print out the entire storyline from the instruction manual in a future version. ------------------- | CONTROL PAD | ------------------- Battle: Move the cursor around. Battle Entry: You can use it to choose the unit you want in battle. World Map: Move the cursor around. ------------------- | SELECT | ------------------- Battle: View a helpful in-depth tutorial/help mode. Battle Entry: View the world laws. World Map: View a helpful in-depth tutorial/help mode. ------------------- | START | ------------------- Battle: Opens the system menu for you. Battle Entry: Push it when you want to start the battle. World Map: Opens the system menu for you. ------------------- | L BUTTON | ------------------- Battle: Use it as a shortcut button for selected option in the System Menu. Battle Entry: Switch to the field view. World Map: View the world laws. ------------------- | R BUTTON | ------------------- Battle: This button is not used during battle. Battle Entry: View info on selected unit. World Map: View the info on an area you select. ------------------- | A BUTTON | ------------------- Battle: Confirm selection. Battle Entry: Confirm selection. World Map: Confirm selection. ------------------- | B BUTTON | ------------------- Battle: Cancel selection, view range of highlighted unit. Battle Entry: Cancel selection. World Map: Cancel selection. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTTWO2 | ------------------------------------------- [ 2.2 BATTLE SYSTEM ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The battle system is pretty complex to figure out at first, but once you get the hang of it, it is really no problem. You get to move around on a battlefield grid. When you move into the area you wish to move to, you get to choose between one of several abilities. Each ability does something different. If you choose to attack, you can, but each attack has a certain range to it. For instance, a normal physical attack will only stretch one or two spaces (at most), but you can do a "special attack", including magic, which will spread several spaces across. Therefore, I advise having all characters in your party having a long range attack, so all enemies are in trouble at all times. There are two things to pay attention to while you are doing an attack. Check the lower left hand corner, and you will see a rectangle with two numbers in it. A percentage will show up, which indicates the percentage you have that the attack will land without missing. You will also see a minus sign and a number next to it. This indicates the estimated damage that you will do if the attack lands. Both these numbers are not guaranteed, but rather estimated, but you will get a good idea of how your attack will fare from these two numbers alone. For those of you that are used to the Final Fantasy Tactics game (and who isn't, because it's such an awesome game, and I'm assuming you played that before playing the portable version of it), you are familiar with Experience and JP. Experience still plays out the same way as it did before. Every time you perform a command (and not just attack, either, you can do all sorts of things, ranging from Item to Magic), you will get EXP, which helps you raise levels. When you get 100 EXP, you raise a level, and then your statistics will increase. JP is a change from Final Fantasy Tactics, however. In that classic game, Final Fantasy Tactics had JP, which helped you level up abilities. In this game, you get JP from killing an enemy normally or using the ability of the day (check section 2.5, judgment system, for more information). You use JP to perform combo attacks. Once you get 100 JP, you can summon a creature. I'll have more about the battle system in an upcoming version of the guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTTWO3 | ---------------------------------------- [ 2.3 ABILITIES SYSTEM ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The abilities system has changed from Final Fantasy Tactics, as well. Hell, now it seems to have taken a page directly from Final Fantasy IX. Now, in order to gain abilities, you have to equip an armor or weapon, and then extract abilities directly from them. It is very important that you check the abilities that a weapon or armor has before equipping it. You don't want to end up learning the same abilities over and over again if you can help it, and some weapons and armor share similar abilities to other weapons and armor, so make sure to keep track of that. After each battle, the characters in your party will gain AP based off the requirements of the battle. The AP you earn will go to each ability you have equipped on both your weapons and armor. When you gain enough AP to master an ability, you no longer have to have the weapon or armor equipped in order to use it. Magic also works in a similar way, in case you were wondering. Some job classes come automatically equipped with some magic, but certain magic spells can be learned only by equipping certain special weapons or armor. In case you were wondering, AP is not split. Each ability can gain the same amount of AP. For instance, if you are trying to learn 4 abilities, and you gain 160 AP, each ability gets 160 AP, not 40. Also, each character gets it, as well as each weapon and armor. Leveling up becomes pretty fun because of this. ^_^ Also, the weapons and armor you equip will keep its AP regardless of whether or not you switch while learning abilities, so don't worry about that. You can't carry over AP to other weapons and armor, either, you only get AP for the weapon or armor you have equipped. I will have more on the unique abilities system in an upcoming version of the guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTTWO4 | --------------------------------------------- [ 2.4 MENU SYSTEM ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMING SOON! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTTWO5 | -------------------------------------------- [ 2.5 OTHER BASICS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Final Fantasy Tactics Advance is a pretty complex game, so I made a separate section for basics that didn't fit into any of the other sections. Stay tuned for a list of "things you should know before playing the game". ------------------- | JUDGMENT SYSTEM | ------------------- The judgment system is one of the most unique systems I have ever seen in a video game, and Squaresoft finally got an original idea done that was pretty fun to play. It basically works like this: before each battle, a judge comes and selects some laws, bars some abilities, and selects a special ability that will gain you JP if you use it. The laws are set at the beginning of the battle. They sometimes ban certain commands (imagine not being able to use physical attacks for an entire mission), as well as barring you from using abilities to kill enemies. If you do so, there are punishments. When you first break a law, you get a yellow card. This reduces your statistics and prevents you from gaining AP at the end of a battle. And don't think it goes away automatically, either. You have to go to jail, pay a fine, and then fight several battles in good behavior before having the yellow card removed. If you break the law a few times, or kill an enemy by using a barred ability, you get a red card and are sent straight to jail. You can't use the jailed character for the remainder of the battle, and you have to pay a hefty fine to get him out of jail. However, there are some positives. If you kill an enemy normally, or if you use the "special ability of the day", which is an ability the judge chooses before the battle, you gain JP, which you can then use to do combo moves or summon magic. Here's an example of the judgment system. In Snow in Lutia mission, there is a Thunder Ban. This means the people who are capable of casting Thunder are not allowed to do so. If they cast it, and an enemy doesn't die, they get a yellow card. Their statistics are now weakened, and they don't get AP after the battle. If they cast Thunder and an enemy dies, they go to jail. More on this unique system and the other game basics will be coming soon, so stay tuned for that! ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 3.0 | WALKTHROUGH | 3.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- -------- SECTWALK -------- Here is the walkthrough for Final Fantasy Tactics Advance, which is the real meat of the guide. I am going to do it mission by mission, with some storyline information in between as I see fit. Enjoy! --------- You will start off in a snowy schoolyard, where some bullies will be picking on a little kid. Ritz will come in, and ask the kid to say his name. Once you name the kid, the teacher begins a snowball fight. ------------------------------------------------------------------------------ | Mission 000: Team Activity! Snowball Fight | ------------------------------------------------------------------------------ | This fight is pretty simple, and is more about learning about the battle | | system than actually winning a challenging fight. Just move the characters | | around, throwing snowballs and stuff. The battle is not hard because all | | of your opponents will just aim snowballs at Mewt, anyways. Once you get a | | few good licks in, Marche will notice that there was a rock in a snowball, | | and the teacher will quickly order the snowball fight to end. | ------------------------------------------------------------------------------ Mewt will thank Marche and Ritz for sticking up for him, and he invites the two to come to the store to buy a new book with him. However, Marche has to take a raincheck on it, because he wants to go talk to his brother at home about the snowball fight. Mewt says that is okay and offers for the two to come over later to read the new book, and the two agree. You see, I already knew about the storyline of the game ahead of time, thanks to people who like to give away story things that may seem minor but really aren't, but I still think this scene was built up pretty well, especially for a strategy game. Tactics was too complex with the war stuff, so this is a nice change of pace. So, the three of them decide to take a walk, and they walk past a cafe. They see Mewt's father, who appears to be a little sad. Mewt explains that his father has never been the same since Mewt's mother passed away a few years ago. Marche goes home, and Ritz explains to Mewt that Marche has no father. This was a pretty cool, yet sad scene. At Marche's house, Marche explains to his brother what happened during the snowball fight. Ritz and Marche meet up, and then you will see some introductions. The four of them will now sit down to read the book, but they can't read it. They talk about how cool it would be to be in a video game world, and how the book seems kinda magical... okay, do you see where this is going now? ^_^ Ritz and Mewt go home, and Marche falls asleep.. and suddenly the world turns magical and he wakes up in this bizarre new world. He sees a bunch of animals, and cries out "Lizard!" to a lizard, which offends the guy since he's a human that looks like a lizard. A moogle shows up and defends Marche, saying that he probably never saw a lizard-man before. All is forgiven, until the lizard sees Marche is dressed like a soldier, and all hell breaks loose, causing a battle to begin. ------------------------------------------------------------------------------ | Mission 000: First Fight! | ------------------------------------------------------------------------------ | Mission Objective: Defeat all enemies! | | Enemies: White Monk, Warrior | | Law: Item Ban (can't use Items at all) | ------------------------------------------------------------------------------ | This battle is pretty straightforward and easy. The moogle will explain | | the judgment system before the battle starts. Just have Marche move behind | | the White Monk and attack it, then the moogle will use a black magic spell | | to kill the enemy. He'll then explain how JP works. Target the Warrior, | | and when it dies, it'll use a Potion, but since it's against the law, he's | | off to jail. Battle is over, you win. | ------------------------------------------------------------------------------ After the battle, the moogle will offer you help. By the way, his name is Montblanc, I just thought I'd point that out since he didn't come and try to attack me. I only have the basic armor and weapons, you know. ^_^ Montblanc introduces you to his clan of moogles, and Marche decides to join the clan for now. You will soon be on the world map, and you'll get a tutorial about placing items on the world map to open towns. This is an idea that was first employed in Legend of Mana, which is not really a bad game, but this idea is pretty stupid in my opinion. Oh well, just a game. :) Before you go any further, go to the menu now. You will see you have the ability to switch between your clan members, but I advise not doing that right now, as you don't really have any Gil to mess with. Instead, switch Marche's secondary ability to Item, which will prove invaluable in upcoming boss battles. Now, enter the town, go to the pub, accept the mission, which opens Giza Plains up, and save your game. ------------------------------------------------------------------------------ | Mission 001: Herb Picking | ------------------------------------------------------------------------------ | Rank: 3 | Battle | Price: 300 Gil | Location: Giza Plains | ------------------------------------------------------------------------------ | Mission Objective: Defeat all enemies! | | Reward: 600 Gil, 40 AP | | Enemies: Goblin x3, Red Cap, Sprite | ------------------------------------------------------------------------------ | Make sure to check the daily laws before entering the battle. If it is not | | a good law, you can always walk around for a day or two and then check it | | again so it is more suitable. It is very important that you got a good law | | going for you, as you don't have many abilities to work with here. | | | | The key to winning this battle is to keep the 2 mages away from the 5 | | enemies. They are weak defensively, so have them stay away from the | | enemies, while Marche and the 2 warriors move towards the enemies and | | dispatch of them. Have the Archer stay behind and aim arrows towards the | | enemies, while the Black Mage uses black magic. | | | | Black magic can be used to hit multiple enemies, by the way. This is a | | very important aspect of the battle system that will help you numerous | | times, so make sure to get the hang of it now. Also note that your players | | will not be affected by the spell, so feel free to use the magic if they | | are in the way. | | | | I would kill the Red Cap first, as it has a higher physical attack than | | the three Goblins. Take care of the Goblins next, and then focus on the | | Sprite, unless you can use black magic on it. The Sprite has a high evade, | | unless you aim at it from the back. | ------------------------------------------------------------------------------ Battle Tactics Learned: Black magic and evasion rates. You can use black magic on multiple enemies at one time, and it won't affect your characters at all if they are in the range as well. Evasion rates can be crucial, unless you aim your attacks from behind the enemy. If you do that, then their evasion rates will go way down. After this battle, you will receive an item that lets you place a location called Lutia Pass on the world map. Do so, then return to Cyril and select the second mission - Thesis Hunting. Before you undergo your mission, it's time to start placing jobs and abilities on your characters. At this point in the game, Montblanc and Marche are your two most important characters, as they will have to be in a lot of your battles early on. Therefore, focus on them at first. I recommend having Montblanc become a Fighter, while Marche becomes a thief. Marche will eventually want to be a Soldier, Thief, and Fighter, but I prefer having him be a Thief, first, since it would be easiest for him to train as the weaker of the 3 job classes while the battles are still relatively easy. Plus, the thief's abilities definitely come in handy in this game. "Steal" is a very useful command that comes in handy later, so I recommend knocking that job class off now, so make him a Thief. Now, you can choose whether to do Mission 2 or not.. actually, I made you. Haha. Follow my walkthrough, I choose to do the side missions later on. This mission focuses on you having to recover a thesis that was stolen from Coleman. This means going to Lutia Pass and encountering the bandits who stole it, and then defeating them in order to recover it. Simple enough, so let's go, shall we? Make sure to save before doing so. ------------------------------------------------------------------------------ | Mission 002: Thesis Hunt | ------------------------------------------------------------------------------ | Rank: 3 | Battle | Price: 900 Gil | Location: Lutia Pass | ------------------------------------------------------------------------------ | Mission Objective: Defeat all enemies! | | Reward: 4,000 Gil, 40 AP and Pure Staff | | Enemies: Soldier x2, Thief x2, Archer, White Mage | ------------------------------------------------------------------------------ | Since Marche is a thief, his attack power will not be as high, but due to | | Montblanc's magic, it won't be too much of a problem. If you have a white | | mage, this battle will be pretty simple. It starts off with the bandits | | confronting you, and the battle begins, as you have to recover the stolen | | thesis from these guys. | | | | Of course, if you take a look at your six enemies, you will notice a White | | Mage on their team. Therefore, it is crucial that you go after him first. | | He starts off far away from you, so use ranged attack magic and move | | towards him with Marche. Marche may not be able to get him, though, | | because the white mage is a wuss and will keep running away from you. | | Fortunately, magic will eventually knock him out, preventing him from | | healing the opponents. | | | | Now, you have a decision to make. Do you go after the soldiers, thieves, | | or archer? I say worry about the archer first, since he can stay far away | | from you and can prove to be pretty annoying. One of the thieves can | | counter your attacks, but fortunately they have yet to even master the | | Steal ability. Once you take care of those 3, finish off the soldiers and | | this battle is over. It's simple, so sorry I didn't describe how to kill | | them, but seriously, all you have to do is walk around and attack them | | until they die. It's really not that hard at all. | ------------------------------------------------------------------------------ After the mission, Montblanc thinks you are ready to enter Clan Battles. This accomplishes two things: One, you can now select "clan" on the menu, and fix up your clan and check status on battles, etc. Two, you can now fight random battles on the world map. This helps you gain experience and AP, and will come in handy numerous times during the game. I even recommend fighting once or twice right now. Make sure Marche gains at least a few "Steal" abilities right away. I went ahead and gave him Steal EXP and Steal Gil, since they only cost 100 AP each. Once you gain those two and Steal Shield, you should be sick of random fighting, and will want to continue the story, right? I'm with you on that, so let's see what we have to do next. Place the next symbol on the world map. This opens up Nubswood. You can now choose to do more missions, or complete the next one, which upgrades the story. Note I don't have walkthroughs up for some of these missions right now, so if you want to complete them, go for it. Doing so upgrades the weapons and armor you find in towns. Here is some good stuff to look out for right now, if you do some side missions. White Monk: Kaiser Knuckles teach Air Render attack White Mage: Bless Staff teaches Life spell. When you are ready, select The Cheetahs and we are on our way! This mission focuses on some con artists in Nubswood who are cheating people out of their hard earned money, so it's time for them to serve hard time. That's where you come into play, as your objective is to defeat them, so their reign of conning people in Nubswood is finished. ------------------------------------------------------------------------------ | Mission 003: The Cheetahs | ------------------------------------------------------------------------------ | Rank: 3 | Battle | Price: 1,200 Gil | Location: Nubswood | ------------------------------------------------------------------------------ | Mission Objective: Defeat all enemies! | | Reward: 6,000 Gil, Atmos Blade, Fortune Ring, and 40 AP | | Enemies: Black Mage, Thief, Archer, White Monk, Fighter | ------------------------------------------------------------------------------ | You'll only get four units this time out, so make sure to bring along a | | White Monk. Other then that, bring a White Mage, Black Mage, and Fighter. | | When the mission starts, Marche will see his friend Ritz (!) accompanying | | a stranger named Shara, chasing the fiends into the woods. Since those are | | the same enemies you want to face, you and Ritz will team up for this | | battle. | | | | This mission will be VERY simple. Ritz and Shara move by themselves and do | | their own thing, so don't worry about them. The White Monk is useful here, | | especially since you got the Air Render attack (from the Kaiser Knuckles, | | right? I told you to do that!). Just make sure he's away from the enemies, | | as it's a range-based attack, and will not do anything if the enemy is | | next to him. | | | | The key to winning this battle is just to finish off the enemies that Ritz | | and Shara attacked. The enemies will barely have a chance. The only one | | that may cause problems is the Black Mage, and perhaps the Archer, because | | they both have long range attacks. If they hurt you, just have your White | | Mage come over and heal them. So, keep your white mage close to the | | characters at all time. | | | | Hell, it's okay to keep all of your characters close to each other for | | this battle, since the enemies won't do much damage, and you'll basically | | be following Ritz and Shara's lead and finishing what they started. This | | is a very easy battle and you should have no problems with it at all. Have | | Marche steal some EXP if you want, that's how easy this battle can be if | | you just follow these simple directions. | ------------------------------------------------------------------------------ You will now have a scene with Marche and Ritz. The two old friends are reunited, but they have completely different desires. Ritz doesn't want to return to the old world, as she likes it here a lot in this new world. Marche is a little homesick, though, and just wants to get home. The two decide to part ways again, and a new place will open on the world map: Elut Sands. Back in Cyril, Marche will be kind of depressed, and Montblanc will want to know what's wrong. Marche says he's just thinking about the next mission. They discuss things for a while, and Montblanc will end up comforting both Kupo and Marche. Marche thought he knew a way to get Ritz and himself back to the real world, but right now he is totally clueless as to how. Fight the bottom missions (coming in a future update) if you wish, then choose the top one to advance the story. Make sure everyone is around Level 6 or 7 before entering this one, as it's the toughest story battle yet. This mission really doesn't have much background to it, it's just a battle out in the desert plains with some wild animals. They've been causing some problems out there, and your job is to eliminate them. ------------------------------------------------------------------------------ | Mission 004: Desert Peril | ------------------------------------------------------------------------------ | Rank: 3 | Battle | Price: 1,500 Gil | Location: Elut Sands | ------------------------------------------------------------------------------ | Mission Objective: Defeat all enemies! | | Reward: 7,000 Gil, Randomized Item, and 40 AP | | Enemies: Red Panther x2, Couerl, Thunder Flan, Antlion | ------------------------------------------------------------------------------ | Make sure to bring along a Black Mage, and if someone has the Aim ability, | | bring them along too. This battle is relatively painless. The Thunder Flan | | is your first concern, as it starts off closer to you. However, Montblanc | | (or your Black Mage) can just cast a spell other than Thunder on it, and | | it will go down quicker than Chris Rix in a first half of a big game. The | | Couerl is the only enemy you won't have to worry about right away, as it's | | too far away to be a major issue at the moment. | | | | Time to focus on the Red Panthers. If someone has the Aim ability, use it | | on the legs of the Antlion. Otherwise, have your physical attackers team | | up on the Red Panthers, while the White Mage follows them just in case | | they need curing. The Red Panthers physical attacks are a little stronger | | than you may expect. Have your black mage and Montblanc finish the Antlion | | enemy off with Fire. | | | | The Couerl will now be near you, but since most of the enemies are | | defeated, or close to it, it's no problem. Move your physical attackers | | over to the Couerl and finish it off, as your black mages finish the Red | | Panthers off with weak spells which don't do much damage (but won't have | | to), unless the Red Panthers were already killed. | ------------------------------------------------------------------------------ After this fight, Montblanc and Marche will wonder why the animals are suddenly acting this way. They think it has something to do with the crystals, and that's that. You now can place a new symbol on the map - ULIE RIVER. If you still have Marche as a thief, you can make the decision to change him to a Fighter or other job class now. It's up to you. I recommend keeping him as a thief until you master the job, but you might want to get other abilities now, and it does take a little while to master the job class. Make sure to undertake all the missions you can possibly do here before moving onto mission five - Twisted Flow. In this mission, Marche finds himself in a dark room with a crystal, which turns into a Totema summon! ------------------------------------------------------------------------------ | Mission 005: Twisted Flow | ------------------------------------------------------------------------------ | Rank: 3 | Battle | Price: N/A | Location: Ulei River | ------------------------------------------------------------------------------ | Mission Objective: Defeat the boss! | | Reward: 8,000 Gil, Bless Staff, Buster Sword | | Enemies: Famrit (Boss), Ahriman x2, Floateye x2 | ------------------------------------------------------------------------------ | Deploying units in this battle is critical to your survival. Make sure to | | bring along the people with the Air Render attack (Should be White Monk | | and Fighter), as well as a White Mage, Black Mage, and Archer. Range | | attacks are very important for this challenging, but not impossible, | | fight. | | | | This is your first taste of a boss fight. The boss comes with several | | enemies, but you only have to defeat the boss in order to complete the | | mission. However, for additional EXP, you can defeat the enemies if you | | want to. It's up to you. | | | | The Ahrimans are the real pain in the ass in this battle. Their attacks | | are of medium strength, but sometimes they do this annoying Roulette | | attacks, which kills a character on the battlefield. This can also kill an | | enemy or himself, so keep that in mind. The Floateyes are your basic | | enemies at this point, and won't be hard to kill if you choose to. | | | | However, your only objective is to beat Famrit, and it won't be too easy. | | You have 164 HP to knock off of him, and he has a very strong physical | | attack rate. Also, he counters attacks you do from up close, which is why | | I recommended bringing in all long-range attackers. Fire away with an | | Archer's charge attack, Black magic, and Air Render attacks in order to | | put him away. Make sure to keep the White Mage healing people at all | | times, that's what he is there for. | ------------------------------------------------------------------------------ You will now encounter another scene. Marche will be interested as to why Famrit guarded the crystals, and Famrit will explain that the moogles and totemas are connected by the crystals, and have formed a power. The moogles are known as "the white ones" to the totemas. Famrit now lends his power to Marche, and the crystal breaks. When it does, Mewt shows up in an image and says that the world will change if all the crystals break. Mewt is now with his father Cid (haha, they found a way to sneak Cid in this one, too), and he's explaining to his dad about the schoolyard fight, and the rock in the snowball, but his dad doesn't have any idea what he's talking about. Worried, Mewt gets frustrated, and then finds out some startling news. In the old world, Mewt's mother passed away, remember? In this world, she's alive, and is the Queen of Ivalice! Cid happens to be the man that makes all the laws now, and Mewt is the Prince of Ivalice. How the hell did this happen, and what is going on here now? Marche now wants to go home, and he knows the only way he's going to do that is if he destroys all the crystal, You'll now get Cadonan to place on your world map, so do so and then enter. Two people will be talking about how they want the laws strengthened, and then they will approach Marche and say that laws will soon be nonexistent. After this scene, save and enter Cadonan for a mission. Need help on stuff after the fifth mission? Don't worry, I'll have that and more for you tomorrow. ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 4.0 | FREQUENTLY ASKED QUESTIONS | 4.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- -------- SECTFAQS -------- Here is a list of questions I saw floating around the internet that were asked a lot. If you have any more, feel free to ask. ------------------------------------------------------------------------------ 1. Is this game like Final Fantasy Tactics? ------------------------------------------------------------------------------ A: Sort of. The battles work the same way, and the jobs system is still here, but there are tons of differences. The abilities system changed, the storyline is all new, and overall it feels like a completely different game. ------------------------------------------------------------------------------ 2. Should I get this or Disgaea? ------------------------------------------------------------------------------ A: I'd personally get Disgaea, since I feel this game has too many flaws (I don't like the new judgment system, or the new abilities system), but you can't really go wrong with either game, and I am glad I got both. ------------------------------------------------------------------------------ 3. Is Cloud really in this game? ------------------------------------------------------------------------------ A: No, unlike FFT, Cloud is not in this game. ------------------------------------------------------------------------------ 4. How do I start a free area mission? ------------------------------------------------------------------------------ A: You basically have to do what it tells you to do. If it tells you the dispatch needs three battles, you fight three battles. If it has days, you walk around for the number of days it tells you to. ------------------------------------------------------------------------------ 5. Are there random battles? ------------------------------------------------------------------------------ A: The only random battles you will see are the people that walk around on the world map. Those are the only "random battles" in this entire game. ------------------------------------------------------------------------------ 6. Can you walk around in towns this time? ------------------------------------------------------------------------------ A: No, you can't. You still get the same old options, pub, shop, etc. You can only control your characters on the world map, and even then it's just to walk from one spot to the next. ------------------------------------------------------------------------------ 7. What's the maximum amount of JP I can have? ------------------------------------------------------------------------------ A: You can have up to 10 JP at one time. ------------------------------------------------------------------------------ 8. Do enemies level up as you do? ------------------------------------------------------------------------------ A: Yes, they do. They probably won't be at the exact same level, but you will notice their levels will increase as yours do. Note that some story based enemies won't level up as you do, as they have a set level. ------------------------------------------------------------------------------ 9. How does the mission system work? ------------------------------------------------------------------------------ A: When you go to a pub in a town, you get to select from several missions. Only one of them is a story based mission, the rest are optional, but allow you to pick up AP and EXP, as well as items you sometimes can't find anywhere else. ------------------------------------------------------------------------------ 10. How much JP do you need to summon Totema? ------------------------------------------------------------------------------ A: You need 10 JP to summon a Totema. ------------------------------------------------------------------------------ 11. What statistic increases the stealing rate? ------------------------------------------------------------------------------ (Thanks to Terence from GameFAQs FFTA board for this helpful answer!) A: No stat determines the success rate of stealing. The only things that determine accuracy (including steal accuracy) are: Ability Type (Attack, Status, or 100% Hit) Ability Bonuses (2x, 1x, 0.5x, 0.25x; Steal: Weapon is a 1x, Steal: Ability is a 0.25x) Target's Evade (or Status Evade for Status Type attacks) Which side of the unit you're attacking Support Abilities (like Concentrate or Turbo MP) Statuses (like Blind) ...and in the case of Steal itself, the Thief Armlet accessory. Your units level and stats do *not* affect this one bit. To increase your success in stealing, you are recommended to always steal from behind your opponents, have Concentrate set as your Support ability, and have Thief Armlets equipped. ------------------------------------------------------------------------------ 12. There's multiplayer?!? ------------------------------------------------------------------------------ A: There sure is, but it's only co-op, so don't be expecting to kick ass. ------------------------------------------------------------------------------ 13. Can you change character names? ------------------------------------------------------------------------------ A: Only the main character's. You're forced to keep the rest. ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 5.0 | SECRETS AND SIDE QUESTS | 5.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- -------- SECTFIVE -------- I will add this section when I find the secrets and side quests! ^_^ ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 6.0 | LISTS | 6.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- Final Fantasy Tactics Advance has a lot of items, weapons, etc. to keep track of, so here is a list of all the important things you will get in the game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX1 | ---------------------------------------------------- [ 6.1 JOBS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMING SOON! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX2 | ------------------------------------------------ [ 6.2 ABILITIES] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMING SOON! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX3 | ------------------------------------------------- [ 6.3 WEAPONS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is a listing of all the weapons in the game and the statistical boosts they give you. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | NAME OF WEAPON | STATISTICAL INCREASES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Air Blade | Attack +40 | | Blood Sword | Attack +18 | | Burglar Sword | Attack +39 | | Buster Sword | Attack +35, Defense +5 | | Gale Sword | Attack +36, Speed +1 | | Short Sword | Attack +25 | | Silver Sword | Attack +30, Speed +2, Evade +2 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX4 | --------------------------------------------------- [ 6.4 ARMOR ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is a listing of all the armor in the game and the statistical boosts they give you. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | NAME OF ARMOR | STATISTICAL INCREASES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Bronze Armor | Defense +30, Resistance +6 | | Carabini Mail | Defense +38, Resistance +6 | | Cuirass | Defense +28, Resistance +2 | | Diamond Armor | Defense +40, Resistance +3 | | Gold Armor | Defense +42, Resistance +6 | | Iron Armor | Defense +34, Resistance +3 | | Mirror Mail | Defense +36, Resistance +8 | | Opal Armor | Defense +42, Resistance +3 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX5 | ------------------------------------------------- [ 6.5 HELMETS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is a listing of all the helmets in the game and the statistical boosts they give you. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | NAME OF HELMET | STATISTICAL INCREASES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Bronze Helmet | Defense +4, Resistance +2 | | Cross Helmet | Defense +9, Resistance +4 | | Diamond Helmet | Defense +11, Resistance +5 | | Hanyaa Helmet | Defense +12, Resistance +8 | | Iron Helmet | Defense +5, Resistance +3 | | Opal Helmet | Defense +7, Resistance +3 | | Parade Helmet | Defense +13, Resistance +4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX6 | ------------------------------------------------- [ 6.6 SHIELDS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is a listing of all the shields in the game and the statistical boosts they give you. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | NAME OF SHIELD | STATISTICAL INCREASES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Bronze Shield | Magic Resistance +2, Evade +4 | | Ice Shield | Magic Resistance +6, Evade +9 | | Opal Shield | Resistance +2, Magic Resistance +6 | | Round Shield | Resistance +4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX7 | --------------------------------------------- [ 6.7 ACCESSORIES ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMING SOON! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX8 | --------------------------------------------------- [ 6.8 ITEMS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here is a list of all the items in the game and how they affect the party during the game. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | NAME OF ITEM | DESCRIPTION | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Antidote | This potion is an antidote to most poisons. | | Eye Drops | Drink this potion to see through the darkness. | | Holy Water | Holy water to restore life to zombies. | | Potion | Magical brew that heals wounded flesh. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | SECTSIX9 | ------------------------------------------------- [ 6.9 ENEMIES ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= COMING SOON! ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 7.0 | OTHER RANDOM STUFF | 7.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- --------- SECTION7 --------- Here is where I end the guide by spewing off a bunch of random stuff, but the credits are very important to me. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | THANKSTO | ------------------------------------------------- [ 7.1 CREDITS ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I'd just like to thank the following people for their support: - Rebecca Skinner, aka Karpah on GameFAQs: My fiance, my soulmate, my everything. My life would be nothing without her, and I don't think I would be able to complete this guide if it wasn't for her love and support. She is everything I want in a woman, and her support means everything to me. I dedicate this guide to her, because she is the one that willed me to do it. Thank you babe, and I love you so much. - The group of friends I made on GameFAQs: Thanks to you guys for supporting me when things got tough, and you know I always got you back. This guide could also not be possible without Brian and Zoop, so big ups to you guys for motivating me to get my ass into gear. - KoopaKid, for the cool ASCII art because I suck ass at making them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | REVHIST | ----------------------------------------- [ 7.2 REVISION HISTORY ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= v0.05 - September 29, 2003 - 65.5K ---------------------------------- - Man, I have no motivation whatsoever lately. - Just a minor update, sorry. v0.04 - September 18, 2003 - 64.8K ----------------------------------- - Been working and stuff, so sorry about the lack of updating again. - Only had time to add one mission, sorry. 5 of 300 done. - Added in the ASCII art. Cool. v0.03 - September 16, 2003 - 59.4K ----------------------------------- - Started work yesterday, and football was over the weekend, so you know. - Back now with an update. Added three missions to the walkthrough. 4 of 300 done. ^_^ - Updated some lists slowly. - Added a few more FAQs.. I believe four. - Corrected some typoes and upgraded format a little. - That's about it for today. v0.02 - September 12, 2003 - 43.5K ------------------------------------ - I've been busy as hell the last two days, sorry. - Added the first mission. - Expect a LOT more in the upcoming week. v0.01 - September 10, 2003 - 40.5K ------------------------------------ - Finally got this guide underway. - Format is completely done. Yay. - Got some game basics work done. - Started the walkthrough, ended it right before mission one. - Started the lists. - This was hard, because my word processor froze while I was saving, so I had to type most of it over again. I persevered and got the job done, though. ^_^ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | ABOUTME | ----------------------------------------- [ 7.3 ABOUT THE AUTHOR ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You can check out all of my other guides on GameFAQs, which will hopefully include a very sexy Legend of Legaia: Duel Saga guide soon. I can't wait to finish that thing. I am most proud of this guide and Legend of Legaia, but I did guides for a lot of Final Fantasies, as well as some random Castlevania and wrestling games, and both Tales of Destiny games. Check them out! In addition on my quest to write for all the Final Fantasy games, I will try to finish my Aria of Sorrow and Duel Saga guides, as well as some random NES games (Predator, NOES, Jeopardy Jr., and Puss and Boots, anyone?) and guides for the other 2 Castlevania games that employ the new style. Oh, and I might do a Wild Arms 3 guide. And a Grandia guide with my sexy Cyril. Stay tuned, kids. And there's always Final Fantasy X-2 to look forward to... I appreciate any information you can contribute, especially to jobs and abilities list, as well as stuff I missed, walkthrough, etc. Anything can help. Also, feel free to email any questions that would be good for a FAQ section, as I plan to add one to a future update. Any errors and omissions that you may see can be corrected if you inform me of them. I'll also credit you, if your error or omission is actually correct and worth an update for me to fix. I am somewhat busy, you know. That's about it. If anyone would like me to add anything, you can always email me. AIM: JuanDixonFor3 MSN: mcfa4834@bellsouth.net YIM: nicklacheysnightmare If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. You can contact me by emailing me at mcfaddenvg@#yahoo.com One last note: Only email me about the game at mcfaddenvg@yahoo.com, all emails about Final Fantasy Tactics Advance sent to my other e-mail addresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! 1. Check my email backlog. If it's filled up, you may have to wait a while before you get a response. 2. I check my email once in a while. Please wait for a response, because I will respond to all emails. 3. Please read my guide before asking questions, thats why I have a FAQ and Reader Tips section. 4. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. Also, I have AIM and Yahoo. My AIM name is JuanDixonFor3, but PLEASE do not harass me with annoying questions or I'll block you. I only wish to chat with people. ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- | 8.0 | CONCLUSION | 8.0 | ^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^-*-^- ------- ALLOVER ------- OMG! It's finally over! Celebrate good times, come on! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | CONCSTAT| ------------------------------------- [ 8.1 CONCLUDING STATEMENT ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I hope you all enjoyed my first attempt at a strategy game guide. It's not perfect, but it's the best I can do, and I appreciate any support and advice you can offer me. Until next time, this is Psycho Penguin, saying so long. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | COPYINFO| ------------------------------------ [ 8.2 COPYRIGHT INFORMATION ] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide may only be used for private and personal use only. You may not permit anyone under any patents to reproduce it, in part or in whole, or use it for profitable purposes. All content within this file is owned and created by Steve McFadden (me). Should you attempt to infraction under the fallacy that you are right, it must be be said straight out that you are a moron.